Commit Graph

350 Commits

Author SHA1 Message Date
mbalfour 2cfb7d536e [LYN-3411] Editor freezes when saving/reloading slice due to deadlock between main thread which is blocked waiting on a loading asset, and the loading thread, which is blocked on a mutex held by the main thread.
The specific mutex is "m_assetMutex" in the AssetManager.  AssetManager::ReloadAssetFromData was holding this lock while calling AssignAssetData, which goes on to call OnAssetReloaded.  This is dangerous, because any arbitrary logic can be executed during that call, including blocking asset loads, which is what happens in this specific deadlock case.  The fix is to move the call to AssignAssetData outside of the mutex lock.  AssignAssetData itself already grabs the assetMutex to protect the parts of its logic that are necessary, and then specifically releases the lock before calling OnAssetReloaded, so this change shouldn't introduce any dangerous threading conditions.

(cherry picked from commit 1581a28339f12d521955edef890acfb678a0df6f)
2021-04-30 09:13:30 -05:00
bosnichd 1d4c483e73 Red code legacy renderer (#383)
- Remove some references to gEnv->pRenderer/GetIEditor()->GetRenderer() that is now always null.
- Restore the debug console to existence.
- Stop building the following in preparation for their removal:

Code/CryEngine/Cry3DEngine/*
Code/CryEngine/RenderDll/*
Code/Tools/CryFXC/*
Code/Tools/HLSLCrossCompiler/*
Code/Tools/HLSLCrossCompilerMETAL/*
Code/Tools/RC/*
Code/Tools/ShaderCacheGen/*
Tools/CrySCompileServer/*
2021-04-30 07:31:42 -06:00
Luis Sempé 6fe13be1ff Merge pull request #428 from aws-lumberyard-dev/scripting/fix_lua_clear_cache
Scripting/fix lua clear cache
2021-04-29 12:05:20 -07:00
Nicholas Van Sickle 3c5c692148 Merge pull request #411 from aws-lumberyard-dev/nvsickle/FixBoxSelect
Fix viewport box selection
2021-04-29 11:19:28 -07:00
luissemp f5a9aaff5b Removed temporary debugging test 2021-04-29 10:12:09 -07:00
luissemp 13cf0be08a Restored the code that clears the Lua asset cache 2021-04-29 10:09:35 -07:00
Chris Galvan 51a8696f69 [LYN-3419] First pass of removing unused logic for old viewport interaction model. 2021-04-29 11:19:34 -05:00
Eric Phister fbdd26bbbc Merge pull request #410 from aws-lumberyard-dev/ly-sdk/phistere/LYN-2723-Merge
LYN-2723: Fixes issues with bad project or engine paths

Cherry-pick: 6ce7a6d30c57c941459b43c157861df5d9143ae1
2021-04-29 11:01:32 -05:00
AMZN-koppersr 5e4094b258 Revamped AzFramework::Scene (#332)
Updated AzFramework::Scene to allow it to serve as the one-stop location for localized singletons. Localized singletons in this case are instance that can only occur once in an environment but multiple times within an application. As an example, this allows settings up a single camera per viewport for instance.

Highlights of changes:

Replaced the original ebuses with interfaces and events for easy of use and performance.
Removed the Entity Context specific code and moved that to new locations within the Entity Context itself.
Allowed basic inheritance. If a subsystem isn't found in a scene the parent can optionally be searched.
Scenes can enter a zombie state and avoid immediately being deleted. This is needed for situations where subsystems can't be destroyed until async calls have been completed.
2021-04-29 08:50:48 -07:00
sharmajs-amzn 45fd86c2bf {LYN-2848} Asset Processor: Modifying the Allowed or Rejected list merges previously existing Connections into one record (#363)
{LYN-2848} Asset Processor: Modifying the Allowed or Rejected list merges previously existing Connections into one record
https://jira.agscollab.com/browse/LYN-2848
launched ap gui and tested manually.
2021-04-29 08:27:34 -07:00
Hasareej 9e27929d10 Merge pull request #95 from aws-lumberyard-dev/hasareej_LYN-2475_viewportui_switcher
Initial pass of ViewportUiSwitcher.
2021-04-29 13:41:50 +01:00
nvsickle cbf5a3f5b1 Use aznumeric_cast in EditorBoxSelect::Display2d 2021-04-29 00:06:37 -07:00
lumberyard-employee-dm 3dec5d3b71 LYN-2537 engine assets (#254)
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder

* Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file

* Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message

* Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect
the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and
@ENGINEROOT@/EngineAssets/Editor path for engine tool assets

* Updating references to Icons and other assets to account for moving the
Engine and Editor folder under a single EngineAssets folder

* Moving the Engine Settings Registry folder from Engine/Registry -> Registry

* Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator

* Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now

* Fixed Atom Shader Preprocessing when running using an External Project

* Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable

* Updated the Install_Common.cmake ly_setup_others function to install the
EngineAssets directory and the each of the Gem's Assets directory while
maintaining the relative directory structure to the Engine Root
Also updated the install step to install the Registry folder at the
engine root

* Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder

* Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder

* Updated the LyTestTools and C++ code to point that the new location of
the AssetProcessorPlatformConfig.setreg file inside of the Registry
folder

* Renamed Test AssetProcessor*Config.ini files to have the .setreg extension

* Converted the AssetProcessor test setreg files from ini format to json
format using the SerializeContextTools convert-ini command

* Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder

* Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames

* Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder

* Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available

* Updating the Install_common.cmake logic to copy any "Assets" folder to
the install layout.
The Script has also been updated to copy over the "Assets" folder in the
Engine Root to the install layout instead of an "EngineAssets" folder

* Updating References to EngineAssets source asset folder in code to be the Assets source folder

* Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders

* Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner

* Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root
Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test

Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the
output prefix, but instead place the source asset root into a
subdirectory

* Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory

* Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets'
2021-04-28 21:38:43 -05:00
nvsickle a90793cb94 Fix viewport box selection rendering 2021-04-28 17:40:49 -07:00
Eric Phister 7dd7e82d86 LYN-2723: Fixes issues with bad project or engine paths (#369)
* Setup NativeUIRequests as an AZ::Interface.  Adds a NativeUISystemComponent to AzFramework Application.

* Renames NativeUISystemComponent (class) to NativeUISystem, since it's no longer a Component.

* Minor update to SettingsRegistryInterface::Remove doc-comments for accuracy.

* Fixes to make an early fatal shutdown of Editor occur without crash.

* LYN-2723: Updates startup to handle errors: engine root is empty, no valid project.json found (mismatched engine name), or bad project path (launch project picker dialog).

* LYN-2723: Minor formatting/spelling edits.

* LYN-2723: Moves ParseCommandLine from ComponentApplication to SettingsRegistryMergeUtils so it can be used in more places.

* Misc fixes. 'wait_for_connect' setting wasn't being properly applied to AP connection settings. Fix infinite loop in CCmdLine::Next.

* LYN-2723: Addresses review feedback.

* LYN-2723: Reverts some changes that caused a unit test to fail.

