Commit Graph

102 Commits (44601b7a38ef5e00a7cbc58d054e6da7001d8fe8)

Author SHA1 Message Date
Tom Hulton-Harrop 795aa114e6
Improve selection in the viewport (#720)
* improve selection in the viewport

* remove debug code

* updates following review feedback

- update API comments from /// to //! from
- add [[nodiscard]] attribute to member function
- move constructor implementations to .cpp files

* use lambda instead of ternary operator

* fix unit test failure caused by typo
5 years ago
amzn-sean 7f79cc8796
RemoveSimulatedBody automatically updates the requested handle to be invalid once removed. (#740) 5 years ago
greerdv 2ef0e70fff
Merge pull request #730 from aws-lumberyard-dev/non-uniform-scale-compatibility
update compatibility for non-uniform scale service
5 years ago
amzn-sean d690c3fee4
static rigid body and rigid body component use Handles instead of pointers (#662) 5 years ago
greerdv ce3842ac84 Merge branch 'main' into non-uniform-scale-compatibility 5 years ago
greerdv 059f69e5e6 tidy up NonUniformScaleService compatibility 5 years ago
Tom Hulton-Harrop f9fb61cc5d
Fix issue with viewport interaction ordering and viewport matrix changed handler (#695)
* fix for ctrl+mouse-wheel to cycle transform modes in the viewport

* ensure correct callback function is invoked

* remove redundant check in CameraInput
5 years ago
karlberg 35500981eb More removal fixes 5 years ago
karlberg 3169b3477d Adding missing files to azframework_files.cmake and fixing include errors due to network removal 5 years ago
karlberg 74385a575f Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
karlberg 3e13dd52d1 First pass, removing gridmate touchpoints from AzFramework and non inclusive terminology purge 5 years ago
Tom Hulton-Harrop b5e5a3bfee
More camera fixes for the new CameraInput system (#667)
* use new ViewportContext interface to set camera transform on load

* WIP fixes for camera viewport handler callbacks

* disable synchonization with old camera when new camera system is enabled

* further updates to camera-input

* ensure event is signalled when camera transform is set

* updates to ModernViewportCameraController

* fix for right click menu appearing with camera

* updates following review feedback

* convert std:: usage to AZStd::
5 years ago
kberg-amzn bdaa7eb3c1
Merge pull request #544 from aws-lumberyard-dev/MultiplayerComponents
Multiplayer components, visibility fixes for gameplay runtime and localprediction player controller component.
5 years ago
bosnichd 440c40e490
Remove (almost) all references to pRenderer (#651)
Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
5 years ago
karlberg 9c23e637a0 Fix for white box test weirdness 5 years ago
karlberg 851323e112 One more test crash fix due to nullptr component application 5 years ago
karlberg 6b9ecc69c9 two more unit test touchpoints where core systems may not be initialized 5 years ago
karlberg 1df2fe1d48 Merging latest origin 5 years ago
Nicholas Van Sickle b026b6818b
Merge pull request #483 from aws-lumberyard-dev/nvsickle/ViewportControllerAPI
Give MultiViewportControllerInstances a pointer to their parent
5 years ago
greerdv 9f5987d431 Merge branch 'main' into non-uniform-scale-ux 5 years ago
karlberg a8fa7a59d4 CR feedback 5 years ago
Steve Pham 2633efbd13
Moving SystemUtilsApple.mm and SystemUtilsApple.h from CrySystem to AzFramework to fix linker error when building iOS non-monolithically (#631) 5 years ago
greerdv 4202f646e4 Merge branch 'main' into non-uniform-scale-ux 5 years ago
amzn-sean cb4e394784
Remove physics world body notification bus (#576) 5 years ago
karlberg c21b4a577d Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
sourjon cd0628f513
Merge pull request #565 from aws-lumberyard-dev/Prefab/PhysX/ColliderFixes
Prefab/physx/collider fixes - Addresses collider crashes on starting in game mode
5 years ago
nvsickle b848e2dcd1 Appease clang 5 years ago
nvsickle ea8e098e33 Tidy up MultiViewportControllerInstanceInterface 5 years ago
karlberg 4b1fe9b10b Fix a comment and minor optimization to the server to client replication window 5 years ago
nvsickle e8f37bb29f Merge remote-tracking branch 'upstream/main' into nvsickle/ViewportControllerAPI 5 years ago
karlberg 751d13dd7b Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
SergeyAMZN dd90c590aa
Merge pull request #564 from aws-lumberyard-dev/MultiplayerPipeline
SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
5 years ago
greerdv a49017ec23 merging from main 5 years ago
pereslav 30625cf5d3 merge from main 5 years ago
pereslav e414cc151d SPEC-6590 Implemented network entities instantiation by network spawnable asset ID 5 years ago
jonbeer b55e881225 Merge branch 'main' into Prefab/PhysX/ColliderFixes 5 years ago
rgba16f 27472169e2 Change global default scene debug draw id variale declare from static constexpr const to inline constexpr 5 years ago
rgba16f 1c1a9aeab4 Merge remote-tracking branch 'upstream/main' into MoveDebugDisplayGlobalID 5 years ago
rgba16f 593528532f Move g_mainViewportEntityDebugDisplayId from AzToolsFramework to AzFramework and rename it to g_defaultSceneEntityDebugDisplayId 5 years ago
Olex Lozitskiy 790657f8c0
Merge pull request #526 from aws-lumberyard-dev/Atom/olexl/ATOM-15349
Deleted AzFramework::AtomActiveInterface
5 years ago
greerdv d9b3b7ccfa adding non-uniform scale component via button on transform component and forcing it to be adjacent in the component sort order and visible 5 years ago
jonbeer 02a9b4411b Merge from main 5 years ago
Aristo7 4c47d7b587 Merged main in 5 years ago
hultonha 36d502b560 update controls for camera and move settings to cfg file 5 years ago
hultonha 16b16706b5 add logic to convert matrix3x3 to euler angles 5 years ago
hultonha d705864f88 fix for input being 'stuck' on 5 years ago
Tom Hulton-Harrop 83545c0243
Merge pull request #470 from aws-lumberyard-dev/hultonha_LYN-2315_camera-phase-2
Updates to new Camera System (part 2 - still in progress)
5 years ago
Chris Burel 31885753cb
Fixes for compile failures with Clang on Windows (#532)
* Fix compile errors when building with Clang.

* Fix for clang-based unity builds
5 years ago
karlberg d0a561fa01 merging latest origin 5 years ago
karlberg d5ad5d9596 Removing some more ebus dependencies within the vis system 5 years ago