Commit Graph

1061 Commits (1b8810b9631a7cd42e141fa23f2cf6bbd1ca1ef0)

Author SHA1 Message Date
cgalvan b807eae416
Merge pull request #1122 from aws-lumberyard-dev/cgalvan/RemoveSliceRelationshipViewWhenPrefabsEnabled
[LYN-3008] Only register the Slice Relationship View when prefabs are disabled.
5 years ago
Esteban Papp 5d7aae9bd8
SPEC-2513 Fixes to enable w4459 (#1107)
* fixing w4459

* Fixes for nounity

* putting OLD_APARAM_USER in a common place to avoid duplicated declarations
5 years ago
rgba16f 54fdca353b
Fix editor axis gizmo text rendering above gizmo
Add AzToolsFramework utility function to query the display scale for a viewport.
Use new function to fix the text location on the axis gizmo.
5 years ago
Chris Galvan eef5122ce5 [LYN-3008] Only register the Slice Relationship View when prefabs are disabled. 5 years ago
Esteban Papp 29c71b4e53
SPEC-2513 Fixes to enable w4701 (#1105)
* Some fixes

* more fixes

* fixes for debug
5 years ago
AMZN-puvvadar e340f3ca56
Merge pull request #1102 from aws-lumberyard-dev/MultiplayerPipeline
Fixed ctrl+g port number
5 years ago
kberg-amzn dbcb42b4c2
Merge pull request #1098 from aws-lumberyard-dev/MultiplayerComponents
Multiplayer components
5 years ago
Tom Hulton-Harrop cf08f4dab1
Improve camera orbit behavior (#1060) 5 years ago
pereslav e445c64321 Fixed TimedThread bled %d ms logging to not spam the console 5 years ago
srikappa 574563adaf Merge branch 'main' into DetachPrefab 5 years ago
karlberg 14bc0ba8ac Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
Danilo Aimini 8a7f156e2c
LYN-4133 | Prefab Container Transform stores non-default values to template on Create Prefab (#1038)
* Show container transforms, reset container transform to zero before saving a prefab after create.

