Removes ComponentPalette/CategoriesList and ComponentPalette/ComponentDataModel from Code/Editor/Plugins/ComponentEntityEditorPlugin

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-11-19 16:43:37 -08:00
parent cc79647654
commit fba00b0b2b
6 changed files with 0 additions and 1270 deletions
@@ -1,97 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "CategoriesList.h"
ComponentCategoryList::ComponentCategoryList(QWidget* parent /*= nullptr*/)
: QTreeWidget(parent)
{
}
void ComponentCategoryList::Init()
{
setColumnCount(1);
setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
setDragDropMode(QAbstractItemView::DragDropMode::DragOnly);
setDragEnabled(true);
setSelectionMode(QAbstractItemView::ExtendedSelection);
setAllColumnsShowFocus(true);
setStyleSheet("QTreeWidget { selection-background-color: rgba(255,255,255,0.2); }");
QStringList headers;
headers << tr("Categories");
setHeaderLabels(headers);
const QString parentCategoryIconPath = QString("Icons/PropertyEditor/Browse_on.png");
const QString categoryIconPath = QString("Icons/PropertyEditor/Browse.png");
QTreeWidgetItem* allCategory = new QTreeWidgetItem(this);
allCategory->setText(0, "All");
allCategory->setIcon(0, QIcon(categoryIconPath));
// Need this briefly to collect the list of available categories.
ComponentDataModel dataModel(this);
for (const auto& cat : dataModel.GetCategories())
{
QString categoryString = QString(cat.c_str());
QStringList categories = categoryString.split('/', Qt::SkipEmptyParts);
QTreeWidgetItem* parent = nullptr;
QTreeWidgetItem* categoryWidget = nullptr;
for (const auto& categoryName : categories)
{
if (parent)
{
categoryWidget = new QTreeWidgetItem(parent);
categoryWidget->setIcon(0, QIcon(categoryIconPath));
// Store the full category path in a user role because we'll need it to locate the actual category
categoryWidget->setData(0, Qt::UserRole, QVariant::fromValue(categoryString));
}
else
{
auto existingCategory = findItems(categoryName, Qt::MatchExactly);
if (existingCategory.empty())
{
categoryWidget = new QTreeWidgetItem(this);
categoryWidget->setIcon(0, QIcon(parentCategoryIconPath));
}
else
{
categoryWidget = static_cast<QTreeWidgetItem*>(existingCategory.first());
categoryWidget->setIcon(0, QIcon(parentCategoryIconPath));
}
}
parent = categoryWidget;
categoryWidget->setText(0, categoryName);
}
}
expandAll();
connect(this, &QTreeWidget::itemClicked, this, &ComponentCategoryList::OnItemClicked);
}
void ComponentCategoryList::OnItemClicked(QTreeWidgetItem* item, int /*column*/)
{
QVariant userData = item->data(0, Qt::UserRole);
if (userData.isValid())
{
// Send in the full category path, not just the child category name
emit OnCategoryChange(userData.value<QString>().toStdString().c_str());
}
else
{
emit OnCategoryChange(item->text(0).toStdString().c_str());
}
}
#include <UI/ComponentPalette/moc_CategoriesList.cpp>
@@ -1,39 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include "ComponentDataModel.h"
#include <QTreeWidget>
#endif
//! ComponentCategoryList
//! Provides a list of all reflected categories that users can select for quick
//! filtering the filtered component list.
class ComponentCategoryList : public QTreeWidget
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(ComponentCategoryList, AZ::SystemAllocator, 0);
explicit ComponentCategoryList(QWidget* parent = nullptr);
void Init();
Q_SIGNALS:
void OnCategoryChange(const char* category);
protected:
// Will emit OnCategoryChange signal
void OnItemClicked(QTreeWidgetItem* item, int column);
};
@@ -1,547 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "ComponentDataModel.h"
#include "Include/IObjectManager.h"
#include "Objects/SelectionGroup.h"
#include <AzCore/Component/Entity.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzToolsFramework/ToolsComponents/ComponentMimeData.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/Commands/EntityStateCommand.h>
#include <AzToolsFramework/ToolsComponents/TransformComponent.h>
#include <AzToolsFramework/API/EntityCompositionRequestBus.h>
#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
#include <Editor/IEditor.h>
#include <Editor/Viewport.h>
#include <Editor/ViewManager.h>
#include <CryCommon/MathConversion.h>
#include <AzQtComponents/DragAndDrop/ViewportDragAndDrop.h>
#include <QMimeData>
namespace
{
// This is a helper function that given an object that derives from QAbstractItemModel,
// it will request the model's "ClassDataRole" class data for an entry and use that
// information to create a new entity with the selected components.
AZ::EntityId CreateEntityFromSelection(const QModelIndexList& selection, QAbstractItemModel* model)
{
AZ::Vector3 position = AZ::Vector3::CreateZero();
CViewport *view = GetIEditor()->GetViewManager()->GetGameViewport();
int width, height;
view->GetDimensions(&width, &height);
position = LYVec3ToAZVec3(view->ViewToWorld(QPoint(width / 2, height / 2)));
AZ::EntityId newEntityId;
EBUS_EVENT_RESULT(newEntityId, AzToolsFramework::EditorRequests::Bus, CreateNewEntityAtPosition, position, AZ::EntityId());
if (newEntityId.IsValid())
{
// Add all the selected components.
AZ::ComponentTypeList componentsToAdd;
for (auto index : selection)
{
// We only need to consider the first column, it's important that the data() function that
// returns ComponentDataModel::ClassDataRole also does so for the first column.
if (index.column() != 0)
{
continue;
}
QVariant classDataVariant = model->data(index, ComponentDataModel::ClassDataRole);
if (classDataVariant.isValid())
{
const AZ::SerializeContext::ClassData* classData = reinterpret_cast<const AZ::SerializeContext::ClassData*>(classDataVariant.value<void*>());
componentsToAdd.push_back(classData->m_typeId);
}
}
AzToolsFramework::EntityCompositionRequestBus::Broadcast(&AzToolsFramework::EntityCompositionRequests::AddComponentsToEntities, AzToolsFramework::EntityIdList{ newEntityId }, componentsToAdd);
return newEntityId;
}
return AZ::EntityId();
}
}
namespace ComponentDataUtilities
{
// This is a helper function to add the specified components to the selected entities, it relies on the provided
// QAbstractItemModel to determine the appropriate ClassData to use to create the components (given that some widgets
// may provide proxy models that alter the order).
void AddComponentsToSelectedEntities(const QModelIndexList& selectedComponents, QAbstractItemModel* model)
{
AzToolsFramework::EntityIdList selectedEntities;
AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(selectedEntities, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities);
if (selectedEntities.empty())
{
return;
}
// Add all the selected components.
AZ::ComponentTypeList componentsToAdd;
for (auto index : selectedComponents)
{
// We only need to consider the first column, it's important that the data() function that
// returns ComponentDataModel::ClassDataRole also does so for the first column.
if (index.column() != 0)
{
continue;
}
QVariant classDataVariant = model->data(index, ComponentDataModel::ClassDataRole);
if (classDataVariant.isValid())
{
const AZ::SerializeContext::ClassData* classData = reinterpret_cast<const AZ::SerializeContext::ClassData*>(classDataVariant.value<void*>());
componentsToAdd.push_back(classData->m_typeId);
}
}
AzToolsFramework::EntityCompositionRequestBus::Broadcast(&AzToolsFramework::EntityCompositionRequests::AddComponentsToEntities, selectedEntities, componentsToAdd);
}
}
// ComponentDataModel
//////////////////////////////////////////////////////////////////////////
ComponentDataModel::ComponentDataModel(QObject* parent)
: QAbstractTableModel(parent)
{
AZ::SerializeContext* serializeContext = nullptr;
EBUS_EVENT_RESULT(serializeContext, AZ::ComponentApplicationBus, GetSerializeContext);
AZ_Assert(serializeContext, "Failed to acquire application serialize context.");
serializeContext->EnumerateDerived<AZ::Component>([this](const AZ::SerializeContext::ClassData* classData, const AZ::Uuid&) -> bool
{
bool allowed = false;
bool hidden = false;
AZStd::string category = "Miscellaneous";
if (classData->m_editData)
{
for (const AZ::Edit::ElementData& element : classData->m_editData->m_elements)
{
if (element.m_elementId == AZ::Edit::ClassElements::EditorData)
{
AZStd::string iconPath;
AzToolsFramework::EditorRequestBus::BroadcastResult(iconPath, &AzToolsFramework::EditorRequests::GetComponentTypeEditorIcon, classData->m_typeId);
if (!iconPath.empty())
{
m_componentIcons[classData->m_typeId] = QIcon(iconPath.c_str());
}
for (const AZ::Edit::AttributePair& attribPair : element.m_attributes)
{
if (attribPair.first == AZ::Edit::Attributes::AppearsInAddComponentMenu)
{
if (auto data = azdynamic_cast<AZ::Edit::AttributeData<AZ::Crc32>*>(attribPair.second))
