* Update windows & android builtin lz4 package version
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Update linux builtin packages to use the new lz4 vcpkg
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Update Mac & iOS builtins to use the new lz4 vcpkg
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Update MultiplayerCompression Gem LZ4Compressor to use the replacement for deprecated LZ4compressHC function
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Linux
* Release build fix for Mac
* Release build fix for iOS
Signed-off-by: Steve Pham <spham@amazon.com>
* Some var cleanup so it shows better-organized in cmake-gui. Some vars were also not following the namign convention we are using
Removed some unnecessary messaging
Fixed a TIF bug where it would report the wrong test in a message, fixed a message that was being triggered
Changed TIF to be enabled just by the binary so running the ci_build scripts locally doesnt trigger TIF messaging
Removed `LY_ENABLE_MULTIPLAYER_COMPRESSION`, it was not being used
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* handling case where a parameter can be empty
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* needs to be var name, not contents
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>