* LYN-2723: Reverts one more change that was unnecessary.
2021-04-28 19:03:17 -05:00
chiyenteng efc0cbacba Prevent AzToolsFramework benchmarks timeout for now (#398) (#403) 2021-04-28 15:32:35 -07:00
srikappa-amzn f6cd7aa5db Merge pull request #378 from aws-lumberyard-dev/Prefab/CreatePrefab
LYN-3159 - Fixed an assert during loading a level with prefabs that had patches on them
2021-04-28 15:22:05 -07:00
srikappa 6947e8fe29 Added an IsObject check for nested instance DOM during link creation that happens during prefab loading 2021-04-28 12:14:55 -07:00
Chris Galvan 67e64f8a95 [LYN-3374] Removed Cry3DEngine checks in EditorViewportWidget that was preventing selection, correct camera position, and other issues in the viewport. 2021-04-28 12:53:10 -05:00
AMZN-koppersr b4976ff9cb Merge pull request #327 from aws-lumberyard-dev/JsonSerializationTypeIdBug
Typeid bug fix in Json Serialization.
2021-04-28 10:44:42 -07:00
Guthrie Adams 518c6cb760 Merge pull request #385 from aws-lumberyard-dev/Atom/guthadam/ATOM-14003
ATOM-14003 adding image thumbnails to material inspector properties
2021-04-28 12:34:54 -05:00
cgalvan bbcc4ffeb1 Merge pull request #390 from aws-lumberyard-dev/cgalvan/RemoveUnusedDialogs
[LYN-3319] Removed some unused Editor dialogs.
2021-04-28 12:30:59 -05:00
Nicholas Van Sickle 9d44d5710a Merge pull request #334 from aws-lumberyard-dev/nvsickle/RestoreViewportLayoutInContextMenu
Fix "Configure Layout..." being greyed out in the viewport menu
2021-04-28 10:17:43 -07:00
Tom Hulton-Harrop 5d53590434 Merge pull request #310 from aws-lumberyard-dev/hultonha_PR-37_follow-up
Updates following review feedback to PR-37
2021-04-28 17:27:26 +01:00
AMZN-koppersr 2dfe9942f2 Merge branch 'main' into JsonSerializationTypeIdBug 2021-04-28 09:23:41 -07:00
Chris Galvan 28b5a1427c [LYN-3319] Removed some unused Editor dialogs. 2021-04-28 11:23:40 -05:00
Guthrie Adams 167b7f36a6 Merge pull request #373 from aws-lumberyard-dev/Atom/guthadam/ATOM-15370
ATOM-15370 Fix thumbnail scaling and sizing issues
2021-04-28 11:01:14 -05:00
cgalvan 65565daf5a Merge pull request #370 from aws-lumberyard-dev/cgalvan/CherryPickDragAndDropHitTest
[LYN-3122] Cherry-pick: Fixed the viewport Entity hit test logic. This allows the BuildDragDropContext to detect hit position correctly so that assets dragged into the viewport are placed in the correct position.
2021-04-28 10:26:49 -05:00
jjjoness cdce28115e Merge pull request #387 from aws-lumberyard-dev/LYN-1932
Lyn 1932
2021-04-28 16:21:43 +01:00
SergeyAMZN 52864bd92f Merge pull request #255 from aws-lumberyard-dev/MultiplayerPipeline
Added delayed activation for client networked entities. Added ability to specify additional .cfg file to use the same launcher for server & client
2021-04-28 16:19:34 +01:00
jjjoness 88dcaba8da Merge pull request #317 from aws-lumberyard-dev/LYN-1099
Lyn 1099
2021-04-28 16:16:04 +01:00
cgalvan 60d876a05e Merge pull request #375 from aws-lumberyard-dev/cgalvan/ReplaceGetSelectedEntitiesSize
[LYN-3356] Replaced GetSelectedEntities + size() with new API.
2021-04-28 10:07:07 -05:00
hasareej 11d39892d5 Fixing QString to QIcon conversion. 2021-04-28 15:18:54 +01:00
hasareej a30c952fa2 Deleting the EditorTransformComponentSelection switcher. 2021-04-28 15:03:47 +01:00
hultonha 6d624273a9 disabling test causing intermittent failures 2021-04-28 14:43:52 +01:00
jjjoness 2aafdab5af Added the new focus color. 2021-04-28 12:06:56 +01:00
jjjoness bf95c706d8 Merge branch 'main' into LYN-1932 2021-04-28 11:34:43 +01:00
hultonha d36a9470a3 Merge branch 'main' into hultonha_PR-37_follow-up 2021-04-28 09:27:00 +01:00
jjjoness 1fd6938519 Replaced missing & 2021-04-28 08:56:02 +01:00
pereslav f235174c45 Merge branch 'MultiplayerPipeline' of https://github.com/aws-lumberyard-dev/o3de into MultiplayerPipeline 2021-04-28 07:49:47 +01:00
pereslav b82627a248 Renamed console_command_file to console-command-file 2021-04-28 07:44:11 +01:00
guthadam 5cac07b4c1 ATOM-14003 adding image thumbnails to material inspector properties
https://jira.agscollab.com/browse/ATOM-14003
2021-04-28 00:17:58 -05:00
karlberg 6bb51bd9e4 Merging latest origin 2021-04-27 19:14:11 -07:00
mnaumov 793d60f150 Merge main 2021-04-27 17:07:42 -07:00
guthadam 1d093f9c29 Merge branch 'main' into Atom/guthadam/ATOM-15370 2021-04-27 18:46:26 -05:00
guthadam 7e8b1e8c80 Fix linux build 2021-04-27 17:57:09 -05:00
srikappa 26604fd66c Merge branch 'main' into Prefab/CreatePrefab 2021-04-27 15:41:04 -07:00
Danilo Aimini 963e851119 Merge pull request #372 from aws-lumberyard-dev/LYN-3060-cherry
Cherry-pick: LYN-3060 | Launching the Editor with Prefab System enabled results in asserts
2021-04-27 15:37:48 -07:00
srikappa 06803040ac Fixed an assert during loading a level with prefabs 2021-04-27 15:36:44 -07:00
Chris Galvan 8e88d746a3 [LYN-3356] Replaced GetSelectedEntities + size() with new API. 2021-04-27 16:56:20 -05:00