Commit Graph

148 Commits (0972c4f1a3b6387a524e1ccdca28ea3206d48460)

Author SHA1 Message Date
kberg-amzn 4cd6ce1e96 Fixing broken include path
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn 79b41686c4 Merging latest dev
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Sergey Pereslavtsev 8e520c8db8 PR feedback
Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
kberg-amzn a6e7a81b79 More fixes to migration, plus some quality of life fixes to TimeoutQueue to allow lambda based handlers and a quick fix to OctreeSystemComponent to more gracefully handle enumerate calls that lie outside the vis system bounds
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
pereslav 0c2c042fde Fixed crash in ConstEntityHandle. Added hierarchical correction data serialization
Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
kberg-amzn 18340f2b1b Changes to get client migration partially functional
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
pereslav a58325e691 Enabled multi-entities player prefabs. Added updating replication set for hierarchy children. PR feedback addressing
Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
pereslav 801e54c599 Merge branch 'development' of https://github.com/o3de/o3de into NetHierarchyInput 4 years ago
kberg-amzn 865ed60007 merging latest dev
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn 8d993494f6 Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
pereslav ef3552df69 First pass for network hierarchy input processing
Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
kberg-amzn 02bc89cd92 Fixes to sending entity updates and entity rpcs within an environment set up for cross host entity migration
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn 0a829f9661 Merging latest development
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn 95d7cc7212 Adding the NetworkConnectionComponent to hold user nonce and migration values for a backup host in case the current host crashes or abnormally disconnects
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn 2c19abf7ee
Merge pull request #4287 from aws-lumberyard-dev/LYN6657_MultiplayerScriptImprovementsForDemo
LYN6657 Misc Improvements for Multiplayer Scripting
4 years ago
puvvadar 5114c2e0f2 Move AutoComponent jinjas to Include and update cmake accordingly
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
kberg-amzn f837f0494b many bug fixes
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Gene Walters e91353143f Merge branch 'upstream/development' into LYN6657_MultiplayerScriptImprovementsForDemo 4 years ago
puvvadar f142e30da6 Fix AutoGen of RPCs with no params
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Gene Walters cd85df35b6 Make sure Multiplayer AutoComponents dont generate property OnChange script events if GenerateEventBindings is disabled
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters c2c18f094b Exposing NetworkCharacterComponent::TryMoveWithVelocity to script. Updating Multiplayer AutoComponent baseclass behavior context to Reflect itself instead of its derived (human made) component. This is so the derived class can also create behaviorcontext classes of its own if needed. Misc copyright header edit.
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
kberg-amzn e8aeb9b101 Format fixing
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn d28bcbe027 Reverts changes to component application and adds further client migration handling hookup
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
AMZN-Olex f85a7dfeeb Merged dev
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
kberg-amzn 52004f6cb5
Merge pull request #4120 from aws-lumberyard-dev/LYN6527_MoveMPSampleComponents_into_MultiplayerGem
Move Multiplayer Sample Components into Multiplayer Gem
4 years ago
AMZN-Olex bcc77d75db Merge branch 'development' of https://github.com/o3de/o3de into Network/olex/hierarchy_component_phase1_pr 4 years ago
puvvadar bc8ccde318 Merge branch 'development' of https://github.com/o3de/o3de into mp_blending_cleanup 4 years ago
Gene Walters ca5e26e2f9 Merge branch 'upstream/development' into LYN6527_MoveMPSampleComponents_into_MultiplayerGem 4 years ago
Gene Walters 73b04d7e34
Network Input Exposed to Script (#3990)
* NetworkInput now has new attribute called ExposeToScript. NetworkInput with this attribute set to True will be exposed to behavior context. Also added a CreateFromValues for the NetworkInput where scripters can create an instance of the MyComponentNetworkInput class which will eventually be passed around CreateInput and ProcessInput events.

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Adding Create Input event handler. SC can now receive the event to create input, and send it over the network

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Auto-component controller will now generate CreateInput/ProcessInput methods if they have input exposed to script, not ready for use yet, just stubbed in

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Reducing code replication by putting common network input variables into AutoComponent_Common.jinja

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Fix minor comment typo in the CreateInput method

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Small fix. Changing ebus call from MyComponentNameCreateInput to just CreateInput. It's part of the MyComponentRequestBus so adding the component name before CreateInput is noisy

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Cleaning with jinja a bit using macro calls to iterate over scriptable netinputs

Signed-off-by: Gene Walters <genewalt@amazon.com>

* ProcessInput will now be triggered in script

Signed-off-by: Gene Walters <genewalt@amazon.com>

* ProcessInput event is sent to script. Script can now create and process input. Tested locally with a simple script.

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Created a seperate CreateInputFromScript and ProcessInputFromScript. Developers no longer need to remember to call the BaseClass::CreateInput and ProcessInput since CreateInputFromScript will automatically be called beforehand.

Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters 3973e1d3e5 Moved NetworkCharacterComponent out of MPSample and into MP gem
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters 28ca59ae61 Moving NetworkHitVolumesComponent and NetworkRigidBodyComponent to the MultiplayerGem
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
AMZN-Olex aa6c038880 Hierarchical components, phase 1, unittests
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
puvvadar c5d8c194df Cleaning up NetworkTime and reworking how we approach network interpolation
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Gene Walters ffd0bbc165 Merge branch 'upstream/development' into GitIssue3155_MultiplayerComponentsUsingNetInputRequirePlayerInputComponent 4 years ago
puvvadar 91eb7476eb Remove superfluous AutoPacket params
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
kberg-amzn b1faad8406 Merge remote-tracking branch 'upstream' into ContainerReplicationAndStats 4 years ago
kberg-amzn 99d71cfbc5 Added delta replication and stat tracking to vector and array network property container types, + some minor cleanup I ran into when looking for the best hook points for this functionality
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
puvvadar decf15df21 Move packet dispatch to return an enum that includes a pending option
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Esteban Papp b406129fd2 Another warning fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
puvvadar 80584a7130
Merge pull request #3310 from aws-lumberyard-dev/mp_serverrpc_bugfix
Fix type error with Server to Authority RPC generation
4 years ago
puvvadar 4e618db62d
Merge pull request #3082 from aws-lumberyard-dev/MultiplayerForwardDeclControllerErrorFix
Fix Multiplayer AutoComponent Delete Incomplete Type Compile Error
4 years ago
puvvadar 41ec5c6ddd Fix one more jinja issue with IsProtected in RPCs
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar 99317a4ad1 Update naming to match other functions in jinja header
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar cbf612d4e7 Update naming to match other functions in jinja
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar ec351c9fce Correct jinja logic slightly
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar bef2e1400c Add check for Client invocation in jinja
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar 32d01f6abd Further fixes to Server to Authority RPC generation
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar 716275b8da Fix type error with Server to Authority RPC generation
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Gene Walters 4374e6177e Updating service requirement to use a generic 'MultiplayerInputDrive', that way if other developers want to make a non-local predictition player controller that calls create/process on the server they can do so as long as there custom component provides this 'MultiplayerInputDriver' service
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Esteban Papp 9e4c434095 unreachable code in jinja
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago