Refactor DCCsi to work better with O3DE changes (#4226)
* moving files in refactor/re-org Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * dev env refactor/re-org Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * moving/re-org so we can deprate the SDK nomiclature Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * moving/re-org so we can deprate the SDK nomiclature Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Refactoring env so I can replace SDK with Tools folder Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * re-org and prune, from SKD to Tools Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Removing old .bat files from SDK Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * updated how to retreive PYTHONHOME Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Can't use/set PYTHONHOME with DCC Tools Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * small refactor Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * repaired a missed typo (causes error) Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Added missing EntityId.h include to FocusModeInterface.h Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * refactor additional LY to O3DE tags Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Some design scaffold file stubs Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * stubbing in scaffold file pattern Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Removal of corrupted prefabs Signed-off-by: Benjamin Black <benblac@amazon.com> * refactored config_utils to maintain py2.7 support for maya 2020 Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * refactored config_utils to maintain py2.7 support for maya 2020 Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * pruning and cleanup Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * .env is for local dev overrides Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * .env is for local dev overrides Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * clean up init and logging patterns Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Core refactoring, config.py functional standalone Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * cleaned up some bad logging, fixed up boostrap Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * fixed validation errors Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * fix logging issue, tiddy up Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * tiddy up maya for .bat bootstraping and launch Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * name stub, fix validation Signed-off-by: Jonny Gallowy <gallowj@amazon.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Co-authored-by: Benjamin Black <benblac@amazon.com>monroegm-disable-blank-issue-2
parent
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DccScriptingInterface (DCCsi)
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This location can be extended with additional 3rdParty Python Utils, Tools, Packages, etc.
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These are not installed or distributed with O3DE
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However, there is some stubbed scaffolding in place.
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This is a bootstrapped sandbox for installing python libs (version bootstrapped procedurally):
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C:\Depot\o3de-engine\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface\3rdParty\Python\Lib\2.x\2.7.x\site-packages
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C:\Depot\o3de-engine\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface\3rdParty\Python\Lib\3.x\3.7.x\site-packages
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Any libs installed to this location will be accessible (use at your own risk)
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For instance, if you want to add py2.7 compatible libs, for apps like Maya2020:
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"C:\Depot\o3de-engine\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface\Tools\DCC\Maya\readme.txt"
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These pyside2-tools can be useful, and they are not pip installed, nor distributed.
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C:\Depot\o3de-engine\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface\3rdParty\Python\pyside2-tools
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pyside2-tools instructions:
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1. clone the repo in this location: C:\Depot\o3de-engine\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface\3rdParty\Python
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>git clone https://github.com/pyside/pyside2-tools
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2. to use as a python package ...
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find this and copy:
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"< local DCCsi >\3rdParty\Python\pyside2-tools\pyside2uic\__init__.py.in"
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and rename to this:
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"< local DCCsi >\3rdParty\Python\pyside2-tools\pyside2uic\__init__.py"
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3. add to PYTHONPATH: < local DCCsi >\3rdParty\Python
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in .py something like: site.addsitedir(DCCSI_PYSIDE2_TOOLS)
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See: "< local DCCsi >\config.py"
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@ -0,0 +1,87 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# -------------------------------------------------------------------------
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This folder contains the DccScriptingInterface (DCCsi) for O3DE
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Notice: The old \\SDK folder is being replaced with \\Tools
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The scripts in \\SDK may be out of data (and not run)
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When scripts are finished being updated and refactored into \\Tools the \\SDK will be removed
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What is the DCCsi?
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- A shared development environment for technical art oriented to working with Python across a number of DCC tools.
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- Leverage the existing python ecosystem for technical art.
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- Integrate a DCC app like Substance (or Substance SAT api) from the Python driven VFX and Games ecosystem.
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- Extend O3DE and unlock its potential for content creators, and the Technical Artists that service them.
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Tenets:
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(1) Interoperability: Design DCC-agnostic modules and DCC-bespoke modules
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to work together efficiently and intuitively.
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(2) Encapsulation: Define a module in terms of its essential features and interface to other components,
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to facilitate logical layered design and easy maintenance.
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(3) Extensibility: Design the tool set to be easily extensible with new functionality and new tools.
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Individual pieces should have a generic communication mechanism to allow newly written tools to slot cleanly and transparently into the tool chain.
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What is provided (High Level):
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- DCC-Agnostic Python Framework (as a modular Gem) related to multiple integrations for:
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O3DE Editor (python scripting, utils and PySide2 tools)
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DCC applications and their Python APIs/SDKs
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Custom standalone tools and utils (python based)
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external from cmd line
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external standalone
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integrated to run within O3DE Editor
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What is provided (by folder):
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\3rdParty: Allows third party libs/packages to be integrated outside of O3DE
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Example: O3DE is py3, Maya 2020 (and earlier) is py27
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O3DE provides a patterns for Gems to provide a requirements.txt
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See:
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DccScriptingInterface\reqiurements.txt
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^ These packages will be fetched and installed into O3DE python at build time
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This means for some applications like Maya we need another way to add the same packages
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See:
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DccScriptingInterface\SDK\Maya\readme.txt
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DccScriptingInterface\SDK\Maya\requirements.txt
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DccScriptingInterface\3rdParty\Python\Lib\2.x\2.7.x\site-packages\*
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Packages that reside in 3rdParty are never commited to the repo (only fetched+installed)
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\Assets: All O3DE Gems can maintain an asset folder
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If a Gem contains an \Asset folder, these assets are folded into the projects asset data
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These assets are processed by the Asset Processor for use in the Editor and Runtime
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In the DCCsi the \Assets folder primarily contains TestData
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\azpy Core (shared) API, A pure python Package and Modules
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\Code Contains the bare bones C++ scaffold to build and integrate the Gem with O3DE
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Notes: portions of the DCCsi can be utilized outside of O3DE
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thus this Gem doens't have to be enabled and built for some use cases
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\Editor This folder provides an entry point pattern for extending O3DE Editor with python
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When a Gem is enabled ...
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If the following if found, it will be executed when the Editor boots:
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"Editor\Scripts\bootstrap.py"
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This can be used to initialize code access, extend the editor (PySide2), etc.
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\Tools This is where the following is maintained:
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\Tools\DCC Integration for DCC tools:
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configuration of tool (managed env, etc.)
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bootstrapping, such as providing the tool access to azpy api code
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extensibility, such as adding new functionality or tool to the app
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\Tools\DCC\Maya An example of adding a integration for Autodesk Maya
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\Tools\Env\Windows This provides a .bat file managed env to configure and bootsrap windows apps
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\Tools\Launchers\windows Provides .bat files based tool launchers for windows (accesses env)
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@ -1,132 +0,0 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# -------------------------------------------------------------------------
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import pymel.core as pmc
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import sys
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import types
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def syspath():
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print 'sys.path:'
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for p in sys.path:
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print ' ' + p
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def info(obj):
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"""Prints information about the object."""
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lines = ['Info for %s' % obj.name(),
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'Attributes:']
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# Get the name of all attributes
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for a in obj.listAttr():
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lines.append(' ' + a.name())
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lines.append('MEL type: %s' % obj.type())
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lines.append('MRO:')
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lines.extend([' ' + t.__name__ for t in type(obj).__mro__])
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result = '\n'.join(lines)
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print result
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def _is_pymel(obj):
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try: # (1)
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module = obj.__module__ # (2)
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except AttributeError: # (3)
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try:
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module = obj.__name__ # (4)
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except AttributeError:
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return None # (5)
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return module.startswith('pymel') # (6)
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def _py_to_helpstr(obj):
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if isinstance(obj, basestring):
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return 'search.html?q=%s' % (obj.replace(' ', '+'))
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if not _is_pymel(obj):
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return None
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if isinstance(obj, types.ModuleType):
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return ('generated/%(module)s.html#module-%(module)s' %
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dict(module=obj.__name__))
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if isinstance(obj, types.MethodType):
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return ('generated/classes/%(module)s/'
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'%(module)s.%(typename)s.html'
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'#%(module)s.%(typename)s.%(methname)s' % dict(
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module=obj.__module__,
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typename=obj.im_class.__name__,
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methname=obj.__name__))
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if isinstance(obj, types.FunctionType):
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return ('generated/functions/%(module)s/'
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'%(module)s.%(funcname)s.html'
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'#%(module)s.%(funcname)s' % dict(
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module=obj.__module__,
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funcname=obj.__name__))
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if not isinstance(obj, type):
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obj = type(obj)
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return ('generated/classes/%(module)s/'
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'%(module)s.%(typename)s.html'
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'#%(module)s.%(typename)s' % dict(
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module=obj.__module__,
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typename=obj.__name__))
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def test_py_to_helpstr():
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def dotest(obj, ideal):
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result = _py_to_helpstr(obj)
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assert result == ideal, '%s != %s' % (result, ideal)
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dotest('maya rocks', 'search.html?q=maya+rocks')
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dotest(pmc.nodetypes,
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'generated/pymel.core.nodetypes.html'
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'#module-pymel.core.nodetypes')
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dotest(pmc.nodetypes.Joint,
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'generated/classes/pymel.core.nodetypes/'
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'pymel.core.nodetypes.Joint.html'
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'#pymel.core.nodetypes.Joint')
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dotest(pmc.nodetypes.Joint(),
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'generated/classes/pymel.core.nodetypes/'
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'pymel.core.nodetypes.Joint.html'
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'#pymel.core.nodetypes.Joint')
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dotest(pmc.nodetypes.Joint().getTranslation,
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'generated/classes/pymel.core.nodetypes/'
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'pymel.core.nodetypes.Joint.html'
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'#pymel.core.nodetypes.Joint.getTranslation')
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dotest(pmc.joint,
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'generated/functions/pymel.core.animation/'
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'pymel.core.animation.joint.html'
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'#pymel.core.animation.joint')
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dotest(object(), None)
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dotest(10, None)
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dotest([], None)
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dotest(sys, None)
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def test_py_to_helpstrFAIL():
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assert 1 == 2, '1 != 2'
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import webbrowser # (1)
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HELP_ROOT_URL = ('http://help.autodesk.com/cloudhelp/2018/ENU/Maya-Tech-Docs/PyMel/')# (2)
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def pmhelp(obj): # (3)
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"""Gives help for a pymel or python object.
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If obj is not a PyMEL object, use Python's built-in
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`help` function.
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If obj is a string, open a web browser to a search in the
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PyMEL help for the string.
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Otherwise, open a web browser to the page for the object.
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"""
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tail = _py_to_helpstr(obj)
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if tail is None:
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help(obj) # (4)
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else:
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webbrowser.open(HELP_ROOT_URL + tail) # (5)
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if __name__ == '__main__':
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test_py_to_helpstr()
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print 'Tests ran successfully.'
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@ -1,85 +0,0 @@
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@echo off
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REM
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REM Copyright (c) Contributors to the Open 3D Engine Project.
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REM For complete copyright and license terms please see the LICENSE at the root of this distribution.
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REM
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REM SPDX-License-Identifier: Apache-2.0 OR MIT
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REM
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REM
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:: Set up and run LY Python CMD prompt
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:: Sets up the DccScriptingInterface_Env,
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:: Puts you in the CMD within the dev environment
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:: Set up window
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TITLE Lumberyard DCC Scripting Interface Cmd
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:: Use obvious color to prevent confusion (Grey with Yellow Text)
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COLOR 8E
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%~d0
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cd %~dp0
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:: Keep changes local
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SETLOCAL enableDelayedExpansion
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:: This maps up to the \Dev folder
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IF "%DEV_REL_PATH%"=="" (set DEV_REL_PATH=..\..\..\..\..\..\..\..\..)
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:: Change to root Lumberyard dev dir
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:: Don't use the LY_DEV so we can test that ENVAR!!!
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CD /d %DEV_REL_PATH%
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set Rel_Dev=%CD%
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echo Rel_Dev = %Rel_Dev%
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:: Restore original directory
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popd
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set DCCSI_PYTHON_INSTALL=%Rel_Dev%\Tools\Python\3.7.5\windows
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:: add to the PATH
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SET PATH=%DCCSI_PYTHON_INSTALL%;%PATH%
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:: dcc scripting interface gem path
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set DCCSIG_PATH=%Rel_Dev%\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface
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echo DCCSIG_PATH = %DCCSIG_PATH%
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:: add to the PATH
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SET PATH=%DCCSIG_PATH%;%PATH%
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:: Constant Vars (Global)
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:: global debug (propogates)
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IF "%DCCSI_GDEBUG%"=="" (set DCCSI_GDEBUG=false)
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echo DCCSI_GDEBUG = %DCCSI_GDEBUG%
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:: initiates debugger connection
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IF "%DCCSI_DEV_MODE%"=="" (set DCCSI_DEV_MODE=false)
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echo DCCSI_DEV_MODE = %DCCSI_DEV_MODE%
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:: sets debugger, options: WING, PYCHARM
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IF "%DCCSI_GDEBUGGER%"=="" (set DCCSI_GDEBUGGER=WING)
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echo DCCSI_GDEBUGGER = %DCCSI_GDEBUGGER%
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echo.
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echo _____________________________________________________________________
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echo.
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echo ~ LY DCCsi, DCC Material Converter
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echo _____________________________________________________________________
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echo.
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:: Change to root dir
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CD /D %DCCSIG_PATH%
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:: add to the PATH
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SET PATH=%DCCSIG_PATH%;%PATH%
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set PYTHONPATH=%DCCSIG_PATH%;%PYTHONPATH%
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CALL %DCCSI_PYTHON_INSTALL%\python.exe "%DCCSIG_PATH%\SDK\Maya\Scripts\Python\kitbash_converter\standalone.py"
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ENDLOCAL
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:: Return to starting directory
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POPD
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:END_OF_FILE
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exit /b 0
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@ -1,45 +0,0 @@
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:: coding:utf-8
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:: !/usr/bin/python
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::
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||||
:: Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
:: For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
::
|
||||
:: SPDX-License-Identifier: Apache-2.0 OR MIT
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::
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||||
::
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||||
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@echo off
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:: Set up and run LY Python CMD prompt
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:: Sets up the DccScriptingInterface_Env,
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:: Puts you in the CMD within the dev environment
|
||||
|
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:: Set up window
|
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TITLE Lumberyard DCC Scripting Interface Cmd
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:: Use obvious color to prevent confusion (Grey with Yellow Text)
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COLOR 8E
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||||
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%~d0
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cd %~dp0
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PUSHD %~dp0
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||||
|
||||
:: Keep changes local
|
||||
SETLOCAL enableDelayedExpansion
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||||
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||||
CALL %~dp0\Project_Env.bat
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||||
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||||
echo.
