Removes ComponentPalette/CategoriesList and ComponentPalette/ComponentDataModel from Code/Editor/Plugins/ComponentEntityEditorPlugin
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
-97
@@ -1,97 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "CategoriesList.h"
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ComponentCategoryList::ComponentCategoryList(QWidget* parent /*= nullptr*/)
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: QTreeWidget(parent)
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{
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}
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void ComponentCategoryList::Init()
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{
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setColumnCount(1);
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setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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setDragDropMode(QAbstractItemView::DragDropMode::DragOnly);
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setDragEnabled(true);
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setSelectionMode(QAbstractItemView::ExtendedSelection);
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setAllColumnsShowFocus(true);
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setStyleSheet("QTreeWidget { selection-background-color: rgba(255,255,255,0.2); }");
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QStringList headers;
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headers << tr("Categories");
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setHeaderLabels(headers);
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const QString parentCategoryIconPath = QString("Icons/PropertyEditor/Browse_on.png");
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const QString categoryIconPath = QString("Icons/PropertyEditor/Browse.png");
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QTreeWidgetItem* allCategory = new QTreeWidgetItem(this);
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allCategory->setText(0, "All");
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allCategory->setIcon(0, QIcon(categoryIconPath));
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// Need this briefly to collect the list of available categories.
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ComponentDataModel dataModel(this);
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for (const auto& cat : dataModel.GetCategories())
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{
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QString categoryString = QString(cat.c_str());
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QStringList categories = categoryString.split('/', Qt::SkipEmptyParts);
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QTreeWidgetItem* parent = nullptr;
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QTreeWidgetItem* categoryWidget = nullptr;
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for (const auto& categoryName : categories)
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{
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if (parent)
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{
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categoryWidget = new QTreeWidgetItem(parent);
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categoryWidget->setIcon(0, QIcon(categoryIconPath));
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// Store the full category path in a user role because we'll need it to locate the actual category
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categoryWidget->setData(0, Qt::UserRole, QVariant::fromValue(categoryString));
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}
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else
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{
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auto existingCategory = findItems(categoryName, Qt::MatchExactly);
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if (existingCategory.empty())
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{
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categoryWidget = new QTreeWidgetItem(this);
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categoryWidget->setIcon(0, QIcon(parentCategoryIconPath));
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}
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else
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{
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categoryWidget = static_cast<QTreeWidgetItem*>(existingCategory.first());
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categoryWidget->setIcon(0, QIcon(parentCategoryIconPath));
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}
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}
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parent = categoryWidget;
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categoryWidget->setText(0, categoryName);
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}
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}
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expandAll();
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connect(this, &QTreeWidget::itemClicked, this, &ComponentCategoryList::OnItemClicked);
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}
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void ComponentCategoryList::OnItemClicked(QTreeWidgetItem* item, int /*column*/)
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{
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QVariant userData = item->data(0, Qt::UserRole);
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if (userData.isValid())
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{
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// Send in the full category path, not just the child category name
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emit OnCategoryChange(userData.value<QString>().toStdString().c_str());
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}
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else
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{
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emit OnCategoryChange(item->text(0).toStdString().c_str());
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}
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}
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#include <UI/ComponentPalette/moc_CategoriesList.cpp>
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@@ -1,39 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include "ComponentDataModel.h"
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#include <QTreeWidget>
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#endif
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//! ComponentCategoryList
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//! Provides a list of all reflected categories that users can select for quick
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//! filtering the filtered component list.
