Commit Graph

201 Commits (4e54df49db80997e9bbfbde91114dd67071d528b)

Author SHA1 Message Date
sconel 4e54df49db
Merge pull request #438 from aws-lumberyard-dev/Spawnable/ProductDependency
AddProductDependency to handle inter-product dependencies in PrefabProcessors
5 years ago
mbalfour 899d4c438d Move ThumbnailerNullComponent into AzToolsFramework so that it can be used by other tools that need it.
SerializeContextTools will soon rely on this.
5 years ago
Mike Balfour 9ccddab552
Merge pull request #694 from aws-lumberyard-dev/mbalfour/slice-prefab-converter
Fix up incorrect autoDelete use and handling.
5 years ago
sconel c2a9ab18e4 Merge branch 'main' into Spawnable/ProductDependency 5 years ago
sconel 2e32b2ee57
Merge pull request #671 from aws-lumberyard-dev/Prefabs/AssetPreload
Asset Preload fix for json serialization and prefab game mode
5 years ago
mbalfour 704443ac89 Fix up incorrect autoDelete use and handling.
Several UI property handlers were incorrectly using the autoDelete feature by calling UnregisterPropertyType and deleting the pointer themselves, which caused double-delete crashes on application shutdown.  PropertyManagerComponent now gracefully handles that condition but also explicitly asserts explaining how the code should be changed, and the "known offenders" have been fixed up to use autoDelete correctly.
5 years ago
Tom Hulton-Harrop b5e5a3bfee
More camera fixes for the new CameraInput system (#667)
* use new ViewportContext interface to set camera transform on load

* WIP fixes for camera viewport handler callbacks

* disable synchonization with old camera when new camera system is enabled

* further updates to camera-input

* ensure event is signalled when camera transform is set

* updates to ModernViewportCameraController

* fix for right click menu appearing with camera

* updates following review feedback

* convert std:: usage to AZStd::
5 years ago
Danilo Aimini d61c93a7b6
Merge pull request #431 from aws-lumberyard-dev/Prefab/Create/IgnoreLevel
LYN-3211 | Create Prefab can be triggered on the Level Container, generating an invalid level hierarchy
5 years ago
Terry Michaels 8ddfcabae7
Removed unneeded comments (#673) 5 years ago
sconel 36911723c2 Addressed PR feedback 5 years ago
sconel 93974dd1c5 Seperated queue load and blocking load calls so queue loads aren't interrupted. Added comment about asset dispatch events 5 years ago
sconel f7ea02afdc Fix for NetworkingProcessor using CreateSpawnable without ReferencedAssets arg 5 years ago
sconel 17ccf90480 Updated function header comment 5 years ago
sconel 4c0fdf78bc Added error messaging, cleaned up LoadReferencedAssets 5 years ago
sconel 2e9ae76596 Removed print statement, adding in new files that were missed 5 years ago
sconel b04bfc459f Asset Preload fix for json serialization and prefab game mode 5 years ago
Tom Hulton-Harrop b2523217c3
Update snapping settings to be stored in the Settings Registry (#646)
* add overload to ActionManager to support capturing an AZStd::function