{
if (data->Get(nullptr) == AZ_CRC("Game"))
{
allowed = true;
}
}
}
else if (attribPair.first == AZ::Edit::Attributes::AddableByUser)
{
// skip this component if user is not allowed to add it directly
if (auto data = azdynamic_cast<AZ::Edit::AttributeData<bool>*>(attribPair.second))
{
if (!data->Get(nullptr))
{
hidden = true;
}
}
}
else if (attribPair.first == AZ::Edit::Attributes::Category)
{
if (auto data = azdynamic_cast<AZ::Edit::AttributeData<const char*>*>(attribPair.second))
{
category = data->Get(nullptr);
}
}
}
break;
}
}
}
if (allowed && !hidden)
{
m_componentList.push_back(classData);
m_componentMap[category].push_back(classData);
m_categories.insert(category);
}
return true;
});
// we'd like viewport events
AzQtComponents::DragAndDropEventsBus::Handler::BusConnect(AzQtComponents::DragAndDropContexts::EditorViewport);
}
ComponentDataModel::~ComponentDataModel()
{
AzQtComponents::DragAndDropEventsBus::Handler::BusDisconnect();
}
Qt::ItemFlags ComponentDataModel::flags([[maybe_unused]] const QModelIndex &index) const
{
return Qt::ItemFlags(
Qt::ItemIsEnabled |
Qt::ItemIsDragEnabled |
Qt::ItemIsDropEnabled |
Qt::ItemIsSelectable);
}
const AZ::SerializeContext::ClassData* ComponentDataModel::GetClassData(const QModelIndex& index) const
{
int row = index.row();
if (row < 0 || row >= m_componentList.size())
{
return nullptr;
}
return m_componentList[row];
}
const char* ComponentDataModel::GetCategory(const AZ::SerializeContext::ClassData* classData)
{
if (classData)
{
if (auto editorDataElement = classData->m_editData->FindElementData(AZ::Edit::ClassElements::EditorData))
{
if (auto categoryAttribute = editorDataElement->FindAttribute(AZ::Edit::Attributes::Category))
{
if (auto categoryData = azdynamic_cast<AZ::Edit::AttributeData<const char*>*>(categoryAttribute))
{
const char* result = categoryData->Get(nullptr);
if (result)
{
return result;
}
}
}
}
}
return "";
}
QModelIndex ComponentDataModel::index(int row, int column, const QModelIndex &parent /*= QModelIndex()*/) const
{
if (row >= rowCount(parent) || column >= columnCount(parent))
{
return QModelIndex();
}
return createIndex(row, column, (void*)(m_componentList[row]));
}
QModelIndex ComponentDataModel::parent([[maybe_unused]] const QModelIndex &child) const
{
return QModelIndex();
}
int ComponentDataModel::rowCount([[maybe_unused]] const QModelIndex &parent /*= QModelIndex()*/) const
{
return static_cast<int>(m_componentList.size());
}
int ComponentDataModel::columnCount([[maybe_unused]] const QModelIndex &parent /*= QModelIndex()*/) const
{
return ColumnIndex::Count;
}
QVariant ComponentDataModel::data(const QModelIndex &index, int role /*= Qt::DisplayRole*/) const
{
if (index.isValid())
{
const AZ::SerializeContext::ClassData* classData = m_componentList[index.row()];
if (!classData)
{
return QVariant();
}
switch (role)
{
case ClassDataRole:
if (index.column() == 0) // Only get data for one column
{
return QVariant::fromValue<void*>(reinterpret_cast<void*>(const_cast<AZ::SerializeContext::ClassData*>(classData)));
}
break;
case Qt::DisplayRole:
{
if (index.column() == ColumnIndex::Name)
{
return QVariant(classData->m_editData->m_name);
}
else
if (index.column() == ColumnIndex::Category)
{
if (auto editorDataElement = classData->m_editData->FindElementData(AZ::Edit::ClassElements::EditorData))
{
if (auto categoryAttribute = editorDataElement->FindAttribute(AZ::Edit::Attributes::Category))
{
if (auto categoryData = azdynamic_cast<const AZ::Edit::AttributeData<const char*>*>(categoryAttribute))
{
return QVariant(categoryData->Get(nullptr));
}
}
}
}
}
break;
case Qt::ToolTipRole:
{
return QVariant(classData->m_editData->m_description);
}
case Qt::DecorationRole:
{
if (index.column() == ColumnIndex::Icon)
{
auto iconIterator = m_componentIcons.find(classData->m_typeId);
if (iconIterator != m_componentIcons.end())
{
return iconIterator->second;
}
}
}
break;
default:
break;
}
}
return QVariant();
}
QMimeData* ComponentDataModel::mimeData(const QModelIndexList& indices) const
{
QModelIndexList list;
// Filter out columns we are not interested in.