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class ComponentCategoryList : public QTreeWidget
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR(ComponentCategoryList, AZ::SystemAllocator, 0);
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explicit ComponentCategoryList(QWidget* parent = nullptr);
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void Init();
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Q_SIGNALS:
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void OnCategoryChange(const char* category);
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protected:
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// Will emit OnCategoryChange signal
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void OnItemClicked(QTreeWidgetItem* item, int column);
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};
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-547
@@ -1,547 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "ComponentDataModel.h"
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#include "Include/IObjectManager.h"
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#include "Objects/SelectionGroup.h"
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <AzCore/Component/Component.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <AzToolsFramework/ToolsComponents/ComponentMimeData.h>
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#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
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#include <AzToolsFramework/Commands/EntityStateCommand.h>
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#include <AzToolsFramework/ToolsComponents/TransformComponent.h>
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#include <AzToolsFramework/API/EntityCompositionRequestBus.h>
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#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
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#include <Editor/IEditor.h>
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#include <Editor/Viewport.h>
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#include <Editor/ViewManager.h>
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#include <CryCommon/MathConversion.h>
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#include <AzQtComponents/DragAndDrop/ViewportDragAndDrop.h>
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#include <QMimeData>
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namespace
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{
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// This is a helper function that given an object that derives from QAbstractItemModel,
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// it will request the model's "ClassDataRole" class data for an entry and use that
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// information to create a new entity with the selected components.
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AZ::EntityId CreateEntityFromSelection(const QModelIndexList& selection, QAbstractItemModel* model)
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{
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AZ::Vector3 position = AZ::Vector3::CreateZero();
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CViewport *view = GetIEditor()->GetViewManager()->GetGameViewport();
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int width, height;
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view->GetDimensions(&width, &height);
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position = LYVec3ToAZVec3(view->ViewToWorld(QPoint(width / 2, height / 2)));
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AZ::EntityId newEntityId;
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EBUS_EVENT_RESULT(newEntityId, AzToolsFramework::EditorRequests::Bus, CreateNewEntityAtPosition, position, AZ::EntityId());
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if (newEntityId.IsValid())
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{
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// Add all the selected components.
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AZ::ComponentTypeList componentsToAdd;
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for (auto index : selection)
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{
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// We only need to consider the first column, it's important that the data() function that
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// returns ComponentDataModel::ClassDataRole also does so for the first column.
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if (index.column() != 0)
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{
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continue;
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}
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QVariant classDataVariant = model->data(index, ComponentDataModel::ClassDataRole);
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if (classDataVariant.isValid())
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{
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const AZ::SerializeContext::ClassData* classData = reinterpret_cast<const AZ::SerializeContext::ClassData*>(classDataVariant.value<void*>());
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componentsToAdd.push_back(classData->m_typeId);
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}
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}
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AzToolsFramework::EntityCompositionRequestBus::Broadcast(&AzToolsFramework::EntityCompositionRequests::AddComponentsToEntities, AzToolsFramework::EntityIdList{ newEntityId }, componentsToAdd);
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return newEntityId;
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}
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return AZ::EntityId();
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}
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}
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namespace ComponentDataUtilities
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{
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// This is a helper function to add the specified components to the selected entities, it relies on the provided
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// QAbstractItemModel to determine the appropriate ClassData to use to create the components (given that some widgets
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// may provide proxy models that alter the order).
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void AddComponentsToSelectedEntities(const QModelIndexList& selectedComponents, QAbstractItemModel* model)
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{
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AzToolsFramework::EntityIdList selectedEntities;
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AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(selectedEntities, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities);
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if (selectedEntities.empty())
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{
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return;
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}
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// Add all the selected components.
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AZ::ComponentTypeList componentsToAdd;
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for (auto index : selectedComponents)
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{
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// We only need to consider the first column, it's important that the data() function that
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// returns ComponentDataModel::ClassDataRole also does so for the first column.
