Commit Graph

1644 Commits

Author SHA1 Message Date
amzn-sean cb44a7ebb2 first pass at moving physx debug from gEnv->pRenderer to DebugDisplayRequestBus (#600) 2021-05-07 14:10:28 +01:00
amzn-sean cb5cedd7fe Merge pull request #639 from aws-lumberyard-dev/physx_fixpytests
fixing physics periodic automation tests that fail
2021-05-07 12:14:03 +01:00
Aaron Ruiz Mora 0c7be7ceff Reenable NvCloth atom automated tests in AutomatedTesting project
- Added NvCloth gem to AutomatedTesting project.
- Fixed cloth test levels using atom components.
- Updated and enabled cloth tests. They are marked as xfail for now until they properly work with atom null renderer.
- Fixed crash when runnnig editor with null renderer on a level with Actor component.
- Improved chicken asset and slice used in NvCloth gem.
2021-05-07 11:31:34 +01:00
Benjamin Jillich 5e65c5c710 [LYN-2515] Project Manager Gem List Base (#603)
* [LYN-2515] Project Manager Gem List Base

* Added gem model based on a standard item model
* Added list view using the gem model
* Added item delegate for a gem according to the UX design
* Removed th gem catalog ui file and replaced it with code
* Moved the gem catalog files into a sub folder
2021-05-07 12:05:33 +02:00
amzn-sean 15787293bf fixing physics pytests that fail 2021-05-07 11:02:06 +01:00
balibhan 132ee9d852 Node palette search box text deletion 2021-05-07 14:50:06 +05:30
darapan 786cd9fcb7 "" 2021-05-06 23:35:19 -07:00
darapan 972f4b3c28 "Following rules in SPEC-6690" 2021-05-06 23:30:54 -07:00
dmcdiarmid-ly 8afb35cb10 Merge pull request #633 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-15063
[ATOM-15063] Toggling visibility on a reflection probe does not disable rendering
2021-05-06 20:54:56 -07:00
mnaumov ff75a39526 Restoring 'Create New Material' to folder context menu 2021-05-06 20:02:10 -07:00
dmcdiar 4cf9af6c06 Released probe handle when deactivating the controller 2021-05-06 19:47:35 -07:00
karlberg c21b4a577d Merge remote-tracking branch 'origin' into MultiplayerComponents 2021-05-06 19:40:09 -07:00
karlberg b2b632aede Bug fixes for stats and for sending rpc and property updates from the client 2021-05-06 19:39:31 -07:00
sourjon cd0628f513 Merge pull request #565 from aws-lumberyard-dev/Prefab/PhysX/ColliderFixes
Prefab/physx/collider fixes - Addresses collider crashes on starting in game mode
2021-05-06 19:07:58 -07:00
nvsickle b848e2dcd1 Appease clang 2021-05-06 18:37:52 -07:00
mriegger a2ce67a0e7 remove tabs2 2021-05-06 18:10:15 -07:00
mriegger f22a67f8cc remove tabs 2021-05-06 18:09:12 -07:00
mriegger e3cca11ed3 Fix for heatmap not disabling 2021-05-06 18:01:28 -07:00
AMZN-mnaumov 5703d1e1f0 Merge pull request #625 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15291
[ATOM-15291] Better AP error message when missing image present
2021-05-06 17:59:57 -07:00
Danilo Aimini 1af6c42e38 Merge pull request #628 from aws-lumberyard-dev/LYN-3636
LYN-3636 | Cherrypick to main - Creating a child entity causes an Editor crash in Slice mode
2021-05-06 17:56:32 -07:00
nvsickle ea8e098e33 Tidy up MultiViewportControllerInstanceInterface 2021-05-06 17:53:23 -07:00
jromnoa 737abb0ef7 add fix from LYN-3628 2021-05-06 17:46:50 -07:00
AMZN-mnaumov 5fb923738e Merge pull request #614 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15474
[ATOM-15474] Material Editor camera controller zoom respects viewport boundary
2021-05-06 17:45:47 -07:00
nvsickle 7c9053fffc Move ModernViewportCameraController controller list into EditorViewportWidget 2021-05-06 17:38:19 -07:00
karlberg 4b1fe9b10b Fix a comment and minor optimization to the server to client replication window 2021-05-06 17:35:48 -07:00
scottr 6148137247 Merge branch 'main' into cpack_installer 2021-05-06 17:26:40 -07:00
scottr ff437aadf1 [cpack_installer] windows installer product GUID handling 2021-05-06 17:24:57 -07:00
karlberg e7f0bc9ee2 Local prediction player controller is now functional 2021-05-06 17:23:03 -07:00
jromnoa 401d16b61d Revert "fix bug in LYN-3466 for atom_renderer tests"
This reverts commit e23d2ca7aa.
2021-05-06 17:18:15 -07:00
nvsickle e8f37bb29f Merge remote-tracking branch 'upstream/main' into nvsickle/ViewportControllerAPI 2021-05-06 17:16:39 -07:00
jromnoa e255090db6 Merge branch 'main' into jromnoa_atom_renderer_test_fix 2021-05-06 16:45:31 -07:00
jonbeer 8947abcbb7 PR fixes and recommendations 2021-05-06 16:35:01 -07:00
daimini 62a84459ee Fix to begin/end pair that was missed when porting a change from Prefab Outliner to Slice Outliner. 2021-05-06 16:26:24 -07:00
scottr efe6d24d51 [cpack_installer] new windows installer basic implementation 2021-05-06 15:51:20 -07:00
mnaumov 550d935b82 Better AP error message when missing image present 2021-05-06 15:48:39 -07:00
jckand-amzn 7d1eedc8c4 Merge pull request #616 from aws-lumberyard-dev/jckand/FoundationAuto
Marking AssetPicker test as xfail due to ATOM-15493
2021-05-06 17:42:36 -05:00
jromnoa 04c99d8717 typo fix for test classes 2021-05-06 15:23:05 -07:00
jromnoa e23d2ca7aa fix bug in LYN-3466 for atom_renderer tests 2021-05-06 15:19:52 -07:00
Chris Santora 9ec968e7e7 Merge pull request #524 from aws-lumberyard-dev/Atom/santorac/PomHeightOffset-ATOM-14495
ATOM-14495 "POM Height Bias"