for (const QModelIndex& index : indices)
{
if (index.column() == 0)
{
list.push_back(index);
}
}
AZStd::vector<const AZ::SerializeContext::ClassData*> sortedList;
for (QModelIndex index : list)
{
QVariant classDataVariant = index.data(ComponentDataModel::ClassDataRole);
if (classDataVariant.isValid())
{
const AZ::SerializeContext::ClassData* classData = reinterpret_cast<const AZ::SerializeContext::ClassData*>(classDataVariant.value<void*>());
sortedList.push_back(classData);
}
}
QMimeData* mimeData = nullptr;
if (!sortedList.empty())
{
mimeData = AzToolsFramework::ComponentTypeMimeData::Create(sortedList).release();
}
return mimeData;
}
bool ComponentDataModel::CanAcceptDragAndDropEvent(QDropEvent* event, AzQtComponents::DragAndDropContextBase& context) const
{
using namespace AzToolsFramework;
using namespace AzQtComponents;
// if a listener with a higher priority already claimed this event, do not touch it.
if ((!event) || (event->isAccepted()) || (!event->mimeData()))
{
return false;
}
ViewportDragContext* contextVP = azrtti_cast<ViewportDragContext*>(&context);
if (!contextVP)
{
// not a viewport event. This is for some other GUI such as the main window itself.
return false;
}
AZStd::vector<const AZ::SerializeContext::ClassData*> componentClassDataList;
return AzToolsFramework::ComponentTypeMimeData::Get(event->mimeData(), componentClassDataList);
}
void ComponentDataModel::DragEnter(QDragEnterEvent* event, AzQtComponents::DragAndDropContextBase& context)
{
if (CanAcceptDragAndDropEvent(event, context))
{
event->setDropAction(Qt::CopyAction);
event->setAccepted(true);
// opportunities to show special highlights, or ghosted entities or previews here.
}
}
void ComponentDataModel::DragMove(QDragMoveEvent* event, AzQtComponents::DragAndDropContextBase& context)
{
if (CanAcceptDragAndDropEvent(event, context))
{
event->setDropAction(Qt::CopyAction);
event->setAccepted(true);
// opportunities to update special highlights, or ghosted entities or previews here.
}
}
void ComponentDataModel::DragLeave(QDragLeaveEvent* /*event*/)
{
// opportunities to remove ghosted entities or previews here.
}
void ComponentDataModel::Drop(QDropEvent* event, AzQtComponents::DragAndDropContextBase& context)
{
using namespace AzToolsFramework;
using namespace AzQtComponents;
// ALWAYS CHECK - you are not the only one connected to this bus, and someone else may have already
// handled the event or accepted the drop - it might not contain types relevant to you.
