moudgils
1c2f5ab6d5
Add support for LowEndRenderPipeline for mobile and the cleanup associated with it ( #2292 )
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Signed-off-by: moudgils <moudgils@amazon.com >
2021-07-20 14:58:54 -07:00
Esteban Papp
706233f72c
Merge branch 'development' into cmake/SPEC-7179
2021-07-19 15:48:29 -07:00
dmcdiar
918224e2d5
Moved render checks to a ShouldRender() helper function.
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Skipped attachment readback on RealTime DiffuseProbeGrids if raytracing is not supported by the hardware.
Signed-off-by: dmcdiar <dmcdiar@amazon.com >
2021-07-16 18:21:50 -07:00
Esteban Papp
1f9b284de2
Merge branch 'development' into cmake/SPEC-7179
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
# Conflicts:
# Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
# Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
# Code/Editor/Plugins/EditorCommon/stdafx.cpp
# Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
# Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
# Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
# Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
# Code/Tools/AssetProcessor/native/precompiled.h
# Code/Tools/Standalone/StandaloneTools_precompiled.h
# Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
# Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
# Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
# Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
# Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
# Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
# Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
# Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
# Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
# Gems/Blast/Code/Source/StdAfx.cpp
# Gems/Camera/Code/Source/Camera_precompiled.h
# Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
# Gems/FastNoise/Code/Source/FastNoise_precompiled.h
# Gems/Gestures/Code/Source/Gestures_precompiled.h
# Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
# Gems/GraphCanvas/Code/precompiled.h
# Gems/ImGui/Code/Source/ImGui_precompiled.h
# Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
# Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
# Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
# Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
# Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
# Gems/LyShine/Code/Source/LyShine_precompiled.h
# Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
# Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
# Gems/Maestro/Code/Source/Maestro_precompiled.h
# Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
# Gems/Metastream/Code/Source/Metastream_precompiled.h
# Gems/Microphone/Code/Source/Microphone_precompiled.h
# Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
# Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
# Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
# Gems/PhysX/Code/Source/PhysX_precompiled.h
# Gems/PhysX/Code/physx_unsupported_files.cmake
# Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
# Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
# Gems/ScriptCanvas/Code/Editor/precompiled.h
# Gems/ScriptCanvas/Code/Source/precompiled.h
# Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
# Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
# Gems/ScriptEvents/Code/Source/precompiled.h
# Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
# Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
# Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
# Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
# Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
# Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
# Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
# Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
# Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
# Gems/Twitch/Code/Source/Twitch_precompiled.h
# Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00
Steve Pham
38261d0800
Shorten copyright headers by splitting into 2 lines ( #2213 )
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* Updated all copyright headers to split the longer original copyright line into 2 shorter lines
Signed-off-by: Steve Pham <spham@amazon.com >
2021-07-16 15:25:48 -07:00
Esteban Papp
7c9653087d
Builds Windows nounity and unity
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Builds Linux nounity and unity
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-16 13:13:59 -07:00
dmcdiar
e2e6637f33
The DiffuseProbeGridRenderPass is now always enabled to allow Baked GI to render on non-raytracing hardware.
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Signed-off-by: dmcdiar <dmcdiar@amazon.com >
2021-07-15 20:17:08 -07:00
Chris Galvan
e924ed0b86
Merged stabilization/2106 to development; Resolved merge conflicts
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Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-12 10:45:23 -05:00
dmcdiar
2727f36621
Set DiffuseProbeGrids to visible when baking textures.
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Added an initialization delay before starting the DiffuseProbeGrid texture readbacks, to allow the textures to settle.
Signed-off-by: dmcdiar <dmcdiar@amazon.com >
2021-07-11 17:31:51 -07:00
dmcdiar
4efecb88a5
Merge branch 'stabilization/2106' into Atom/dmcdiar/ATOM-15951
2021-07-09 18:32:24 -07:00
dmcdiarmid-ly
6d0e1c121d
Merge pull request #2023 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-15971
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Meshes using forward-pass IBL do not update when a ReflectionProbe is baked
2021-07-09 17:49:24 -07:00
Tommy Walton
0d82c1e670
Use float buffer for skinning ( #2009 )
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* Switching to Buffer<float> instead of Buffer<float3> in the skinning shader because metal doesn't support float3 buffers
Signed-off-by: amzn-tommy <waltont@amazon.com >
* Adding a comment to LinearSkinningPassSRG pointing out that positions, normals, and bitangents are using float buffers to work on Metal
Signed-off-by: amzn-tommy <waltont@amazon.com >
2021-07-09 15:54:46 -07:00
dmcdiar
9794182842
Notified the MeshFeatureProcessor when a ReflectionProbe is baked.
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Signed-off-by: dmcdiar <dmcdiar@amazon.com >
2021-07-09 01:36:58 -07:00
Chris Galvan
3b1873b045
Merged stabilization/2106 -> development (resolved merge conflicts).
