John Jones-Steele
601858978f
The default android platform settings refer to lumberyard #3881 ( #7073 )
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* WIP
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com >
* Commit before merging
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com >
* Added new pngs
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com >
* Changes from PR
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com >
* Fixed CRC errors
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com >
2022-01-25 11:49:05 +00:00
nemerle
5ff65be314
This reduces non-unity build time by ~2% and build size by ~0.5%.
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This PR is a 'clean' version of #6199 updated to latest development
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
2021-12-12 23:48:47 +01:00
Tom Hulton-Harrop
969dbf407a
Add tests for planar manipulator draw when dealing with scaling ( #6164 )
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* add support to add a custom debug display request interface for manipulator test framework
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* wip changes to support tests for manipulator view drawing
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* add test for planar manipulator draw when dealing with scaling
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* additional comments for added context
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* small updates/fixes after PR feedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* fix for missing NullDebugDisplayRequests
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
2021-12-06 14:53:45 +00:00
Tom Hulton-Harrop
8344539ab6
Manipulator Bounds updates ( #5959 )
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* first pass updates to improve manipulators
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* add setting to enable/disable manipulator axis flipping
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* update manipulator cvar to use ed_ naming convention
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* wip updates to add AzToolsFramework values to the SettingsRegistry
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* expose a number of manipulator settings for configuration
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* add setting for manipulator base scale to change size of all manipulators together
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* minor updates before posting PR
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* add manipulator section for settings registry paths
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* fix for failing unit test after manipulator changes
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* fix total scale
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* fix for polygon prism component shape tests
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
2021-12-03 14:46:15 +00:00
amzn-sean
7da0913900
Fixed empty cluster UI appearing in joints component mode. ( #5547 )
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Happens if 'limits' or 'breakable' settings are off on the joint when entering component mode.
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com >
2021-11-16 10:57:32 +00:00
moraaar
606ba45cf2
Fixed PhysX and Blast creation of default config files ( #4497 )
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- Avoid saving blast global configuration unnecessarily every time the editor is opened.
- Fixed how to obtain the default physics material library. The relative path needs to be from the project folder, not the asset folder inside the project. It was also missing saving the physx configuration after a the default library is assigned to it.
- Fixed asset id for physics material asset 'assets/physics/surfacetypemateriallibrary.physmaterial'
Signed-off-by: moraaar moraaar@amazon.com
2021-10-06 09:46:04 +01:00
amzn-sean
43748c37fd
update joints to use cluster viewport ui. ( #4352 )
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also some joints Component mode cleanup.
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com >
2021-09-30 13:39:22 +01:00
Artur K
2a2847b15d
Legacy code cleanup - part 3 ( #3903 )
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* Legacy cleanup - part 3
Not much is left that can be easily removed,
so I think this will be last cleanup before the legacy functionality is replaced.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* fix windows build, remove a few more things, re-add one file
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* Remove legacy RenderBus + more cleanups
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* Remove MaterialOwnerBus.h
Clean-up in Cry_Matrix34/33
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
2021-09-07 12:14:16 -06:00
amzn-sean
6d2765ef42
moved default location of surfacetypemateriallibrary.physmaterial ( #2786 )
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from 'project root' to 'project root/Assets/Physics'
The functionality of creating / using the default physmaterial file has only change in related to the file location, other functionality is unchanged.
The following situations can occur:
This will not affect have any project that uses a custom physmaterial file.
This will not affect have any project that uses the default from the old location, as the configuration will still point there.
New projects created will get the default physmaterial file at the new location.
A Project that fails to load (or deletes) the selected physmaterial file, will get the default physmaterial file at the new location (this happens only on startup of the editor).
