* Atom/qingtao/lyn 3436 (#558)
* LYN-3436 AutomatedTesting.GameLauncher crashes at launch if assets are not all processed
Change RPISystem so that the application would exit if the RPI system couldn't load critical assets.
Added code to avoid the GetLayout crash when layout for each platforms were not ready.
Added LoadCriticalAsset function to force compile and load critical assets.
Added default value to viewport size for ViewportContext.
* Change RPISystem asset initialization order so it returns earlier when those critical assets are not ready
Remove the ImageProcessing Gem. This was supposed to have happened as part of [21d96e7], but looks like I only removed it from the CMakeLists.txt file and forgot to delete the actual folder!
* fix project centric set current
* Adding newline to project.json template
* Adding newline to engine.json
* Changed register -this-engine to be data driven
* adding build server support
* fix log dir
* fix add remove
* fix template creation for restricted
* fix typos and descriptions
* Add newline to the end of template.json
* Adding newline to the end of assets_scan_folders.seteg
* current_project in global project that creates/edits the .o3de/Registry/bootstrap.setreg
* fix the build server flags
* fix the o3de manifest server portion
* disable project manager tests for now. Its changed too much and lytestools is not working at the moment. I will get back to this later.
* fix the Mac build config
* disable project_test, this is the project manager. It has changed too much for these tests to work at the moment. I'll get back to them
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* add overload to ActionManager to support capturing an AZStd::function
* move snapping settings to new settings registry
* remove unneeded reference in ViewportSettings
* move viewport setting function implementations to .cpp file
* add more sensible default values for snapping
* fix variable name for angle snapping
* remove const from function prototype value parameters
* add import/export api for free functions
* change from std::bind to a lambda
* remove redundant const for constexpr string_view
* add AZStd alias for std::abs
Reproduced the issue where a newly exported level would not display anything when loaded in the editor, verified this change fixes it. Note that this is all related to the legacy level system, not the new prefab level system.
* [LYN-2515] Project Manager Gem List Base
* Added gem model based on a standard item model
* Added list view using the gem model
* Added item delegate for a gem according to the UX design
* Removed th gem catalog ui file and replaced it with code
* Moved the gem catalog files into a sub folder
* Added drawing the Added/Get button and the platform icons
* {LYN-3645} Fix up EPB search paths for Editor Scripts
* Changes the path to a raw string to properly escape Windows paths that use backslashes
Jira: https://jira.agscollab.com/browse/LYN-3645
Tests: The PythonVMLoads_SysPathExtendedToGemScripts_EditorPythonBindingsValidaitonFound now works
* the correct location of the 'r'