kberg-amzn
4cd6ce1e96
Fixing broken include path
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
79b41686c4
Merging latest dev
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Sergey Pereslavtsev
8e520c8db8
PR feedback
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
kberg-amzn
a6e7a81b79
More fixes to migration, plus some quality of life fixes to TimeoutQueue to allow lambda based handlers and a quick fix to OctreeSystemComponent to more gracefully handle enumerate calls that lie outside the vis system bounds
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
pereslav
0c2c042fde
Fixed crash in ConstEntityHandle. Added hierarchical correction data serialization
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
kberg-amzn
18340f2b1b
Changes to get client migration partially functional
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
pereslav
a58325e691
Enabled multi-entities player prefabs. Added updating replication set for hierarchy children. PR feedback addressing
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
pereslav
801e54c599
Merge branch 'development' of https://github.com/o3de/o3de into NetHierarchyInput
4 years ago
kberg-amzn
865ed60007
merging latest dev
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
8d993494f6
Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
pereslav
ef3552df69
First pass for network hierarchy input processing
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
kberg-amzn
02bc89cd92
Fixes to sending entity updates and entity rpcs within an environment set up for cross host entity migration
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
0a829f9661
Merging latest development
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
95d7cc7212
Adding the NetworkConnectionComponent to hold user nonce and migration values for a backup host in case the current host crashes or abnormally disconnects
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
2c19abf7ee
Merge pull request #4287 from aws-lumberyard-dev/LYN6657_MultiplayerScriptImprovementsForDemo
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LYN6657 Misc Improvements for Multiplayer Scripting
4 years ago
puvvadar
5114c2e0f2
Move AutoComponent jinjas to Include and update cmake accordingly
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Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
kberg-amzn
f837f0494b
many bug fixes
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Gene Walters
e91353143f
Merge branch 'upstream/development' into LYN6657_MultiplayerScriptImprovementsForDemo
4 years ago
puvvadar
f142e30da6
Fix AutoGen of RPCs with no params
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Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Gene Walters
cd85df35b6
Make sure Multiplayer AutoComponents dont generate property OnChange script events if GenerateEventBindings is disabled
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
c2c18f094b
Exposing NetworkCharacterComponent::TryMoveWithVelocity to script. Updating Multiplayer AutoComponent baseclass behavior context to Reflect itself instead of its derived (human made) component. This is so the derived class can also create behaviorcontext classes of its own if needed. Misc copyright header edit.
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
kberg-amzn
e8aeb9b101
Format fixing
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
d28bcbe027
Reverts changes to component application and adds further client migration handling hookup
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
AMZN-Olex
f85a7dfeeb
Merged dev
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
kberg-amzn
52004f6cb5
Merge pull request #4120 from aws-lumberyard-dev/LYN6527_MoveMPSampleComponents_into_MultiplayerGem
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Move Multiplayer Sample Components into Multiplayer Gem
4 years ago
AMZN-Olex
bcc77d75db
Merge branch 'development' of https://github.com/o3de/o3de into Network/olex/hierarchy_component_phase1_pr
4 years ago
puvvadar
bc8ccde318
Merge branch 'development' of https://github.com/o3de/o3de into mp_blending_cleanup
4 years ago
Gene Walters
ca5e26e2f9
Merge branch 'upstream/development' into LYN6527_MoveMPSampleComponents_into_MultiplayerGem
4 years ago
Gene Walters
73b04d7e34
Network Input Exposed to Script ( #3990 )
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* NetworkInput now has new attribute called ExposeToScript. NetworkInput with this attribute set to True will be exposed to behavior context. Also added a CreateFromValues for the NetworkInput where scripters can create an instance of the MyComponentNetworkInput class which will eventually be passed around CreateInput and ProcessInput events.
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Adding Create Input event handler. SC can now receive the event to create input, and send it over the network
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Auto-component controller will now generate CreateInput/ProcessInput methods if they have input exposed to script, not ready for use yet, just stubbed in
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Reducing code replication by putting common network input variables into AutoComponent_Common.jinja
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Fix minor comment typo in the CreateInput method
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Small fix. Changing ebus call from MyComponentNameCreateInput to just CreateInput. It's part of the MyComponentRequestBus so adding the component name before CreateInput is noisy
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Cleaning with jinja a bit using macro calls to iterate over scriptable netinputs
Signed-off-by: Gene Walters <genewalt@amazon.com>
* ProcessInput will now be triggered in script
Signed-off-by: Gene Walters <genewalt@amazon.com>
* ProcessInput event is sent to script. Script can now create and process input. Tested locally with a simple script.
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Created a seperate CreateInputFromScript and ProcessInputFromScript. Developers no longer need to remember to call the BaseClass::CreateInput and ProcessInput since CreateInputFromScript will automatically be called beforehand.
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
3973e1d3e5
Moved NetworkCharacterComponent out of MPSample and into MP gem
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
28ca59ae61
Moving NetworkHitVolumesComponent and NetworkRigidBodyComponent to the MultiplayerGem
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
AMZN-Olex
aa6c038880
Hierarchical components, phase 1, unittests
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
puvvadar
c5d8c194df
Cleaning up NetworkTime and reworking how we approach network interpolation
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Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Gene Walters
ffd0bbc165
Merge branch 'upstream/development' into GitIssue3155_MultiplayerComponentsUsingNetInputRequirePlayerInputComponent
4 years ago
puvvadar
91eb7476eb
Remove superfluous AutoPacket params
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Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
kberg-amzn
b1faad8406
Merge remote-tracking branch 'upstream' into ContainerReplicationAndStats
4 years ago
kberg-amzn
99d71cfbc5
Added delta replication and stat tracking to vector and array network property container types, + some minor cleanup I ran into when looking for the best hook points for this functionality
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
puvvadar
decf15df21
Move packet dispatch to return an enum that includes a pending option
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Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Esteban Papp
b406129fd2
Another warning fixes
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
puvvadar
80584a7130
Merge pull request #3310 from aws-lumberyard-dev/mp_serverrpc_bugfix
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Fix type error with Server to Authority RPC generation
4 years ago
puvvadar
4e618db62d
Merge pull request #3082 from aws-lumberyard-dev/MultiplayerForwardDeclControllerErrorFix
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Fix Multiplayer AutoComponent Delete Incomplete Type Compile Error
4 years ago
puvvadar
41ec5c6ddd
Fix one more jinja issue with IsProtected in RPCs
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Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar
99317a4ad1
Update naming to match other functions in jinja header
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Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar
cbf612d4e7
Update naming to match other functions in jinja
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Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar
ec351c9fce
Correct jinja logic slightly
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Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar
bef2e1400c
Add check for Client invocation in jinja
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Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar
32d01f6abd
Further fixes to Server to Authority RPC generation
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Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar
716275b8da
Fix type error with Server to Authority RPC generation
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Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Gene Walters
4374e6177e
Updating service requirement to use a generic 'MultiplayerInputDrive', that way if other developers want to make a non-local predictition player controller that calls create/process on the server they can do so as long as there custom component provides this 'MultiplayerInputDriver' service
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Esteban Papp
9e4c434095
unreachable code in jinja
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago