Updated remaining Project Configurator references to Project Manager.

Signed-off-by: Chris Galvan <chgalvan@amazon.com>
This commit is contained in:
Chris Galvan
2021-08-30 09:43:11 -05:00
parent b065837450
commit dbf12ae697
10 changed files with 11 additions and 11 deletions
@@ -126,9 +126,9 @@ namespace AzFramework
* 1. Key exists, value is identical -> do nothing
* This can occur if a user modifies a config file while the tooling is open.
* Example:
* 1) Load Project Configurator.
* 1) Load Project Manager.
* 2) Modify your bootstrap.cfg to a different project.
* 3) Tell Project Configurator to set your project to the project you set in #2.
* 3) Tell Project Manager to set your project to the project you set in #2.
* 2. Key exists, value is missing -> stomps over key with new key value pair.
* 3. Key exists, value is different -> stomps over key with new key value pair. Ignores previous values.
* 4. Key does not exist, header is not required -> insert "key=value" at the end of file.
@@ -19,7 +19,7 @@ namespace AZ
{
// Scene system components are components that can be used to create system components
// in situations where the full initialization and/or construction of regular
// system components don't apply such as in the Project Configurator's advanced
// system components don't apply such as in the Project Manager's advanced
// settings and the ResourceCompilerScene.
class SCENE_CORE_CLASS SceneSystemComponent
: public AZ::Component
+1 -1
View File
@@ -137,7 +137,7 @@ namespace AZ
// Check if this library hasn't already been reflected. This can happen as the ResourceCompilerScene needs
// to explicitly load and reflect the SceneAPI libraries to discover the available extension, while
// Gems with system components need to do the same in the Project Configurator.
// Gems with system components need to do the same in the Project Manager.
if (context && (context->IsRemovingReflection() || !context->FindClassData(AZ::SceneAPI::DataTypes::IGroup::TYPEINFO_Uuid())))
{
AZ::SceneAPI::DataTypes::IManifestObject::Reflect(context);
@@ -49,7 +49,7 @@ namespace AZ
{
// Check if this library hasn't already been reflected. This can happen as the ResourceCompilerScene needs
// to explicitly load and reflect the SceneAPI libraries to discover the available extension, while
// Gems with system components need to do the same in the Project Configurator.
// Gems with system components need to do the same in the Project Manager.
if (!context->IsRemovingReflection() && context->FindClassData(SceneData::MeshGroup::TYPEINFO_Uuid()))
{
return;