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if (index.column() != 0)
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{
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continue;
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}
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QVariant classDataVariant = model->data(index, ComponentDataModel::ClassDataRole);
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if (classDataVariant.isValid())
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{
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const AZ::SerializeContext::ClassData* classData = reinterpret_cast<const AZ::SerializeContext::ClassData*>(classDataVariant.value<void*>());
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componentsToAdd.push_back(classData->m_typeId);
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}
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}
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AzToolsFramework::EntityCompositionRequestBus::Broadcast(&AzToolsFramework::EntityCompositionRequests::AddComponentsToEntities, selectedEntities, componentsToAdd);
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}
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}
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// ComponentDataModel
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//////////////////////////////////////////////////////////////////////////
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ComponentDataModel::ComponentDataModel(QObject* parent)
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: QAbstractTableModel(parent)
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{
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AZ::SerializeContext* serializeContext = nullptr;
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EBUS_EVENT_RESULT(serializeContext, AZ::ComponentApplicationBus, GetSerializeContext);
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AZ_Assert(serializeContext, "Failed to acquire application serialize context.");
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serializeContext->EnumerateDerived<AZ::Component>([this](const AZ::SerializeContext::ClassData* classData, const AZ::Uuid&) -> bool
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{
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bool allowed = false;
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bool hidden = false;
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AZStd::string category = "Miscellaneous";
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if (classData->m_editData)
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{
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for (const AZ::Edit::ElementData& element : classData->m_editData->m_elements)
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{
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if (element.m_elementId == AZ::Edit::ClassElements::EditorData)
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{
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AZStd::string iconPath;
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AzToolsFramework::EditorRequestBus::BroadcastResult(iconPath, &AzToolsFramework::EditorRequests::GetComponentTypeEditorIcon, classData->m_typeId);
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if (!iconPath.empty())
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{
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m_componentIcons[classData->m_typeId] = QIcon(iconPath.c_str());
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}
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for (const AZ::Edit::AttributePair& attribPair : element.m_attributes)
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{
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if (attribPair.first == AZ::Edit::Attributes::AppearsInAddComponentMenu)
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{
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if (auto data = azdynamic_cast<AZ::Edit::AttributeData<AZ::Crc32>*>(attribPair.second))
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{
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if (data->Get(nullptr) == AZ_CRC("Game"))
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{
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allowed = true;
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}
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}
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}
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else if (attribPair.first == AZ::Edit::Attributes::AddableByUser)
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{
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// skip this component if user is not allowed to add it directly
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if (auto data = azdynamic_cast<AZ::Edit::AttributeData<bool>*>(attribPair.second))
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{
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if (!data->Get(nullptr))
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{
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hidden = true;
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}
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}
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}
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else if (attribPair.first == AZ::Edit::Attributes::Category)
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{
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if (auto data = azdynamic_cast<AZ::Edit::AttributeData<const char*>*>(attribPair.second))
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{
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category = data->Get(nullptr);
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}
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}
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}
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break;
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}
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}
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}
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if (allowed && !hidden)
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{
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m_componentList.push_back(classData);
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m_componentMap[category].push_back(classData);
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m_categories.insert(category);
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}
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return true;
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});
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// we'd like viewport events
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AzQtComponents::DragAndDropEventsBus::Handler::BusConnect(AzQtComponents::DragAndDropContexts::EditorViewport);
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}
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ComponentDataModel::~ComponentDataModel()
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{
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AzQtComponents::DragAndDropEventsBus::Handler::BusDisconnect();
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}
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Qt::ItemFlags ComponentDataModel::flags([[maybe_unused]] const QModelIndex &index) const
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{
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return Qt::ItemFlags(
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Qt::ItemIsEnabled |
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Qt::ItemIsDragEnabled |
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Qt::ItemIsDropEnabled |
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Qt::ItemIsSelectable);
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}
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const AZ::SerializeContext::ClassData* ComponentDataModel::GetClassData(const QModelIndex& index) const
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{
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int row = index.row();
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if (row < 0 || row >= m_componentList.size())
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{
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return nullptr;
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}
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return m_componentList[row];
