Commit Graph

1644 Commits

Author SHA1 Message Date
mnaumov 43f87d1541 another attempt fixing the artifacts 2021-05-10 17:58:12 -07:00
jromnoa f21637f471 Merge pull request #685 from aws-lumberyard-dev/Atom/jromnoa/SPEC-6728-fix-material-editor-launcher
SPEC-6728: azlmbr.materialeditor test fix for Atom hydra tests.
2021-05-10 17:51:23 -07:00
pruiksma 7957d3f8b6 Merge branch 'main' into pruiksma/ATOM-15515 2021-05-10 19:45:09 -05:00
mrieggeramzn d7c72a249c Merge pull request #395 from aws-lumberyard-dev/Atom/mriegger/PLS
Atom/mriegger/pls
2021-05-10 17:13:39 -07:00
jromnoa d26c4614ba add unit tests for WinGenericLauncher class 2021-05-10 16:48:38 -07:00
Vicky 01b2798fe1 Integrate from 1.0 to main: LYN-3436 AutomatedTesting.GameLauncher crashes at launch if assets are not all processed (#612)
* Atom/qingtao/lyn 3436 (#558)

* LYN-3436 AutomatedTesting.GameLauncher crashes at launch if assets are not all processed

Change RPISystem so that the application would exit if the RPI system couldn't load critical assets.
Added code to avoid the GetLayout crash when layout for each platforms were not ready.
Added LoadCriticalAsset function to force compile and load critical assets.
Added default value to viewport size for ViewportContext.

* Change RPISystem asset initialization order so it returns earlier when those critical assets are not ready
2021-05-10 16:46:25 -07:00
jromnoa a1b4844f6a Merge branch 'main' into Atom/jromnoa/SPEC-6728-fix-material-editor-launcher 2021-05-10 16:30:47 -07:00
jromnoa 757a26825a adds new HOST_OS_GENERIC_EXECUTABLE constant and adds error handling if the executable doesn't exist in the path provided 2021-05-10 16:27:30 -07:00
evanchia-ly-sdets e237d88dbe Merge pull request #678 from aws-lumberyard-dev/test_tools_ap_fix
Test tools dedicated server ap fix
2021-05-10 16:13:17 -07:00
guthadam cf0d3af78e ATOM-15128 replacing material editor icon 2021-05-10 18:02:26 -05:00
jckand-amzn a2cadb1d40 Restructuring DistanceBetweenFilter tests to allow for further debugging 2021-05-10 17:47:10 -05:00
bosnichd 7fd356751b Remove the ImageProcessing Gem. (#677)
Remove the ImageProcessing Gem. This was supposed to have happened as part of [21d96e7], but looks like I only removed it from the CMakeLists.txt file and forgot to delete the actual folder!
2021-05-10 16:17:24 -06:00
kberg-amzn b12cc5b1e5 Merge pull request #674 from aws-lumberyard-dev/MultiplayerComponents
Potential fix for build failures in main
2021-05-10 14:49:11 -07:00
jromnoa 5885899497 fix tabbing, add WinGenericLauncher class import to ly_test_tools.launchers.__init__ 2021-05-10 14:44:47 -07:00
jromnoa 8766790f48 re-add WinGenericLauncher for custom .exe launchers instead of the hard-coded ones (i.e. able to use 'MaterialEditor.exe' instead of 'Editor.exe' for a WinLauncher class) 2021-05-10 14:28:02 -07:00
mnaumov 63b3dbefa8 Fixing parallax artifacts 2021-05-10 14:24:45 -07:00
sconel 93974dd1c5 Seperated queue load and blocking load calls so queue loads aren't interrupted. Added comment about asset dispatch events 2021-05-10 14:22:48 -07:00
greerdv fb6c6e2468 Merge branch 'main' into debug_draw_transform 2021-05-10 22:02:27 +01:00
greerdv 45055ab3cc applying debug draw transform stack to DrawLines and DrawTriangles 2021-05-10 22:01:41 +01:00
evanchia b6890eef5c removed debugging text 2021-05-10 13:36:05 -07:00
Vicky 8044760613 ATOM-15446 ImGui assert with Editor debug build (#622)
Disable the assert as short term solution. A proper fix will be addressed in ATOM-15495
2021-05-10 13:33:51 -07:00
jromnoa 33872f9e2c Merge pull request #670 from aws-lumberyard-dev/Atom/jromnoa/SPEC-6574-increase-test-timeout-for-debug-builds
Increase Atom AutomatedTesting tests timeout so that it passes in debug builds.
2021-05-10 13:33:19 -07:00
pruiksma e37b3989be ATOM-15515 Fixing nullptr reference in OnShapeChanged() when visibility is turned back on for shapeless punctual light types. 2021-05-10 15:31:33 -05:00
sconel f7ea02afdc Fix for NetworkingProcessor using CreateSpawnable without ReferencedAssets arg 2021-05-10 13:21:13 -07:00
evanchia fc03734b41 Fixes dedicated servers in LyTestTools 2021-05-10 13:16:06 -07:00
karlberg ed8d79d1f5 Potential fix for build failures in main 2021-05-10 13:11:36 -07:00
jckand-amzn a768c28b31 Adding Qtest as a dependency of Editor automated tests 2021-05-10 15:11:28 -05:00
jckand-amzn 3b55d56593 Updating test asset for DistanceBetweenFilter tests 2021-05-10 15:10:32 -05:00
dmcdiarmid-ly 2406da9b67 Merge pull request #655 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-14933
[ATOM-14933] Minor improvement to reflection probe scale handling
2021-05-10 13:09:51 -07:00
sconel 9255e4c191 Added non const getter to SerializedAssetTracker 2021-05-10 13:05:29 -07:00
sconel 17ccf90480 Updated function header comment 2021-05-10 12:59:16 -07:00
sconel 4c0fdf78bc Added error messaging, cleaned up LoadReferencedAssets 2021-05-10 12:56:54 -07:00
sconel 2e9ae76596 Removed print statement, adding in new files that were missed 2021-05-10 12:11:53 -07:00
Colin Byrne 43b474a4b2 O3de updates restricted download (#229)
* fix project centric set current
* Adding newline to project.json template
* Adding newline to engine.json
* Changed register -this-engine to be data driven
* adding build server support
* fix log dir
* fix add remove
* fix template creation for restricted
* fix typos and descriptions
* Add newline to the end of template.json
* Adding newline to the end of assets_scan_folders.seteg
* current_project in global project that creates/edits the .o3de/Registry/bootstrap.setreg
* fix the build server flags
* fix the o3de manifest server portion
* disable project manager tests for now. Its changed too much and lytestools is not working at the moment. I will get back to this later.
* fix the Mac build config
* disable project_test, this is the project manager. It has changed too much for these tests to work at the moment. I'll get back to them