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||||
echo _____________________________________________________________________
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echo.
|
||||
echo ~ LY DCC Scripting Interface CMD ...
|
||||
echo _____________________________________________________________________
|
||||
echo.
|
||||
|
||||
:: Create command prompt with environment
|
||||
CALL %windir%\system32\cmd.exe
|
||||
|
||||
ENDLOCAL
|
||||
|
||||
:: Return to starting directory
|
||||
POPD
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||||
|
||||
:END_OF_FILE
|
||||
@ -1,68 +0,0 @@
|
||||
:: coding:utf-8
|
||||
:: !/usr/bin/python
|
||||
::
|
||||
:: Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
:: For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
::
|
||||
:: SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
::
|
||||
::
|
||||
|
||||
@echo off
|
||||
:: Launches maya with a bunch of local hooks for Lumberyard
|
||||
:: ToDo: move all of this to a .json data driven boostrapping system
|
||||
|
||||
%~d0
|
||||
cd %~dp0
|
||||
PUSHD %~dp0
|
||||
|
||||
echo ________________________________
|
||||
echo ~ calling PROJ_Env.bat
|
||||
|
||||
:: Keep changes local
|
||||
SETLOCAL enableDelayedExpansion
|
||||
|
||||
:: PY version Major
|
||||
set DCCSI_PY_VERSION_MAJOR=2
|
||||
echo DCCSI_PY_VERSION_MAJOR = %DCCSI_PY_VERSION_MAJOR%
|
||||
|
||||
:: PY version Major
|
||||
set DCCSI_PY_VERSION_MINOR=7
|
||||
echo DCCSI_PY_VERSION_MINOR = %DCCSI_PY_VERSION_MINOR%
|
||||
|
||||
:: Maya Version
|
||||
set MAYA_VERSION=2020
|
||||
echo MAYA_VERSION = %MAYA_VERSION%
|
||||
|
||||
:: if a local customEnv.bat exists, run it
|
||||
IF EXIST "%~dp0Project_Env.bat" CALL %~dp0Project_Env.bat
|
||||
|
||||
echo ________________________________
|
||||
echo Launching Maya %MAYA_VERSION% for Lumberyard...
|
||||
|
||||
:::: Set Maya native project acess to this project
|
||||
::set MAYA_PROJECT=%LY_PROJECT%
|
||||
::echo MAYA_PROJECT = %MAYA_PROJECT%
|
||||
|
||||
:: DX11 Viewport
|
||||
Set MAYA_VP2_DEVICE_OVERRIDE = VirtualDeviceDx11
|
||||
|
||||
:: Default to the right version of Maya if we can detect it... and launch
|
||||
IF EXIST "%MAYA_LOCATION%\bin\Maya.exe" (
|
||||
start "" "%MAYA_LOCATION%\bin\Maya.exe" %*
|
||||
) ELSE (
|
||||
Where maya.exe 2> NUL
|
||||
IF ERRORLEVEL 1 (
|
||||
echo Maya.exe could not be found
|
||||
pause
|
||||
) ELSE (
|
||||
start "" Maya.exe %*
|
||||
)
|
||||
)
|
||||
|
||||
:: Return to starting directory
|
||||
POPD
|
||||
|
||||
:END_OF_FILE
|
||||
|
||||
exit /b 0
|
||||
@ -1,81 +0,0 @@
|
||||
:: coding:utf-8
|
||||
:: !/usr/bin/python
|
||||
::
|
||||
:: Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
:: For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
::
|
||||
:: SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
::
|
||||
::
|
||||
|
||||
@echo off
|
||||
:: Launches Wing IDE and the DccScriptingInterface Project Files
|
||||
|
||||
echo.
|
||||
echo _____________________________________________________________________
|
||||
echo.
|
||||
echo ~ Setting up LY DCCsi WingIDE Dev Env...
|
||||
echo _____________________________________________________________________
|
||||
echo.
|
||||
|
||||
:: Store current dir
|
||||
%~d0
|
||||
cd %~dp0
|
||||
PUSHD %~dp0
|
||||
|
||||
:: Keep changes local
|
||||
SETLOCAL enableDelayedExpansion
|
||||
|
||||
SET ABS_PATH=%~dp0
|
||||
echo Current Dir, %ABS_PATH%
|
||||
|
||||
:: WingIDE version Major
|
||||
SET WING_VERSION_MAJOR=7
|
||||
echo WING_VERSION_MAJOR = %WING_VERSION_MAJOR%
|
||||
|
||||
:: WingIDE version Major
|
||||
SET WING_VERSION_MINOR=1
|
||||
echo WING_VERSION_MINOR = %WING_VERSION_MINOR%
|
||||
|
||||
:: note the changed path from IDE to Pro
|
||||
set WINGHOME=%PROGRAMFILES(X86)%\Wing Pro %WING_VERSION_MAJOR%.%WING_VERSION_MINOR%
|
||||
echo WINGHOME = %WINGHOME%
|
||||
|
||||
CALL %~dp0\Project_Env.bat
|
||||
|
||||
echo.
|
||||
echo _____________________________________________________________________
|
||||
echo.
|
||||
echo ~ WingIDE Version %WING_VERSION_MAJOR%.%WING_VERSION_MINOR%
|
||||
echo _____________________________________________________________________
|
||||
echo.
|
||||
|
||||
SET WING_PROJ=%DCCSIG_PATH%\Solutions\.wing\DCCsi_%WING_VERSION_MAJOR%x.wpr
|
||||
echo WING_PROJ = %WING_PROJ%
|
||||
|
||||
echo.
|
||||
echo _____________________________________________________________________
|
||||
echo.
|
||||
echo ~ Launching %LY_PROJECT% project in WingIDE %WING_VERSION_MAJOR%.%WING_VERSION_MINOR% ...
|
||||
echo _____________________________________________________________________
|
||||
echo.
|
||||
|
||||
|
||||
IF EXIST "%WINGHOME%\bin\wing.exe" (
|
||||
start "" "%WINGHOME%\bin\wing.exe" "%WING_PROJ%"
|
||||
) ELSE (
|
||||
Where wing.exe 2> NUL
|
||||
IF ERRORLEVEL 1 (
|
||||
echo wing.exe could not be found
|
||||
pause
|
||||
) ELSE (
|
||||
start "" wing.exe "%WING_PROJ%"
|
||||
)
|
||||
)
|
||||
|
||||
ENDLOCAL
|
||||
|
||||
:: Return to starting directory
|
||||
POPD
|
||||
|
||||
:END_OF_FILE
|
||||
@ -1,72 +0,0 @@
|
||||
:: coding:utf-8
|
||||
:: !/usr/bin/python
|
||||
::
|
||||
:: Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
:: For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
::
|
||||
:: SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
::
|
||||
::
|
||||
|
||||
@echo off
|
||||
:: Sets up environment for Lumberyard DCC tools and code access
|
||||
|
||||
:: Store current dir
|
||||
%~d0
|
||||
cd %~dp0
|
||||
PUSHD %~dp0
|
||||
|
||||
for %%a in (.) do set LY_PROJECT=%%~na
|
||||
|
||||
echo.
|
||||
echo _____________________________________________________________________
|
||||
echo.
|
||||
echo ~ Setting up LY DSI PROJECT Environment ...
|
||||
echo _____________________________________________________________________
|
||||
echo.
|
||||
|
||||
echo LY_PROJECT = %LY_PROJECT%
|
||||
|
||||
:: Put you project env vars and overrides here
|
||||
|
||||
:: chanhe the relative path up to dev
|
||||
set DEV_REL_PATH=../../..
|
||||
set ABS_PATH=%~dp0
|
||||
|
||||
:: Override the default maya version
|
||||
set MAYA_VERSION=2020
|
||||
echo MAYA_VERSION = %MAYA_VERSION%
|
||||
|
||||
set LY_PROJECT_PATH=%ABS_PATH%
|
||||
echo LY_PROJECT_PATH = %LY_PROJECT_PATH%
|
||||
|
||||
:: Change to root Lumberyard dev dir
|
||||
CD /d %LY_PROJECT_PATH%\%DEV_REL_PATH%
|
||||
set LY_DEV=%CD%
|
||||
echo LY_DEV = %LY_DEV%
|
||||
|
||||
CALL %LY_DEV%\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface\Launchers\Windows\Env.bat
|
||||
|
||||
rem :: Constant Vars (Global)
|
||||
rem SET LYPY_GDEBUG=0
|
||||
rem echo LYPY_GDEBUG = %LYPY_GDEBUG%
|
||||
rem SET LYPY_DEV_MODE=0
|
||||
rem echo LYPY_DEV_MODE = %LYPY_DEV_MODE%
|
||||
rem SET LYPY_DEBUGGER=WING
|
||||
rem echo LYPY_DEBUGGER = %LYPY_DEBUGGER%
|
||||
|
||||
:: Restore original directory
|
||||
popd
|
||||
|
||||
:: Change to root dir
|
||||
CD /D %ABS_PATH%
|
||||
|
||||
:: if the user has set up a custom env call it
|
||||
IF EXIST "%~dp0User_Env.bat" CALL %~dp0User_Env.bat
|
||||
|
||||
GOTO END_OF_FILE
|
||||
|
||||
:: Return to starting directory
|
||||
POPD
|
||||
|
||||
:END_OF_FILE
|
||||
@ -1,135 +0,0 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# !/usr/bin/python
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
import pymel.core as pmc
|
||||
import sys
|
||||
import types
|
||||
|
||||
|
||||
def syspath():
|
||||
print 'sys.path:'
|
||||
for p in sys.path:
|
||||
print ' ' + p
|
||||
|
||||
|
||||
def info(obj):
|
||||
"""Prints information about the object."""
|
||||
|
||||
lines = ['Info for %s' % obj.name(),
|
||||
'Attributes:']
|
||||
# Get the name of all attributes
|
||||
for a in obj.listAttr():
|
||||
lines.append(' ' + a.name())
|
||||
lines.append('MEL type: %s' % obj.type())
|
||||
lines.append('MRO:')
|
||||
lines.extend([' ' + t.__name__ for t in type(obj).__mro__])
|
||||
result = '\n'.join(lines)
|
||||
print result
|
||||
|
||||
|
||||
def _is_pymel(obj):
|
||||
try: # (1)
|
||||
module = obj.__module__ # (2)
|
||||
except AttributeError: # (3)
|
||||
try:
|
||||
module = obj.__name__ # (4)
|
||||
except AttributeError:
|
||||
return None # (5)
|
||||
return module.startswith('pymel') # (6)
|
||||
|
||||
|
||||
def _py_to_helpstr(obj):
|
||||
if isinstance(obj, basestring):
|
||||
return 'search.html?q=%s' % (obj.replace(' ', '+'))
|
||||
if not _is_pymel(obj):
|
||||
return None
|
||||
if isinstance(obj, types.ModuleType):
|
||||
return ('generated/%(module)s.html#module-%(module)s' %
|
||||
dict(module=obj.__name__))
|
||||
if isinstance(obj, types.MethodType):
|
||||
return ('generated/classes/%(module)s/'
|
||||
'%(module)s.%(typename)s.html'
|
||||
'#%(module)s.%(typename)s.%(methname)s' % dict(
|
||||
module=obj.__module__,
|
||||
typename=obj.im_class.__name__,
|
||||
methname=obj.__name__))
|
||||
if isinstance(obj, types.FunctionType):
|
||||
return ('generated/functions/%(module)s/'
|
||||
'%(module)s.%(funcname)s.html'
|
||||
'#%(module)s.%(funcname)s' % dict(
|
||||
module=obj.__module__,
|
||||
funcname=obj.__name__))
|
||||
if not isinstance(obj, type):
|
||||
obj = type(obj)
|
||||
return ('generated/classes/%(module)s/'
|
||||
'%(module)s.%(typename)s.html'
|
||||
'#%(module)s.%(typename)s' % dict(
|
||||
module=obj.__module__,
|
||||
typename=obj.__name__))
|
||||
|
||||
|
||||
def test_py_to_helpstr():
|
||||
def dotest(obj, ideal):
|
||||
result = _py_to_helpstr(obj)
|
||||
assert result == ideal, '%s != %s' % (result, ideal)
|
||||
dotest('maya rocks', 'search.html?q=maya+rocks')
|
||||
dotest(pmc.nodetypes,
|
||||
'generated/pymel.core.nodetypes.html'
|
||||
'#module-pymel.core.nodetypes')
|
||||
dotest(pmc.nodetypes.Joint,
|
||||
'generated/classes/pymel.core.nodetypes/'
|
||||
'pymel.core.nodetypes.Joint.html'
|
||||
'#pymel.core.nodetypes.Joint')
|
||||
dotest(pmc.nodetypes.Joint(),
|
||||
'generated/classes/pymel.core.nodetypes/'
|
||||
'pymel.core.nodetypes.Joint.html'
|
||||
'#pymel.core.nodetypes.Joint')
|
||||
dotest(pmc.nodetypes.Joint().getTranslation,
|
||||
'generated/classes/pymel.core.nodetypes/'
|
||||
'pymel.core.nodetypes.Joint.html'
|
||||
'#pymel.core.nodetypes.Joint.getTranslation')
|
||||
dotest(pmc.joint,
|
||||
'generated/functions/pymel.core.animation/'
|
||||
'pymel.core.animation.joint.html'
|
||||
'#pymel.core.animation.joint')
|
||||
dotest(object(), None)
|
||||
dotest(10, None)
|
||||
dotest([], None)
|
||||
dotest(sys, None)
|
||||
|
||||
|
||||
def test_py_to_helpstrFAIL():
|
||||
assert 1 == 2, '1 != 2'
|
||||
|
||||
|
||||
import webbrowser # (1)
|
||||
HELP_ROOT_URL = ('http://help.autodesk.com/cloudhelp/2018/ENU/Maya-Tech-Docs/PyMel/')# (2)
|
||||
|
||||
|
||||
def pmhelp(obj): # (3)
|
||||
"""Gives help for a pymel or python object.
|
||||
|
||||
If obj is not a PyMEL object, use Python's built-in
|
||||
`help` function.
|
||||
If obj is a string, open a web browser to a search in the
|
||||
PyMEL help for the string.
|
||||
Otherwise, open a web browser to the page for the object.
|
||||
"""
|
||||
tail = _py_to_helpstr(obj)
|
||||
if tail is None:
|
||||
help(obj) # (4)
|
||||
else:
|
||||
webbrowser.open(HELP_ROOT_URL + tail) # (5)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
test_py_to_helpstr()
|
||||
print 'Tests ran successfully.'
|
||||
@ -1,85 +0,0 @@
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
|
||||
import bpy
|
||||
import collections
|
||||
import json
|
||||
|
||||
|
||||
def get_shader_information():
|
||||
"""
|
||||
Queries all materials and corresponding material attributes and file textures in the Blender scene.
