Commit Graph

1061 Commits

Author SHA1 Message Date
cgalvan b807eae416 Merge pull request #1122 from aws-lumberyard-dev/cgalvan/RemoveSliceRelationshipViewWhenPrefabsEnabled
[LYN-3008] Only register the Slice Relationship View when prefabs are disabled.
2021-06-03 13:21:38 -05:00
Esteban Papp 5d7aae9bd8 SPEC-2513 Fixes to enable w4459 (#1107)
* fixing w4459

* Fixes for nounity

* putting OLD_APARAM_USER in a common place to avoid duplicated declarations
2021-06-03 11:12:54 -07:00
rgba16f 54fdca353b Fix editor axis gizmo text rendering above gizmo
Add AzToolsFramework utility function to query the display scale for a viewport.
Use new function to fix the text location on the axis gizmo.
2021-06-03 12:54:14 -05:00
Chris Galvan eef5122ce5 [LYN-3008] Only register the Slice Relationship View when prefabs are disabled. 2021-06-03 11:56:20 -05:00
Esteban Papp 29c71b4e53 SPEC-2513 Fixes to enable w4701 (#1105)
* Some fixes

* more fixes

* fixes for debug
2021-06-03 09:30:33 -07:00
AMZN-puvvadar e340f3ca56 Merge pull request #1102 from aws-lumberyard-dev/MultiplayerPipeline
Fixed ctrl+g port number
2021-06-03 08:50:29 -07:00
kberg-amzn dbcb42b4c2 Merge pull request #1098 from aws-lumberyard-dev/MultiplayerComponents
Multiplayer components
2021-06-03 08:50:02 -07:00
Tom Hulton-Harrop cf08f4dab1 Improve camera orbit behavior (#1060) 2021-06-03 15:48:44 +01:00
pereslav e445c64321 Fixed TimedThread bled %d ms logging to not spam the console 2021-06-03 01:21:27 +01:00
srikappa 574563adaf Merge branch 'main' into DetachPrefab 2021-06-02 15:09:40 -07:00
karlberg 14bc0ba8ac Merge remote-tracking branch 'origin' into MultiplayerComponents 2021-06-02 14:57:00 -07:00
Danilo Aimini 8a7f156e2c LYN-4133 | Prefab Container Transform stores non-default values to template on Create Prefab (#1038)
* Show container transforms, reset container transform to zero before saving a prefab after create.