Issue: #2765
Signed-off-by: amzn-sean 75276488+amzn-sean@users.noreply.github.com
2021-08-04 13:10:17 +01:00
Esteban Papp
1f9b284de2
Merge branch 'development' into cmake/SPEC-7179
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
# Conflicts:
# Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
# Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
# Code/Editor/Plugins/EditorCommon/stdafx.cpp
# Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
# Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
# Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
# Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
# Code/Tools/AssetProcessor/native/precompiled.h
# Code/Tools/Standalone/StandaloneTools_precompiled.h
# Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
# Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
# Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
# Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
# Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
# Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
# Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
# Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
# Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
# Gems/Blast/Code/Source/StdAfx.cpp
# Gems/Camera/Code/Source/Camera_precompiled.h
# Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
# Gems/FastNoise/Code/Source/FastNoise_precompiled.h
# Gems/Gestures/Code/Source/Gestures_precompiled.h
# Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
# Gems/GraphCanvas/Code/precompiled.h
# Gems/ImGui/Code/Source/ImGui_precompiled.h
# Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
# Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
# Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
# Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
# Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
# Gems/LyShine/Code/Source/LyShine_precompiled.h
# Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
# Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
# Gems/Maestro/Code/Source/Maestro_precompiled.h
# Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
# Gems/Metastream/Code/Source/Metastream_precompiled.h
# Gems/Microphone/Code/Source/Microphone_precompiled.h
# Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
# Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
# Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
# Gems/PhysX/Code/Source/PhysX_precompiled.h
# Gems/PhysX/Code/physx_unsupported_files.cmake
# Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
# Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
# Gems/ScriptCanvas/Code/Editor/precompiled.h
# Gems/ScriptCanvas/Code/Source/precompiled.h
# Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
# Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
# Gems/ScriptEvents/Code/Source/precompiled.h
# Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
# Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
# Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
# Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
# Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
# Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
# Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
# Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
# Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
# Gems/Twitch/Code/Source/Twitch_precompiled.h
# Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00
Steve Pham
38261d0800
Shorten copyright headers by splitting into 2 lines ( #2213 )
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* Updated all copyright headers to split the longer original copyright line into 2 shorter lines
Signed-off-by: Steve Pham <spham@amazon.com >
2021-07-16 15:25:48 -07:00
Esteban Papp
0d726d5d91
Gems/PhysX
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-13 19:11:36 -07:00
Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
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* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com >
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com >
2021-06-30 19:51:55 -07:00
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
2021-06-23 10:55:22 -07:00
Terry Michaels
adf6d93a06
Moved toggle pivot to lower in the context menu, converted all context menu additions to use a singular mechanism ( #1209 )
2021-06-09 22:37:28 -05:00
AMZN-AlexOteiza
0495d26d72
Added template for creation of default material library ( #1040 )
2021-05-28 22:11:15 +01:00
Aaron Ruiz Mora
00e860f326
Physics material system for spectra launch
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- Invalidate 'Physics Materials From Mesh' boolean from collider component
- Removed material library from material selector. Default material library will always be used instead.
- Marking failing automated test as xfail
- Added default material to physics configuration.
- Moved material library asset from physx configuration to physics configuration, as it doesn't need to be physx specific.
- Refactor physics material system having into account that there is only one material library in the project.
- Renaming code from DefaultMaterialLibrary to MaterialLibrary.
- All queries about physics materials unified under PhysicsMaterialRequests bus.
- PhysXSystem only manages the material library asset.
- Saving and reloading the same physics material asset with different content didn't trigger a events that the material library has changed.
- Changing Physics Material Request interface to use shared_ptr instead of weak_ptr to be simpler to handle the returned materials and having a more consistent code.
- Refactored Material Manager to improve its implementation. Still following the same approach of "creating materials on the fly as they are requested", but now it's doing it consistently across the interface, with private helpers functions FindOrCreateMaterial that simplify vastly the implementation.
- Material Manager now listens to change event of material library asset and default material configuration so it updates its materials accordingly.
- Complete Material move constructor and operator.
2021-05-28 20:16:25 +01:00
bosnichd
d7b796fd73
Remove I3DEngine CryCommon Interface ( #567 )
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Delete:
- I3DEngine
- Missions
- Time of day
- GameEffectsSystem Gem
- ImageProcessing Gem
- SVOGI Gem
- Various other things that don't do anything now that the legacy renderer has been removed.
2021-05-05 09:07:28 -06:00
Aristo7
cc4712aa25
Deleted Visibility gem, it was Cry only gem
2021-05-03 15:37:16 -04:00
Aristo7
954e158454
Adding nullptr checks in Gems/ for Get3DEngine()
2021-05-03 15:21:27 -04:00
amzn-sean
23cf2d5d68
SystemComponent is now only build in PhysX.Static, instead of most of the Physx projects.
2021-04-15 12:24:48 +01:00
alexpete
c2cbd430fe
Integrating up through commit 90f050496
2021-04-07 14:03:29 -07:00
alexpete
a10351f38d
Initial commit
2021-03-08 14:30:57 -08:00