Allen Jackson
6ffee4b0a8
{lyn7352} adding more logging around mock_asset_builder.py ( #5103 ) ( #5566 )
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o3de\AutomatedTesting\Gem\PythonTests\PythonAssetBuilder\mock_asset_builder.py
- adding more logging
- updated keys for platforms (pc, server)
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
2021-11-11 16:07:02 -06:00
jromnoa
9edaa2172d
move component descriptions above the property param in the docstrings
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Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com >
2021-11-11 14:06:59 -08:00
galibzon
e0d736dd84
Fixed the other call to CreateVariable ( #5561 )
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in favor of CreateVariableEx
Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com >
2021-11-11 16:04:22 -06:00
AMZN-Phil
0b211d3743
Merge pull request #5513 from aws-lumberyard-dev/Prism/DeleteUpdateGemsUI
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Adds Update and Uninstall Options for Downloaded Remote Gems to Gem Catalog
2021-11-11 14:01:42 -08:00
Roman
2c58da46dc
Follow character option ( #5538 )
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* Follow character option
Signed-off-by: rhhong <rhhong@amazon.com >
* CR feedback
Signed-off-by: rhhong <rhhong@amazon.com >
2021-11-11 13:57:52 -08:00
jromnoa
d7c31184dc
add AtomComponentProperties.grid('Secondary Grid Spacing') direct call, remove fmt:on comment
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Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com >
2021-11-11 13:57:11 -08:00
jromnoa
ad81c311d8
add some docstring descriptions for Cubemap Texture, Material Asset, Secondary Grid Spacing, & Field of View component properties
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Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com >
2021-11-11 13:23:38 -08:00
Pip Potter
4a34686e4e
AWS Core CDK: Add option to cleanup resources that are retained by default ( #5470 )
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* Add option to cleanup resources that are retained by default
Signed-off-by: Pip Potter <61438964+lmbr-pip@users.noreply.github.com >
2021-11-11 13:20:47 -08:00
amzn-mike
c3838464cc
Blast gem cleanup m_materialLibrary asset on Deactivate to avoid holding onto asset reference after AssetManager has shutdown ( #5505 )
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Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
2021-11-11 14:58:21 -06:00
Tommy Walton
e3c3db4ba6
In Atom_Feature_Common.static, get cvar values from cvar system instead of reading directly ( #5350 )
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Signed-off-by: Tommy Walton <waltont@amazon.com >
2021-11-11 12:55:23 -08:00
Tommy Walton
f1d9e7ae28
Skybox hot reloading - fix black screen when running the editor for the first time with a clean cache ( #5529 )
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* Add a default fallback image when a StreamingImageAsset fails to load
Signed-off-by: Tommy Walton <waltont@amazon.com >
* Don't release a missing/invalid texture reference in the skybox component. Hold on to the reference so that it can hot-reload
Signed-off-by: Tommy Walton <waltont@amazon.com >
* Don't release a missing/invalid texture reference in the ibl component. Hold on to the reference so that it can hot-reload
Signed-off-by: Tommy Walton <waltont@amazon.com >
* Use a different fallback image depending on the status of the asset. Including a setting to use a friendly image that is less obnoxious for anything that might have been missed in a release build
Signed-off-by: Tommy Walton <waltont@amazon.com >
* Adding the stubbed in fallback textures
Signed-off-by: Tommy Walton <waltont@amazon.com >
* Updated the seedlist for the RPI to include the fallback images. It only needs the default and the missing asset images, since the AP doesn't run in release builds, the asset status will always be unknown, not processing or failed to process, so if an asset is not bundled, it is just missing.
Signed-off-by: Tommy Walton <waltont@amazon.com >
* Switched to GetAssetIdByPath and removed some tabs
Signed-off-by: Tommy Walton <waltont@amazon.com >
2021-11-11 12:55:06 -08:00
rgba16f
394ba9a8bc
Atom CPU threading optimization ( #5481 )
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* Small change to make the RasterPass Scope jobs split the work more evenly over the cores
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com >
* Update with PR feedback. Remove scale of EstimatedItemCount, modify the command list cost threshold instead
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com >
2021-11-11 14:32:42 -06:00
rgba16f
71eedb895d
Move PipelineStateCache validation of set uniqeness to only be active in debug builds ( #5472 )
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Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com >
2021-11-11 14:32:30 -06:00
bosnichd
19acf94606
Remove the legacy ViewSystem and some other tangentially related legacy code. ( #5558 )
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Signed-off-by: bosnichd <bosnichd@amazon.com >
2021-11-11 13:29:51 -07:00
nggieber
2b248ac485
Fix merge issue and validation issue
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Signed-off-by: nggieber <nggieber@amazon.com >
2021-11-11 12:09:24 -08:00
jromnoa
01081fea32
update asset called in global skylight test as well
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Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com >
2021-11-11 11:55:04 -08:00
Luis Sempé
9e2a3226fd
Script Canvas, replace the text replacement system to a JSON file based one ( #5228 )
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It is now possible to right click on nodes on the node palette to navigate to the file that holds the text data for any given node, this way it is easy to update and improve the naming of titles, subtitles, categories, tool tips and slots.
2021-11-11 11:53:51 -08:00
Sean Masterson
35cb018d5c
Add P0 Look Modification Test
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Signed-off-by: Sean Masterson <semaster@amazon.com >
2021-11-11 11:52:53 -08:00
nggieber
3d21a9f4bd
Merge branch 'stabilization/2110' into Prism/DeleteUpdateGemsUI
2021-11-11 11:52:49 -08:00
jromnoa
51cf98c23d
update golden images for spot light and area light tests, update asset used
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Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com >
2021-11-11 11:36:42 -08:00
Steve Pham
cbe2948ba8
Merge pull request #5555 from aws-lumberyard-dev/ghi-4320/ProjectManagerLinuxDefaultClang
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Project Manager Fixes for Linux
2021-11-11 11:21:06 -08:00
jromnoa
9d93282e42
Merge pull request #5530 from aws-lumberyard-dev/Atom/scottmur/ssao_p0
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SSAO component P0 automation
2021-11-11 10:36:22 -08:00
nggieber
d71196102f
More PR feedback changes
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Signed-off-by: nggieber <nggieber@amazon.com >
2021-11-11 10:20:46 -08:00
sweeneys
10619d53bf
fix spelling
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Signed-off-by: sweeneys <sweeneys@amazon.com >
2021-11-11 10:20:01 -08:00
sweeneys
34e5758d6c
Merge branch 'development' into linux_ar
2021-11-11 10:19:06 -08:00
Nicholas Van Sickle
8d5dd4e35f
Merge remote-tracking branch 'upstream/stabilization/2110' into nvsickle/StabToDevNov21
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Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com >
2021-11-11 10:15:52 -08:00
AMZN-Phil
08848ac781
Merge pull request #5493 from aws-lumberyard-dev/Prism/AdditionalProgressFixes
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Handle servers with no content length and make downloading more obvious
2021-11-11 10:00:08 -08:00
sphrose
fac3d0b1bf
Merge pull request #5543 from aws-lumberyard-dev/terrain/sphrose/lost_unit_tests
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Redoing tests that got lost when TerrainPhysicsManager was merged.
2021-11-11 17:46:38 +00:00
Steve Pham
289d783f25
Fixes for Project Manager on Linux
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- Fix error with EngineFinder using the wrong path to locate project.json
- Simplified and expanded clang detection
- Remove forcing clang-12 for builds and will rely on the new cmake detection of clang by default
Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com >
2021-11-11 09:41:45 -08:00
greerdv
27076cab73
Merge pull request #5135 from aws-lumberyard-dev/tick-tests
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Tick tests
2021-11-11 16:36:55 +00:00
Tom Hulton-Harrop
2812ec2024
Fix brute force mesh intersection function ( #5447 )
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* fix brute force mesh intersection function
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* add test for brute force ray intersection fix
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* refactor tests to remove as much duplication and provide API for future tests if required
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* small updates after review feedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* update following review feedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* fix for pointer offset
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
2021-11-11 16:33:08 +00:00
SWMasterson
984ea571f4
Add P0 test for Entity Reference component. ( #5456 )
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Signed-off-by: Sean Masterson <semaster@amazon.com >
2021-11-11 10:32:33 -06:00
AMZN-Phil
c07b666bec
Merge branch 'stabilization/2110' of https://github.com/aws-lumberyard/o3de into Prism/AdditionalProgressFixes
2021-11-11 08:19:21 -08:00
Esteban Papp
4e1825a3fe
Better compiler detection on Linux ( #5376 )
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* Better compiler detection on Linux
Moving EngineFinder.cmake to cmake/ in the templates
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* skipping detection if compiler is passed through environment
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* Fixes condition, needs to be in quotes since is the value of the sttring
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-11-11 08:17:33 -08:00
SergeyAMZN
aee52d1677
Merge pull request #5533 from aws-lumberyard-dev/LYN-8169_ServerShouldNotLoadClientCfg
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Removing Old Cry Code that Causes ServerLauncher to Load Client.cfg
2021-11-11 16:06:06 +00:00
AMZN-stankowi
6e70097ad7
Fixed all errors with default seeds ( #5489 )
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* Cleaning up errors with default assets, used in bundled release builds
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
* Updated simple asset references to be to the product, not source assets
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
2021-11-11 07:50:25 -08:00
AMZN-stankowi
2df8d5b620
Fixed crash if you save a bundle outside the default bundle folder ( #4974 ) ( #5255 )
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Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
2021-11-11 07:50:16 -08:00
greerdv
9d05168cfc
address feedback from PR
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Signed-off-by: greerdv <greerdv@amazon.com >
2021-11-11 15:10:46 +00:00
AMZN-AlexOteiza
edefb57cfd
Fixed crash when typing asset name and clicking browse ( #5495 )
2021-11-11 13:58:00 +00:00
jonawals
de4e2d6308
Merge pull request #5544 from aws-lumberyard-dev/viewport/LYN-7989
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Remove SurfaceManipulator.
2021-11-11 13:36:55 +00:00
sphrose
398decd06e
review changes
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Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com >
2021-11-11 12:57:48 +00:00
AMZN-Igarri
4e0e3c7904
Entering the Game Mode when the SlideAlongAxisBasedOnAngle in the Camera Rig is set results in an assert ( #5410 )
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* Fixed assert and added None behavior.
Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com >
* cleaned up file
Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com >
* Switched over to checkboxes
Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com >
* Fixed naming.
Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com >
* Fixed naming
Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com >
* Fixed serialize version and zero vector normalization
Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com >
* Cleaned up format.
Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com >
* Fixed Warnings
Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com >
2021-11-11 12:16:11 +00:00
John
039d2fc0c4
Remove SurfaceManipulator.
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Signed-off-by: John <jonawals@amazon.com >
2021-11-11 12:13:55 +00:00
sphrose
c3093edffe
Redoing tests that got lost when TerrainPhysicsManager was merged.
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Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com >
2021-11-11 12:12:18 +00:00
galibzon
f24c3d3457
ASV Trace::Assert Environment.h(438) You are using an invalid variable, ( #5521 )
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the owner has removed it!
This fixes the issue by forcing NameDictionary to not transfer
ownership. This means ComponentApplication()::Destroy will fully destroy
the NameDictionary before the OS::Allocator is destroyed.
In Windows the bug was not happening when running AssetProcessorBatch
because for Windows, _exit() is called before the application shutsdown
forcing all module to properly decrease the reference count of
EnvironmentVaqriableHolderBase::m_useCount for NameDictionary.
In MacOS, there's no _exit() so when the NameDictionary destructor was being called
before existing the application the reference count wouldn't be 0, and
would eventually try to destry the NameDictionary BUT the OS::Allocator
was already destroyed.
Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com >
2021-11-11 05:24:33 -06:00
SergeyAMZN
e5dbd0a2a9
Merge pull request #5467 from aws-lumberyard-dev/LYN-7815_RPCCompilationFix
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Fix to Allow Compiling the 4 Types of RPCs
2021-11-11 11:06:59 +00:00
greerdv
53c6a22ac2
add python test for smoothness of character gameplay component motion
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Signed-off-by: greerdv <greerdv@amazon.com >
2021-11-11 10:47:43 +00:00
greerdv
06ef037278
fix typo
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Signed-off-by: greerdv <greerdv@amazon.com >
2021-11-11 10:47:40 +00:00
greerdv
128b3d7ec0
fix copy paste error in test description
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Signed-off-by: greerdv <greerdv@amazon.com >
2021-11-11 10:47:38 +00:00
greerdv
2ced6011e9
add python test for smoothness of interpolated rigid body motion
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Signed-off-by: greerdv <greerdv@amazon.com >
2021-11-11 10:47:36 +00:00