|
||||
|
||||
:return:
|
||||
"""
|
||||
# TODO - link file texture location to PBR material plugs- finding it difficult to track down how this is achieved
|
||||
# in the Blender Python API documentation and/or in forums
|
||||
|
||||
materials_count = 1
|
||||
shader_types = get_blender_shader_types()
|
||||
materials_dictionary = {}
|
||||
for target_mesh in [o for o in bpy.data.objects if type(o.data) is bpy.types.Mesh]:
|
||||
material_information = collections.OrderedDict(DccApplication='Blender', AppliedMesh=target_mesh,
|
||||
SceneName=bpy.data.filepath, MaterialAttributes={},
|
||||
FileConnections={})
|
||||
for target_material in target_mesh.data.materials:
|
||||
material_information['MaterialName'] = target_material.name
|
||||
shader_attributes = {}
|
||||
shader_file_connections = {}
|
||||
|
||||
for node in target_material.node_tree.nodes:
|
||||
socket = node.inputs[0]
|
||||
print('NODE: {}'.format(node))
|
||||
print('Socket: {}'.format(socket))
|
||||
|
||||
for material_input in node.inputs:
|
||||
attribute_name = material_input.name
|
||||
try:
|
||||
attribute_value = material_input.default_value
|
||||
print('Name: [{}] [{}] ValueType ::::::> {}'.format(attribute_name, attribute_value,
|
||||
type(attribute_value)))
|
||||
material_information['MaterialAttributes'].update({attribute_name: str(attribute_value)})
|
||||
except Exception as e:
|
||||
pass
|
||||
print('\n')
|
||||
if node.type == 'TEX_IMAGE':
|
||||
material_information['FileConnections'].update({str(node): str(node.image.filepath)})
|
||||
if node.name in shader_types.keys():
|
||||
material_information['MaterialType'] = shader_types[node.name]
|
||||
|
||||
|
||||
# material_information['MaterialAttributes'] = shader_attributes
|
||||
materials_dictionary['Material_{}'.format(materials_count)] = material_information
|
||||
materials_count += 1
|
||||
print('_________________________________________________________________\n')
|
||||
|
||||
return materials_dictionary
|
||||
|
||||
|
||||
def get_blender_shader_types():
|
||||
"""
|
||||
This returns all the material types present in the Blender scene
|
||||
:return:
|
||||
"""
|
||||
shader_types = {}
|
||||
ddir = lambda data, filter_str: [i for i in dir(data) if i.startswith(filter_str)]
|
||||
get_nodes = lambda cat: [i for i in getattr(bpy.types, cat).category.items(None)]
|
||||
cycles_categories = ddir(bpy.types, "NODE_MT_category_SH_NEW")
|
||||
for cat in cycles_categories:
|
||||
if cat == 'NODE_MT_category_SH_NEW_SHADER':
|
||||
for node in get_nodes(cat):
|
||||
shader_types[node.label] = node.nodetype
|
||||
return shader_types
|
||||
|
||||
|
||||
materials_dictionary = get_shader_information()
|
||||
#print('Materials Dictionary:')
|
||||
#print(materials_dictionary)
|
||||
#parsed = json.loads(str(materials_dictionary))
|
||||
#print(json.dumps(parsed, indent=4, sort_keys=True))
|
||||
|
||||
|
||||
@ -1,52 +0,0 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
# -- This line is 75 characters -------------------------------------------
|
||||
|
||||
import click
|
||||
import os
|
||||
import main as app_main
|
||||
|
||||
|
||||
@click.version_option('1.0.0')
|
||||
@click.option('--output', default='PBR', help='Lumberyard material type. Current options: [pbr_basic]')
|
||||
@click.argument('operands', type=click.STRING, nargs=-1)
|
||||
@click.command(context_settings=dict(ignore_unknown_options=True))
|
||||
def main(output, operands):
|
||||
target_files = []
|
||||
for index, operand in enumerate(operands):
|
||||
entry_path = os.path.abspath(str(operand))
|
||||
if os.path.isdir(entry_path):
|
||||
for directory_path, directory_names, file_names in os.walk(entry_path):
|
||||
for file_name in file_names:
|
||||
if is_valid_file(file_name):
|
||||
target_files.append(os.path.join(entry_path, file_name))
|
||||
else:
|
||||
if is_valid_file(operand):
|
||||
target_files.append(operand)
|
||||
|
||||
if len(target_files):
|
||||
app_main.launch_material_converter('standalone', output, target_files)
|
||||
|
||||
|
||||
def is_valid_file(file_name):
|
||||
"""
|
||||
Allows only supported DCC application files by extensions
|
||||
:param file_name: The name of the file.
|
||||
:return:
|
||||
"""
|
||||
target_extensions = 'ma mb fbx blend max'.split(' ')
|
||||
if file_name.split('.')[-1] in target_extensions:
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
|
||||
@ -1,65 +0,0 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
# -- This line is 75 characters -------------------------------------------
|
||||
|
||||
import logging
|
||||
|
||||
logging.basicConfig(level=logging.DEBUG)
|
||||
|
||||
def get_maya_material_mapping(name, material_type, file_connections):
|
||||
"""
|
||||
Helps map found material DCC attribute values/file connections with Lumberyard materials.
|
||||
|
||||
:param name: Material name from within Maya
|
||||
:param material_type: Maya Material type to match values to (i.e. Stingray PBS, aiStandardSurface(Arnold)
|
||||
:param file_connections: List of all connected texture files from Maya
|
||||
:return: Key value pairs for attributes/file textures assigned as Lumberyard material values
|
||||
"""
|
||||
material_properties = {}
|
||||
if material_type == 'StingrayPBS':
|
||||
logging.debug('Mapping StingrayPBS')
|
||||
maps = 'color, metallic, roughness, normal, emissive, ao, opacity'.split(', ')
|
||||
naming_exceptions = {'color': 'baseColor', 'ao': 'ambientOcclusion'}
|
||||
for m in maps:
|
||||
texture_attribute = 'TEX_{}_map'.format(m)
|
||||
for tex in file_connections.keys():
|
||||
if tex.find(texture_attribute) != -1:
|
||||
key = m if m not in naming_exceptions else naming_exceptions.get(m)
|
||||
logging.debug('Key, Value: {} {}.{}'.format(key, name, texture_attribute))
|
||||
material_properties[key] = {'useTexture': 'true',
|
||||
'textureMap': file_connections.get(
|
||||
'{}.{}'.format(name, texture_attribute))}
|
||||
elif material_type == 'aiStandardSurface':
|
||||
logging.debug('Mapping AiStandardSurface')
|
||||
# TODO- Occlusion is based on a more difficult setup- there is no standard channel. Set this up as time permits
|
||||
maps = 'baseColor, metalness, specularRoughness, normal, emissionColor, opacity'.split(', ')
|
||||
naming_exceptions = {'metalness': 'metallic', 'specularRoughness': 'roughness', 'emissionColor': 'emissive'}
|
||||
for m in maps:
|
||||
key = m if m not in naming_exceptions.keys() else naming_exceptions.get(m)
|
||||
texture_attribute = m
|
||||
for tex in file_connections.keys():
|
||||
if tex.find(texture_attribute) != -1:
|
||||
logging.debug('Key, Value: {} {}.{}'.format(key, name, texture_attribute))
|
||||
material_properties[key] = {'useTexture': 'true',
|
||||
'textureMap': file_connections.get(
|
||||
'{}.{}'.format(name, texture_attribute))}
|
||||
else:
|
||||
pass
|
||||
|
||||
return material_properties
|
||||
|
||||
|
||||
def get_blender_material_mapping(name, material_type, file_connections):
|
||||
pass
|
||||
|
||||
|
||||
def get_max_material_mapping(name, material_type, file_connections):
|
||||
pass
|
||||
|
||||
@ -1,65 +0,0 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
# -- This line is 75 characters -------------------------------------------
|
||||
|
||||
from PySide2 import QtWidgets, QtCore
|
||||
from PySide2.QtCore import Signal
|
||||
|
||||
class DragAndDrop(QtWidgets.QWidget):
|
||||
drop_update = QtCore.Signal(list)
|
||||
drop_over = QtCore.Signal(bool)
|
||||
|
||||
def __init__(self, frame_color=None, highlight=None, parent=None):
|
||||
super(DragAndDrop, self).__init__(parent)
|
||||
|
||||
self.urls = []
|
||||
self.frame_color = frame_color
|
||||
self.frame_highlight = highlight
|
||||
self.setContentsMargins(0, 0, 0, 0)
|
||||
self.setAcceptDrops(True)
|
||||
|
||||
self.drag_and_drop_frame = QtWidgets.QFrame(self)
|
||||
self.drag_and_drop_frame.setGeometry(0, 0, 5000, 5000)
|
||||
self.drag_and_drop_frame.setStyleSheet('background-color:rgb({});'.format(self.frame_color))
|
||||
|
||||
def dragEnterEvent(self, e):
|
||||
if e.mimeData().hasUrls:
|
||||
e.accept()
|
||||
self.drop_over.emit(True)
|
||||
if self.frame_highlight:
|
||||
self.drag_and_drop_frame.setStyleSheet('background-color:rgb({});'.format(self.frame_highlight))
|
||||
else:
|
||||
e.ignore()
|
||||
|
||||
def dragLeaveEvent(self, e):
|
||||
self.drop_over.emit(False)
|
||||
|
||||
if self.frame_highlight:
|
||||
self.drag_and_drop_frame.setStyleSheet('background-color:rgb({});'.format(self.frame_color))
|
||||
|
||||
def dragMoveEvent(self, e):
|
||||
if e.mimeData().hasUrls:
|
||||
e.accept()
|
||||
else:
|
||||
e.ignore()
|
||||
|
||||
def dropEvent(self, e):
|
||||
if e.mimeData().hasUrls:
|
||||
e.setDropAction(QtCore.Qt.CopyAction)
|
||||
e.accept()
|
||||
|
||||
for url in e.mimeData().urls():
|
||||
file_name = str(url.toLocalFile())
|
||||
self.urls.append(file_name)
|
||||
self.drop_update.emit(self.urls)
|
||||
if self.frame_highlight:
|
||||
self.drag_and_drop_frame.setStyleSheet('background-color:rgb({});'.format(self.frame_color))
|
||||
else:
|
||||
e.ignore()
|
||||
@ -1,85 +0,0 @@
|
||||
@echo off
|
||||
|
||||
REM
|
||||
REM Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
REM For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
REM
|
||||
REM SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
REM
|
||||
REM
|
||||
|
||||
:: Set up and run LY Python CMD prompt
|
||||
:: Sets up the DccScriptingInterface_Env,
|
||||
:: Puts you in the CMD within the dev environment
|
||||
|
||||
:: Set up window
|
||||
TITLE Lumberyard DCC Scripting Interface Cmd
|
||||
:: Use obvious color to prevent confusion (Grey with Yellow Text)
|
||||
COLOR 8E
|
||||
|
||||
%~d0
|
||||
cd %~dp0
|
||||
|
||||
:: Keep changes local
|
||||
SETLOCAL enableDelayedExpansion
|
||||
|
||||
:: This maps up to the \Dev folder
|
||||
IF "%DEV_REL_PATH%"=="" (set DEV_REL_PATH=..\..\..\..\..\..\..)
|
||||
|
||||
:: Change to root Lumberyard dev dir
|
||||
:: Don't use the LY_DEV so we can test that ENVAR!!!
|
||||
CD /d %DEV_REL_PATH%
|
||||
set Rel_Dev=%CD%
|
||||
echo Rel_Dev = %Rel_Dev%
|
||||
:: Restore original directory
|
||||
popd
|
||||
|
||||
set DCCSI_PYTHON_INSTALL=%Rel_Dev%\Tools\Python\3.7.5\windows
|
||||
|
||||
:: add to the PATH
|
||||
SET PATH=%DCCSI_PYTHON_INSTALL%;%PATH%
|
||||
|
||||
:: dcc scripting interface gem path
|
||||
set DCCSIG_PATH=%Rel_Dev%\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface
|
||||
echo DCCSIG_PATH = %DCCSIG_PATH%
|
||||
|
||||
:: add to the PATH
|
||||
SET PATH=%DCCSIG_PATH%;%PATH%
|
||||
|
||||
:: Constant Vars (Global)
|
||||
:: global debug (propogates)
|
||||
IF "%DCCSI_GDEBUG%"=="" (set DCCSI_GDEBUG=false)
|
||||
echo DCCSI_GDEBUG = %DCCSI_GDEBUG%
|
||||
:: initiates debugger connection
|
||||
IF "%DCCSI_DEV_MODE%"=="" (set DCCSI_DEV_MODE=false)
|
||||
echo DCCSI_DEV_MODE = %DCCSI_DEV_MODE%
|
||||
:: sets debugger, options: WING, PYCHARM
|
||||
IF "%DCCSI_GDEBUGGER%"=="" (set DCCSI_GDEBUGGER=WING)
|
||||
echo DCCSI_GDEBUGGER = %DCCSI_GDEBUGGER%
|
||||
|
||||
echo.
|
||||
echo _____________________________________________________________________
|
||||
echo.
|
||||
echo ~ LY DCCsi, DCC Material Converter
|
||||
echo _____________________________________________________________________
|
||||
echo.
|
||||
|
||||
:: Change to root dir
|
||||
CD /D %DCCSIG_PATH%
|
||||
|
||||
:: add to the PATH
|
||||
SET PATH=%DCCSIG_PATH%;%PATH%
|
||||
|
||||
set PYTHONPATH=%DCCSIG_PATH%;%PYTHONPATH%
|
||||
|
||||
CALL %DCCSI_PYTHON_INSTALL%\python.exe "%DCCSIG_PATH%\SDK\PythonTools\DCC_Material_Converter\standalone.py"
|
||||
|
||||
|
||||
ENDLOCAL
|
||||
|
||||
:: Return to starting directory
|
||||
POPD
|
||||
|
||||
:END_OF_FILE
|
||||
|
||||
exit /b 0
|
||||
File diff suppressed because it is too large
Load Diff
@ -1,169 +0,0 @@
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
|
||||
from PySide2 import QtCore
|
||||
import maya.standalone
|
||||
maya.standalone.initialize(name='python')
|
||||
import maya.cmds as mc
|
||||
import collections
|
||||
import logging
|
||||
import json
|
||||
import sys
|
||||
import os
|
||||
|
||||
|
||||
for handler in logging.root.handlers[:]:
|
||||
logging.root.removeHandler(handler)
|
||||
|
||||
logging.basicConfig(level=logging.INFO,
|
||||
format='%(name)s - %(levelname)s - %(message)s',
|
||||
datefmt='%m-%d %H:%M',
|
||||
filename='output.log',
|
||||
filemode='w')
|
||||
|
||||
|
||||
class MayaMaterials(QtCore.QObject):
|
||||
def __init__(self, files_list, materials_count, parent=None):
|
||||
super(MayaMaterials, self).__init__(parent)
|
||||
|
||||
self.files_list = files_list
|
||||
self.current_scene = None
|
||||
self.materials_dictionary = {}
|
||||
self.materials_count = int(materials_count)
|
||||
self.get_material_information()
|
||||
|
||||
def get_material_information(self):
|
||||
"""
|
||||
Main entry point for the material information extraction. Because this class is run
|
||||
in Standalone mode as a subprocess, the list is passed as a string- some parsing/measures
|
||||
need to be taken in order to separate values that originated as a list before passed.
