alexpete
10faddb113
Integrating github/staging through commit ef88e6e
2021-04-16 12:05:11 -07:00
amzn-sean
beafc80939
Fixed entities not being deselected when entering game mode in editor.
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added protections around physx AZ::Events handlers that are connected/disconnected on selection events.
jira: LYN-2998
2021-04-16 18:37:13 +01:00
Tom Hulton-Harrop
405276a7ae
Merge pull request #37 from aws-lumberyard-dev/hultonha_LYN-2528_whitebox_prefab
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Add Json serialization support for ByteStream
Fixes serialization issue with the White Box component when Prefabs are enabled.
2021-04-16 18:28:12 +01:00
karlberg
a59e212134
Merge branch 'main' into MultiplayerPipeline
2021-04-16 07:58:35 -07:00
amzn-sean
2a53f018fa
Merge pull request #70 from aws-lumberyard-dev/physx_system_comp
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SystemComponent is now only built once in the PhysX.Static target
2021-04-16 14:04:00 +01:00
hultonha
102a0e5dc8
Merge branch 'main' into hultonha_LYN-2528_whitebox_prefab
2021-04-16 12:04:14 +01:00
greerdv
a757d327a0
Merge branch 'main' into non-uniform-scale-visibility
2021-04-16 09:57:04 +01:00
mcgarrah
bff55bd688
LYN-2726 Updated the Settings Registry Merge Utils logic to determine
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the project root and engine root to fix issues with running the Editor
or AssetProcessor from within the project folder overriding the
project_path with the engine root bootstrap.cfg project_path entry
The order in which the project path is overridden as follows
1. The <engine-root>/bootstrap.cfg is first merged into the Settings
Registry. Any '/Amazon/AzCore/Bootstrap/project_path' would be used
if the following steps don't override that key.
2. Followed by general *.setreg/*.setregpatch files being merged into
the Settings Registry which can override the
'/Amazon/AzCore/Bootstrap/project_path' key
3. Next a project.json file searched upwards from the current executable
directory to determine the project path
4. Finally if a command line parameter that overrides the project path
is supplied it is used instead
2021-04-15 22:40:58 -05:00
srikappa
1cf2e11cd3
Merge branch 'main' into Prefab/CreatePrefab
2021-04-15 19:00:28 -07:00
srikappa
0b29e4ffea
Merge branch 'main' into Prefab/CreatePrefab
2021-04-15 18:47:17 -07:00
srikappa
778d60bd0c
Replaced unique instance queue with checks in template to instance mapper
2021-04-15 18:45:48 -07:00
karlberg
8074e0fb18
Remove formal template parameter name to resolve shadowed variable warning on clang
2021-04-15 17:56:08 -07:00
karlberg
0ce18593d2
Merging latest main
2021-04-15 17:40:21 -07:00
kberg-amzn
c2f9019f7c
Merge pull request #65 from aws-lumberyard-dev/MultiplayerComponents
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Multiplayer components
2021-04-15 16:30:36 -07:00
pereslav
4962218d29
Refactored root spawnable instantiation, added selective instantiation of root spawnable entities
2021-04-16 00:19:43 +01:00
srikappa-amzn
76af009190
Merge pull request #72 from aws-lumberyard-dev/Prefab/RelativePathForNewPrefabs
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Make creation of new prefabs use a relative path to the project
2021-04-15 13:20:18 -07:00
Terry Michaels
020d7801bb
Make sure Recent Files list is correctly enabled/disabled when the list changes ( #73 )
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Make sure Recent Files list is correctly enabled/disabled when the recent files list changes
2021-04-15 14:28:57 -05:00
pereslav
a5fdbddeda
Merged MultiplayerPipeline from CodeCommit
2021-04-15 20:24:50 +01:00
srikappa
c63f09adce
Merge branch 'main' into Prefab/CreatePrefab
2021-04-15 11:08:27 -07:00
srikappa
4da29a09d2
Merge branch 'main' into Prefab/RelativePathForNewPrefabs
2021-04-15 11:01:15 -07:00
hultonha
9d84fdcb23
Merge branch 'main' into hultonha_LYN-2528_whitebox_prefab
2021-04-15 18:26:54 +01:00
greerdv
3bbef11d15
Merge branch 'main' into non-uniform-scale-visibility
2021-04-15 14:17:11 +01:00
greerdv
10ab7666db
Merge branch 'main' into limit_max_scale
2021-04-15 13:44:53 +01:00
amzn-sean
23cf2d5d68
SystemComponent is now only build in PhysX.Static, instead of most of the Physx projects.
