Fixed ray tracing tangent stream format.
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@@ -706,7 +706,7 @@ namespace AZ
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static const char* UVSemantic = "UV";
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static const RHI::Format PositionStreamFormat = RHI::Format::R32G32B32_FLOAT;
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static const RHI::Format NormalStreamFormat = RHI::Format::R32G32B32_FLOAT;
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static const RHI::Format TangentStreamFormat = RHI::Format::R32G32B32_FLOAT;
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static const RHI::Format TangentStreamFormat = RHI::Format::R32G32B32A32_FLOAT;
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static const RHI::Format BitangentStreamFormat = RHI::Format::R32G32B32_FLOAT;
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static const RHI::Format UVStreamFormat = RHI::Format::R32G32_FLOAT;
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