|
||||
|
||||
:return: A dictionary of all of the materials gathered. Sent back to main UI through stdout
|
||||
"""
|
||||
for target_file in file_list:
|
||||
self.current_scene = os.path.abspath(target_file.replace('\'', ''))
|
||||
mc.file(self.current_scene, open=True, force=True)
|
||||
self.set_material_descriptions()
|
||||
json.dump(self.materials_dictionary, sys.stdout)
|
||||
|
||||
@staticmethod
|
||||
def get_materials(target_mesh):
|
||||
"""
|
||||
Gathers a list of all materials attached to each mesh's shader
|
||||
|
||||
:param target_mesh: The target mesh to pull attached material information from.
|
||||
:return: List of unique material values attached to the mesh passed as an argument.
|
||||
"""
|
||||
shading_group = mc.listConnections(target_mesh, type='shadingEngine')
|
||||
materials = mc.ls(mc.listConnections(shading_group), materials=1)
|
||||
return list(set(materials))
|
||||
|
||||
@staticmethod
|
||||
def get_shader(material_name):
|
||||
"""
|
||||
Convenience function for obtaining the shader that the specified material (as an argument)
|
||||
is attached to.
|
||||
|
||||
:param material_name: Takes the material name as an argument to get associated shader object
|
||||
:return:
|
||||
"""
|
||||
connections = mc.listConnections(material_name, type='shadingEngine')[0]
|
||||
shader_name = '{}.surfaceShader'.format(connections)
|
||||
shader = mc.listConnections(shader_name)[0]
|
||||
return shader
|
||||
|
||||
def get_shader_information(self, shader, material_mesh):
|
||||
"""
|
||||
Helper function for extracting shader/material attributes used to form the DCC specific dictionary
|
||||
of found material values for conversion.
|
||||
|
||||
:param shader: The target shader object to analyze
|
||||
:param material_mesh: The material mesh needs to be passed to search for textures attached to it.
|
||||
:return: Complete set (in the form of two dictionaries) of file connections and material attribute values
|
||||
"""
|
||||
shader_file_connections = {}
|
||||
materials = self.get_materials(material_mesh)
|
||||
for material in materials:
|
||||
material_files = [x for x in mc.listConnections(material, plugs=1, source=1) if x.startswith('file')]
|
||||
for file_name in material_files:
|
||||
file_texture = mc.getAttr('{}.fileTextureName'.format(file_name.split('.')[0]))
|
||||
if os.path.basename(file_texture).split('.')[-1] != 'dds':
|
||||
key_name = mc.listConnections(file_name, plugs=1, source=1)[0]
|
||||
shader_file_connections[key_name] = file_texture
|
||||
|
||||
shader_attributes = {}
|
||||
for shader_attribute in mc.listAttr(shader, s=True, iu=True):
|
||||
try:
|
||||
shader_attributes[str(shader_attribute)] = str(mc.getAttr('{}.{}'.format(shader, shader_attribute)))
|
||||
except Exception as e:
|
||||
logging.error('MayaAttributeError: {}'.format(e))
|
||||
|
||||
return shader_file_connections, shader_attributes
|
||||
|
||||
def set_material_dictionary(self, material_name, material_type, material_mesh):
|
||||
"""
|
||||
When a unique material has been found, this creates a dictionary entry with all relevant material values. This
|
||||
includes material attributes as well as attached file textures. Later in the process this information is
|
||||
leveraged when creating the Lumberyard material definition.
|
||||
|
||||
:param material_name: The name attached to the material
|
||||
:param material_type: Specific type of material (Arnold, Stingray, etc.)
|
||||
:param material_mesh: Mesh that the material is applied to
|
||||
:return:
|
||||
"""
|
||||
self.materials_count += 1
|
||||
shader = self.get_shader(material_name)
|
||||
shader_file_connections, shader_attributes = self.get_shader_information(shader, material_mesh)
|
||||
material_dictionary = collections.OrderedDict(MaterialName=material_name, MaterialType=material_type,
|
||||
DccApplication='Maya', AppliedMesh=material_mesh,
|
||||
FileConnections=shader_file_connections,
|
||||
SceneName=str(self.current_scene),
|
||||
MaterialAttributes=shader_attributes)
|
||||
material_name = 'Material_{}'.format(self.materials_count)
|
||||
self.materials_dictionary[material_name] = material_dictionary
|
||||
logging.info('\n\n:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::\n'
|
||||
'MATERIAL DEFINITION: {} \n'
|
||||
':::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::\n{}'.format(
|
||||
self.materials_dictionary[material_name]['MaterialType'],
|
||||
json.dumps(self.materials_dictionary[material_name], indent=4)))
|
||||
|
||||
def set_material_descriptions(self):
|
||||
"""
|
||||
This function serves as the clearinghouse for all analyzed materials passing through the system.
|
||||
It will determine whether or not the found material has already been processed, or if it needs to
|
||||
be added to the final material dictionary. In the event that an encountered material has already
|
||||
been processed, this function creates a register of all meshes it is applied to in the 'AppliedMesh'
|
||||
attribute.
|
||||
:return:
|
||||
"""
|
||||
scene_geo = mc.ls(v=True, geometry=True)
|
||||
for target_mesh in scene_geo:
|
||||
material_list = self.get_materials(target_mesh)
|
||||
for material_name in material_list:
|
||||
material_type = mc.nodeType(material_name)
|
||||
|
||||
if material_type != 'lambert':
|
||||
material_listed = [x for x in self.materials_dictionary
|
||||
if self.materials_dictionary[x]['MaterialName'] == material_name]
|
||||
|
||||
if not material_listed:
|
||||
self.set_material_dictionary(str(material_name), str(material_type), str(target_mesh))
|
||||
else:
|
||||
mesh_list = self.materials_dictionary[material_name].get('AppliedMesh')
|
||||
if not isinstance(mesh_list, list):
|
||||
self.materials_dictionary[str(material_name)]['AppliedMesh'] = [mesh_list, target_mesh]
|
||||
else:
|
||||
mesh_list.append(target_mesh)
|
||||
|
||||
|
||||
# ++++++++++++++++++++++++++++++++++++++++++++++++#
|
||||
# Maya Specific Shader Mapping #
|
||||
# ++++++++++++++++++++++++++++++++++++++++++++++++#
|
||||
|
||||
file_list = sys.argv[1:-1]
|
||||
count = sys.argv[-1]
|
||||
instance = MayaMaterials(file_list, count)
|
||||
|
||||
@ -1,154 +0,0 @@
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
|
||||
from PySide2.QtCore import QAbstractItemModel, QModelIndex, Qt
|
||||
|
||||
|
||||
class MaterialsModel(QAbstractItemModel):
|
||||
def __init__(self, headers, data, parent=None):
|
||||
super(MaterialsModel, self).__init__(parent)
|
||||
|
||||
self.rootItem = TreeNode(headers)
|
||||
self.parents = [self.rootItem]
|
||||
self.indentations = [0]
|
||||
self.create_data(data)
|
||||
|
||||
def create_data(self, data, indent=-1):
|
||||
"""
|
||||
Recursive loop that structures Model data into tree form.
|
||||
:param data: Row information.
|
||||
:param indent: Column information. This helps to facilitate the creation of nested rows.
|
||||
:return:
|
||||
"""
|
||||
if type(data) == dict:
|
||||
indent += 1
|
||||
position = 4 * indent
|
||||
for key, value in data.items():
|
||||
if position > self.indentations[-1]:
|
||||
if self.parents[-1].childCount() > 0:
|
||||
self.parents.append(self.parents[-1].child(self.parents[-1].childCount() - 1))
|
||||
self.indentations.append(position)
|
||||
else:
|
||||
while position < self.indentations[-1] and len(self.parents) > 0:
|
||||
self.parents.pop()
|
||||
self.indentations.pop()
|
||||
parent = self.parents[-1]
|
||||
parent.insertChildren(parent.childCount(), 1, parent.columnCount())
|
||||
parent.child(parent.childCount() - 1).setData(0, key)
|
||||
value_string = str(value) if type(value) != dict else str('')
|
||||
parent.child(parent.childCount() - 1).setData(1, value_string)
|
||||
try:
|
||||
self.create_data(value, indent)
|
||||
except RuntimeError:
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def get_attribute_value(search_string, search_column):
|
||||
""" Convenience function for quickly accessing row information based on attribute keys. """
|
||||
for childIndex in range(search_column.childCount()):
|
||||
child_item = search_column.child(childIndex)
|
||||
child_value = child_item.itemData
|
||||
if child_value[0] == search_string:
|
||||
return child_value[1]
|
||||
return None
|
||||
|
||||
def index(self, row, column, index=QModelIndex()):
|
||||
""" Returns the index of the item in the model specified by the given row, column and parent index """
|
||||
if not self.hasIndex(row, column, index):
|
||||
return QModelIndex()
|
||||
if not index.isValid():
|
||||
item = self.rootItem
|
||||
else:
|
||||
item = index.internalPointer()
|
||||
|
||||
child = item.child(row)
|
||||
if child:
|
||||
return self.createIndex(row, column, child)
|
||||
return QModelIndex()
|
||||
|
||||
def parent(self, index):
|
||||
"""
|
||||
Returns the parent of the model item with the given index If the item has no parent,
|
||||
an invalid QModelIndex is returned
|
||||
"""
|
||||
if not index.isValid():
|
||||
return QModelIndex()
|
||||
item = index.internalPointer()
|
||||
if not item:
|
||||
return QModelIndex()
|
||||
|
||||
parent = item.parentItem
|
||||
if parent == self.rootItem:
|
||||
return QModelIndex()
|
||||
else:
|
||||
return self.createIndex(parent.childNumber(), 0, parent)
|
||||
|
||||
def rowCount(self, index=QModelIndex()):
|
||||
"""
|
||||
Returns the number of rows under the given parent. When the parent is valid it means that
|
||||
rowCount is returning the number of children of parent
|
||||
"""
|
||||
if index.isValid():
|
||||
parent = index.internalPointer()
|
||||
else:
|
||||
parent = self.rootItem
|
||||
return parent.childCount()
|
||||
|
||||
def columnCount(self, index=QModelIndex()):
|
||||
""" Returns the number of columns for the children of the given parent """
|
||||
return self.rootItem.columnCount()
|
||||
|
||||
def data(self, index, role=Qt.DisplayRole):
|
||||
""" Returns the data stored under the given role for the item referred to by the index """
|
||||
if index.isValid() and role == Qt.DisplayRole:
|
||||
return index.internalPointer().data(index.column())
|
||||
elif not index.isValid():
|
||||
return self.rootItem.data(index.column())
|
||||
|
||||
def headerData(self, section, orientation, role=Qt.DisplayRole):
|
||||
""" Returns the data for the given role and section in the header with the specified orientation """
|
||||
if orientation == Qt.Horizontal and role == Qt.DisplayRole:
|
||||
return self.rootItem.data(section)
|
||||
|
||||
|
||||
class TreeNode(object):
|
||||
def __init__(self, data, parent=None):
|
||||
self.parentItem = parent
|
||||
self.itemData = data
|
||||
self.children = []
|
||||
|
||||
def child(self, row):
|
||||
return self.children[row]
|
||||
|
||||
def childCount(self):
|
||||
return len(self.children)
|
||||
|
||||
def childNumber(self):
|
||||
if self.parentItem is not None:
|
||||
return self.parentItem.children.index(self)
|
||||
|
||||
def columnCount(self):
|
||||
return len(self.itemData)
|
||||
|
||||
def data(self, column):
|
||||
return self.itemData[column]
|
||||
|
||||
def insertChildren(self, position, count, columns):
|
||||
if position < 0 or position > len(self.children):
|
||||
return False
|
||||
for row in range(count):
|
||||
data = [v for v in range(columns)]
|
||||
item = TreeNode(data, self)
|
||||
self.children.insert(position, item)
|
||||
|
||||
def parent(self):
|
||||
return self.parentItem
|
||||
|
||||
def setData(self, column, value):
|
||||
if column < 0 or column >= len(self.itemData):
|
||||
return False
|
||||
self.itemData[column] = value
|
||||
@ -1,37 +0,0 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
|
||||
"""Boostraps and Starts Standalone DCC Material Converter utility"""
|
||||
|
||||
# built in's
|
||||
import os
|
||||
import site
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# \dev\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface\SDK\PythonTools\DCC_Material_Converter\standalone.py
|
||||
_MODULE_PATH = os.path.abspath(__file__)
|
||||
|
||||
_DCCSIG_REL_PATH = "../../../.."
|
||||
_DCCSIG_PATH = os.path.join(_MODULE_PATH, _DCCSIG_REL_PATH)
|
||||
_DCCSIG_PATH = os.path.normpath(_DCCSIG_PATH)
|
||||
|
||||
_DCCSIG_PATH = os.getenv('DCCSIG_PATH',
|
||||
os.path.abspath(_DCCSIG_PATH))
|
||||
|
||||
# we don't have access yet to the DCCsi Lib\site-packages
|
||||
site.addsitedir(_DCCSIG_PATH) # PYTHONPATH
|
||||
|
||||
# azpy bootstrapping and extensions
|
||||
import azpy.config_utils
|
||||
_config = azpy.config_utils.get_dccsi_config()
|
||||
settings = _config.get_config_settings(setup_ly_pyside=True)
|
||||
|
||||
from main import launch_material_converter
|
||||
|
||||
launch_material_converter()
|
||||
@ -1,74 +0,0 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
# -- This line is 75 characters -------------------------------------------
|
||||
# built-ins
|
||||
import os
|
||||
import sys
|
||||
import logging as _logging
|
||||
|
||||
# azpy extensions
|
||||
import azpy.config_utils
|
||||
_config = azpy.config_utils.get_dccsi_config()
|
||||
settings = _config.get_config_settings(setup_ly_pyside=True)
|
||||
|
||||
# 3rd Party (we may or do provide)
|
||||
from pathlib import Path
|
||||
from pathlib import PurePath
|
||||
|
||||
# Lumberyard extensions
|
||||
from azpy.env_bool import env_bool
|
||||
from azpy.constants import ENVAR_DCCSI_GDEBUG
|
||||
from azpy.constants import ENVAR_DCCSI_DEV_MODE
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# set up global space, logging etc.
|
||||
_G_DEBUG = env_bool(ENVAR_DCCSI_GDEBUG, settings.DCCSI_GDEBUG)
|
||||
_DCCSI_DEV_MODE = env_bool(ENVAR_DCCSI_DEV_MODE, settings.DCCSI_GDEBUG)
|
||||
|
||||
for handler in _logging.root.handlers[:]:
|
||||
_logging.root.removeHandler(handler)
|
||||
|
||||
_MODULENAME = 'DCCsi.SDK.pythontools.launcher.main'
|
||||
|
||||
_log_level = _logging.INFO
|
||||
if _G_DEBUG:
|
||||
_log_level = _logging.DEBUG
|
||||
|
||||
_LOGGER = azpy.initialize_logger(name=_MODULENAME,
|
||||
log_to_file=True,
|
||||
default_log_level=_log_level)
|
||||
|
||||
_LOGGER.debug('Starting up: {0}.'.format({_MODULENAME}))
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
def main():
|
||||
from PySide2.QtWidgets import QApplication, QPushButton
|
||||
|
||||
app = QApplication(sys.argv)
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
|
||||
# --------------------------------------------------------------------------
|
||||
if __name__ == '__main__':
|
||||
"""Run this file as main"""
|
||||
|
||||
app = QApplication([]) # Start an application.
