Make View::SortFinalizedDrawLists use child jobs so they don't block the worker thread from doing other work while waiting.
Implement a TaskGraph version of the view draw list sort.
Fix a misc bug where the scene was waiting on a task graph event twice and so hanging.
Enable MeshFeatureProcessor::Simulate to be able to use jobs when no parent job is specified because the parent job is a task.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
Switched to HDR irradiance.
SDK Update.
Fixed a Vulkan validation error on RayTracingSceneSrg::MeshInfo.
Improvements to DiffuseProbeGrid blending.
Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
Jobification of the sort saves 0.7ms/frame on the HighInstanceTest on my pc.
Make MeshFeatureProcessor update of the mesh cull bounds part of the job work rather than part of the simulate work. This saves 0.1ms/frame on the HighInstanceTest
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
This fixes gamepad input for both of our ImGui integrations (which should probably be combined at some point).
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Various Vulkan fixes
- Swapchain related fix for UI editor
- Object of type VkQueue is simultaneously used in the main thread and the queue thread. Pushed the swapchain invalidation to the presentation queue thread
- Added padding for DepthOfFieldData to ensure it is 16 byte aligned
- Added aspect flag for SMAAEdgeDetectionTemplate pass
- Reduced MaxUnboundedArrayDescriptors so that it is under the maxDescriptorSetSampledImages limit
- Added CopyRead flag for ReflectionScreenSpaceBlurPass related transient resources.
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Missed file
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Rename IndexedDataVectorTests -> MultiIndexedDataVectorTests
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Adding unit tests for IndexedDataVector. Updated fixture for MultiIndexedDataVector.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Fixed a bug in the test. Updated IndexedDataVector with more/better comments and removed a non-const function that wasn't necessary.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Further updates to some comments
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Added buffer for material properties of detail mateirals, storing them in a multi-indexed data vector. Updated shader with relevant struct and buffer, but the buffer will need to be moved out of the mateiral SRG to work.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Added buffer for material properties of detail mateirals, storing them in a multi-indexed data vector. Updated shader with relevant struct and buffer, but the buffer will need to be moved out of the mateiral SRG to work.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Added buffer for material properties of detail mateirals, storing them in a multi-indexed data vector. Updated shader with relevant struct and buffer, but the buffer will need to be moved out of the mateiral SRG to work.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* - Moved settings related to the detail material to a partial view srg owned by the terrain gem.
- Added support for base color in detail materials.
- Hooked up basic base color rendering of detail materials.
- Corrected the way the material data was stored.
- Added ref counting for detail materials so they can be released when no longer used.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Added buffer for material properties of detail mateirals, storing them in a multi-indexed data vector. Updated shader with relevant struct and buffer, but the buffer will need to be moved out of the mateiral SRG to work.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* - Moved settings related to the detail material to a partial view srg owned by the terrain gem.
- Added support for base color in detail materials.
- Hooked up basic base color rendering of detail materials.
- Corrected the way the material data was stored.
- Added ref counting for detail materials so they can be released when no longer used.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Detail materials now put textures into bindless array that's accessed in the shader. Shader now pulls all the detail materal information for a single mateiral but does no blending.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Correcting rebase merge problem.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Fix detail roughness fade out with distance.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Adding tests for new MultiIndexedDataVector functions
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Updates to move bindless array to separate SRG
- Exposed BindSrg() in renderpass so it's possible to add additional SRGs to a pass
- Created a TerrainSrg for use by the terrain forward shader
- Moved the bindless array out of the partial view SRG to the TerrainSrg
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Moved more properties out of the view srg to the terrain srg.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Spelling fixes
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Fixing bug where the roughness min/max value were inverted. Also fixed bug where bad data would show for areas where there was no macro material.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Updates from PR review
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Fixing case issues and updating function name due to a recent fix.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
Fixed issue where skin material wouldn't render if applied to a model with several submeshes and those submeshes had different material types applied to them.
2. Add a higher "launch_ap_timeout" for Mac because launching a newly built/downloaded AP can take a while.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Add nullptr checks to prevent crashes when non-critical shaders fail to compile.
2. Add a higher "launch_ap_timeout" for Mac because launching a newly built/downloaded AP can take a while.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Fix one more nullptr dereference.
Signed-off-by: amzn-sj <srikkant@amazon.com>