The previous code had the `alignas()` in the wrong place, it needs to be
left of the typename.
Furthermore, `CONTEXT` has a default alignment of 16, so using `alignas(8)`
underaligns.
Signed-off-by: Chris Burel <burelc@amazon.com>
This macro was expecting that parenthesis used in the macro would be
removed during macro expansion, when they are not removed. The result was
a function call like this:
```cpp
AZ_Assert(g_SymGetSearchPath != 0, ("Can not load %s function!","SymGetSearchPath"));
```
The parenthesis cause the contents of the parenthsis to be evaluated first,
and the result is an expression using the comma operator. The comma
operator evaluates the left expression, discards the result, then
evaluates the right expression, and returns that. So the above dropping
the message, and just leaving:
```cpp
AZ_Assert(g_SymGetSearchPath != 0, "SymGetSearchPath");
```
Signed-off-by: Chris Burel <burelc@amazon.com>
Added new attribute "DisableEditButtonWheNoAssetSelected" to PropertyAssetCtrl. By default it's false, keeping the original behavior of leaving the edit button enabled and if it's clicked while there is no asset assigned it'll try to create a new one.
PhysX mesh asset property uses now this new feature.
Signed-off-by: moraaar moraaar@amazon.com
- Add the following compilation flags for clang
-fpie
-fstack-protector-all
-fstack-check (non-release)
- Add the following compilation flags for gcc
-fpie
-fstack-protector-all
- Fix -Wunused-result errors from above compilation flag updates
- Add _FORTIFY_SOURCE=2 to GCC DEFINES
Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
disable saving procedural prefabs in the Editor since the templates are backed by asset files that will change outside the Editor
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* Add function to Prefab Instances allowing to get a reference to a nested instance by alias.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Refactor the Prefab Focus Handler to use RootAliasPaths to store the reference to the currently focused prefab instance instead of the previous method (entityId of the prefab container).
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Use existing FindNestedInstance method instead of adding new one.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor fixes to style and comments
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Removing indexing in GetInstanceReferenceFromRootAliasPath, turn variables into constants where possible.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Modified the Prefab Focus test fixture to ensure the entity hierarchy is generated under the Prefab EOS, allowing tests to work with the new implementation of the focus mode handler.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Ensure RootAliasPath is iterated by reference in GetInstanceReferenceFromRootAliasPath
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Making terrain query resolution a single float instead of a Vector2
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Keeping the concept of different x/y step sizes in region queries since that may be useful and is separate from query resolution. Also keeping the concept of different x/y step sizes in physics since that's independent of the terrain gem.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Formatting cleanups
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* A few more minor cleanups
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Added support to convert serialized Vector2 query resolution to a single float.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Switch ray intersection check back to using separate values for x and y resolution
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Fixing new unit tests added to use float query resolution.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Updating automated test
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
PAL-ified default thread priority for pthread platforms.
Fix threads not getting named on Apple platforms by setting the thread name ptr on the thread_info struct.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>