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}
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const char* ComponentDataModel::GetCategory(const AZ::SerializeContext::ClassData* classData)
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{
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if (classData)
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{
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if (auto editorDataElement = classData->m_editData->FindElementData(AZ::Edit::ClassElements::EditorData))
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{
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if (auto categoryAttribute = editorDataElement->FindAttribute(AZ::Edit::Attributes::Category))
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{
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if (auto categoryData = azdynamic_cast<AZ::Edit::AttributeData<const char*>*>(categoryAttribute))
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{
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const char* result = categoryData->Get(nullptr);
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if (result)
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{
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return result;
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}
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}
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}
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}
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}
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return "";
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}
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QModelIndex ComponentDataModel::index(int row, int column, const QModelIndex &parent /*= QModelIndex()*/) const
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{
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if (row >= rowCount(parent) || column >= columnCount(parent))
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{
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return QModelIndex();
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}
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return createIndex(row, column, (void*)(m_componentList[row]));
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}
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QModelIndex ComponentDataModel::parent([[maybe_unused]] const QModelIndex &child) const
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{
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return QModelIndex();
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}
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int ComponentDataModel::rowCount([[maybe_unused]] const QModelIndex &parent /*= QModelIndex()*/) const
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{
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return static_cast<int>(m_componentList.size());
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}
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int ComponentDataModel::columnCount([[maybe_unused]] const QModelIndex &parent /*= QModelIndex()*/) const
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{
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return ColumnIndex::Count;
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}
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QVariant ComponentDataModel::data(const QModelIndex &index, int role /*= Qt::DisplayRole*/) const
|
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{
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if (index.isValid())
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{
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const AZ::SerializeContext::ClassData* classData = m_componentList[index.row()];
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if (!classData)
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{
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return QVariant();
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}
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switch (role)
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{
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case ClassDataRole:
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if (index.column() == 0) // Only get data for one column
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{
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return QVariant::fromValue<void*>(reinterpret_cast<void*>(const_cast<AZ::SerializeContext::ClassData*>(classData)));
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}
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break;
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|
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case Qt::DisplayRole:
|
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{
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if (index.column() == ColumnIndex::Name)
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{
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return QVariant(classData->m_editData->m_name);
|
||||
}
|
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else
|
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if (index.column() == ColumnIndex::Category)
|
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{
|
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if (auto editorDataElement = classData->m_editData->FindElementData(AZ::Edit::ClassElements::EditorData))
|
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{
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if (auto categoryAttribute = editorDataElement->FindAttribute(AZ::Edit::Attributes::Category))
|
||||
{
|
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if (auto categoryData = azdynamic_cast<const AZ::Edit::AttributeData<const char*>*>(categoryAttribute))
|
||||
{
|
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return QVariant(categoryData->Get(nullptr));
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||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
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||||
break;
|
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|
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case Qt::ToolTipRole:
|
||||
{
|
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return QVariant(classData->m_editData->m_description);
|
||||
}
|
||||
|
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case Qt::DecorationRole:
|
||||
{
|
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if (index.column() == ColumnIndex::Icon)
|
||||
{
|
||||
auto iconIterator = m_componentIcons.find(classData->m_typeId);
|
||||
if (iconIterator != m_componentIcons.end())
|
||||
{
|
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return iconIterator->second;
|
||||
}
|
||||
}
|
||||
}
|
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break;
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|
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default:
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break;
|
||||
}
|
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}
|
||||
|
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return QVariant();
|
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}
|
||||
|
||||
QMimeData* ComponentDataModel::mimeData(const QModelIndexList& indices) const
|
||||
{
|
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QModelIndexList list;
|
||||
|
||||
// Filter out columns we are not interested in.
|
||||
for (const QModelIndex& index : indices)
|
||||
{
|
||||
if (index.column() == 0)
|
||||
{
|
||||
list.push_back(index);
|
||||
}
|
||||
}
|
||||
|
||||
AZStd::vector<const AZ::SerializeContext::ClassData*> sortedList;
|
||||
for (QModelIndex index : list)
|
||||
{
|
||||
QVariant classDataVariant = index.data(ComponentDataModel::ClassDataRole);
|
||||
if (classDataVariant.isValid())
|
||||
{
|
||||
const AZ::SerializeContext::ClassData* classData = reinterpret_cast<const AZ::SerializeContext::ClassData*>(classDataVariant.value<void*>());
|
||||
sortedList.push_back(classData);
|
||||
}
|
||||
}
|
||||
|
||||
QMimeData* mimeData = nullptr;
|
||||
if (!sortedList.empty())
|
||||
{
|
||||
mimeData = AzToolsFramework::ComponentTypeMimeData::Create(sortedList).release();
|
||||
}
|
||||
|
||||
return mimeData;
|
||||
}
|
||||
|
||||
bool ComponentDataModel::CanAcceptDragAndDropEvent(QDropEvent* event, AzQtComponents::DragAndDropContextBase& context) const
|
||||
{
|
||||
using namespace AzToolsFramework;
|
||||
using namespace AzQtComponents;
|
||||
|
||||
// if a listener with a higher priority already claimed this event, do not touch it.