* move snapping settings to new settings registry

* remove unneeded reference in ViewportSettings

* move viewport setting function implementations to .cpp file

* add more sensible default values for snapping

* fix variable name for angle snapping

* remove const from function prototype value parameters

* add import/export api for free functions

* change from std::bind to a lambda

* remove redundant const for constexpr string_view

* add AZStd alias for std::abs
5 years ago
kberg-amzn bdaa7eb3c1
Merge pull request #544 from aws-lumberyard-dev/MultiplayerComponents
Multiplayer components, visibility fixes for gameplay runtime and localprediction player controller component.
5 years ago
bosnichd 440c40e490
Remove (almost) all references to pRenderer (#651)
Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
5 years ago
jjjoness 9a113c083d Checked all Search boxes and made them compliant with UX specs. 5 years ago
karlberg 6b9ecc69c9 two more unit test touchpoints where core systems may not be initialized 5 years ago
Danilo Aimini 656a8443bc
Merge pull request #382 from aws-lumberyard-dev/Prefab/Instantiate/Loop
LYN-3245 | Detect circular dependencies on Instantiate Prefab and cancel operation
5 years ago
daimini e24827efb3 Fix direct editing of a reference 5 years ago
karlberg ae8a49c4ef fix bad merge 5 years ago
daimini 4662290d92 Switching IsPrefabInInstanceAncestorHierarchy to use const refs 5 years ago
daimini 47001dc0c3 Merge main 5 years ago
karlberg 1df2fe1d48 Merging latest origin 5 years ago
greerdv 9f5987d431 Merge branch 'main' into non-uniform-scale-ux 5 years ago
greerdv 3817c05d81 fixing unit test 5 years ago
Tom Hulton-Harrop c5a06b8953
Restore grid and angle snapping (#640)
Restore grid and angle snapping (LYN-3367)
5 years ago
greerdv 4202f646e4 Merge branch 'main' into non-uniform-scale-ux 5 years ago
greerdv 9e22268107 feedback from PR 5 years ago
greerdv 2c6d04f673 feedback from PR 5 years ago
karlberg c21b4a577d Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
AMZN-mnaumov 5fb923738e
Merge pull request #614 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15474
[ATOM-15474] Material Editor camera controller zoom respects viewport boundary
5 years ago
greerdv ad6479967f changing add NUS button from invisible to read only when NUS component already present 5 years ago
mnaumov dfd0cbb0fd Material Editor camera controller zoom respects viewport boundary 5 years ago
chiyenteng ede1889507
[CherryPick][LYN-3398][LYN-3399] Let EditorEntityModel always use the optimized algorithm even in Slice mode (#585)
* [LYN-3398][LYN-3399] Let EditorEntityModel always use the optimized algorithm even in Slice mode (#490)
5 years ago
karlberg 751d13dd7b Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
rgba16f 7b95b5e329
Merge pull request #556 from aws-lumberyard-dev/MoveDebugDisplayGlobalID
Move g_mainViewportEntityDebugDisplayId from AzToolsFramework to AzFramework
Rename g_mainViewportEntityDebugDisplayId to g_defaultSceneEntityDebugDisplayId
5 years ago
greerdv 45cbe4767f adding comment to AddNonUniformScaleButton 5 years ago
greerdv a49017ec23 merging from main 5 years ago
greerdv e1f7d04bc2 adding icon for non-uniform scale component 5 years ago
Tom Hulton-Harrop cec56d7b27
Merge pull request #546 from aws-lumberyard-dev/hultonha_LYN-2315_camera-phase-4
Camera Updates - Part 4
5 years ago
greerdv cd93df4ca8 hiding button to add non-uniform scale when there already is a NUS component on the entity 5 years ago
srikappa-amzn a5ccfa6053
Merge pull request #456 from aws-lumberyard-dev/Prefab/CreatePrefab
Fix undo for nested prefab creation by providing link patches to the undo node
5 years ago
rgba16f 1c1a9aeab4 Merge remote-tracking branch 'upstream/main' into MoveDebugDisplayGlobalID 5 years ago
rgba16f 593528532f Move g_mainViewportEntityDebugDisplayId from AzToolsFramework to AzFramework and rename it to g_defaultSceneEntityDebugDisplayId 5 years ago
greerdv 5e94c9c838 fixing highlighting behaviour when trying to drag components above non-uniform scale component 5 years ago
jackalbe 8b1251c9f7
{LYN-2185} Helios - Added GraphObjectProxy::GetMethodList() function (#392)
* {LYN-2185} Helios - Added GraphObjectProxy::GetMethodList() function

* Updated the EditorPythonConsoleInterface to get Python type name info
* Added PythonBehaviorInfo to the GraphObjectProxy object to reflect abstract calls that can be invoked
* removed SCENE_DATA_API from Reflect() function

Jira: https://jira.agscollab.com/browse/LYN-2185
Tests: Added tests GraphObjectProxy_GetClassInfo_Loads & GraphObjectProxy_GetClassInfo_CorrectFormats to regress test

* fix compile error

* etchPythonTypeName() returns AZStd::string

* put None into a const char
5 years ago