cgalvan
b807eae416
Merge pull request #1122 from aws-lumberyard-dev/cgalvan/RemoveSliceRelationshipViewWhenPrefabsEnabled
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[LYN-3008] Only register the Slice Relationship View when prefabs are disabled.
2021-06-03 13:21:38 -05:00
Esteban Papp
5d7aae9bd8
SPEC-2513 Fixes to enable w4459 ( #1107 )
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* fixing w4459
* Fixes for nounity
* putting OLD_APARAM_USER in a common place to avoid duplicated declarations
2021-06-03 11:12:54 -07:00
rgba16f
54fdca353b
Fix editor axis gizmo text rendering above gizmo
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Add AzToolsFramework utility function to query the display scale for a viewport.
Use new function to fix the text location on the axis gizmo.
2021-06-03 12:54:14 -05:00
Chris Galvan
eef5122ce5
[LYN-3008] Only register the Slice Relationship View when prefabs are disabled.
2021-06-03 11:56:20 -05:00
Esteban Papp
29c71b4e53
SPEC-2513 Fixes to enable w4701 ( #1105 )
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* Some fixes
* more fixes
* fixes for debug
2021-06-03 09:30:33 -07:00
AMZN-puvvadar
e340f3ca56
Merge pull request #1102 from aws-lumberyard-dev/MultiplayerPipeline
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Fixed ctrl+g port number
2021-06-03 08:50:29 -07:00
kberg-amzn
dbcb42b4c2
Merge pull request #1098 from aws-lumberyard-dev/MultiplayerComponents
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Multiplayer components
2021-06-03 08:50:02 -07:00
Tom Hulton-Harrop
cf08f4dab1
Improve camera orbit behavior ( #1060 )
2021-06-03 15:48:44 +01:00
pereslav
e445c64321
Fixed TimedThread bled %d ms logging to not spam the console
2021-06-03 01:21:27 +01:00
srikappa
574563adaf
Merge branch 'main' into DetachPrefab
2021-06-02 15:09:40 -07:00
karlberg
14bc0ba8ac
Merge remote-tracking branch 'origin' into MultiplayerComponents
2021-06-02 14:57:00 -07:00
Danilo Aimini
8a7f156e2c
LYN-4133 | Prefab Container Transform stores non-default values to template on Create Prefab ( #1038 )
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* Show container transforms, reset container transform to zero before saving a prefab after create.
* Fix order of operations to prevent patching issues
* Reset the entity to the Identity Transform instead of the default constructor to correctly set the scale to 1.0
2021-06-02 14:45:43 -07:00
scottr
c41283c3ec
Merge branch 'main' into ftue_auto_register
2021-06-02 13:22:14 -07:00
Benjamin Jillich
5dff212398
Fixing non-unity build
2021-06-02 19:49:07 +02:00
Benjamin Jillich
1b96fc4361
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into prism/LYN-2514
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# Conflicts:
# Code/Tools/ProjectManager/Source/UpdateProjectCtrl.cpp
2021-06-02 19:35:50 +02:00
AMZN-nggieber
8a28107299
Project Manager Setup Update Project Settings Screen and Flow
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* Filled out and connected up UpdateProjectCtrl and UpdateProjectsSettingsScreen
2021-06-02 10:23:58 -07:00
Benjamin Jillich
e7e85f91d6
Addressing PR feedback
2021-06-02 19:08:10 +02:00
AMZN-stankowi
fc0de9e0e3
Added [[maybe unused]] to fix release build compile issue ( #1090 )
2021-06-02 09:36:34 -07:00
Esteban Papp
1f65c3ba3a
LYN-4134 Automatically add --project-path=<project> to debugging parameters in Editor/AP for engine-centric ( #1081 )
2021-06-02 09:13:04 -07:00
Benjamin Jillich
e6a8bf4689
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into jillich/prism/LYN-2514
2021-06-02 17:54:31 +02:00
Benjamin Jillich
39bb0bf2fc
[LYN-2514] Create a new project control now reinits the gem catalog and enables gems based on the user selection
2021-06-02 17:53:49 +02:00
Benjamin Jillich
b0ef89edf9
[LYN-2514] Update project control now reinits for the selected project and enabled/disables gems based on the user selection in the gem catalog
2021-06-02 17:53:02 +02:00
Benjamin Jillich
f106273667
[LYN-2514] Adding functionality to reinit the gem catalog for a given project and enable/disable the changed gems
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* Removed test data from gem catalog screen as we can now extract the real data.
* Reiniting the catalog to a project updates the filters, and clears and fills the gem model.
* Added functionality to enable/disable gems based on the user adjustments on the gem catalog.
2021-06-02 17:52:17 +02:00
Benjamin Jillich
53615230c1
[LYN-2514] Adding get engine gem infos to the python bindings
2021-06-02 17:49:40 +02:00
scottr
5554bdf329
[ftue_auto_register] use early return in registered engines loop instead of break
2021-06-02 08:46:57 -07:00
scottr
39d1f27021
[ftue_auto_register] post merge and linux build fixes
2021-06-02 08:39:57 -07:00
scottr
85fcac60a1
Merge branch 'main' into ftue_auto_register
2021-06-02 07:59:05 -07:00
Hasareej
274e1972f3
Adding a shortcut to hide clusters. ( #1071 )
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Adding the shortcut "U" to hide the TransformModeSelection & SpaceSelection clusters from the viewport.