|
||||
if ((!event) || (event->isAccepted()) || (!event->mimeData()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ViewportDragContext* contextVP = azrtti_cast<ViewportDragContext*>(&context);
|
||||
if (!contextVP)
|
||||
{
|
||||
// not a viewport event. This is for some other GUI such as the main window itself.
|
||||
return false;
|
||||
}
|
||||
|
||||
AZStd::vector<const AZ::SerializeContext::ClassData*> componentClassDataList;
|
||||
return AzToolsFramework::ComponentTypeMimeData::Get(event->mimeData(), componentClassDataList);
|
||||
}
|
||||
|
||||
void ComponentDataModel::DragEnter(QDragEnterEvent* event, AzQtComponents::DragAndDropContextBase& context)
|
||||
{
|
||||
if (CanAcceptDragAndDropEvent(event, context))
|
||||
{
|
||||
event->setDropAction(Qt::CopyAction);
|
||||
event->setAccepted(true);
|
||||
// opportunities to show special highlights, or ghosted entities or previews here.
|
||||
}
|
||||
}
|
||||
|
||||
void ComponentDataModel::DragMove(QDragMoveEvent* event, AzQtComponents::DragAndDropContextBase& context)
|
||||
{
|
||||
if (CanAcceptDragAndDropEvent(event, context))
|
||||
{
|
||||
event->setDropAction(Qt::CopyAction);
|
||||
event->setAccepted(true);
|
||||
// opportunities to update special highlights, or ghosted entities or previews here.
|
||||
}
|
||||
}
|
||||
|
||||
void ComponentDataModel::DragLeave(QDragLeaveEvent* /*event*/)
|
||||
{
|
||||
// opportunities to remove ghosted entities or previews here.
|
||||
}
|
||||
|
||||
void ComponentDataModel::Drop(QDropEvent* event, AzQtComponents::DragAndDropContextBase& context)
|
||||
{
|
||||
using namespace AzToolsFramework;
|
||||
using namespace AzQtComponents;
|
||||
|
||||
// ALWAYS CHECK - you are not the only one connected to this bus, and someone else may have already
|
||||
// handled the event or accepted the drop - it might not contain types relevant to you.
|
||||
// you still get informed about the drop event in case you did some stuff in your gui and need to clean it up.
|
||||
if (!CanAcceptDragAndDropEvent(event, context))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// note that the above call already checks all the pointers such as event, or whether context is a VP context, mimetype, etc
|
||||
ViewportDragContext* contextVP = azrtti_cast<ViewportDragContext*>(&context);
|
||||
|
||||
// we don't get given this action by Qt unless we already returned accepted from one of the other ones (such as drag move of drag enter)
|
||||
event->setDropAction(Qt::CopyAction);
|
||||
event->setAccepted(true);
|
||||
|
||||
AzToolsFramework::ScopedUndoBatch undo("Create entity from components");
|
||||
const AZStd::string name = AZStd::string::format("Entity%d", GetIEditor()->GetObjectManager()->GetObjectCount());
|
||||
|
||||
AZ::Entity* newEntity = aznew AZ::Entity(name.c_str());
|
||||
if (newEntity)
|
||||
{
|
||||
AzToolsFramework::EditorEntityContextRequestBus::Broadcast(&AzToolsFramework::EditorEntityContextRequests::AddRequiredComponents, *newEntity);
|
||||
auto* transformComponent = newEntity->FindComponent<AzToolsFramework::Components::TransformComponent>();
|
||||
if (transformComponent)
|
||||
{
|
||||
transformComponent->SetWorldTM(AZ::Transform::CreateTranslation(contextVP->m_hitLocation));
|
||||
}
|
||||
|
||||
// Add the entity to the editor context, which activates it and creates the sandbox object.