* Fix order of operations to prevent patching issues

* Reset the entity to the Identity Transform instead of the default constructor to correctly set the scale to 1.0
2021-06-02 14:45:43 -07:00
scottr c41283c3ec Merge branch 'main' into ftue_auto_register 2021-06-02 13:22:14 -07:00
Benjamin Jillich 5dff212398 Fixing non-unity build 2021-06-02 19:49:07 +02:00
Benjamin Jillich 1b96fc4361 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into prism/LYN-2514
# Conflicts:
#	Code/Tools/ProjectManager/Source/UpdateProjectCtrl.cpp
2021-06-02 19:35:50 +02:00
AMZN-nggieber 8a28107299 Project Manager Setup Update Project Settings Screen and Flow
* Filled out and connected up UpdateProjectCtrl and UpdateProjectsSettingsScreen
2021-06-02 10:23:58 -07:00
Benjamin Jillich e7e85f91d6 Addressing PR feedback 2021-06-02 19:08:10 +02:00
AMZN-stankowi fc0de9e0e3 Added [[maybe unused]] to fix release build compile issue (#1090) 2021-06-02 09:36:34 -07:00
Esteban Papp 1f65c3ba3a LYN-4134 Automatically add --project-path=<project> to debugging parameters in Editor/AP for engine-centric (#1081) 2021-06-02 09:13:04 -07:00
Benjamin Jillich e6a8bf4689 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into jillich/prism/LYN-2514 2021-06-02 17:54:31 +02:00
Benjamin Jillich 39bb0bf2fc [LYN-2514] Create a new project control now reinits the gem catalog and enables gems based on the user selection 2021-06-02 17:53:49 +02:00
Benjamin Jillich b0ef89edf9 [LYN-2514] Update project control now reinits for the selected project and enabled/disables gems based on the user selection in the gem catalog 2021-06-02 17:53:02 +02:00
Benjamin Jillich f106273667 [LYN-2514] Adding functionality to reinit the gem catalog for a given project and enable/disable the changed gems
* Removed test data from gem catalog screen as we can now extract the real data.
* Reiniting the catalog to a project updates the filters, and clears and fills the gem model.
* Added functionality to enable/disable gems based on the user adjustments on the gem catalog.
2021-06-02 17:52:17 +02:00
Benjamin Jillich 53615230c1 [LYN-2514] Adding get engine gem infos to the python bindings 2021-06-02 17:49:40 +02:00
scottr 5554bdf329 [ftue_auto_register] use early return in registered engines loop instead of break 2021-06-02 08:46:57 -07:00
scottr 39d1f27021 [ftue_auto_register] post merge and linux build fixes 2021-06-02 08:39:57 -07:00
scottr 85fcac60a1 Merge branch 'main' into ftue_auto_register 2021-06-02 07:59:05 -07:00
Hasareej 274e1972f3 Adding a shortcut to hide clusters. (#1071)
Adding the shortcut "U" to hide the TransformModeSelection & SpaceSelection clusters from the viewport.
2021-06-02 15:54:30 +01:00
Benjamin Jillich 235cd1f937 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into jillich/prism/LYN-2514 2021-06-02 16:48:27 +02:00
Benjamin Jillich d467367103 Merge pull request #1058 [LYN-2514] Extending gem model & Item delegate changes enabled/disabled state in the gem model 2021-06-02 16:46:49 +02:00
jjjoness b0d06b9084 Changed logo and repositioned. (#1061) 2021-06-02 14:46:08 +01:00
Benjamin Jillich bcdb541b7c [LYN-2514] Sorting gems in the gem catalog after retrieving all gem infos
Added <operator() for sorting the gems after retrieving the list of all gems.
2021-06-02 13:29:10 +02:00
Benjamin Jillich ede8daaece [LYN-2514] Extending pythin bindings to adapt CLI changes for the gem catalog
* Added ExecuteWithLockErrorHandling() which returns an outcome with the actual error we get from python so that we can expose that to the UI.
* Added cmake pybind.
* Get gems now calling get_all_gems and alphabetically sorting the result.
* Added get enabled gems function which first gets the cmake enabled gems file path from the project path and then the list of gem names that are enabled.
* Some changes to the enable and disable gem functions.
2021-06-02 13:27:55 +02:00
jjjoness d02ba51d03 Changed svg and layout of the new logo. (#1059) 2021-06-02 10:34:08 +01:00
Benjamin Jillich 7b6226a8aa [LYN-2514] GemCatalog: Item delegate changes enabled/disabled state in the gem model
When clicking the button on the right side of the gem item delegate, it changes the enabled/disabled state of the gem in the model.
2021-06-02 08:07:16 +02:00
Benjamin Jillich 553318ed17 [LYN-2514] Extending gem model
* Added was previously added state for gems.
* Added helpers to add/remove gems from the model.
* Helpers for extracting the gem model indices to be added/removed.
2021-06-02 08:07:15 +02:00
Terry Michaels eab3db3d6d Fixed a few 'too big' dialog issues with various dialogs (#1083) 2021-06-01 20:19:12 -05:00
srikappa 9fd690f004 Changed a function parameter name 2021-06-01 17:03:50 -07:00
Vincent Liu dfd63737c3 [SPEC-6720] Update session common interfaces (#956) 2021-06-01 15:59:43 -07:00
Alex Peterson a3e73948c5 Improved project creation validation
No longer requires project name to be part of the project path.
2021-06-01 15:32:57 -07:00
Alex Peterson afe20906db Add Project Manager File menu options to Editor 2021-06-01 15:30:14 -07:00
AMZN-koppersr b32507bd4b Merge pull request #973 from aws-lumberyard-dev/SpawnablePriorityQueue
Spawnable priority queue
2021-06-01 14:09:24 -07:00
Nicholas Van Sickle 087677b326 Fix several viewport issues (#1045)
* Fix some FOV calculation viewport issues:
-Avoid calculating FOV if we've got an invalid viewport
-Don't override game mode FOV, let the active camera components manage it instead

* Fix viewport font positioning

This updates code in a few places to respect an API change/fix made to AtomFont - also switched the default value of m_virtual800x600ScreenSize to false as it's really behavior you want to opt into

* Don't activate CameraComponentController when in the Editor / not in game mode
2021-06-01 12:20:15 -07:00
Esteban Papp 50277cc178 LYN-4132 Disable SIMD exceptions in profile (#1052)
* Fix old method call

* Disable SIMD exceptions in profile
2021-06-01 11:31:21 -07:00
srikappa a9d030b454 Merge branch 'main' into DetachPrefab 2021-06-01 11:12:52 -07:00
srikappa e8e9096dda Changed a function name and removed a comment 2021-06-01 11:11:13 -07:00
AMZN-koppersr c0dade8883 Merge branch 'main' into SpawnablePriorityQueue 2021-06-01 09:57:27 -07:00
Mike Balfour 895bbafa9e Fixed CreatePrefab to use correct absolute path (#1044)
The initial CreatePrefab flow was trying to go from absolute -> relative -> absolute path before the file had ever been saved, so the relative -> absolute path conversion generated an error and always produced a project-relative path, even if the initial path was in a gem.  For example, trying to save "c:/o3de/Gems/Camera/Assets/Entity1.prefab" would instead create "c:/o3de/AutomatedTesting/Entity1.prefab".  This change preserves the absolute path throughout the initial creation flow so that the file is saved in the correct location.
2021-06-01 10:50:10 -05:00
Tom Hulton-Harrop 99ba89a02b Add console function to print entity name from entity id (#1021)
* Add console function to print entity name from entity id

* update name of console function an improve description
2021-06-01 09:37:02 +01:00
Tom Hulton-Harrop 3947dcf213 Add some extra cvars to control orbit point appearance and remove unused ones (#1032) 2021-06-01 09:36:00 +01:00