// you still get informed about the drop event in case you did some stuff in your gui and need to clean it up.
if (!CanAcceptDragAndDropEvent(event, context))
{
return;
}
// note that the above call already checks all the pointers such as event, or whether context is a VP context, mimetype, etc
ViewportDragContext* contextVP = azrtti_cast<ViewportDragContext*>(&context);
// we don't get given this action by Qt unless we already returned accepted from one of the other ones (such as drag move of drag enter)
event->setDropAction(Qt::CopyAction);
event->setAccepted(true);
AzToolsFramework::ScopedUndoBatch undo("Create entity from components");
const AZStd::string name = AZStd::string::format("Entity%d", GetIEditor()->GetObjectManager()->GetObjectCount());
AZ::Entity* newEntity = aznew AZ::Entity(name.c_str());
if (newEntity)
{
AzToolsFramework::EditorEntityContextRequestBus::Broadcast(&AzToolsFramework::EditorEntityContextRequests::AddRequiredComponents, *newEntity);
auto* transformComponent = newEntity->FindComponent<AzToolsFramework::Components::TransformComponent>();
if (transformComponent)
{
transformComponent->SetWorldTM(AZ::Transform::CreateTranslation(contextVP->m_hitLocation));
}
// Add the entity to the editor context, which activates it and creates the sandbox object.
AzToolsFramework::EditorEntityContextRequestBus::Broadcast(&AzToolsFramework::EditorEntityContextRequests::AddEditorEntity, newEntity);
// Prepare undo command last so it captures the final state of the entity.
AzToolsFramework::EntityCreateCommand* command = aznew AzToolsFramework::EntityCreateCommand(static_cast<AZ::u64>(newEntity->GetId()));
command->Capture(newEntity);
command->SetParent(undo.GetUndoBatch());
// Only need to add components to the new entity
AzToolsFramework::EntityIdList entities = { newEntity->GetId() };
AZStd::vector<const AZ::SerializeContext::ClassData*> componentClassDataList;
AzToolsFramework::ComponentTypeMimeData::Get(event->mimeData(), componentClassDataList);
AZ::ComponentTypeList componentsToAdd;
for (auto classData : componentClassDataList)
{
if (!classData)
{
continue;
}
componentsToAdd.push_back(classData->m_typeId);
}
AzToolsFramework::EntityCompositionRequests::AddComponentsOutcome addedComponentsResult = AZ::Failure(AZStd::string("Failed to call AddComponentsToEntities on EntityCompositionRequestBus"));
AzToolsFramework::EntityCompositionRequestBus::BroadcastResult(addedComponentsResult, &AzToolsFramework::EntityCompositionRequests::AddComponentsToEntities, entities, componentsToAdd);
ToolsApplicationRequests::Bus::Broadcast(&ToolsApplicationRequests::AddDirtyEntity, newEntity->GetId());
AzToolsFramework::ToolsApplicationRequestBus::Broadcast(&AzToolsFramework::ToolsApplicationRequests::SetSelectedEntities, entities);
}
}
AZ::EntityId ComponentDataProxyModel::NewEntityFromSelection(const QModelIndexList& selection)
{
return CreateEntityFromSelection(selection, this);
}
AZ::EntityId ComponentDataModel::NewEntityFromSelection(const QModelIndexList& selection)
{
return CreateEntityFromSelection(selection, this);
}
bool ComponentDataProxyModel::filterAcceptsRow(int sourceRow, [[maybe_unused]] const QModelIndex &sourceParent) const
{
if (m_selectedCategory.empty() && !filterRegExp().isValid())
return true;
ComponentDataModel* dataModel = static_cast<ComponentDataModel*>(sourceModel());
if (sourceRow < 0 || sourceRow >= dataModel->GetComponents().size())
{
return false;
}
const AZ::SerializeContext::ClassData* classData = dataModel->GetComponents()[sourceRow];
if (!classData)
{
return false;
}
// Get Category
if (!m_selectedCategory.empty())
{
AZStd::string currentCateogry = ComponentDataModel::GetCategory(classData);
if (AzFramework::StringFunc::Find(currentCateogry.c_str(), m_selectedCategory.c_str()))
{
return false;
}
}
if (filterRegExp().isValid())
{
QString componentName = QString::fromUtf8(classData->m_editData->m_name);
return componentName.contains(filterRegExp());
}
return true;
}
void ComponentDataProxyModel::SetSelectedCategory(const AZStd::string& category)
{
m_selectedCategory = category;
invalidate();
}
void ComponentDataProxyModel::ClearSelectedCategory()
{
m_selectedCategory.clear();
invalidate();
}
#include "UI/ComponentPalette/moc_ComponentDataModel.cpp"
@@ -1,128 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <QAbstractTableModel>
#include <QSortFilterProxyModel>
#include <AzCore/EBus/EBus.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Component/EntityId.h>
#include <AzCore/std/containers/set.h>
#include <AzCore/std/containers/vector.h>
#include <AzQtComponents/Buses/DragAndDrop.h>
#endif
namespace ComponentDataUtilities
{
// Given a list of selected components, use the provided model to get the components to add to any selected entities.
