* Bug fix: correct RTTI for AttributeInvocable
* Allow test case to crash if RTTI is wrong
* Revert "Allow test case to crash if RTTI is wrong"
Based on PR feedback, this change adds no value to the test and is confusing.
This reverts commit 6c36065c3759d857cc16ab011d09167261181141.
* Remove perhaps confusing comments and add a more to the point comment
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
- Use AZ::IConsole instead of deprecated Cry IConsole.
- Create fullscreen preview widget on the same screen where the main window is found, instead of on the 'primary' screen
- Remove "ed_previewGameInFullscreen", which had the effect of always doing a full screen preview. If this functionality is desired, it should be re-added as a registry key instead of a cvar
* Fixed memory assert on shutdown.
Cleaned up the entity pointers on serialization, so that they no longer leak themselves, their asset references, or anything else within them.
* Added support for remapping entity refs across slice instances.
Slice instances can have components with entity references that have been modified to reference entities in other slice instances, or even in the parent. This change detects and remaps those references so that they work correctly.
- Better variable names
- Close a parenthesis in a comment
- Check equality against nullptr instead of 0
- Add comment to document method of clearing a QLayout
- Format some things
- Const correctness
- Remove a TODO in a comment
- Attempt at removing concatenation of string literal AZ_FUNCTION_SIGNATURE, which might not be a literal on every compiler/platform
This function creates a new object on the stack, and was returning it as
a reference. This would trigger Clang 12's `-Wreturn-stack-address`
warning, and cause the build to fail.
This fixes builds with clang 12, so it closes#591
Use first offsetMatrix for a bone (there may be multiple) and calculate using offsetOfParent * inverseRootOffset * rootOffset * inverseOffset
(cherry picked from commit a8eae976dda39ad28f9aa235e1e6ba34715ac48a)
# Conflicts:
# Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpTransformImporter.cpp
* ensure the new camera respects changing ui values and move camera settings to the settings registry
* factor out creation of modular camera controller
* small updates before posting PR
* updates following review feedback
* updates following review feedback
* Restore the code that display the dirty marker on the Level container. Ensure the dirty marker is cleared on level save.
* Moving call one level up to allow usage of the SaveTemplateToString function without clearing the dirty flag.
[LYN-4160] Fixed intermittent crash by changing instantiate prefab dialog to use the AzToolsFramework::GetActiveWindow() helper which always gives a valid active window.
* {LYN-4224} Fix for the file scan slowdown (#1183)
* {LYN-4224} Fix for the file scan slowdown
* Fixed a slowdown in the file scanning logic
* Improved the file scanning logic from previous code by 40%
Tests:
Using Testing\Pytest\AutomatedTesting_BlastTest
old code:
=== 7 passed in 96.13s (0:01:36) ===
current code:
=== 7 passed in 160.45s (0:02:40) ====
newest code:
=== 7 passed in 52.91s ===
* fixing a unit test compile error
* unit test fixes
* another file improvement
* fix for legacy level loading taking too long
* making an enum for the search types
* switched the enum to "allow" types to make the input more clear
* got rid of orphaned const variables