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Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-08 13:56:47 -05:00
Qing Tao
6d9230e292
ATOM-15939 Add support to capture attachment for ParentPass ( #1887 )
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* ATOM-15939 Add support to capture attachment for ParentPass
- Moved the attachment read back support to Pass class so it supports both ParentPass and RenderPass.
- Added support to output input or output state of an InputOutput attachment.
- Enabled showing ParentPass attachments in PassTree tool.
Signed-off-by: Tao <qingtao@amazon.com >
2021-07-08 08:23:37 -07:00
dmcdiar
762b3ee582
Suspended ray tracing for DiffuseProbeGrids that are not visible, either off-screen or behind an occlusion culling plane
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Added a culling flag that indicates if the cullable object is currently visible in any view
Signed-off-by: dmcdiar <dmcdiar@amazon.com >
2021-07-08 00:24:52 -07:00
Chris Galvan
d7574777a8
Resolved merge conflicts
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Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-02 12:42:44 -05:00
dmcdiarmid-ly
328a0f09a5
Merge pull request #1711 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-15921
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[ATOM-15921] ReflectionProbe cubemaps bake with incorrect exposure value
2021-07-01 14:21:24 -07:00
amzn-sean
aff4859251
short term fix for editor/game mode/launcher tick times consistency ( #1720 )
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Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com >
2021-07-01 16:19:40 +01:00
amzn-sean
a02ecefab9
short term fix for editor/game mode/launcher tick times consistency ( #1720 )
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Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com >
2021-07-01 14:47:51 +01:00
Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
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* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com >
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com >
2021-06-30 19:51:55 -07:00
Cynthia Lin
82bd18ef5a
[ATOM-15868] Collect and serialize initial benchmark metadata.
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Signed-off-by: Cynthia Lin <cyntlin@amazon.com >
2021-06-30 19:42:14 -07:00
dmcdiar
ca606a5e08
Set IBL exposure value to 0.0 while baking ReflectionProbe cubemaps
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Signed-off-by: dmcdiar <dmcdiar@amazon.com >
2021-06-30 18:35:25 -07:00
Ken Pruiksma
7b1c37f296
[ATOM-15917] Taa pass will no longer crash if an input attachment is invalid. ( #1702 )
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Signed-off-by: Ken Pruiksma <pruiksma@amazon.com >
2021-06-30 20:31:26 -05:00
mrieggeramzn
345be58ca8
Merge pull request #1668 from aws-lumberyard-dev/Atom/mriegger/shadowonoffbug
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Fix for shadow aliasing appearing when enabling/disabling lights
2021-06-30 11:53:04 -07:00
Jacob Hilliard
ed9232563d
[ATOM-15862] Fixing CPU profiler to save multiple regions within the same thread ( #1636 )
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Signed-off-by: Jacob Hilliard <jhlliar@amazon.com >
2021-06-30 08:51:32 -07:00
Riegger
30834a33a4
Fix for shadow aliasing appearing when enabling/disabling lights
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Signed-off-by: Riegger <mriegger@amazon.com >
2021-06-29 17:00:30 -07:00
hershey5045
ccb784d7d5
Fix weight blending in look modification postfx. ( #1627 )
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Signed-off-by: Robin <rbarrand@amazon.com >
2021-06-28 19:49:35 -07:00
Gene Walters
4e14c0069b
Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628
2021-06-28 19:09:20 -07:00
moudgils
7780b83fdc
Fix SSR Reflections on Mac amongst other things ( #1618 )
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Fix writing to the correct mip in Metal
Set default m_outputScale to 1 in order to fix a 1/0 error
Add support for logging/printing errors pertaining to GPU crashes.
Setting Release queue's collection latency to MaxFrames.
Fix managed mem synchronization related offset bug
2021-06-28 17:57:06 -07:00
Tommy Walton
5656736db4
Fix for LYN-3726 : Actor Draw Character Doesn't Work ( #1336 )
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-Re-purposed an unused boolean in RPI::Cullable for previous frame's visiblity to instead represent objects that are hidden in the simulation.
-Updated MeshFeatureProcessor::SetVisible to set this value on the cullable.
-Updated the MeshComponent to handle visiblity changes by not rendering the mesh instead of deactivating and/or reactivating the component.
-Updated the AtomActorInstance to handle changes to the visibility from the ActorComponent.
Tested by creating two entities with static mesh components, on entity hidden and the other visible. Plus three entities with actor components, one where the actor is visible, one where the entity is visible but the 'render character' setting on the actor component is disabled, and one where the 'render character' setting is enabled, but the entity is not visible.
For each of these 5 entities, I added them as 5 loose entities, 5 entities that were children to a parent entity, and a slice with all 5 as children to a parent entity, and tested toggling visibility of the parent entities.
For each of these 3 sets of 5 entities, I added them directly to the level, added them all to a layer where the layer was visible, and added them all to a layer where the layer was not visible, and tested toggling the visibility of the layers.
2021-06-28 09:26:03 -07:00
Qing Tao
9ccb65aac4
ATOM-15859 AuxGeom rendering in editor is too expensive ( #1582 )
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* ATOM-15859 AuxGeom rendering in editor is too expensive
- The OrphanBuffer calls is the main reason that AuxGeom FP render is slow.