|
||||
window = QWidget() # Create a window.
|
||||
layout = QVBoxLayout() # Create a layout.
|
||||
button = QPushButton("I'm just a Button man") # Define a button
|
||||
layout.addWidget(QLabel('Hello World!')) # Add a label
|
||||
layout.addWidget(button) # Add the button man
|
||||
window.setLayout(layout) # Pass the layout to the window
|
||||
window.show() # Show window
|
||||
app.exec_() # Execute the App
|
||||
@ -0,0 +1,9 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
# -------------------------------------------------------------------------
|
||||
@ -0,0 +1,9 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
# -------------------------------------------------------------------------
|
||||
@ -0,0 +1,21 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
# -------------------------------------------------------------------------
|
||||
# DCCsi\\Tools\\Blender\\AddOns\\MaterialExporter\\main.py
|
||||
|
||||
""" A in Blender tool for exporting BRDF materials as O3DE Atom StandardPBR
|
||||
"""
|
||||
|
||||
###########################################################################
|
||||
# Main Code Block, runs this script as main (testing)
|
||||
# -------------------------------------------------------------------------
|
||||
if __name__ == '__main__':
|
||||
"""Run this file as main"""
|
||||
|
||||
print('MaterialExporter.main() not implemented')
|
||||
@ -0,0 +1,11 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
print('Not Implemented')
|
||||
@ -0,0 +1,11 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
print('Not Implemented')
|
||||
@ -0,0 +1,9 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
# -------------------------------------------------------------------------
|
||||
@ -0,0 +1,9 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
# -------------------------------------------------------------------------
|
||||
@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:083ab199e273431963fc5f80bb80b7d1b1d428f7b12a5180d7199a7431291982
|
||||
size 311865
|
||||
@ -0,0 +1,36 @@
|
||||
//Maya 2016 Project Definition
|
||||
|
||||
workspace -fr "fluidCache" "cache/nCache/fluid";
|
||||
workspace -fr "images" "images";
|
||||
workspace -fr "offlineEdit" "scenes/edits";
|
||||
workspace -fr "furShadowMap" "renderData/fur/furShadowMap";
|
||||
workspace -fr "iprImages" "renderData/iprImages";
|
||||
workspace -fr "renderData" "renderData";
|
||||
workspace -fr "scripts" "scripts";
|
||||
workspace -fr "fileCache" "cache/nCache";
|
||||
workspace -fr "eps" "data";
|
||||
workspace -fr "shaders" "renderData/shaders";
|
||||
workspace -fr "3dPaintTextures" "sourceimages/3dPaintTextures";
|
||||
workspace -fr "translatorData" "data";
|
||||
workspace -fr "mel" "scripts";
|
||||
workspace -fr "furFiles" "renderData/fur/furFiles";
|
||||
workspace -fr "OBJ" "data";
|
||||
workspace -fr "particles" "cache/particles";
|
||||
workspace -fr "scene" "scenes";
|
||||
workspace -fr "furEqualMap" "renderData/fur/furEqualMap";
|
||||
workspace -fr "sourceImages" "sourceimages";
|
||||
workspace -fr "furImages" "renderData/fur/furImages";
|
||||
workspace -fr "clips" "clips";
|
||||
workspace -fr "depth" "renderData/depth";
|
||||
workspace -fr "movie" "movies";
|
||||
workspace -fr "audio" "sound";
|
||||
workspace -fr "bifrostCache" "cache/bifrost";
|
||||
workspace -fr "autoSave" "autosave";
|
||||
workspace -fr "mayaAscii" "scenes";
|
||||
workspace -fr "move" "data";
|
||||
workspace -fr "sound" "sound";
|
||||
workspace -fr "diskCache" "data";
|
||||
workspace -fr "illustrator" "data";
|
||||
workspace -fr "mayaBinary" "scenes";
|
||||
workspace -fr "templates" "assets";
|
||||
workspace -fr "furAttrMap" "renderData/fur/furAttrMap";
|
||||
@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:646b6d93b2c672bbbbcb46af1bfcaf26ca37c8a0c2b218989b145417bb6b7c93
|
||||
size 262272
|
||||
@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:86209db0389b152c709d529e9d5705219b44bfbf712a26788a5c2ab0adc0c373
|
||||
size 98452
|
||||
@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:bd95898a04b81b80b095dbef34523f3b70a8c14bc9f82116f732ab648f25658b
|
||||
size 2096788
|
||||
@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:a85a15d5c60102f414b4ad03604dbd1c78e3d1c1fe445f60db158b2c069f792d
|
||||
size 25165972
|
||||
@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:1318f73ca32ec56dfeb0233679504f6fc723081f0cafa8e7e2d0517b878defd1
|
||||
size 2000893
|
||||
@ -0,0 +1,69 @@
|
||||
//Maya 2016 Project Definition
|
||||
|
||||
workspace -fr "fluidCache" "mayaData/cache/nCache/fluid";
|
||||
workspace -fr "JT_DC" "mayaData/Trans/JT";
|
||||
workspace -fr "CATIAV4_DC" "mayaData/Trans/CATIAV4";
|
||||
workspace -fr "images" "mayaData/Images";
|
||||
workspace -fr "offlineEdit" "ArtSource/Maya";
|
||||
workspace -fr "STEP_DC" "mayaData/Trans/STEP";
|
||||
workspace -fr "furShadowMap" "mayaData/renderData/fur/furShadowMap";
|
||||
workspace -fr "SPF_DCE" "mayaData/Trans/SPF";
|
||||
workspace -fr "scripts" "mayaData/Scripts";
|
||||
workspace -fr "CATIAV5_DC" "mayaData/Trans/CATIAV5";
|
||||
workspace -fr "DAE_FBX" "mayaData/Trans/DAE_FBX";
|
||||
workspace -fr "shaders" "mayaData/renderData/shaders";
|
||||
workspace -fr "furFiles" "mayaData/renderData/fur/furFiles";
|
||||
workspace -fr "OBJ" "mayaData/OBJ";
|
||||
workspace -fr "FBX export" "mayaData/Trans/FBX_export";
|
||||
workspace -fr "furEqualMap" "mayaData/renderData/fur/furEqualMap";
|
||||
workspace -fr "Autodesk Packet File" "mayaData/Trans";
|
||||
workspace -fr "DAE_FBX export" "mayaData/Trans/DAE_FBX_export";
|
||||
workspace -fr "SPF_DC" "mayaData/Trans/SPF";
|
||||
workspace -fr "movie" "mayaData/movies";
|
||||
workspace -fr "DXF_DCE" "mayaData/Trans/DXF";
|
||||
workspace -fr "move" "mayaData/move";
|
||||
workspace -fr "mayaAscii" "ArtSource";
|
||||
workspace -fr "autoSave" "mayaData";
|
||||
workspace -fr "sound" "mayaData/Sounds";
|
||||
workspace -fr "mayaBinary" "ArtSource";
|
||||
workspace -fr "ZPR_DCE" "mayaData/Trans/ZPR";
|
||||
workspace -fr "STL_DCE" "mayaData/Trans/STL";
|
||||
workspace -fr "iprImages" "mayaData/renderData/iprImages";
|
||||
workspace -fr "PhysX" "mayaData/Trans/Physx";
|
||||
workspace -fr "DXF_DC" "mayaData/Trans/DXF";
|
||||
workspace -fr "FBX" "mayaData/Trans/FBX";
|
||||
workspace -fr "studioImport" "mayaData/Trans";
|
||||
workspace -fr "UG_DCE" "mayaData/Trans/UG";
|
||||
workspace -fr "renderData" "mayaData/renderData";
|
||||
workspace -fr "fileCache" "mayaData/cache/nCache";
|
||||
workspace -fr "eps" "mayaData/EPS";
|
||||
workspace -fr "Fbx" "Objects";
|
||||
workspace -fr "3dPaintTextures" "mayaData/images/3dPaintTextures";
|
||||
workspace -fr "translatorData" "mayaData";
|
||||
workspace -fr "mel" "mayaData/Scripts/Mel";
|
||||
workspace -fr "particles" "mayaData/cache/particles";
|
||||
workspace -fr "IV_DC" "mayaData/Trans/IV";
|
||||
workspace -fr "scene" "ArtSource";
|
||||
workspace -fr "DWG_DCE" "mayaData/Trans/DWG";
|
||||
workspace -fr "MayaCryExport" "Objects";
|
||||
workspace -fr "sourceImages" "ArtSource/Textures";
|
||||
workspace -fr "furImages" "mayaData/renderData/fur/furImages";
|
||||
workspace -fr "clips" "mayaData/clips";
|
||||
workspace -fr "PTC_DC" "mayaData/Trans/PTC";
|
||||
workspace -fr "STL_DC" "mayaData/Trans/STL";
|
||||
workspace -fr "IPT_DC" "mayaData/Trans/IPT";
|
||||
workspace -fr "CSB_DC" "mayaData/Trans/CSB";
|
||||
workspace -fr "SW_DC" "mayaData/Trans/SW";
|
||||
workspace -fr "depth" "mayaData/renderData/depth";
|
||||
workspace -fr "audio" "mayaData/Sounds";
|
||||
workspace -fr "DWG_DC" "mayaData/Trans/DWG";
|
||||
workspace -fr "bifrostCache" "mayaData/cache/bifrost";
|
||||
workspace -fr "IGES_DCE" "mayaData/Trans/IGES";
|
||||
workspace -fr "Alembic" "mayaData/Trans/Alembic";
|
||||
workspace -fr "illustrator" "mayaData/AI";
|
||||
workspace -fr "diskCache" "mayaData";
|
||||
workspace -fr "UG_DC" "mayaData/Trans/UG";
|
||||
workspace -fr "templates" "mayaData/assets";
|
||||
workspace -fr "OBJexport" "mayaData/Trans/Obj";
|
||||
workspace -fr "furAttrMap" "mayaData/renderData/fur/furAttrMap";
|
||||
workspace -fr "IGES_DC" "mayaData/Trans/IGES";
|
||||
@ -0,0 +1,9 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
# -------------------------------------------------------------------------
|
||||
@ -1,18 +1,12 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
|
||||
import MaxPlus
|
||||
import sys
|
||||
|
||||
|
||||
def get_material_information():
|
||||
for mesh_object in MaxPlus.Core.GetRootNode().Children:
|
||||
print('Object---> {}'.format(mesh_object))
|
||||
|
||||
|
||||
get_material_information()
|
||||
print('Not Implemented')
|
||||
@ -0,0 +1,32 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
# -- This line is 75 characters -------------------------------------------
|
||||
|
||||
"""
|
||||
Module Documentation:
|
||||
DccScriptingInterface:: Tools//maya//scripts//constants.py
|
||||
|
||||
This module is mainly a bunch of commony used constants, and default strings
|
||||
So we can make an update here once that is used elsewhere
|
||||
"""
|
||||
# -------------------------------------------------------------------------
|
||||
# built-ins
|
||||
# none
|
||||
|
||||
# -- External Python modules
|
||||
|
||||
# -- DCCsi Extension Modules
|
||||
#import azpy
|
||||
|
||||
# -- maya imports
|
||||
# none
|
||||
# -------------------------------------------------------------------------
|
||||
OBJ_DCCSI_MAINMENU = 'O3deDCCsiMainMenu'
|
||||
TAG_DCCSI_MAINMENU = 'DCCsi (O3DE:Atom)'
|
||||
@ -0,0 +1,201 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
# -- This line is 75 characters -------------------------------------------
|
||||
"""
|
||||
Module Documentation:
|
||||
DccScriptingInterface:: SDK//maya//scripts//set_callbacks.py
|
||||
|
||||
This module manages a set of predefined callbacks for maya
|
||||
"""
|
||||
# -------------------------------------------------------------------------
|
||||
# -- Standard Python modules
|
||||
import os
|
||||
import sys
|
||||
import logging as _logging
|
||||
# -- External Python modules
|
||||
from box import Box
|
||||
# maya imports
|
||||
import maya.cmds as mc
|
||||
import maya.api.OpenMaya as om
|
||||
# -- DCCsi Extension Modules
|
||||
from azpy.constants import *
|
||||
import azpy.dcc.maya
|
||||
azpy.dcc.maya.init() # <-- should have already run?
|
||||
import azpy.dcc.maya.callbacks.event_callback_handler as azEvCbH
|
||||
import azpy.dcc.maya.callbacks.node_message_callback_handler as azNdMsH
|
||||
# Node Message Callback Setup
|
||||
import azpy.dcc.maya.callbacks.on_shader_rename as oSR
|
||||
from set_defaults import set_defaults
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
from azpy.env_bool import env_bool
|
||||
from azpy.constants import ENVAR_DCCSI_GDEBUG
|
||||
from azpy.constants import ENVAR_DCCSI_DEV_MODE
|
||||
|
||||
# global space
|
||||
_DCCSI_GDEBUG = env_bool(ENVAR_DCCSI_GDEBUG, True)
|
||||
_DCCSI_DEV_MODE = env_bool(ENVAR_DCCSI_DEV_MODE, True)
|
||||
|
||||
_MODULENAME = r'DCCsi.SDK.Maya.Scripts.set_callbacks'
|
||||
|
||||
_LOGGER = azpy.initialize_logger(_MODULENAME, default_log_level=int(20))
|
||||
_LOGGER.debug('Invoking:: {0}.'.format({_MODULENAME}))
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# global scope callbacks, set up set and initialize all to None