- Added parallax "Height Offset" properties to StandardPBR and EnhancedPBR. (StandardMultilayerPBR coming soon).
- Refactored depth pass and shadow pass shaders to use the GetParallaxInput utility.
- Updated EnhancedPBR.materialtype to match the parallax controls and functors of StandardPBR.materialtype.
- Updated EnhancedPBR's shadow pass shader to apply a ShadowMapDepthBias because I noticed StandardPBR is doing this, so I made them match.
- Updated StandardPBR, EnhancedPBR, and StandardMultilayerPBR (for each individual layer) to use the depth offset property, as well as heightmap clipping debug view.

ATOM-15434 "Decal + POM (Grey outline issue)"
ATOM-15034 "Remove Opacity From Multi-Layer Material Types For Now"

- Made sure the depth and shadow shaders enable parallax calculations when alpha clipping is enabled (instead of only when parallax POM is enabled).
- Moved the alpha calculations to be *after* the parallax calculations.
- Factored out ShouldHandleParallax() and ShouldHandleParallaxInDepthShaders() utility functions, which help us ensure consistent application of parallax calculations across the various shaders in each material type.
- Removed some dead code in a couple shaders where dirToCamera was calculated but not used.
- Removed opacity support from StandardMultilayerPBR rather than addressing whatever additional alpha cutout issues might be present on multilayer materials (we had planned to do this anyway).

Upcoming changes will include...
- Rename a lot of the "depth" terms to "heightmap" or "displacement".

Testing:
- AtomSampleViewer full test suite.
- Added a new AtomSampleViewer screenshot test for alpha clipping with parallax (separate repo).
- Addional testing of relevant properties in Matirial Editor.
- Tested updated StandardMultilayerPBR in Editor.exe where I had shadows and clipping against other geometry.

Corresponding ASV changes: https://github.com/aws-lumberyard/o3de-atom-sampleviewer/pull/44
2021-05-06 15:17:53 -07:00
jonbeer bf38935e85 Updating conformity tests 2021-05-06 14:49:44 -07:00
jonbeer 3751493862 Fixing ATOM RPI issue with new serialization changes 2021-05-06 14:44:19 -07:00
Brian Herrera 854a1fa201 Merge pull request #604 from aws-lumberyard-dev/build-strike/SPEC-6668
[SPEC-6668] Fix email notifications and limit to watched branches
2021-05-06 14:23:07 -07:00
cgalvan 6d338137a9 Merge pull request #609 from aws-lumberyard-dev/cgalvan/FixLCPreferredComponents
[LYN-3613] Fixed preferred category for Landscape Canvas when adding components since legacy components have been removed and now Mesh is in the Atom category.
2021-05-06 16:22:31 -05:00
jckand-amzn 1a90528e6c Marking AssetPicker test as xfail due to ATOM-15493 2021-05-06 16:18:22 -05:00
greerdv ad6479967f changing add NUS button from invisible to read only when NUS component already present 2021-05-06 22:15:00 +01:00
Chris Santora 778594a357 Merge branch 'main' into Atom/santorac/PomHeightOffset-ATOM-14495 2021-05-06 13:53:58 -07:00
mnaumov dfd0cbb0fd Material Editor camera controller zoom respects viewport boundary 2021-05-06 13:10:55 -07:00
Mike Balfour 1ea550690a Merge pull request #611 from aws-lumberyard-dev/mbalfour/missing-font-fix
Moved null check before setting the status to "initializing".
2021-05-06 15:07:09 -05:00
mbalfour 066a1eddf5 Moved null check before setting the status to "initializing". Otherwise, if the first call to InitFont() is with a null render scene, the status will get stuck in initializing forever and fonts will never render. This does NOT fix the text being drawn in the wrong location, that's a separate bug. 2021-05-06 13:42:52 -05:00
Chris Galvan 6aaec0504b [LYN-3613] Fixed preferred category for Landscape Canvas when adding components since legacy components have been removed and now Mesh is in the Atom category. 2021-05-06 13:35:00 -05:00