Jonny Galloway
b779f358d0
Refactor DCCsi to work better with O3DE changes ( #4226 )
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* moving files in refactor/re-org
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* dev env refactor/re-org
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* moving/re-org so we can deprate the SDK nomiclature
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* moving/re-org so we can deprate the SDK nomiclature
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* Refactoring env so I can replace SDK with Tools folder
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* re-org and prune, from SKD to Tools
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* Removing old .bat files from SDK
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* updated how to retreive PYTHONHOME
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* Can't use/set PYTHONHOME with DCC Tools
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* small refactor
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* repaired a missed typo (causes error)
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* Added missing EntityId.h include to FocusModeInterface.h
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* refactor additional LY to O3DE tags
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* Some design scaffold file stubs
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* stubbing in scaffold file pattern
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* Removal of corrupted prefabs
Signed-off-by: Benjamin Black <benblac@amazon.com>
* refactored config_utils to maintain py2.7 support for maya 2020
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* refactored config_utils to maintain py2.7 support for maya 2020
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* pruning and cleanup
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* .env is for local dev overrides
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* .env is for local dev overrides
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* clean up init and logging patterns
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* Core refactoring, config.py functional standalone
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* cleaned up some bad logging, fixed up boostrap
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* fixed validation errors
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* fix logging issue, tiddy up
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* tiddy up maya for .bat bootstraping and launch
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
* name stub, fix validation
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Co-authored-by: Benjamin Black <benblac@amazon.com>
4 years ago
Steve Pham
38261d0800
Shorten copyright headers by splitting into 2 lines ( #2213 )
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* Updated all copyright headers to split the longer original copyright line into 2 shorter lines
Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
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* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
5 years ago
Jonny Galloway
f18ee01e68
Merge pull request #1517 from aws-lumberyard-dev/Atom/gallowj/dccsi_legal
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pruning some files, reduced size of a image used in a test
5 years ago
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
5 years ago
gallowj
7514d29ef1
pruning some files, reduced size of a image used in a test
5 years ago
gallowj
cbb85e8ef9
adding qdarkstyle to requirements.txt since we removed the package from codebase
5 years ago
gallowj
5449c5785b
Several small fixes to the DCCsi to match some o3de changes
5 years ago
Terry Michaels
8ddfcabae7
Removed unneeded comments ( #673 )
5 years ago
gallowj
50abfbb3f5
This is a sweep to remove bad inclusive terms like master. Also testing functionality.
5 years ago
Chris Burel
28170ffe41
Add newlines to the end of all files
5 years ago
Chris Santora
33745fdad1
Merge branch 'main' into Atom/santorac/CavityMaps-ATOM-14040
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Note there were significant conflicts in LightingModel.azsli and StandardPBR_ForwardPass.azsl. I only did basic resolves of these conflicts, mostly preserving the changes from main and distarding the changes in the local branch. The shaders are not compiling at this point, and of course the tests are not passing. I will fix up the code to make corrections in a separate commit, to make it easier to review those changes separate from this merge.
5 years ago
Chris Santora
94b11e5c8f
Replaced StandardPBR_DiffuseOcclusionState and StandardPBR_SpecularOcclusionState functor scripts with just UseTexture functors. The behavior is the basically the same and a lot simpler. All we lose is the occlusion "enable" flag, which is cleaner anyway.
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ATOM-14040 Add Support for Cavity Maps
5 years ago
Chris Santora
64e625a79f
Added support for cavity maps by changing the "Ambient Occlusion" material property group go just "Occlusion", which now contains properties for both "Diffuse AO" and "Specular Cavity".
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Added new input attachment to the fullscreen reflection pass to receive the "ambient" gbuffer.
Added diffuse and specular occlusion to the Skin material type; it was missing before.
ATOM-14040 Add Support for Cavity Maps
Testing:
AtomSampleViewer automation, with updates that will be submitted in that repo.
Manual testing in Material Editor.
Built all AtomTest assets and opened a few test levels, with updates that will be submitted in that repo.
Made local copies of the occlusion test materials and changed replaced the material types with EnhancedPBR and Skin, and got identical results (with clear coat disabled since it works different in EnhancedPBR and is absent in Skin).
5 years ago
alexpete
1044dc3da1
Integrating github/staging through commit ab87ed9
5 years ago
alexpete
c2cbd430fe
Integrating up through commit 90f050496
5 years ago
Brian Herrera
e8bbb5a0d5
Set scripts to be executable
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This is required to build on linux/mac
5 years ago
alexpete
a10351f38d
Initial commit
5 years ago