|
||||
# To Do: should callback initialization use data-driven settings?
|
||||
# To Do: should we move callback initialization to a sub-module?
|
||||
# To Do: move the callback key like 'NewSceneOpened' here (instead of None)
|
||||
# ^ this would provide ability to loop through and replace key with CB object
|
||||
|
||||
_G_CALLBACKS = Box(box_dots=True) # global scope container
|
||||
_G_PRIMEKEY = 'DCCsi_callbacks'
|
||||
_G_CALLBACKS[_G_PRIMEKEY] = True # required prime key
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
def init_callbacks(_callbacks=_G_CALLBACKS):
|
||||
# store as a dict (Box is a fancy dict)
|
||||
_callbacks[_G_PRIMEKEY] = True # required prime key
|
||||
|
||||
# signature dict['callback key'] = ('CallBack'(type), func, callbackObj)
|
||||
_callbacks['on_new_file'] = ['NewSceneOpened', set_defaults, None]
|
||||
_callbacks['new_scene_fix_paths'] = ['NewSceneOpened', install_fix_paths, None]
|
||||
_callbacks['post_scene_fix_paths'] = ['PostSceneRead', install_fix_paths, None]
|
||||
_callbacks['workspace_changed'] = ['workspaceChanged', update_workspace, None]
|
||||
_callbacks['quit_app'] = ['quitApplication', uninstall_callbacks, None]
|
||||
|
||||
# nodeMessage style callbacks
|
||||
# fire a function
|
||||
_func_00 = oSR.on_shader_rename_rename_shading_group
|
||||
# using a nodeMessage callback trigger
|
||||
_cb_00 = om.MNodeMessage.addNameChangedCallback
|
||||
# all nodeMessage type callbacks can use 'nodeMessageType' key
|
||||
_callbacks['shader_rename'] = ['nodeMessageType', (_func_00, _cb_00), None]
|
||||
|
||||
return _callbacks
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
def uninstall_callbacks():
|
||||
"""Bulk uninstalls hte globally defined set of callbacks:
|
||||
_G_callbacks"""
|
||||
|
||||
global _G_CALLBACKS
|
||||
|
||||
_LOGGER.debug('uninstall_callbacks() fired')
|
||||
|
||||
for key, value in _G_CALLBACKS:
|
||||
if value[2] is not None: # have a cb
|
||||
value[2].uninstall() # so uninstall it
|
||||
else:
|
||||
_LOGGER.warning('No callback in: key {0}, value:{1}'
|
||||
''.format(key, value))
|
||||
_G_CALLBACKS = None
|
||||
_LOGGER.info('DCCSI CALLBACKS UNINSTALLED ... EXITING')
|
||||
return _G_CALLBACKS
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
def install_callbacks(_callbacks=_G_CALLBACKS):
|
||||
"""Bulk installs the globally defined set of callbacks:
|
||||
_G_callbacks"""
|
||||
|
||||
_LOGGER.debug('install_callback_set() fired')
|
||||
|
||||
_callbacks = init_callbacks(_callbacks)
|
||||
|
||||
# we initialized the box with this so pop it
|
||||
if 'box_dots' in _callbacks:
|
||||
_callbacks.pop('box_dots')
|
||||
|
||||
# don't pass anything but carefully considered dict
|
||||
if _G_PRIMEKEY in _callbacks:
|
||||
_primekey = _callbacks.pop(_G_PRIMEKEY)
|
||||
else:
|
||||
_LOGGER.error('No prime key, use a correct dictionary')
|
||||
#To Do: implement error handling and return codes
|
||||
return _callbacks[None]
|
||||
|
||||
for key, value in _G_CALLBACKS.items():
|
||||
# we popped the prime key should the rest should be safe
|
||||
if value[0] != 'nodeMessageType':
|
||||
# set callback up
|
||||
_cb = azEvCbH.EventCallbackHandler(value[0],
|
||||
value[1])
|
||||
# ^ installs by default
|
||||
# stash it back into managed dict
|
||||
value[2] = _cb
|
||||
# value[2].install()
|
||||
else:
|
||||
# set up callback, value[1] should be tupple(func, trigger)
|
||||
_cb = azNdMsH.NodeMessageCallbackHandler(value[1][0],
|
||||
value[1][1])
|
||||
# ^ installs by default
|
||||
# stash it back into managed dict
|
||||
value[2] = _cb
|
||||
# value[2].install()
|
||||
|
||||
return _callbacks
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
def install_fix_paths(foo=None):
|
||||
"""Installs and triggers a fix paths module.
|
||||
This can repair broken reference paths in shaders"""
|
||||
global _fix_paths
|
||||
_fix_paths = None
|
||||
|
||||
_LOGGER.debug('install_fix_paths() fired')
|
||||
|
||||
# if we don't have it already, this function is potentially triggered
|
||||
# by a callback, so we don't need to keep importing it.
|
||||
try:
|
||||
_fix_paths
|
||||
reload(_fix_paths)
|
||||
except Exception as e:
|
||||
try:
|
||||
import fixPaths as _fix_paths
|
||||
except Exception as e:
|
||||
# To Do: not implemented yet
|
||||
_LOGGER.warning('NOT IMPLEMENTED: {0}'.format(e))
|
||||
|
||||
# if we have it, use it
|
||||
if _fix_paths:
|
||||
return _fix_paths.main()
|
||||
else:
|
||||
# To Do: implement error handling and return codes
|
||||
return 1
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
def update_workspace(foo=None):
|
||||
"""Forces and update of the workspace (workspace.mel)"""
|
||||
_LOGGER.debug('update_workspace() fired')
|
||||
result = mc.workspace(update=True)
|
||||
return result
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
# install and init callbacks on an import obj
|
||||
_G_CALLBACKS = install_callbacks(_G_CALLBACKS)
|
||||
|
||||
# ==========================================================================
|
||||
# Module Tests
|
||||
#==========================================================================
|
||||
if __name__ == '__main__':
|
||||
_G_CALLBACKS = install_callbacks(_G_CALLBACKS)
|
||||
@ -0,0 +1,93 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
# -- This line is 75 characters -------------------------------------------
|
||||
"""
|
||||
Module Documentation:
|
||||
DccScriptingInterface:: SDK//maya//scripts//set_pref_defaults.py
|
||||
|
||||
This module manages a predefined set of prefs for maya
|
||||
"""
|
||||
# -------------------------------------------------------------------------
|
||||
# -- Standard Python modules
|
||||
import os
|
||||
import sys
|
||||
# -- External Python modules
|
||||
|
||||
# -- DCCsi Extension Modules
|
||||
import azpy
|
||||
from azpy.constants import *
|
||||
|
||||
# -- maya imports
|
||||
import maya.cmds as mc
|
||||
import maya.mel as mm
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
from azpy.env_bool import env_bool
|
||||
from azpy.constants import ENVAR_DCCSI_GDEBUG
|
||||
from azpy.constants import ENVAR_DCCSI_DEV_MODE
|
||||
|
||||
# global space
|
||||
_DCCSI_GDEBUG = env_bool(ENVAR_DCCSI_GDEBUG, False)
|
||||
_DCCSI_DEV_MODE = env_bool(ENVAR_DCCSI_DEV_MODE, False)
|
||||
|
||||
_MODULENAME = r'DCCsi.SDK.Maya.Scripts.set_defaults'
|
||||
|
||||
_LOGGER = azpy.initialize_logger(_MODULENAME, default_log_level=int(20))
|
||||
_LOGGER.debug('Invoking:: {0}.'.format({_MODULENAME}))
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
def set_defaults(units='meter'):
|
||||
"""This method will make defined settings changes to Maya prefs,
|
||||
to better configure maya to work with Lumberyard"""
|
||||
# To Do: make this data-driven env/settings, game teams should be able
|
||||
# to opt out and/or set their prefered configuration.
|
||||
|
||||
_LOGGER.debug('set_defaults_lumberyard() fired')
|
||||
|
||||
# set up default units ... this should be moved to bootstrap config
|
||||
_LOGGER.info('Default, 1 Linear Game Unit in Lumberyard == 1 Meter'
|
||||
' in Maya content. Setting default linear units to Meters'
|
||||
' (user can change to other units in the preferences)')
|
||||
|
||||
result = mc.currentUnit(linear=units)
|
||||
|
||||
# set up grid defaults
|
||||
_LOGGER.info('Setting Grid defaults, to match default unit scale.'
|
||||
'(user can change grid config manually')
|
||||
try:
|
||||
mc.grid(size=32, spacing=1, divisions=10)
|
||||
except Exception as e:
|
||||
_LOGGER.warning('{0}'.format(e))
|
||||
|
||||
# viewFit
|
||||
_LOGGER.info('Changing default mc.viewFit')
|
||||
try:
|
||||
mc.viewFit()
|
||||
except Exception as e:
|
||||
_LOGGER.warning('{0}'.format(e))
|
||||
|
||||
# some mel commands
|
||||
_LOGGER.info('Changing sersp camera clipping planes')
|
||||
try:
|
||||
mm.eval(str(r'setAttr "perspShape.nearClipPlane" 0.01;'))
|
||||
mm.eval(str(r'setAttr "perspShape.farClipPlane" 1000;'))
|
||||
except Exception as e:
|
||||
_LOGGER.warning('{0}'.format(e))
|
||||
|
||||
# set up fixPaths
|
||||
_LOGGER.info('~ Setting up fixPaths in default scene')
|
||||
|
||||
return 0
|
||||
# -------------------------------------------------------------------------
|
||||
@ -0,0 +1,88 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
# -- This line is 75 characters -------------------------------------------
|
||||
"""
|
||||
Module Documentation:
|
||||
DccScriptingInterface:: SDK//maya//scripts//set_menu.py
|
||||
|
||||
This module creates and manages a DCCsi mainmenu
|
||||
"""
|
||||
# -------------------------------------------------------------------------
|
||||
# -- Standard Python modules
|
||||
# none
|
||||
|
||||
# -- External Python modules
|
||||
# none
|
||||
|
||||
# -- DCCsi Extension Modules
|
||||
import azpy
|
||||
from constants import OBJ_DCCSI_MAINMENU
|
||||
from constants import TAG_DCCSI_MAINMENU
|
||||
|
||||
# -- maya imports
|
||||
import pymel.core as pm
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
from azpy.env_bool import env_bool
|
||||
from azpy.constants import ENVAR_DCCSI_GDEBUG
|
||||
from azpy.constants import ENVAR_DCCSI_DEV_MODE
|
||||
|
||||
# global space
|
||||
_DCCSI_GDEBUG = env_bool(ENVAR_DCCSI_GDEBUG, False)
|
||||
_DCCSI_DEV_MODE = env_bool(ENVAR_DCCSI_DEV_MODE, False)
|
||||
|
||||
_MODULENAME = r'DCCsi.SDK.Maya.Scripts.set_menu'
|
||||
|
||||
_LOGGER = azpy.initialize_logger(_MODULENAME, default_log_level=int(20))
|
||||
_LOGGER.debug('Invoking:: {0}.'.format({_MODULENAME}))
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
def menu_cmd_test():
|
||||
_LOGGER.info('test_func(), is TESTING main menu')
|
||||
return
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
def set_main_menu(obj_name=OBJ_DCCSI_MAINMENU, label=TAG_DCCSI_MAINMENU):
|
||||
_main_window = pm.language.melGlobals['gMainWindow']
|
||||
|
||||
_menu_obj = obj_name
|
||||
_menu_label = label
|
||||
|
||||
# check if it already exists and remove (so we don't duplicate)
|
||||
if pm.menu(_menu_obj, label=_menu_label, exists=True, parent=_main_window):
|
||||
pm.deleteUI(pm.menu(_menu_obj, e=True, deleteAllItems=True))
|
||||
|
||||
# create the main menu object
|
||||
_custom_tools_menu = pm.menu(_menu_obj,
|
||||
label=_menu_label,
|
||||
parent=_main_window,
|
||||
tearOff=True)
|
||||
|
||||
# make a dummpy sub-menu
|
||||
pm.menuItem(label='Menu Item Stub',
|
||||
subMenu=True,
|
||||
parent=_custom_tools_menu,
|
||||
tearOff=True)
|
||||
|
||||
# make a dummy menu item to test
|
||||
pm.menuItem(label='Test', command=pm.Callback(menu_cmd_test))
|
||||
return _custom_tools_menu
|
||||
|
||||
# ==========================================================================
|
||||
# Run as LICENSE
|
||||
#==========================================================================
|
||||
if __name__ == '__main__':
|
||||
|
||||
_custom_menu = set_main_menu()
|
||||
@ -0,0 +1,130 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
# -- This line is 75 characters -------------------------------------------
|
||||
"""
|
||||
Module Documentation:
|
||||
DccScriptingInterface:: SDK//maya//scripts//set_shelf.py
|
||||
|
||||
This module manages a custom shelf in maya for the DCCsi
|
||||
Reference: https://gist.github.com/vshotarov/1c3176fe9e38dcaadd1e56c2f15c95d9
|
||||
"""
|
||||
# -------------------------------------------------------------------------
|
||||
# -- Standard Python modules
|
||||
# none
|
||||
|
||||
# -- External Python modules
|
||||
# none
|
||||
|
||||
# -- DCCsi Extension Modules
|
||||
# none
|
||||
|
||||
# -- Maya Extension Modules
|
||||
import maya.cmds as mc
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
def _null(*args):
|
||||
pass
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
class customShelf(_Custom_Shelf):
|
||||
'''This is an example shelf.'''
|
||||
|
||||
def build(self):
|
||||
self.add_button(label="button1")
|
||||
self.add_button("button2")
|
||||
self.add_button("popup")
|
||||
p = mc.popupMenu(b=1)
|
||||
self.add_menu_item(p, "popupMenuItem1")
|
||||
self.add_menu_item(p, "popupMenuItem2")
|
||||
sub = self.add_submenu(p, "subMenuLevel1")
|
||||
self.add_menu_item(sub, "subMenuLevel1Item1")
|
||||
sub2 = self.add_submenu(sub, "subMenuLevel2")
|
||||
self.add_menu_item(sub2, "subMenuLevel2Item1")
|
||||
self.add_menu_item(sub2, "subMenuLevel2Item2")
|
||||
self.add_menu_item(sub, "subMenuLevel1Item2")
|
||||
self.add_menu_item(p, "popupMenuItem3")
|
||||
self.add_button("button3")
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
class _Custom_Shelf():
|
||||
'''A simple class to build custom shelves in maya.
|
||||
The build method is empty and an inheriting class should override'''
|
||||
|
||||
def __init__(self, name="DCCsi", icon_path=""):
|
||||
self._name = name
|
||||
|
||||
self._icon_path = icon_path
|
||||
|
||||
self._label_background_color = (0, 0, 0, 0)
|
||||
self._label_colour = (.9, .9, .9)
|
||||
|
||||
self._clean_old_shlef()
|
||||
|
||||
mc.setParent(self._name)
|
||||
|
||||
self.build()
|
||||
|
||||
def build(self):
|
||||
'''Override this method in custom class.
|
||||
Otherwise, nothing is added to the shelf.'''
|
||||
pass
|
||||
|
||||
def add_button(self,
|
||||
label='<NotSet>',
|
||||
icon="commandButton.png",
|
||||
command=_null,
|
||||
doubleCommand=_null):
|
||||
'''Adds a shelf button with the specified label,
|
||||
command, double click command and image.'''
|
||||
mc.setParent(self._name)
|
||||
if icon:
|
||||
icon = self._icon_path + icon
|
||||
mc.shelfButton(width=37, height=37,
|
||||
image=icon,
|
||||
label=label,
|
||||
command=command,
|
||||
doubleClickCommand=doubleCommand,
|
||||
imageOverlayLabel=label,
|
||||
overlayLabelBackColor=self._label_background_color,
|
||||
overlayLabelColor=self._label_colour)
|
||||
|
||||
def add_menu_item(self, parent, label, command=_null, icon=""):
|
||||
'''Adds a shelf button with the specified label,
|
||||
command, double click command and image.'''
|
||||
if icon:
|
||||
icon = self._icon_path + icon
|
||||
return mc.menuItem(p=parent, l=label, c=command, i="")
|
||||
|
||||
def add_submenu(self, parent, label, icon=None):
|
||||
'''Adds a sub menu item with the specified label and icon
|
||||
to the specified parent popup menu.'''