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-05-10 12:03:36 -07:00
sconel b04bfc459f Asset Preload fix for json serialization and prefab game mode 2021-05-10 11:46:58 -07:00
jromnoa e0e2600b62 increase test timeout so the nightly debug jobs can pass (profile passes without issue) 2021-05-10 11:43:12 -07:00
Tom Hulton-Harrop b2523217c3 Update snapping settings to be stored in the Settings Registry (#646)
* add overload to ActionManager to support capturing an AZStd::function

* move snapping settings to new settings registry

* remove unneeded reference in ViewportSettings

* move viewport setting function implementations to .cpp file

* add more sensible default values for snapping

* fix variable name for angle snapping

* remove const from function prototype value parameters

* add import/export api for free functions

* change from std::bind to a lambda

* remove redundant const for constexpr string_view

* add AZStd alias for std::abs
2021-05-10 18:40:32 +01:00
kberg-amzn bdaa7eb3c1 Merge pull request #544 from aws-lumberyard-dev/MultiplayerComponents
Multiplayer components, visibility fixes for gameplay runtime and localprediction player controller component.
2021-05-10 10:23:15 -07:00
guthadam 9725c9beab Recording/restoring viewport settings group expansion 2021-05-10 12:05:15 -05:00
Nicholas Lawson 0b2835102e Fixes "RC.EXE is DEPRECATED" kinds of messages (#653) 2021-05-10 09:58:53 -07:00
guthadam 8706733be3 Merge branch 'main' into Atom/guthadam/ATOM-15486 2021-05-10 11:29:15 -05:00
bosnichd 440c40e490 Remove (almost) all references to pRenderer (#651)
Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
2021-05-10 10:05:15 -06:00
jjjoness 4a2e6a77b5 Merge pull request #661 from aws-lumberyard-dev/LY-87641
Checked all Search boxes and made them compliant with UX specs.
2021-05-10 16:40:26 +01:00
zsolleci 527eae6f5d Merge pull request #555 from aws-lumberyard-dev/LY-123620
adding T92562988 and updating ImportPathHelper
2021-05-10 10:18:36 -05:00
jckand-amzn debff9b05e Merge branch 'main' into jckand/FoundationAuto 2021-05-10 10:08:28 -05:00
bosnichd 400fb14e7e Fix for level export. (#656)
Reproduced the issue where a newly exported level would not display anything when loaded in the editor, verified this change fixes it. Note that this is all related to the legacy level system, not the new prefab level system.
2021-05-10 08:37:59 -06:00
zsolleci 962371979e Merge branch 'main' into LY-123620 2021-05-10 09:16:17 -05:00
jjjoness 9a113c083d Checked all Search boxes and made them compliant with UX specs. 2021-05-10 11:46:16 +01:00
Benjamin Jillich d03f946609 [LYN-2515] Project Manager Gem List (#642)
* [LYN-2515] Project Manager Gem List Base

* Added gem model based on a standard item model
* Added list view using the gem model
* Added item delegate for a gem according to the UX design
* Removed th gem catalog ui file and replaced it with code
* Moved the gem catalog files into a sub folder
* Added drawing the Added/Get button and the platform icons
2021-05-10 11:32:13 +02:00
darapan 8f7d144b35 Merge branch 'main' into script_canvas 2021-05-09 22:37:59 -07:00