-Fix a missing QPainter::restore call
-Remove 0px font sizes from our qss, which was just getting ignored by Qt and triggering a warning
Signed-off-by: nvsickle <nvsickle@amazon.com>
Changes how runtime dependencies are hooked as dependencies to create depenedencies to the inputs
This makes it that if an input to the runtime dependencies changes, it gets re-copied (e.g. a 3rdParty changes or a file added through ly_add_target_files)
Closes Issue #3391
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Changed path Amazon to O3DE. Fixed issues that setreg is not loaded in game launchers.
Signed-off-by: jiaweig <jiaweig@amazon.com>
* Add brackets.
Signed-off-by: jiaweig <jiaweig@amazon.com>
* Refocuses from tab to button on projects screen fist time it is opened
Signed-off-by: nggieber <nggieber@amazon.com>
* Adds border highlighting to big buttons when they are focused
Signed-off-by: nggieber <nggieber@amazon.com>
* Fixes issues where project buttons aren't found or deleted on projects screen
Signed-off-by: nggieber <nggieber@amazon.com>
* Adds tooltip to project name showing project path
Signed-off-by: nggieber <nggieber@amazon.com>
* Legacy cleanup, part 2
There are still things that can be removed, those will be likely done in part three:
`The Return of the Cleanup` :)
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix windows build
Somehow there were some unfixed errors from enabled warnings?
I'm unsure if I've pulled repo in unstable state, or those were somehow
missed.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Linux
* Release build fix for Mac
* Release build fix for iOS
Signed-off-by: Steve Pham <spham@amazon.com>
* Various fixes and empty boilerplate files required for restricted platforms.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Add comments to address review feedback.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Fix two compilation errors exposed when enabling tools support for any restricted platform.
- The simple one: remove menu commands that call OnChangeGameSpec (which has since been removed) from CryEdit.cpp
- The "I almost threw my computer out the window" one: pull PVRTC.cpp out of unity builds, because it indirectly #includes winnt.h, which typedefs wchar_t WCHAR, which causes a complilation error (Error C2632 'wchar_t' followed by 'wchar_t' is illegal ImageProcessingAtom.Editor.Static C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\winnt.h 471) if something else in the unity file has also happened to define WCHAR as wchar_t. Enabling tools support for any restricted platform resulted in this happening due to different compile definitions being set for ImageConvert.cpp and BuilderSettingManager.cpp (see Gems/Atom/Asset/ImageProcessingAtom/Code/CMakeLists.txt), which resulted in those two files being pulled out of unity builds, which resulted in the entirely unrelated PVRTC.cpp file being moved from the first thing included by a unity file to the second last thing included by a different unity file, that just happened to include something else (prior to PVRTC.cpp) which was defining WCHAR as wchar_t.
Signed-off-by: bosnichd <bosnichd@amazon.com>
Update package name and hash
Add compressor names.
Update ImageProcessingAtom unit tests.
Removed some unused test assets under ImageProcessingAtom
Enalbe ISPC to all the platforms.
Better error message with compression/decompression
Add temp folder to git ignore
added ispccompressor for all platform. valid it with linux
Update windows package hashes.
Removed AZ_TRAIT_IMAGEPROCESSING_USE_ISPC_TEXTURE_COMPRESSOR
Minor refactor with image processing unit tests.
Signed-off-by: qingtao <qingtao@amazon.com>
* expose camera input channels to the ui and ensure the cached values are refreshed when updated
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* small fixes for tests
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* Fix level creation on Linux
Creating a new level on linux would fail due to backslashes being used in mkdir.
Fixed the slashes to use the AZ_CORRECT_FILESYSTEM_SEPARATOR.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Removed extra line that wasn't needed
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>