mbalfour
2eb494f7c1
Changed the level loading code to always set the default mission name now. the mission system recently got redcoded, so nothing else was setting this name.
2021-05-07 13:21:54 -07:00
pappeste
6ab9d68e69
Merge branch 'main' into ly-as-sdk/LYN-2948
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# Conflicts:
# Code/Tools/ProjectManager/CMakeLists.txt
# Code/Tools/ProjectManager/Source/GemCatalog.cpp
# Code/Tools/ProjectManager/Source/GemCatalog.h
# Code/Tools/ProjectManager/Source/GemCatalog.ui
# Code/Tools/ProjectManager/Source/GemCatalog/GemCatalog.h
# Code/Tools/ProjectManager/Source/ScreenFactory.cpp
# Code/Tools/ProjectManager/project_manager_files.cmake
# Code/Tools/ProjectManager/source/Qt/GemCatalog.h
2021-05-07 11:05:20 -07:00
AMZN-stankowi
e22debec54
ATOM-15465: Helios rollback AssImp SDK version, this fixes the rotation bug ( #608 ) ( #641 )
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ATOM-15465: Fix issue with incorrect rotation on models.
* Revert "{LYN-3229} Update AssImp package with latest AssImp 3rd party source changes (#545 )"
This reverts commit 06d2050ac4fe6b9d0d0c52e759cf73a9a3f7d3eb.
* bumping version to force assets to reprocess
2021-05-07 10:37:29 -07:00
Tom Hulton-Harrop
c5a06b8953
Restore grid and angle snapping ( #640 )
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Restore grid and angle snapping (LYN-3367)
2021-05-07 17:21:12 +01:00
Steve Pham
2633efbd13
Moving SystemUtilsApple.mm and SystemUtilsApple.h from CrySystem to AzFramework to fix linker error when building iOS non-monolithically ( #631 )
2021-05-07 07:34:35 -07:00
jackalbe
347073cbcd
{LYN-2257} Helios - Add Matrix math type for JSON Serialization system ( #561 )
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* {LYN-2257} Helios - Add Matrix math type to the JSON Serialization system
* Helios/Systems - Add Matrix math type to the JSON Serialization system
* supports both YPR+scale+translation and array of values
* supports Matrix3x3, Matrix3x4, Matrix4x4
Jira: https://jira.agscollab.com/browse/LYN-2257
Tests: Added Serialization/Json/MathMatrixSerializerTests.cpp
* clang compile fixes
* removed typename
* fixing both tests and some default conformity impls
* stablized the comformity test values; rotations drift too much
2021-05-07 09:31:48 -05:00
amzn-sean
cb4e394784
Remove physics world body notification bus ( #576 )
2021-05-07 14:12:07 +01:00
Benjamin Jillich
5e65c5c710
[LYN-2515] Project Manager Gem List Base ( #603 )
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* [LYN-2515] Project Manager Gem List Base
* Added gem model based on a standard item model
* Added list view using the gem model
* Added item delegate for a gem according to the UX design
* Removed th gem catalog ui file and replaced it with code
* Moved the gem catalog files into a sub folder
2021-05-07 12:05:33 +02:00
sourjon
cd0628f513
Merge pull request #565 from aws-lumberyard-dev/Prefab/PhysX/ColliderFixes
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Prefab/physx/collider fixes - Addresses collider crashes on starting in game mode
2021-05-06 19:07:58 -07:00
Danilo Aimini
1af6c42e38
Merge pull request #628 from aws-lumberyard-dev/LYN-3636
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LYN-3636 | Cherrypick to main - Creating a child entity causes an Editor crash in Slice mode
2021-05-06 17:56:32 -07:00
AMZN-mnaumov
5fb923738e
Merge pull request #614 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15474
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[ATOM-15474] Material Editor camera controller zoom respects viewport boundary
2021-05-06 17:45:47 -07:00
jonbeer
8947abcbb7
PR fixes and recommendations
2021-05-06 16:35:01 -07:00
daimini
62a84459ee
Fix to begin/end pair that was missed when porting a change from Prefab Outliner to Slice Outliner.
2021-05-06 16:26:24 -07:00
jonbeer
bf38935e85
Updating conformity tests
2021-05-06 14:49:44 -07:00
mnaumov
dfd0cbb0fd
Material Editor camera controller zoom respects viewport boundary
2021-05-06 13:10:55 -07:00
chiyenteng
ede1889507
[CherryPick][LYN-3398][LYN-3399] Let EditorEntityModel always use the optimized algorithm even in Slice mode ( #585 )
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* [LYN-3398][LYN-3399] Let EditorEntityModel always use the optimized algorithm even in Slice mode (#490 )
2021-05-06 10:39:43 -07:00
cgalvan
13a40aba02
Merge pull request #602 from aws-lumberyard-dev/cgalvan/FixedEmptyFloatingWindow
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[LYN-3439] Make sure the toolbar spacer is created with a parent to prevent an empty floating window.
2021-05-06 11:46:51 -05:00
Benjamin Jillich
32b1d52341
[LYN-2515] Added shared gem info class ( #574 )
2021-05-06 18:01:13 +02:00
Chris Galvan
7dec09d9ae
[LYN-3439] Make sure the toolbar spacer is created with a parent to prevent an empty floating window.
2021-05-06 10:40:24 -05:00
AMZN-koppersr
4661da23bb
Cleaned up the flags in the BaseJsonSerializer.h
2021-05-05 17:51:22 -07:00
AMZN-koppersr
ec52e51476
Additional unit tests for the Json Serialization to make sure custom json serializer work if they're the first used through the higher Load/Store calls.