2021-06-02 15:54:30 +01:00
Benjamin Jillich
235cd1f937
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into jillich/prism/LYN-2514
2021-06-02 16:48:27 +02:00
Benjamin Jillich
d467367103
Merge pull request #1058 [LYN-2514] Extending gem model & Item delegate changes enabled/disabled state in the gem model
2021-06-02 16:46:49 +02:00
jjjoness
b0d06b9084
Changed logo and repositioned. ( #1061 )
2021-06-02 14:46:08 +01:00
Benjamin Jillich
bcdb541b7c
[LYN-2514] Sorting gems in the gem catalog after retrieving all gem infos
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Added <operator() for sorting the gems after retrieving the list of all gems.
2021-06-02 13:29:10 +02:00
Benjamin Jillich
ede8daaece
[LYN-2514] Extending pythin bindings to adapt CLI changes for the gem catalog
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* Added ExecuteWithLockErrorHandling() which returns an outcome with the actual error we get from python so that we can expose that to the UI.
* Added cmake pybind.
* Get gems now calling get_all_gems and alphabetically sorting the result.
* Added get enabled gems function which first gets the cmake enabled gems file path from the project path and then the list of gem names that are enabled.
* Some changes to the enable and disable gem functions.
2021-06-02 13:27:55 +02:00
jjjoness
d02ba51d03
Changed svg and layout of the new logo. ( #1059 )
2021-06-02 10:34:08 +01:00
Benjamin Jillich
7b6226a8aa
[LYN-2514] GemCatalog: Item delegate changes enabled/disabled state in the gem model
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When clicking the button on the right side of the gem item delegate, it changes the enabled/disabled state of the gem in the model.
2021-06-02 08:07:16 +02:00
Benjamin Jillich
553318ed17
[LYN-2514] Extending gem model
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* Added was previously added state for gems.
* Added helpers to add/remove gems from the model.
* Helpers for extracting the gem model indices to be added/removed.
2021-06-02 08:07:15 +02:00
Terry Michaels
eab3db3d6d
Fixed a few 'too big' dialog issues with various dialogs ( #1083 )
2021-06-01 20:19:12 -05:00
srikappa
9fd690f004
Changed a function parameter name
2021-06-01 17:03:50 -07:00
Vincent Liu
dfd63737c3
[SPEC-6720] Update session common interfaces ( #956 )
2021-06-01 15:59:43 -07:00
Alex Peterson
a3e73948c5
Improved project creation validation
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No longer requires project name to be part of the project path.
2021-06-01 15:32:57 -07:00
Alex Peterson
afe20906db
Add Project Manager File menu options to Editor
2021-06-01 15:30:14 -07:00
AMZN-koppersr
b32507bd4b
Merge pull request #973 from aws-lumberyard-dev/SpawnablePriorityQueue
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Spawnable priority queue
2021-06-01 14:09:24 -07:00
Nicholas Van Sickle
087677b326
Fix several viewport issues ( #1045 )
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* Fix some FOV calculation viewport issues:
-Avoid calculating FOV if we've got an invalid viewport
-Don't override game mode FOV, let the active camera components manage it instead
* Fix viewport font positioning
This updates code in a few places to respect an API change/fix made to AtomFont - also switched the default value of m_virtual800x600ScreenSize to false as it's really behavior you want to opt into
* Don't activate CameraComponentController when in the Editor / not in game mode
2021-06-01 12:20:15 -07:00
Esteban Papp
50277cc178
LYN-4132 Disable SIMD exceptions in profile ( #1052 )
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* Fix old method call
* Disable SIMD exceptions in profile
2021-06-01 11:31:21 -07:00
srikappa
a9d030b454
Merge branch 'main' into DetachPrefab
2021-06-01 11:12:52 -07:00
srikappa
e8e9096dda
Changed a function name and removed a comment
2021-06-01 11:11:13 -07:00
AMZN-koppersr
c0dade8883
Merge branch 'main' into SpawnablePriorityQueue
2021-06-01 09:57:27 -07:00
Mike Balfour
895bbafa9e
Fixed CreatePrefab to use correct absolute path ( #1044 )
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The initial CreatePrefab flow was trying to go from absolute -> relative -> absolute path before the file had ever been saved, so the relative -> absolute path conversion generated an error and always produced a project-relative path, even if the initial path was in a gem. For example, trying to save "c:/o3de/Gems/Camera/Assets/Entity1.prefab" would instead create "c:/o3de/AutomatedTesting/Entity1.prefab". This change preserves the absolute path throughout the initial creation flow so that the file is saved in the correct location.
2021-06-01 10:50:10 -05:00
Tom Hulton-Harrop
99ba89a02b
Add console function to print entity name from entity id ( #1021 )
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* Add console function to print entity name from entity id
* update name of console function an improve description
2021-06-01 09:37:02 +01:00
Tom Hulton-Harrop
3947dcf213
Add some extra cvars to control orbit point appearance and remove unused ones ( #1032 )
2021-06-01 09:36:00 +01:00