longer read form the users `~/.o3de/Registry` directory in non
debug/profile configurations.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
This was part of another instrumentation framework that was never fully integrated
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
The Legacy Cry XConsole code validates that CVars only contain
underscore and alphanumeric characters via an Assert in `debug`
configurations.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
- Use ref types
- Support using rapidjson::Value in lieu of rapidjson::Document
- Use the existing JSON comparison util function in tests
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Adds crc validation checks
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes invalid CRCs
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Changes test to smoke suite
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* excludes some test data from the validator
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* uses pathlib instead of os.path
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixes wrong path to test scripts
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Escape not needed
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
The SettingsRegistryMergeUtils.cpp now supports specifying a path to a JSON Merge Patch formated settings registry file via the --regset-file option.
The option supports specify an anchor key to merge the settings underneath that is separated from the filepath via "::"
Ex. `--regset-file="Registry/custom.setreg::/Custom/Anchor"`
An AZ::Console command of "sr_regset-file" has also been added to allow merging of a setting registry file as well.
closes#5767
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Fixed incorrect frame boundary guess when loading a profile capture
Added some missing default initializers
Removed implicit dependency on Atom timing marker constants
Fixed issue with small visualizer viewport bounds when loading a saved capture
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
* Add a way to set the render vsync from code
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Update change with PR feedback. Missing whitespace plus a comment on why the assignment is outside the value changed check
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
GHI bug https://github.com/o3de/o3de/issues/5866 describes a scenario in which the Editor freezes on 6-thread CPUs. This occurs because the Job Manager ends up with only 2 threads. The freeze occurs when the main thread spawns a culling job and blocks on it, a Mesh Feature Processor job spawns processing jobs and blocks on them, and a Material/ShaderVariant load queues an asset load and blocks on it. No new jobs can get started, and the main thread can't continue to process the asset load, so it freezes.
This workaround boosts the minimum number of threads from 2 to 3 by default, which fixes this specific scenario. The longer-term fix would be to fix any jobs that block on other jobs to no longer block, so that even 1 job thread would work correctly.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>