- Switched to use DynamicBuffer for buffers used in DynamicPrimitiveProcessor
- Added some profiling marks.
- Removed DynamicPrimitiveProcessor per view which was added because of OrphanBuffer can only be called once per frame.
2021-06-25 11:45:07 -07:00
dmcdiarmid-ly
909ad9392e
Merge pull request #1536 from aws-lumberyard-dev/Atom/dmcdiar/LYN-4660
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[LYN-4660] Assigning test asset from AutomatedTest crashes in Atom
2021-06-23 19:34:24 -07:00
amzn-mike
0e8a2ca110
Merge branch 'stabilization/2106' into Helios_LYN-3723-FixPBRNormalMapImport
2021-06-23 17:36:04 -05:00
amzn-mike
e88823397d
Set blend mode to lerp when importing a color map
2021-06-23 17:34:29 -05:00
Doug McDiarmid
ec511dce76
Fixed ray tracing tangent stream format.
2021-06-23 14:25:21 -07:00
mrieggeramzn
b224a47e0c
Merge pull request #1525 from aws-lumberyard-dev/debugcascade
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Fix for shader option in DepthExponentiation not being set on loading into Editor
2021-06-23 13:59:25 -07:00
Doug McDiarmid
55e5dfc059
Merge branch 'stabilization/2106' into Atom/dmcdiar/LYN-4660
2021-06-23 13:44:01 -07:00
mriegger
fa7d4c8174
fix whitespace
2021-06-23 13:14:57 -07:00
mriegger
da1390b7e8
Fix for shader option in DepthExponentiation not being set on loading into Editor
2021-06-23 11:51:43 -07:00
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
2021-06-23 10:55:22 -07:00
Doug McDiarmid
c3c69fedd6
Changed the Tangent and BItangent streams to be optional when setting up ray tracing data for a mesh.
2021-06-23 01:17:16 -07:00
Doug McDiarmid
0581de25b3
Merge branch 'stabilization/2106' into Atom/dmcdiar/LYN-4660
2021-06-22 21:55:58 -07:00
Doug McDiarmid
2d4d53bccf
Change viewport and scissor state to use the output image size
2021-06-22 20:10:49 -07:00
Ken Pruiksma
570696ad76
[ATOM-14344][ATOM-13908] Merging skinned and static mesh motion shaders using an optional vertex stream ( #1491 )
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[ATOM-14344][ATOM-13908] Merging skinned and static mesh motion shaders using an optional vertext stream. This removes the log spam "Mesh does not have all the required input streams. Missing 'POSITIONT0'." and allows Material::GetShaderCollection() to be const only as it was intended. The MeshFeatureProcessor also no longer needs to decide which motion vector shader to use, and therefore no longer has m_skinnedMeshWithMotion in the descriptor to acquire a mesh.
2021-06-22 21:25:43 -05:00
Tommy Walton
be0fbaaddc
LYN-2227 : Improve mesh initialization performance by not creating draw packet more than once ( #1476 )
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* Move SetUseForwardPassIblSpecular to happen when acquiring a mesh, instead of immediately after so that we don't build the drawpacket twice for every mesh
* Update the MeshFeatureProcessor to use the booleans from the descriptor directly instead of having loose booleans in the MeshDataInstance
* m_excludeFromReflectionCubeMaps is not (and does not need to be) part of the descriptor, since setting is cheap and doesn't duplicate work that is done when acquiring the mesh
2021-06-22 12:59:27 -07:00
mbalfour
df648db62e
Merge branch 'stabilization/2106' into mbalfour/gitflow_210622
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# Conflicts:
# Code/Framework/AzQtComponents/AzQtComponents/Components/Style.cpp
# Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/ViewportMessages.h
# Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp
2021-06-22 12:55:18 -05:00
Doug McDiarmid
e769219bac
Merge branch 'development' into Atom/dmcdiar/ATOM-5702
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# Conflicts:
# Gems/Atom/RPI/Code/Source/RPI.Public/Shader/Shader.cpp
# Gems/Atom/RPI/Code/Source/RPI.Reflect/Shader/ShaderAsset.cpp
2021-06-21 15:26:20 -07:00
cgalvan
46f8c7c1ba
[LYN-3412] Updated LandscapeCanvas component to properly serialize with prefabs. ( #1224 )
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* [LYN-3412] Updated LandscapeCanvas component to properly serialize with prefabs.
* [LYN-3412] Updated PR with feedback.
* [LYN-3412] Reverted unintentional changes.
* [LYN-3412] Removed one more comment.
* [LYN-3412] Additional PR feedback fixed.
2021-06-21 14:03:49 -07:00
Doug McDiarmid
4378f1f88c
Skipped meshes that do not have the required streams when adding to the RayTracingFeatureProcessor.
2021-06-19 22:48:21 -07:00