2021-04-15 12:24:48 +01:00
hultonha
7c5f7181eb
updates following review feedback - remove explicit resize and update concrete type to alias
2021-04-15 10:32:46 +01:00
greerdv
4c582a2b0a
Merge branch 'main' into non-uniform-scale-mesh
2021-04-15 08:29:57 +01:00
greerdv
d8169e08fb
merging from main
2021-04-15 08:18:11 +01:00
srikappa
b6492121ca
Merge branch 'main' into Prefab/CreatePrefab
2021-04-15 00:07:29 -07:00
srikappa
2410d299c1
Make creation of new prefabs use a relative path to the project
2021-04-14 17:51:15 -07:00
karlberg
88120999f9
Merge remote-tracking branch 'origin' into MultiplayerComponents
2021-04-14 17:47:58 -07:00
srikappa
a371edd07f
Initial commit of CreatePrefab work
2021-04-14 17:26:14 -07:00
Nicholas Van Sickle
7484a983b8
Merge pull request #51 from aws-lumberyard-dev/nvsickle/EnableAtomViewport
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Switch on the Atom-native viewport by default
2021-04-14 15:47:56 -07:00
SergeyAMZN
828bedf7a9
Merge pull request #38 from aws-lumberyard-dev/MultiplayerPipeline
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Fixed dangling pointer in InitializeCatalog
2021-04-14 22:59:39 +01:00
Chris Galvan
0f13a71bd2
[LYN-2255] Refactored some EditorEntityHelpers so they can be re-used.
2021-04-14 16:01:26 -05:00
Esteban Papp
90ad9f5141
SPEC-6266 Release Mode time sampling with AZ_TRACE_METHOD
2021-04-14 12:14:38 -07:00
nvsickle
bf0db7a3c6
Merge remote-tracking branch 'upstream/main' into nvsickle/EnableAtomViewport
2021-04-14 10:47:18 -07:00
greerdv
217009de2b
adding tests for transforming Aabb with Matrix3x4 and fixing bug in implementation
2021-04-14 18:25:38 +01:00
Mike Balfour
efe5715e68
Merge branch 'main' into mbalfour/spec-6178
2021-04-14 12:07:58 -05:00
jackalbe
a7a22bfcc0
Merge branch 'main' into sceneapi_script_autotest
2021-04-14 08:32:59 -05:00
greerdv
2fb2813b48
updating atom mesh component to support non-uniform scale component
2021-04-14 14:05:59 +01:00
pereslav
59252235d5
Fixed dangling pointer in InitializeCatalog
2021-04-14 13:13:01 +01:00
hultonha
9c8fd1f9e4
Merge branch 'main' into hultonha_LYN-2528_whitebox_prefab
2021-04-14 12:31:57 +01:00
hultonha
e1e746066d
add some preliminary tests for ByteStreamSerializer
2021-04-14 12:04:23 +01:00
hultonha
2655aaa633
update ByteStreamSerializer to use Base64 encoding
2021-04-14 11:30:40 +01:00
karlberg
ca3df5d6c8
Various bug fixes to get entity replication working
2021-04-13 20:24:08 -07:00
alexpete
8469c9ca0a
Integrating github/staging through commit 5f214be
2021-04-13 17:18:57 -07:00
mbalfour
d7f10e9d60
[LYN-2878] Attempt to fix deadlocks that occur when the Editor loads surface tag assets.
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I wasn't able to reproduce the deadlock, but from the reported callstack, the following lock inversion happens:
* EditorSurfaceDataSystemComponent::OnCatalogLoaded locked the AssetCatalogRequestBus mutex by calling EnumerateAssets, and then locked m_assetMutex inside GetAsset->FindOrCreateAsset inside the enumerate callback.
* Loading threads would lock m_assetMutex in AssetManager::ValidateAndRegisterAssetLoading, then lock the AssetCatalogRequestBus inside the Asset<T> copy constructor when calling UpdateDebugStatus when the constructor calls SetData->UpgradeAssetInfo->UpdateAssetInfo->AssetCatalogRequestBus::GetAssetInfoById
This should solve the lock inversion on both sides of the problem:
* UpdateDebugStatus now takes in a const ref instead of a copy, so the copy constructor isn't called.
* EditorSurfaceDataSystemComponent::OnCatalogLoaded is rewritten to call GetAsset outside of the enumeration call.
As a bonus, this also removes the blocking load call. The rest of the code already supports asynchronous refreshes as the list assets are added / modified / removed, so this code was changed to leverage the asynchronous refreshes as well.
2021-04-13 15:38:48 -05:00
nvsickle
f6e98d5014
Fix viewport context menu hiding cursor and sometimes popping up repeatedly
2021-04-13 11:08:22 -07:00
hultonha
063b8a6d54
update some reinterpret_cast calls to static_cast
2021-04-13 12:16:55 +01:00
hultonha
8846e159e0
Add new ByteStream serializer to support storing binary data in json (for now)
2021-04-13 11:54:22 +01:00