diff --git a/Code/Framework/AzFramework/AzFramework/FileFunc/FileFunc.cpp b/Code/Framework/AzFramework/AzFramework/FileFunc/FileFunc.cpp index 39dd482cb7..5358dd46bd 100644 --- a/Code/Framework/AzFramework/AzFramework/FileFunc/FileFunc.cpp +++ b/Code/Framework/AzFramework/AzFramework/FileFunc/FileFunc.cpp @@ -126,9 +126,9 @@ namespace AzFramework * 1. Key exists, value is identical -> do nothing * This can occur if a user modifies a config file while the tooling is open. * Example: - * 1) Load Project Configurator. + * 1) Load Project Manager. * 2) Modify your bootstrap.cfg to a different project. - * 3) Tell Project Configurator to set your project to the project you set in #2. + * 3) Tell Project Manager to set your project to the project you set in #2. * 2. Key exists, value is missing -> stomps over key with new key value pair. * 3. Key exists, value is different -> stomps over key with new key value pair. Ignores previous values. * 4. Key does not exist, header is not required -> insert "key=value" at the end of file. diff --git a/Code/Tools/SceneAPI/SceneCore/Components/SceneSystemComponent.h b/Code/Tools/SceneAPI/SceneCore/Components/SceneSystemComponent.h index a9ce974a59..3f47424328 100644 --- a/Code/Tools/SceneAPI/SceneCore/Components/SceneSystemComponent.h +++ b/Code/Tools/SceneAPI/SceneCore/Components/SceneSystemComponent.h @@ -19,7 +19,7 @@ namespace AZ { // Scene system components are components that can be used to create system components // in situations where the full initialization and/or construction of regular - // system components don't apply such as in the Project Configurator's advanced + // system components don't apply such as in the Project Manager's advanced // settings and the ResourceCompilerScene. class SCENE_CORE_CLASS SceneSystemComponent : public AZ::Component diff --git a/Code/Tools/SceneAPI/SceneCore/DllMain.cpp b/Code/Tools/SceneAPI/SceneCore/DllMain.cpp index 27a5ee238f..408b516f84 100644 --- a/Code/Tools/SceneAPI/SceneCore/DllMain.cpp +++ b/Code/Tools/SceneAPI/SceneCore/DllMain.cpp @@ -137,7 +137,7 @@ namespace AZ // Check if this library hasn't already been reflected. This can happen as the ResourceCompilerScene needs // to explicitly load and reflect the SceneAPI libraries to discover the available extension, while - // Gems with system components need to do the same in the Project Configurator. + // Gems with system components need to do the same in the Project Manager. if (context && (context->IsRemovingReflection() || !context->FindClassData(AZ::SceneAPI::DataTypes::IGroup::TYPEINFO_Uuid()))) { AZ::SceneAPI::DataTypes::IManifestObject::Reflect(context); diff --git a/Code/Tools/SceneAPI/SceneData/ReflectionRegistrar.cpp b/Code/Tools/SceneAPI/SceneData/ReflectionRegistrar.cpp index e32eff3471..7d0b5c72b1 100644 --- a/Code/Tools/SceneAPI/SceneData/ReflectionRegistrar.cpp +++ b/Code/Tools/SceneAPI/SceneData/ReflectionRegistrar.cpp @@ -49,7 +49,7 @@ namespace AZ { // Check if this library hasn't already been reflected. This can happen as the ResourceCompilerScene needs // to explicitly load and reflect the SceneAPI libraries to discover the available extension, while - // Gems with system components need to do the same in the Project Configurator. + // Gems with system components need to do the same in the Project Manager. if (!context->IsRemovingReflection() && context->FindClassData(SceneData::MeshGroup::TYPEINFO_Uuid())) { return; diff --git a/Gems/EMotionFX/Code/Source/Editor/Plugins/Cloth/ClothJointInspectorPlugin.cpp b/Gems/EMotionFX/Code/Source/Editor/Plugins/Cloth/ClothJointInspectorPlugin.cpp index 861100b073..e1a58f1f44 100644 --- a/Gems/EMotionFX/Code/Source/Editor/Plugins/Cloth/ClothJointInspectorPlugin.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/Plugins/Cloth/ClothJointInspectorPlugin.cpp @@ -71,7 +71,7 @@ namespace EMotionFX } else { - m_dock->setWidget(CreateErrorContentWidget("Cloth collider editor depends on the NVIDIA Cloth gem. Please enable it in the project configurator.")); + m_dock->setWidget(CreateErrorContentWidget("Cloth collider editor depends on the NVIDIA Cloth gem. Please enable it in the Project Manager.")); } return true; diff --git a/Gems/EMotionFX/Code/Source/Editor/Plugins/HitDetection/HitDetectionJointInspectorPlugin.cpp b/Gems/EMotionFX/Code/Source/Editor/Plugins/HitDetection/HitDetectionJointInspectorPlugin.cpp index c69fdd9393..b7cf3ea13d 100644 --- a/Gems/EMotionFX/Code/Source/Editor/Plugins/HitDetection/HitDetectionJointInspectorPlugin.