* Fix order of operations to prevent patching issues

* Reset the entity to the Identity Transform instead of the default constructor to correctly set the scale to 1.0
5 years ago
scottr c41283c3ec Merge branch 'main' into ftue_auto_register 5 years ago
Benjamin Jillich 5dff212398 Fixing non-unity build 5 years ago
Benjamin Jillich 1b96fc4361 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into prism/LYN-2514
# Conflicts:
#	Code/Tools/ProjectManager/Source/UpdateProjectCtrl.cpp
5 years ago
AMZN-nggieber 8a28107299
Project Manager Setup Update Project Settings Screen and Flow
* Filled out and connected up UpdateProjectCtrl and UpdateProjectsSettingsScreen
5 years ago
Benjamin Jillich e7e85f91d6 Addressing PR feedback 5 years ago
AMZN-stankowi fc0de9e0e3
Added [[maybe unused]] to fix release build compile issue (#1090) 5 years ago
Esteban Papp 1f65c3ba3a
LYN-4134 Automatically add `--project-path=<project>` to debugging parameters in Editor/AP for engine-centric (#1081) 5 years ago
Benjamin Jillich e6a8bf4689 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into jillich/prism/LYN-2514 5 years ago
Benjamin Jillich 39bb0bf2fc [LYN-2514] Create a new project control now reinits the gem catalog and enables gems based on the user selection 5 years ago
Benjamin Jillich b0ef89edf9 [LYN-2514] Update project control now reinits for the selected project and enabled/disables gems based on the user selection in the gem catalog 5 years ago
Benjamin Jillich f106273667 [LYN-2514] Adding functionality to reinit the gem catalog for a given project and enable/disable the changed gems
* Removed test data from gem catalog screen as we can now extract the real data.
* Reiniting the catalog to a project updates the filters, and clears and fills the gem model.
* Added functionality to enable/disable gems based on the user adjustments on the gem catalog.
5 years ago
Benjamin Jillich 53615230c1 [LYN-2514] Adding get engine gem infos to the python bindings 5 years ago
scottr 5554bdf329 [ftue_auto_register] use early return in registered engines loop instead of break 5 years ago
scottr 39d1f27021 [ftue_auto_register] post merge and linux build fixes 5 years ago
scottr 85fcac60a1 Merge branch 'main' into ftue_auto_register 5 years ago
Hasareej 274e1972f3
Adding a shortcut to hide clusters. (#1071)
Adding the shortcut "U" to hide the TransformModeSelection & SpaceSelection clusters from the viewport.
5 years ago
Benjamin Jillich 235cd1f937 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into jillich/prism/LYN-2514 5 years ago
Benjamin Jillich d467367103
Merge pull request #1058 [LYN-2514] Extending gem model & Item delegate changes enabled/disabled state in the gem model 5 years ago
jjjoness b0d06b9084
Changed logo and repositioned. (#1061) 5 years ago
Benjamin Jillich bcdb541b7c [LYN-2514] Sorting gems in the gem catalog after retrieving all gem infos
Added <operator() for sorting the gems after retrieving the list of all gems.
5 years ago
Benjamin Jillich ede8daaece [LYN-2514] Extending pythin bindings to adapt CLI changes for the gem catalog
* Added ExecuteWithLockErrorHandling() which returns an outcome with the actual error we get from python so that we can expose that to the UI.
* Added cmake pybind.
* Get gems now calling get_all_gems and alphabetically sorting the result.
* Added get enabled gems function which first gets the cmake enabled gems file path from the project path and then the list of gem names that are enabled.
* Some changes to the enable and disable gem functions.
5 years ago
jjjoness d02ba51d03
Changed svg and layout of the new logo. (#1059) 5 years ago
Benjamin Jillich 7b6226a8aa [LYN-2514] GemCatalog: Item delegate changes enabled/disabled state in the gem model
When clicking the button on the right side of the gem item delegate, it changes the enabled/disabled state of the gem in the model.
5 years ago
Benjamin Jillich 553318ed17 [LYN-2514] Extending gem model
* Added was previously added state for gems.
* Added helpers to add/remove gems from the model.
* Helpers for extracting the gem model indices to be added/removed.
5 years ago
Terry Michaels eab3db3d6d
Fixed a few 'too big' dialog issues with various dialogs (#1083) 5 years ago
srikappa 9fd690f004 Changed a function parameter name 5 years ago
Vincent Liu dfd63737c3
[SPEC-6720] Update session common interfaces (#956) 5 years ago
Alex Peterson a3e73948c5
Improved project creation validation
No longer requires project name to be part of the project path.
5 years ago
Alex Peterson afe20906db
Add Project Manager File menu options to Editor 5 years ago
AMZN-koppersr b32507bd4b
Merge pull request #973 from aws-lumberyard-dev/SpawnablePriorityQueue
Spawnable priority queue
5 years ago
Nicholas Van Sickle 087677b326
Fix several viewport issues (#1045)
* Fix some FOV calculation viewport issues:
-Avoid calculating FOV if we've got an invalid viewport
-Don't override game mode FOV, let the active camera components manage it instead

* Fix viewport font positioning

This updates code in a few places to respect an API change/fix made to AtomFont - also switched the default value of m_virtual800x600ScreenSize to false as it's really behavior you want to opt into

* Don't activate CameraComponentController when in the Editor / not in game mode
5 years ago
Esteban Papp 50277cc178
LYN-4132 Disable SIMD exceptions in profile (#1052)
* Fix old method call

* Disable SIMD exceptions in profile
5 years ago
srikappa a9d030b454 Merge branch 'main' into DetachPrefab 5 years ago
srikappa e8e9096dda Changed a function name and removed a comment 5 years ago
AMZN-koppersr c0dade8883 Merge branch 'main' into SpawnablePriorityQueue 5 years ago
Mike Balfour 895bbafa9e
Fixed CreatePrefab to use correct absolute path (#1044)
The initial CreatePrefab flow was trying to go from absolute -> relative -> absolute path before the file had ever been saved, so the relative -> absolute path conversion generated an error and always produced a project-relative path, even if the initial path was in a gem.  For example, trying to save "c:/o3de/Gems/Camera/Assets/Entity1.prefab" would instead create "c:/o3de/AutomatedTesting/Entity1.prefab".  This change preserves the absolute path throughout the initial creation flow so that the file is saved in the correct location.
5 years ago
Tom Hulton-Harrop 99ba89a02b
Add console function to print entity name from entity id (#1021)
* Add console function to print entity name from entity id

* update name of console function an improve description
5 years ago
Tom Hulton-Harrop 3947dcf213
Add some extra cvars to control orbit point appearance and remove unused ones (#1032) 5 years ago