230 Commits

Author SHA1 Message Date
Aaron Ruiz Mora 00e860f326 Physics material system for spectra launch
- Invalidate 'Physics Materials From Mesh' boolean from collider component
- Removed material library from material selector. Default material library will always be used instead.
- Marking failing automated test as xfail
- Added default material to physics configuration.
- Moved material library asset from physx configuration to physics configuration, as it doesn't need to be physx specific.
- Refactor physics material system having into account that there is only one material library in the project.
- Renaming code from DefaultMaterialLibrary to MaterialLibrary.
- All queries about physics materials unified under PhysicsMaterialRequests bus.
- PhysXSystem only manages the material library asset.
- Saving and reloading the same physics material asset with different content didn't trigger a events that the material library has changed.
- Changing Physics Material Request interface to use shared_ptr instead of weak_ptr to be simpler to handle the returned materials and having a more consistent code.
- Refactored Material Manager to improve its implementation. Still following the same approach of "creating materials on the fly as they are requested", but now it's doing it consistently across the interface, with private helpers functions FindOrCreateMaterial that simplify vastly the implementation.
- Material Manager now listens to change event of material library asset and default material configuration so it updates its materials accordingly.
- Complete Material move constructor and operator.
2021-05-28 20:16:25 +01:00
greerdv 34abf7376e Merge branch 'main' into transform-float-scale-3 2021-05-28 19:14:45 +01:00
pappeste eece07efd3 Merge branch 'main' into ly-as-sdk/LYN-2948 2021-05-28 08:29:29 -07:00
greerdv d73566565e remove most vector scale functions from transform bus 2021-05-28 14:18:26 +01:00
Aaron Ruiz Mora c9f7cd03bb Limit convex and primitive methods of export physx asset to one material 2021-05-28 12:26:53 +01:00
pappeste 01933f45b1 Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/gem.json
2021-05-27 10:39:37 -07:00
pappeste 0dd8fce2b0 Pass on fixing LmbrCentral.Static dependencies 2021-05-27 10:30:11 -07:00
pappeste f1b688f435 Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	CMakeLists.txt
#	Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.h
#	Gems/AtomLyIntegration/AtomViewportDisplayInfo/gem.json
#	cmake/LYWrappers.cmake
#	cmake/SettingsRegistry.cmake
#	scripts/o3de/tests/unit_test_current_project.py
2021-05-27 10:29:19 -07:00
greerdv 03d54014f7 Merge pull request #985 from aws-lumberyard-dev/physics-transform-scale
update physics code to avoid vector scale Transform functions
2021-05-27 18:03:23 +01:00
amzn-sean 529e29071c update Ragdoll component to only uses Handles (#981) 2021-05-27 16:42:17 +01:00
greerdv ece62c51d8 update physics debug draw to avoid vector scale Transform functions 2021-05-27 15:28:28 +01:00
greerdv 6b7caa93b1 update collider component to avoid vector scale Transform functions 2021-05-27 14:47:06 +01:00
greerdv dd94795106 update force region to avoid vector scale Transform functions 2021-05-27 14:43:58 +01:00
greerdv 34c59a81b8 update rigid body to use non-deprecated function and remove many deprecated transform bus functions 2021-05-27 10:51:36 +01:00
Terry Michaels 9b1be43367 Renamed osx_gl to mac and es3 to android for cache folders (#949) 2021-05-26 19:17:17 -05:00
amzn-sean 63ce0c1a62 character controller component now uses simulated body handles (#929) 2021-05-26 18:24:13 +01:00
lumberyard-employee-dm 4652d47fb3 Merge remote-tracking branch 'origin/lawsonamzn_prototype_gem_naming_conventions' into ly-as-sdk/LYN-2948-phistere 2021-05-26 00:38:51 -05:00
lumberyard-employee-dm 76fe7f3666 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into ly-as-sdk/LYN-2948-phistere 2021-05-25 23:48:55 -05:00
greerdv bdf9ac31fb update to use uniform scale calls to Transform 2021-05-25 22:31:41 +01:00
greerdv 4d75f00436 fix physx editor tests 2021-05-25 15:52:11 +01:00
greerdv ccccfb2c5b more tidying up 2021-05-25 14:56:08 +01:00
pappeste db0db5c1c0 Proper dependencies to LmbrCentral/LmbrCentral.Editor, mixing those two can cause Editor modules to load non-Editor modules 2021-05-24 18:57:48 -07:00
greerdv adb37b4a76 fix physx editor tests 2021-05-24 21:38:53 +01:00
greerdv 945f55378e merge from main 2021-05-24 11:27:43 +01:00
Nicholas Lawson c9d5d7fb77 The new gem registration and usage system
Merge from mainline (Rebase)
2021-05-20 10:47:03 -07:00
amzn-sean 0b4b0698c7 disable physics tick time warning in debug builds and make it less spammy (#827) 2021-05-20 15:39:39 +01:00
greerdv e9d3c0f080 fix after merge 2021-05-20 13:30:32 +01:00
amzn-sean bf4b65afde Fix crash in character component when using prefabs (#798) 2021-05-19 14:18:54 +01:00
greerdv 7def4741cd merge from main 2021-05-19 12:14:25 +01:00
amzn-sean 672dad7fea combined the 2 physics shape collider config pair types into 1(#778) 2021-05-18 12:39:07 +01:00
greerdv f3c1878a8b fix bug with not clearing shape collider config when shape component is removed 2021-05-14 21:07:22 +01:00
bosnichd 3d84902b24 Remove CryCommonTools (moving the three remaining files into Editor/Util which is the only place they're used). (#741)
Remove CryCommonTools (moving the three remaining files into Editor/Util which is the only place they're used).
2021-05-13 11:10:44 -06:00
amzn-sean 7f79cc8796 RemoveSimulatedBody automatically updates the requested handle to be invalid once removed. (#740) 2021-05-13 15:04:00 +01:00
Hasareej a13c9e8d53 Hasareej lyn 2301 cluster space (#717)
ViewportUi widget anchoring & alignment update.
2021-05-13 14:23:31 +01:00
greerdv 2ef0e70fff Merge pull request #730 from aws-lumberyard-dev/non-uniform-scale-compatibility
update compatibility for non-uniform scale service
2021-05-13 13:42:01 +01:00
amzn-sean d690c3fee4 static rigid body and rigid body component use Handles instead of pointers (#662) 2021-05-13 11:59:22 +01:00
greerdv ce3842ac84 Merge branch 'main' into non-uniform-scale-compatibility 2021-05-12 22:19:33 +01:00
greerdv 059f69e5e6 tidy up NonUniformScaleService compatibility 2021-05-12 21:20:23 +01:00
karlberg 35500981eb More removal fixes 2021-05-11 16:36:44 -07:00
greerdv dff8de94a5 making both colliders and shape colliders check m_simulating in IsPhysicsEnabled 2021-05-11 16:57:23 +01:00
greerdv 8e90e87bc8 fixing bug with shape collider editor body not being deleted when it is recreated 2021-05-11 16:17:23 +01:00
amzn-sean cb4e394784 Remove physics world body notification bus (#576) 2021-05-07 14:12:07 +01:00
bosnichd d7b796fd73 Remove I3DEngine CryCommon Interface (#567)
Delete:

- I3DEngine
- Missions
- Time of day
- GameEffectsSystem Gem
- ImageProcessing Gem
- SVOGI Gem
- Various other things that don't do anything now that the legacy renderer has been removed.
2021-05-05 09:07:28 -06:00
Terry Michaels 55f2b24302 Legacy Mesh component removal
* Removed legacy components

* More legacy render component removal

* Starting removal of legacy mesh component dependencies

* Removed old light components that were allowing Atom test to succeed

* Testing increasing the timeout to see if it lets it pass in Jenkins

* put original timeout back

* reordered components to test if it is component specific or not

* Testing disabiling the test to see if we get a green

* Fixed the removal of the test to sandbox

* Removed Legacy Mesh Component and associated tendrils

* Removed some missed references

* Fixed some issues with unity builds and ambiguous naming

* Addressed review feedback
2021-05-03 17:17:18 -05:00
Aristo7 cc4712aa25 Deleted Visibility gem, it was Cry only gem 2021-05-03 15:37:16 -04:00
Aristo7 954e158454 Adding nullptr checks in Gems/ for Get3DEngine() 2021-05-03 15:21:27 -04:00
bosnichd 1d4c483e73 Red code legacy renderer (#383)
- Remove some references to gEnv->pRenderer/GetIEditor()->GetRenderer() that is now always null.
- Restore the debug console to existence.
- Stop building the following in preparation for their removal:

Code/CryEngine/Cry3DEngine/*
Code/CryEngine/RenderDll/*
Code/Tools/CryFXC/*
Code/Tools/HLSLCrossCompiler/*
Code/Tools/HLSLCrossCompilerMETAL/*
Code/Tools/RC/*
Code/Tools/ShaderCacheGen/*
Tools/CrySCompileServer/*
2021-04-30 07:31:42 -06:00
Sean Sweeney dcb253e08c Merge pull request #321 from aws-lumberyard-dev/modify_test_timeout
Modify test timeouts
2021-04-29 18:03:45 -07:00
Aaron Ruiz Mora 771a7a25aa Adding OUTPUT_NAME to physics gems shared libraries to avoid conflicting with their 3rdParty libraries 2021-04-29 18:00:06 +01:00
lumberyard-employee-dm 3dec5d3b71 LYN-2537 engine assets (#254)
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder

* Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file

* Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message

* Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect
the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and
@ENGINEROOT@/EngineAssets/Editor path for engine tool assets

* Updating references to Icons and other assets to account for moving the
Engine and Editor folder under a single EngineAssets folder

* Moving the Engine Settings Registry folder from Engine/Registry -> Registry

* Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator

* Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now

* Fixed Atom Shader Preprocessing when running using an External Project

* Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable

* Updated the Install_Common.cmake ly_setup_others function to install the
EngineAssets directory and the each of the Gem's Assets directory while
maintaining the relative directory structure to the Engine Root
Also updated the install step to install the Registry folder at the
engine root

* Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder

* Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder

* Updated the LyTestTools and C++ code to point that the new location of
the AssetProcessorPlatformConfig.setreg file inside of the Registry
folder

* Renamed Test AssetProcessor*Config.ini files to have the .setreg extension

* Converted the AssetProcessor test setreg files from ini format to json
format using the SerializeContextTools convert-ini command

* Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder

* Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames

* Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder

* Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available

* Updating the Install_common.cmake logic to copy any "Assets" folder to
the install layout.
The Script has also been updated to copy over the "Assets" folder in the
Engine Root to the install layout instead of an "EngineAssets" folder

* Updating References to EngineAssets source asset folder in code to be the Assets source folder

* Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders

* Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner

* Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root
Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test

Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the
output prefix, but instead place the source asset root into a
subdirectory

* Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory

* Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets'
2021-04-28 21:38:43 -05:00