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/Plugins/HitDetection/HitDetectionJointInspectorPlugin.cpp @@ -57,7 +57,7 @@ namespace EMotionFX } else { - m_dock->setWidget(CreateErrorContentWidget("Hit detection collider editor depends on the PhysX gem. Please enable it in the project configurator.")); + m_dock->setWidget(CreateErrorContentWidget("Hit detection collider editor depends on the PhysX gem. Please enable it in the Project Manager.")); } return true; diff --git a/Gems/EMotionFX/Code/Source/Editor/Plugins/Ragdoll/RagdollNodeInspectorPlugin.cpp b/Gems/EMotionFX/Code/Source/Editor/Plugins/Ragdoll/RagdollNodeInspectorPlugin.cpp index 5324950c82..171100592d 100644 --- a/Gems/EMotionFX/Code/Source/Editor/Plugins/Ragdoll/RagdollNodeInspectorPlugin.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/Plugins/Ragdoll/RagdollNodeInspectorPlugin.cpp @@ -86,7 +86,7 @@ namespace EMotionFX } else { - m_dock->setWidget(CreateErrorContentWidget("Ragdoll editor depends on the PhysX gem. Please enable it in the project configurator.")); + m_dock->setWidget(CreateErrorContentWidget("Ragdoll editor depends on the PhysX gem. Please enable it in the Project Manager.")); } return true; diff --git a/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedJointWidget.cpp b/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedJointWidget.cpp index 1e35a084fa..ce9eb1cbae 100644 --- a/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedJointWidget.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedJointWidget.cpp @@ -389,7 +389,7 @@ namespace EMotionFX { QLabel* noColliders = new QLabel( "To adjust the properties of the Simulated Object Colliders, " - "enable the PhysX gem via the Project Configurator"); + "enable the PhysX gem via the Project Manager"); colliderWidgetLayout->addWidget(noColliders); } diff --git a/Gems/SceneLoggingExample/Code/SceneLoggingExampleModule.cpp b/Gems/SceneLoggingExample/Code/SceneLoggingExampleModule.cpp index 92c6ba5a05..2c12344873 100644 --- a/Gems/SceneLoggingExample/Code/SceneLoggingExampleModule.cpp +++ b/Gems/SceneLoggingExample/Code/SceneLoggingExampleModule.cpp @@ -42,7 +42,7 @@ namespace SceneLoggingExample } // In this example, no system components are added. You can use system components - // to set global settings for this gem from the Project Configurator. + // to set global settings for this gem from the Project Manager. // For functionality that should always be available to the SceneAPI, we recommend // that you use a BehaviorComponent instead. AZ::ComponentTypeList GetRequiredSystemComponents() const override diff --git a/Gems/SceneProcessing/Code/Source/Config/Components/SceneProcessingConfigSystemComponent.cpp b/Gems/SceneProcessing/Code/Source/Config/Components/SceneProcessingConfigSystemComponent.cpp index a648859b92..93d8fc6a06 100644 --- a/Gems/SceneProcessing/Code/Source/Config/Components/SceneProcessingConfigSystemComponent.cpp +++ b/Gems/SceneProcessing/Code/Source/Config/Components/SceneProcessingConfigSystemComponent.cpp @@ -34,7 +34,7 @@ namespace AZ ActivateSceneModule(SceneProcessing::s_sceneDataModule); ActivateSceneModule(SceneProcessing::s_sceneBuilderModule); - // Defaults in case there's no config setup in the Project Configurator. + // Defaults in case there's no config setup in the Project Manager. m_softNames.push_back(aznew NodeSoftNameSetting("^.*_[Ll][Oo][Dd]1(_optimized)?$", PatternMatcher::MatchApproach::Regex, "LODMesh1", true)); m_softNames.push_back(aznew NodeSoftNameSetting("^.*_[Ll][Oo][Dd]2(_optimized)?$", PatternMatcher::MatchApproach::Regex, "LODMesh2", true)); m_softNames.push_back(aznew NodeSoftNameSetting("^.*_[Ll][Oo][Dd]3(_optimized)?$", PatternMatcher::MatchApproach::Regex, "LODMesh3", true));