|
||||
if icon:
|
||||
icon = self._icon_path + icon
|
||||
return mc.menuItem(p=parent, l=label, i=icon, subMenu=1)
|
||||
|
||||
def _clean_old_shlef(self):
|
||||
'''Checks if the shelf exists and empties it if it does or
|
||||
creates it if it does not.'''
|
||||
if mc.shelfLayout(self._name, ex=1):
|
||||
if mc.shelfLayout(self._name, q=1, ca=1):
|
||||
for each in mc.shelfLayout(self._name, q=1, ca=1):
|
||||
mc.deleteUI(each)
|
||||
else:
|
||||
mc.shelfLayout(self._name, p="ShelfLayout")
|
||||
|
||||
|
||||
# ==========================================================================
|
||||
# Module Tests
|
||||
# ==========================================================================
|
||||
if __name__ == '__main__':
|
||||
customShelf()
|
||||
pass
|
||||
@ -0,0 +1,325 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
# -- This line is 75 characters -------------------------------------------
|
||||
from __future__ import unicode_literals
|
||||
|
||||
"""
|
||||
This module fullfils the maya bootstrap pattern as described in their docs
|
||||
https://tinyurl.com/y2aoz8es
|
||||
|
||||
Pattern is similar to Lumberyard Editor\\Scripts\\bootstrap.py
|
||||
|
||||
For now the proper way to initiate Maya boostrapping the DCCsi, is to use
|
||||
the provided env and launcher bat files.
|
||||
|
||||
If you are developing for the DCCsi you can use this launcher to start Maya:
|
||||
DccScriptingInterface\\Launchers\\Windows\\Launch_Maya_2020.bat"
|
||||
|
||||
To Do: ATOM-5861
|
||||
"""
|
||||
__project__ = 'DccScriptingInterface'
|
||||
|
||||
# it is really hard to debug userSetup bootstrapping
|
||||
# this enables some rudimentary logging for debugging
|
||||
_BOOT_INFO = True
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# built in's
|
||||
import os
|
||||
import sys
|
||||
import site
|
||||
import inspect
|
||||
import traceback
|
||||
import logging as _logging
|
||||
|
||||
# -- DCCsi Extension Modules
|
||||
import azpy
|
||||
from azpy.constants import *
|
||||
from azpy.env_bool import env_bool
|
||||
from azpy.constants import ENVAR_DCCSI_GDEBUG
|
||||
from azpy.constants import ENVAR_DCCSI_DEV_MODE
|
||||
|
||||
# To Do: needs to be updated to use dynaconf and config.py
|
||||
from azpy.env_base import _BASE_ENVVAR_DICT
|
||||
|
||||
# -- maya imports
|
||||
import maya.cmds as cmds
|
||||
import maya.mel as mel
|
||||
#from pymel.all import *
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# global space
|
||||
_DCCSI_GDEBUG = env_bool(ENVAR_DCCSI_GDEBUG, False)
|
||||
_DCCSI_DEV_MODE = env_bool(ENVAR_DCCSI_DEV_MODE, False)
|
||||
_DCCSI_DEV_MODE = True # force true for debugger testing
|
||||
|
||||
_ORG_TAG = r'Amazon::Lumberyard'
|
||||
_APP_TAG = r'DCCsi'
|
||||
_TOOL_TAG = r'SDK.Maya.Scripts.userSetup'
|
||||
_TYPE_TAG = r'entrypoint' # bootstrap
|
||||
|
||||
_MODULENAME = str('{0}.{1}'.format(_APP_TAG, _TOOL_TAG))
|
||||
|
||||
_LOGGER = azpy.initialize_logger(_MODULENAME, default_log_level=int(20))
|
||||
_LOGGER.info('Initializing: {0}.'.format({_MODULENAME}))
|
||||
_LOGGER.info('DCCSI_GDEBUG: {0}.'.format({_DCCSI_GDEBUG}))
|
||||
_LOGGER.info('DCCSI_DEV_MODE: {0}.'.format({_DCCSI_DEV_MODE}))
|
||||
|
||||
# flag to turn off setting up callbacks, until they are fully implemented
|
||||
# To Do: consider making it a settings option to define and enable/disable
|
||||
_G_LOAD_CALLBACKS = True # couple bugs, couple NOT IMPLEMENTED
|
||||
_LOGGER.info('DCCSI_MAYA_SET_CALLBACKS: {0}.'.format({_G_LOAD_CALLBACKS}))
|
||||
|
||||
# early attach WingIDE debugger (can refactor to include other IDEs later)
|
||||
if _DCCSI_DEV_MODE:
|
||||
from azpy.test.entry_test import connect_wing
|
||||
foo = connect_wing()
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# To Do REMOVE this block and replace with dev module
|
||||
# debug prints, To Do: this should be moved to bootstrap config
|
||||
#_G_DEBUGGER = os.getenv(ENVAR_DCCSI_GDEBUGGER, "WING")
|
||||
|
||||
#if _DCCSI_DEV_MODE:
|
||||
#if _G_DEBUGGER == "WING":
|
||||
#_LOGGER.info('{0}'.format('-' * 74))
|
||||
#_LOGGER.info('Developer Debug Mode: {0}, Basic debugger: {1}'.format(_G_DEBUG, _G_DEBUGGER))
|
||||
#try:
|
||||
#_LOGGER.info('Attempting to start basic WING debugger')
|
||||
#import azpy.lmbr.test
|
||||
|
||||
#_LOGGER.info('Package Imported: azpy.test')
|
||||
#ouput = azpy.entry_test.main(verbose=False,
|
||||
#connectDebugger=True,
|
||||
#returnOuput=_G_DEBUG)
|
||||
#_LOGGER.info(ouput)
|
||||
#pass
|
||||
#except Exception as e:
|
||||
#_LOGGER.info("Error: azpy.test, entry_test (didn't perform)")
|
||||
#_LOGGER.info("Exception: {0}".format(e))
|
||||
#pass
|
||||
#elif _G_DEBUGGER == "PYCHARM":
|
||||
## https://github.com/juggernate/PyCharm-Maya-Debugging
|
||||
#_LOGGER.info('{0}'.format('-' * 74))
|
||||
#_LOGGER.info('Developer Debug Mode: {0}, Basic debugger: {1}'.format(_G_DEBUG, _G_DEBUGGER))
|
||||
#sys.path.append('C:\Program Files\JetBrains\PyCharm 2019.1.3\debug-eggs\pydevd-pycharm.egg')
|
||||
#try:
|
||||
#_LOGGER.info('Attempting to start basic PYCHARM debugger')
|
||||
## Inside Maya Python Console (Tip: add to a shelf button for quick access)
|
||||
#import pydevd
|
||||
|
||||
#_LOGGER.info('Package Imported: pydevd')
|
||||
#pydevd.settrace('localhost', port=7720, suspend=False)
|
||||
#_LOGGER.info('PYCHARM Debugger Attach Success!!!')
|
||||
## To disconnect run:
|
||||
## pydevd.stoptrace()
|
||||
#pass
|
||||
#except Exception as e:
|
||||
#_LOGGER.info("Error: pydevd.settrace (didn't perform)")
|
||||
#_LOGGER.info("Exception: {0}".format(e))
|
||||
#pass
|
||||
#else:
|
||||
#pass
|
||||
## -------------------------------------------------------------------------
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# validate access to the DCCsi and it's Lib site-packages
|
||||
# bootstrap site-packages by version
|
||||
from azpy.constants import PATH_DCCSI_PYTHON_LIB_PATH
|
||||
|
||||
try:
|
||||
os.path.exists(PATH_DCCSI_PYTHON_LIB_PATH)
|
||||
site.addsitedir(PATH_DCCSI_PYTHON_LIB_PATH)
|
||||
_LOGGER.info('azpy 3rdPary site-packages: is: {0}'.format(PATH_DCCSI_PYTHON_LIB_PATH))
|
||||
except Exception as e:
|
||||
_LOGGER.error('ERROR: {0}, {1}'.format(e, PATH_DCCSI_PYTHON_LIB_PATH))
|
||||
raise e
|
||||
|
||||
# 3rdparty
|
||||
from unipath import Path
|
||||
from box import Box
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Maya is frozen
|
||||
#_MODULE_PATH = Path(__file__)
|
||||
# https://tinyurl.com/y49t3zzn
|
||||
# module path when frozen
|
||||
_MODULE_FILEPATH = os.path.abspath(inspect.getfile(inspect.currentframe()))
|
||||
_MODULE_PATH = os.path.dirname(_MODULE_FILEPATH)
|
||||
if _BOOT_INFO:
|
||||
_LOGGER.debug('Boot: CWD: {}'.format(os.getcwd()))
|
||||
_LOGGER.debug('Frozen: _MODULE_FILEPATH: {}'.format(_MODULE_FILEPATH))
|
||||
_LOGGER.debug('Frozen: _MODULE_PATH: {}'.format(_MODULE_PATH))
|
||||
_LOGGER.debug('Module __name__: {}'.format(__name__))
|
||||
# root: INFO: Module __name__: __main__
|
||||
|
||||
_LOGGER.info('_MODULENAME: {}'.format(_MODULENAME))
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# check some env var tags (fail if no, likely means no proper code access)
|
||||
_STR_ERROR_ENVAR = "Envar 'key' does not exist in base_env: {0}"
|
||||
_DCCSI_TOOLS_PATH = None
|
||||
# To Do: needs to be updated to use dynaconf and config.py
|
||||
try:
|
||||
_DCCSI_TOOLS_PATH = _BASE_ENVVAR_DICT[ENVAR_DCCSI_TOOLS_PATH]
|
||||
except Exception as e:
|
||||
_LOGGER.critical(_STR_ERROR_ENVAR.format(_BASE_ENVVAR_DICT[ENVAR_DCCSI_TOOLS_PATH]))
|
||||
|
||||
_O3DE_PROJECT_PATH = None
|
||||
try:
|
||||
_O3DE_PROJECT_PATH = _BASE_ENVVAR_DICT[ENVAR_O3DE_PROJECT_PATH]
|
||||
except Exception as e:
|
||||
_LOGGER.critical(_STR_ERROR_ENVAR.format(_BASE_ENVVAR_DICT[ENVAR_O3DE_PROJECT_PATH]))
|
||||
|
||||
# check some env var tags (fail if no, likely means no proper code access)
|
||||
_O3DE_DEV = _BASE_ENVVAR_DICT[ENVAR_O3DE_DEV]
|
||||
_O3DE_DCCSIG_PATH = _BASE_ENVVAR_DICT[ENVAR_DCCSIG_PATH]
|
||||
_O3DE_DCCSI_LOG_PATH = _BASE_ENVVAR_DICT[ENVAR_DCCSI_LOG_PATH]
|
||||
_O3DE_AZPY_PATH = _BASE_ENVVAR_DICT[ENVAR_DCCSI_AZPY_PATH]
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# To Do: implement data driven config
|
||||
# Currently not used, but will be where we store the ordered dict
|
||||
# which is parsed from the project bootstrapping config files.
|
||||
_G_app_config = {}
|
||||
|
||||
# global scope maya callbacks container
|
||||
_G_callbacks = Box(box_dots=True) # global scope container
|
||||
|
||||
# used to store fixPaths in the global scope
|
||||
_fix_paths = None
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# add appropriate common tools paths to the maya environment variables
|
||||
def startup():
|
||||
"""Early starup execution before mayautils.executeDeferred().
|
||||
Some things like UI and plugins should be defered to avoid failure"""
|
||||
_LOGGER.info('startup() fired')
|
||||
|
||||
# get known paths
|
||||
_KNOWN_PATHS = site._init_pathinfo()
|
||||
|
||||
if os.path.isdir(_DCCSI_TOOLS_PATH):
|
||||
site.addsitedir(_DCCSI_TOOLS_PATH, _KNOWN_PATHS)
|
||||
try:
|
||||
import azpy.test
|
||||
_LOGGER.info('SUCCESS, import azpy.test')
|
||||
except Exception as e:
|
||||
_LOGGER.warning('startup(), could not import azpy.test')
|
||||
|
||||
_LOGGER.info('startup(), COMPLETE')
|
||||
return 0
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# verify Shared\Python exists and add it as a site dir. Begin imports and config.
|
||||
def post_startup():
|
||||
"""Allows for a defered execution startup sequence"""
|
||||
|
||||
_LOGGER.info('post_startup() fired')
|
||||
|
||||
# plugins, To Do: these should be moved to bootstrapping config
|
||||
try:
|
||||
maya.cmds.loadPlugin("dx11Shader")
|
||||
except Exception as e:
|
||||
_LOGGER.error(e) # not a hard failure
|
||||
|
||||
# Lumberyard DCCsi environment ready or error out.
|
||||
try:
|
||||
import azpy.dcc.maya
|
||||
_LOGGER.info('Python module imported: azpy.dcc.maya')
|
||||
except Exception as e:
|
||||
_LOGGER.error(e)
|
||||
_LOGGER.error(traceback.print_exc())
|
||||
return 1
|
||||
|
||||
# Dccsi azpy maya ready or error out.
|
||||
try:
|
||||
azpy.dcc.maya.init()
|
||||
_LOGGER.info('SUCCESS, azpy.dcc.maya.init(), code accessible.')
|
||||
except Exception as e:
|
||||
_LOGGER.error(e)
|
||||
_LOGGER.error(traceback.print_exc())
|
||||
return 1
|
||||
|
||||
# callbacks, To Do: these should also be moved to the bootstrapping config
|
||||
# Defered startup after the Ui is running.
|
||||
_G_CALLBACKS = Box(box_dots=True) # this just ensures a global scope container
|
||||
if _G_LOAD_CALLBACKS:
|
||||
from set_callbacks import _G_CALLBACKS
|
||||
# ^ need to hold on to this as the install repopulate set
|
||||
|
||||
# this ensures the fixPaths callback is loaded
|
||||
# even when the other global callbacks are disabled
|
||||
from set_callbacks import install_fix_paths
|
||||
install_fix_paths()
|
||||
|
||||
# set the project workspace
|
||||
#_O3DE_PROJECT_PATH = _BASE_ENVVAR_DICT[ENVAR_O3DE_PROJECT_PATH]
|
||||
_project_workspace = os.path.join(_O3DE_PROJECT_PATH, TAG_MAYA_WORKSPACE)
|
||||
if os.path.isfile(_project_workspace):
|
||||
try:
|
||||
# load workspace
|
||||
maya.cmds.workspace(_O3DE_PROJECT_PATH, openWorkspace=True)
|
||||
_LOGGER.info('Loaded workspace file: {0}'.format(_project_workspace))
|
||||
maya.cmds.workspace(_O3DE_PROJECT_PATH, update=True)
|
||||
except Exception as e:
|
||||
_LOGGER.error(e)
|
||||
else:
|
||||
_LOGGER.warning('Workspace file not found: {1}'.format(_O3DE_PROJECT_PATH))
|
||||
|
||||
# Set up Lumberyard, maya default setting
|
||||
from set_defaults import set_defaults
|
||||
set_defaults()
|
||||
|
||||
# Setup UI tools
|
||||
if not maya.cmds.about(batch=True):
|
||||
_LOGGER.info('Add UI dependent tools')
|
||||
# wrap in a try, because we haven't implmented it yet
|
||||
try:
|
||||
mel.eval(str(r'source "{}"'.format(TAG_O3DE_DCC_MAYA_MEL)))
|
||||
except Exception as e:
|
||||
_LOGGER.error(e)
|
||||
|
||||
# manage custom menu in a sub-module
|
||||
from set_menu import set_main_menu
|
||||
set_main_menu()
|
||||
|
||||
# To Do: manage custom shelf in a sub-module
|
||||
|
||||
_LOGGER.info('post_startup(), COMPLETE')
|
||||
_LOGGER.info('DCCsi Bootstrap, COMPLETE')
|
||||
return 0
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
if __name__ == '__main__':
|
||||
try:
|
||||
# Early startup config.
|
||||
startup()
|
||||
|
||||
# This allows defered action post boot (atfer UI is active)
|
||||
from maya.utils import executeDeferred
|
||||
post = executeDeferred(post_startup)
|
||||
|
||||
except Exception as e:
|
||||
traceback.print_exc()
|
||||
@ -0,0 +1,9 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
# -------------------------------------------------------------------------
|
||||
@ -0,0 +1,23 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
# -------------------------------------------------------------------------
|
||||
# DCCsi\\Tools\\DCC\\Maya\\config.py
|
||||
|
||||
"""DccScriptingInterface (DCCsi)
|
||||
This is the dynamic config (dynaconf) for O3DE Maya DCCsi interface
|
||||
"""
|
||||
|
||||
###########################################################################
|
||||
# Main Code Block, runs this script as main (testing)
|
||||
# -------------------------------------------------------------------------
|
||||
if __name__ == '__main__':
|
||||
"""Run this file as main"""
|
||||
|
||||
print('Maya.config() not implemented')
|
||||
@ -0,0 +1,16 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
# -------------------------------------------------------------------------
|
||||
# DCCsi\\Tools\\DCC\\Maya\\constsants.py
|
||||
|
||||
"""DccScriptingInterface (DCCsi)
|
||||
This module contains constants for the O3DE Maya DCCsi interface
|
||||
"""
|
||||
|
||||
@ -0,0 +1,78 @@
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
"DccScriptingInterface" aka DCCsi is a Gem for O3DE to extend and interface with dcc tools
|
||||
in the python ecosystem. Each dcc tool may have it's own specific version of python.
|
||||
Most are some version of py3+. O3DE provides an install of py3+ and manages package
|
||||
dependancies with requirements.txt files and the cmake build system.
|
||||
|
||||
However Autodesk Maya still uses a version of py2.7 and so we need an alternate way
|
||||
to deal with package management for this DCC tool.
|
||||
|
||||
Maya ships with it's own python interpreter called mayapy.exe
|
||||
|
||||
Generally it is located here:
|
||||
C:\Program Files\Autodesk\Maya2020\bin\mayapy.exe
|
||||
|
||||
The python install and site-packages are here:
|
||||
C:\Program Files\Autodesk\Maya2020\Python\Lib\site-packages
|
||||
|
||||
A general goal of the DCCsi is be self-maintained, and to not taint the users installed applications of environment.
|
||||
|
||||
So we boostrap additional access to site-packages in our userSetup.py:
|
||||
"C:\Depot\Lumberyard\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface\SDK\Maya\Scripts\userSetup.py"
|
||||
|
||||
We don't want users to have to install or use Python2.7 although with maya and possibly other dcc tools we don't have that control. Maya 2020 and earlier versions are still on Python2.7, so instead of forcing another install of python we can just use mayapy to manage extensions.
|
||||
|
||||
Pip may already be installed, you can check like so (your maya install path may be different):
|
||||
|
||||
C:\Program Files\Autodesk\Maya2020\bin>mayapy -m pip --version
|
||||
|
||||
If pip is not available yet for your mayapy.
|
||||
|
||||
First find out where th site-packages is located
|
||||
|
||||
C:\Program Files\Autodesk\Maya2020\bin>mayapy -m site
|
||||
sys.path = [
|
||||
'C:\\Program Files\\Autodesk\\Maya2020\\bin',
|
||||
'C:\\Program Files\\Autodesk\\Maya2020\\bin\\python27.zip',
|
||||
'C:\\Program Files\\Autodesk\\Maya2020\\Python\\DLLs',
|
||||
'C:\\Program Files\\Autodesk\\Maya2020\\Python\\lib',
|
||||
'C:\\Program Files\\Autodesk\\Maya2020\\Python\\lib\\plat-win',
|
||||
'C:\\Program Files\\Autodesk\\Maya2020\\Python\\lib\\lib-tk',
|
||||
'C:\\Program Files\\Autodesk\\Maya2020\\Python',
|
||||
'C:\\Program Files\\Autodesk\\Maya2020\\Python\\lib\\site-packages',
|
||||
]
|
||||
USER_BASE: 'C:\\Users\\gallowj\\AppData\\Roaming\\Python' (exists)
|
||||
USER_SITE: 'C:\\Users\\gallowj\\AppData\\Roaming\\Python\\Python27\\site-packages' (doesn't exist)
|
||||
ENABLE_USER_SITE: True
|
||||
|
||||
This is the location we are looking for:
|
||||
C:\\Program Files\\Autodesk\\Maya2020\\Python\\lib\\site-packages
|
||||
|
||||
download get-pip.py and put into the above ^ directory:
|
||||
https://bootstrap.pypa.io/pip/2.7/get-pip.py
|
||||
|
||||
Put that in the root of site-packages:
|
||||
C:\\Program Files\\Autodesk\\Maya2020\\Python\\lib\\site-packages\\get-pip.py
|
||||
|
||||
With get-pip module ready, we run it to install pip:
|
||||
C:\Program Files\Autodesk\Maya2020\bin>mayapy -m get-pip
|
||||
|
||||
Now you should be able to run the following command and verify pip:
|
||||
C:\Program Files\Autodesk\Maya2020\bin>mayapy -m pip --version
|
||||
pip 20.3.4 from C:\Users\< you >\AppData\Roaming\Python\Python27\site-packages\pip (python 2.7)
|
||||
|
||||
Now your local maya install is all set up with pip so you can install additional python packages to use in maya. (note: not all packages are compatible with maya)
|
||||
|
||||
Now you will want to run the following file to finish setup...
|
||||
We have a requirements.txt file with the extension packages we use in the DCCsi.
|
||||
You'll need the repo/branch path of your O3DE (aka Lumberyard) install.
|
||||
And you'll need to know where the DCCsi is located, we will install package dependancies there.
|
||||
|
||||
Note: you may need to update the paths below to match your local o3de engine install!
|
||||
|
||||
C:\Program Files\Autodesk\Maya2020\bin>mayapy -m pip install -r C:\Depot\o3de\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface\SDK\Maya\requirements.txt -t C:\Depot\o3de\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface\3rdParty\Python\Lib\2.x\2.7.x\site-packages
|
||||
@ -0,0 +1,84 @@
|
||||
#
|
||||
# This file is autogenerated by pip-compile
|
||||
# To update, run:
|
||||
#
|
||||
# pip-compile --generate-hashes requirements.txt
|
||||
#
|
||||
certifi==2020.6.20 \
|
||||
--hash=sha256:5930595817496dd21bb8dc35dad090f1c2cd0adfaf21204bf6732ca5d8ee34d3 \
|
||||
--hash=sha256:8fc0819f1f30ba15bdb34cceffb9ef04d99f420f68eb75d901e9560b8749fc41
|
||||
# via -r requirements.txt
|
||||
cachetools==3.1.1 \
|
||||
--hash=sha256:428266a1c0d36dc5aca63a2d7c5942e88c2c898d72139fca0e97fdd2380517ae \
|
||||
--hash=sha256:8ea2d3ce97850f31e4a08b0e2b5e6c34997d7216a9d2c98e0f3978630d4da69a
|
||||
# via -r requirements.txt
|
||||
click==7.1.2 \
|
||||
--hash=sha256:d2b5255c7c6349bc1bd1e59e08cd12acbbd63ce649f2588755783aa94dfb6b1a \
|
||||
--hash=sha256:dacca89f4bfadd5de3d7489b7c8a566eee0d3676333fbb50030263894c38c0dc
|
||||
# via
|
||||
# -r requirements.txt
|
||||
# pip-tools
|
||||
dynaconf==3.1.4 \
|
||||
--hash=sha256:b2f472d83052f809c5925565b8a2ba76a103d5dc1dbb9748b693ed67212781b9 \
|
||||
--hash=sha256:e6f383b84150b70fc439c8b2757581a38a58d07962aa14517292dcce1a77e160
|
||||
# via -r requirements.txt
|
||||
hashids==1.3.1 \
|
||||
--hash=sha256:6c3dc775e65efc2ce2c157a65acb776d634cb814598f406469abef00ae3f635c \
|
||||
--hash=sha256:8bddd1acba501bfc9306e7e5a99a1667f4f2cacdc20cbd70bcc5ddfa5147c94c
|
||||
# via -r requirements.txt
|
||||
pathlib2==2.3.5 \
|
||||
--hash=sha256:0ec8205a157c80d7acc301c0b18fbd5d44fe655968f5d947b6ecef5290fc35db \
|
||||
--hash=sha256:6cd9a47b597b37cc57de1c05e56fb1a1c9cc9fab04fe78c29acd090418529868
|
||||
# via -r requirements.txt
|
||||
pathlib==1.0.1 \
|
||||
--hash=sha256:6940718dfc3eff4258203ad5021090933e5c04707d5ca8cc9e73c94a7894ea9f
|
||||
# via -r requirements.txt
|
||||
python-box==3.4.6 \
|
||||
--hash=sha256:694a7555e3ff9fbbce734bbaef3aad92b8e4ed0659d3ed04d56b6a0a0eff26a9 \
|
||||
--hash=sha256:a71d3dc9dbaa34c8597d3517c89a8041bd62fa875f23c0f3dad55e1958e3ce10
|
||||
# via -r requirements.txt
|
||||
scandir==1.10.0 \
|
||||
--hash=sha256:2586c94e907d99617887daed6c1d102b5ca28f1085f90446554abf1faf73123e \
|
||||
--hash=sha256:2ae41f43797ca0c11591c0c35f2f5875fa99f8797cb1a1fd440497ec0ae4b022 \
|
||||
--hash=sha256:2b8e3888b11abb2217a32af0766bc06b65cc4a928d8727828ee68af5a967fa6f \
|
||||
--hash=sha256:2c712840c2e2ee8dfaf36034080108d30060d759c7b73a01a52251cc8989f11f \
|
||||
--hash=sha256:4d4631f6062e658e9007ab3149a9b914f3548cb38bfb021c64f39a025ce578ae \
|
||||
--hash=sha256:67f15b6f83e6507fdc6fca22fedf6ef8b334b399ca27c6b568cbfaa82a364173 \
|
||||
--hash=sha256:7d2d7a06a252764061a020407b997dd036f7bd6a175a5ba2b345f0a357f0b3f4 \
|
||||
--hash=sha256:8c5922863e44ffc00c5c693190648daa6d15e7c1207ed02d6f46a8dcc2869d32 \
|
||||
--hash=sha256:92c85ac42f41ffdc35b6da57ed991575bdbe69db895507af88b9f499b701c188 \
|
||||
--hash=sha256:b24086f2375c4a094a6b51e78b4cf7ca16c721dcee2eddd7aa6494b42d6d519d \
|
||||
--hash=sha256:cb925555f43060a1745d0a321cca94bcea927c50114b623d73179189a4e100ac
|
||||
# via
|
||||
# -r requirements.txt
|
||||
# pathlib2
|
||||
six==1.15.0 \
|
||||
--hash=sha256:30639c035cdb23534cd4aa2dd52c3bf48f06e5f4a941509c8bafd8ce11080259 \
|
||||
--hash=sha256:8b74bedcbbbaca38ff6d7491d76f2b06b3592611af620f8426e82dddb04a5ced
|
||||
# via
|
||||
# -r requirements.txt
|
||||
# pathlib2
|
||||
typing==3.7.4.3 \
|
||||
--hash=sha256:1187fb9c82fd670d10aa07bbb6cfcfe4bdda42d6fab8d5134f04e8c4d0b71cc9 \
|
||||
--hash=sha256:283d868f5071ab9ad873e5e52268d611e851c870a2ba354193026f2dfb29d8b5
|
||||
# via
|
||||
# -r requirements.txt
|
||||
# dynaconf
|
||||
unipath==1.1 \
|
||||
--hash=sha256:09839adcc72e8a24d4f76d63656f30b5a1f721fc40c9bcd79d8c67bdd8b47dae \
|
||||
--hash=sha256:e6257e508d8abbfb6ddd8ec357e33589f1f48b1599127f23b017124d90b0fff7
|
||||
# via -r requirements.txt
|
||||
qdarkstyle==3.0.2 \
|
||||
--hash=sha256:55d149cf5f40ee297397f1818e091118cefb855a4a9c5c38566c47acd2d8c7ae \
|
||||
--hash=sha256:7c791535cc20b3cc1e8e1bf6b88dabe53cb0615983df702be83597e73ada2558
|
||||
# via -r c:\temp\requirements.txt
|
||||
qtpy==1.9.0 \
|
||||
--hash=sha256:2db72c44b55d0fe1407be8fba35c838ad0d6d3bb81f23007886dc1fc0f459c8d \
|
||||
--hash=sha256:fa0b8363b363e89b2a6f49eddc162a04c0699ae95e109a6be3bb145a913190ea
|
||||
# via
|
||||
# -r c:\temp\requirements.txt
|
||||
# qdarkstyle
|
||||
wincertstore==0.2 \
|
||||
--hash=sha256:22d5eebb52df88a8d4014d5cf6d1b6c3a5d469e6c3b2e2854f3a003e48872356 \
|
||||
--hash=sha256:780bd1557c9185c15d9f4221ea7f905cb20b93f7151ca8ccaed9714dce4b327a
|
||||
# via -r requirements.txt
|
||||
@ -0,0 +1,24 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
# -------------------------------------------------------------------------
|
||||
# DCCsi\\Tools\\DCC\\Maya\\start.py
|
||||
|
||||
"""DccScriptingInterface (DCCsi)
|
||||
The DCCsi bootstraps tools like Maya with additional code access and extensions.
|
||||
This module starts up maya in the DCCsi managed synthetic environment context.
|
||||
"""
|
||||
|
||||
###########################################################################
|
||||
# Main Code Block, runs this script as main (testing)
|
||||
# -------------------------------------------------------------------------
|
||||
if __name__ == '__main__':
|
||||
"""Run this file as main"""
|
||||
|
||||
print('Maya.Start() not implemented')
|
||||
@ -0,0 +1,9 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
# -------------------------------------------------------------------------
|
||||
@ -0,0 +1,9 @@
|
||||
# coding:utf-8
|
||||
#!/usr/bin/python
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
# -------------------------------------------------------------------------
|
||||
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Reference in New Issue