EMFX: Fix a crash when deleting blend tree node (#331)
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@@ -303,7 +303,8 @@ namespace EMotionFX
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if (GetFinalNode() == nodeToRemove)
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{
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SetFinalNodeId(AnimGraphNodeId::InvalidId);
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m_finalNodeId = AnimGraphNodeId::InvalidId;
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m_finalNode = nullptr;
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}
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// call it for all children
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