2021-05-05 17:22:57 -07:00
AMZN-koppersr
6ad135f35c
Fix for smart pointers being loaded through the main load point with a default JSON object.
2021-05-05 16:41:54 -07:00
pappeste
9fe893830c
sine fixes to AP model handling, still getting some sporadic asserts in debug
2021-05-05 16:22:13 -07:00
pappeste
e63c360194
small unrelated fix
2021-05-05 16:21:41 -07:00
AMZN-nggieber
724add6365
Fix Project Manager Qt Ui files not Being Autogenerated ( #588 )
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* Moved Qt files into to renamed 'S'ource
* Updated files after moving all Qt folder into Source
* Updated Source capitalization in cmake files list
* Adding newline to the end of project_manager_files.cmake
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
2021-05-05 15:45:39 -07:00
AMZN-koppersr
790e41f675
Reverted previous fix.
2021-05-05 14:21:53 -07:00
Zaladane
1455fcbde6
Asset Bundler - Minor Feedback ( #550 )
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Asset Bundler - Minor Feedback
* updated the formatting so all lines are shorter than 140 characters
* fixed a few nitpicks that came up on a recent PR
* removed a function that wasn't being used anymore
* updated some error messages based on PR feedback
2021-05-05 13:59:37 -07:00
lumberyard-employee-dm
5b98227a77
Adding newline to the end of project_manager_files.cmake
2021-05-05 14:58:31 -05:00
nggieber
2044832bb1
Updated Source capitalization in cmake files list
2021-05-05 12:41:05 -07:00
bosnichd
5783bf635b
Fix for LoadLevel not being called. ( #584 )
2021-05-05 13:35:50 -06:00
nggieber
625aa14aa8
Updated files after moving all Qt folder into Source
2021-05-05 12:31:17 -07:00
nggieber
76ffff8bb5
Moved Qt files into to renamed 'S'ource
2021-05-05 12:29:06 -07:00
AMZN-nggieber
83e2ec6800
Project Manager - Barebones UI Made for All Screens with Basic Flow ( #507 )
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* Created all barebone screens, a screen factory, and connected basic transitions between screens
* Changed ProjectManager namespace to O3DE::ProjectManager, removed empty new lines, switch to aznumberic_cast usage
* Project Manager - Moved Qt directory into source
2021-05-05 10:46:34 -07:00
SergeyAMZN
dd90c590aa
Merge pull request #564 from aws-lumberyard-dev/MultiplayerPipeline
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SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
2021-05-05 18:17:44 +01:00
AMZN-stankowi
a7224b6379
Integrating github/Helios_RemoveFbxSdk through commit 6dc2604 ( #391 ) ( #560 )
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Removing FBX SDK, LYN-1045. If you have an issues please reach out to the Helios team.
2021-05-05 09:29:12 -07:00
Terry Michaels
01976a890c
Removed wireframe from perspective menu and fixed crash on right click ( #575 )
2021-05-05 11:10:19 -05:00
rgba16f
7b95b5e329
Merge pull request #556 from aws-lumberyard-dev/MoveDebugDisplayGlobalID
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Move g_mainViewportEntityDebugDisplayId from AzToolsFramework to AzFramework
Rename g_mainViewportEntityDebugDisplayId to g_defaultSceneEntityDebugDisplayId
2021-05-05 10:34:17 -05:00
bosnichd
d7b796fd73
Remove I3DEngine CryCommon Interface ( #567 )
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Delete:
- I3DEngine
- Missions
- Time of day
- GameEffectsSystem Gem
- ImageProcessing Gem
- SVOGI Gem
- Various other things that don't do anything now that the legacy renderer has been removed.
2021-05-05 09:07:28 -06:00
cgalvan
b4e69d3933
Merge pull request #557 from aws-lumberyard-dev/cgalvan/RemoveUnusedCSelectionGroupUsages
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[LYN-3347] Removed some unused references to CSelectionGroup.
2021-05-05 07:17:10 -05:00
Tom Hulton-Harrop
cec56d7b27
Merge pull request #546 from aws-lumberyard-dev/hultonha_LYN-2315_camera-phase-4
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Camera Updates - Part 4
2021-05-05 09:46:56 +01:00
jonbeer
7963924b6a
Removing extra commented code
2021-05-04 18:27:09 -07:00
jonbeer
5e6d058a43
Removing default case to fix crash and updating tests
2021-05-04 18:23:02 -07:00
pereslav
30625cf5d3
merge from main
2021-05-05 00:09:25 +01:00
pereslav
e414cc151d
SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
2021-05-05 00:00:06 +01:00
jonbeer
b55e881225
Merge branch 'main' into Prefab/PhysX/ColliderFixes
2021-05-04 15:08:37 -07:00
rgba16f
27472169e2
Change global default scene debug draw id variale declare from static constexpr const to inline constexpr
2021-05-04 17:06:22 -05:00
Chris Galvan
9e105fb769
[LYN-3347] Removed some unused references to CSelectionGroup.
2021-05-04 16:52:36 -05:00
AMZN-koppersr
2d4a17a2fb
Merge branch 'main' into JsonSerializationPointerFix
2021-05-04 13:53:03 -07:00
AMZN-koppersr
afcbe4e02b
Small updates based on PR feedback.
2021-05-04 13:51:08 -07:00
srikappa-amzn
a5ccfa6053
Merge pull request #456 from aws-lumberyard-dev/Prefab/CreatePrefab
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Fix undo for nested prefab creation by providing link patches to the undo node
2021-05-04 13:20:37 -07:00