Fixed ray tracing tangent stream format.

This commit is contained in:
Doug McDiarmid
2021-06-23 14:25:21 -07:00
parent 55e5dfc059
commit ec511dce76
@@ -706,7 +706,7 @@ namespace AZ
static const char* UVSemantic = "UV";
static const RHI::Format PositionStreamFormat = RHI::Format::R32G32B32_FLOAT;
static const RHI::Format NormalStreamFormat = RHI::Format::R32G32B32_FLOAT;
static const RHI::Format TangentStreamFormat = RHI::Format::R32G32B32_FLOAT;
static const RHI::Format TangentStreamFormat = RHI::Format::R32G32B32A32_FLOAT;
static const RHI::Format BitangentStreamFormat = RHI::Format::R32G32B32_FLOAT;
static const RHI::Format UVStreamFormat = RHI::Format::R32G32_FLOAT;