void AddComponentsToSelectedEntities(const QModelIndexList& selectedComponents, QAbstractItemModel* model);
}
class CViewport;
//! ComponentDataModel
//! Holds the data required to display components in a table, this includes component name, categories, icons.
class ComponentDataModel
: public QAbstractTableModel
, protected AzQtComponents::DragAndDropEventsBus::Handler // its okay if more than one of these is installed, the first one gets it.
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(ComponentDataModel, AZ::SystemAllocator, 0);
using ComponentClassList = AZStd::vector<const AZ::SerializeContext::ClassData*>;
using ComponentCategorySet = AZStd::set<AZStd::string>;
using ComponentClassMap = AZStd::unordered_map<AZStd::string, AZStd::vector<const AZ::SerializeContext::ClassData*>>;
using ComponentIconMap = AZStd::unordered_map<AZ::Uuid, QIcon>;
enum ColumnIndex
{
Icon,
Category,
Name,
Count
};
enum CustomRoles
{
ClassDataRole = Qt::UserRole + 1
};
ComponentDataModel(QObject* parent = nullptr);
~ComponentDataModel() override;
QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const override;
QModelIndex parent(const QModelIndex &child) const override;
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
int columnCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
Qt::ItemFlags flags(const QModelIndex &index) const override;
QMimeData* mimeData(const QModelIndexList& indexes) const override;
const AZ::SerializeContext::ClassData* GetClassData(const QModelIndex&) const;
AZ::EntityId NewEntityFromSelection(const QModelIndexList& selection);
static const char* GetCategory(const AZ::SerializeContext::ClassData* classData);
ComponentClassList& GetComponents() { return m_componentList; }
ComponentCategorySet& GetCategories() { return m_categories; }
protected:
//////////////////////////////////////////////////////////////////////////
// AzQtComponents::DragAndDropEventsBus::Handler
//////////////////////////////////////////////////////////////////////////
void DragEnter(QDragEnterEvent* event, AzQtComponents::DragAndDropContextBase& context) override;
void DragMove(QDragMoveEvent* event, AzQtComponents::DragAndDropContextBase& context) override;
void DragLeave(QDragLeaveEvent* event) override;
void Drop(QDropEvent* event, AzQtComponents::DragAndDropContextBase& context) override;
bool CanAcceptDragAndDropEvent(QDropEvent* event, AzQtComponents::DragAndDropContextBase& context) const;
ComponentClassList m_componentList;
ComponentClassMap m_componentMap;
ComponentIconMap m_componentIcons;
ComponentCategorySet m_categories;
};
//! ComponentDataProxyModel
//! FilterProxy for the ComponentDataModel is used along with the search criteria to filter the
//! list of components based on tags and/or selected category.
class ComponentDataProxyModel : public QSortFilterProxyModel
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(ComponentDataProxyModel, AZ::SystemAllocator, 0);
ComponentDataProxyModel(QObject* parent = nullptr)
: QSortFilterProxyModel(parent)
{}
// Creates a new entity and adds the selected components to it.
// It is specialized here to ensure it uses the correct indices according to the sorted data.
AZ::EntityId NewEntityFromSelection(const QModelIndexList& selection);
// Filters rows according to the specifed tags and/or selected category
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const override;
// Set the category to filter by.
void SetSelectedCategory(const AZStd::string& category);
void ClearSelectedCategory();
protected:
AZStd::string m_selectedCategory;
};
@@ -20,10 +20,6 @@ set(FILES
UI/QComponentEntityEditorOutlinerWindow.cpp
UI/AssetCatalogModel.h
UI/AssetCatalogModel.cpp
UI/ComponentPalette/CategoriesList.h
UI/ComponentPalette/CategoriesList.cpp
UI/ComponentPalette/ComponentDataModel.h
UI/ComponentPalette/ComponentDataModel.cpp
UI/ComponentPalette/ComponentPaletteSettings.h
UI/Outliner/OutlinerDisplayOptionsMenu.h
UI/Outliner/OutlinerDisplayOptionsMenu.cpp