|
||||
AzToolsFramework::EditorEntityContextRequestBus::Broadcast(&AzToolsFramework::EditorEntityContextRequests::AddEditorEntity, newEntity);
|
||||
|
||||
// Prepare undo command last so it captures the final state of the entity.
|
||||
AzToolsFramework::EntityCreateCommand* command = aznew AzToolsFramework::EntityCreateCommand(static_cast<AZ::u64>(newEntity->GetId()));
|
||||
command->Capture(newEntity);
|
||||
command->SetParent(undo.GetUndoBatch());
|
||||
|
||||
// Only need to add components to the new entity
|
||||
AzToolsFramework::EntityIdList entities = { newEntity->GetId() };
|
||||
|
||||
AZStd::vector<const AZ::SerializeContext::ClassData*> componentClassDataList;
|
||||
AzToolsFramework::ComponentTypeMimeData::Get(event->mimeData(), componentClassDataList);
|
||||
|
||||
AZ::ComponentTypeList componentsToAdd;
|
||||
for (auto classData : componentClassDataList)
|
||||
{
|
||||
if (!classData)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
componentsToAdd.push_back(classData->m_typeId);
|
||||
}
|
||||
|
||||
AzToolsFramework::EntityCompositionRequests::AddComponentsOutcome addedComponentsResult = AZ::Failure(AZStd::string("Failed to call AddComponentsToEntities on EntityCompositionRequestBus"));
|
||||
AzToolsFramework::EntityCompositionRequestBus::BroadcastResult(addedComponentsResult, &AzToolsFramework::EntityCompositionRequests::AddComponentsToEntities, entities, componentsToAdd);
|
||||
|
||||
ToolsApplicationRequests::Bus::Broadcast(&ToolsApplicationRequests::AddDirtyEntity, newEntity->GetId());
|
||||
AzToolsFramework::ToolsApplicationRequestBus::Broadcast(&AzToolsFramework::ToolsApplicationRequests::SetSelectedEntities, entities);
|
||||
}
|
||||
}
|
||||
|
||||
AZ::EntityId ComponentDataProxyModel::NewEntityFromSelection(const QModelIndexList& selection)
|
||||
{
|
||||
return CreateEntityFromSelection(selection, this);
|
||||
}
|
||||
|
||||
AZ::EntityId ComponentDataModel::NewEntityFromSelection(const QModelIndexList& selection)
|
||||
{
|
||||
return CreateEntityFromSelection(selection, this);
|
||||
}
|
||||
|
||||
bool ComponentDataProxyModel::filterAcceptsRow(int sourceRow, [[maybe_unused]] const QModelIndex &sourceParent) const
|
||||
{
|
||||
if (m_selectedCategory.empty() && !filterRegExp().isValid())
|
||||
return true;
|
||||
|
||||
ComponentDataModel* dataModel = static_cast<ComponentDataModel*>(sourceModel());
|
||||
if (sourceRow < 0 || sourceRow >= dataModel->GetComponents().size())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const AZ::SerializeContext::ClassData* classData = dataModel->GetComponents()[sourceRow];
|
||||
if (!classData)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get Category
|
||||
if (!m_selectedCategory.empty())
|
||||
{
|
||||
AZStd::string currentCateogry = ComponentDataModel::GetCategory(classData);
|
||||
|
||||
if (AzFramework::StringFunc::Find(currentCateogry.c_str(), m_selectedCategory.c_str()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (filterRegExp().isValid())
|
||||
{
|
||||
QString componentName = QString::fromUtf8(classData->m_editData->m_name);
|
||||
return componentName.contains(filterRegExp());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ComponentDataProxyModel::SetSelectedCategory(const AZStd::string& category)
|
||||
{
|
||||
m_selectedCategory = category;
|
||||
invalidate();
|
||||
}
|
||||
|
||||
void ComponentDataProxyModel::ClearSelectedCategory()
|
||||
{
|
||||
m_selectedCategory.clear();
|
||||
invalidate();
|
||||
}
|
||||
|
||||
#include "UI/ComponentPalette/moc_ComponentDataModel.cpp"
|
||||
-128
@@ -1,128 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#if !defined(Q_MOC_RUN)
|
||||
#include <QAbstractTableModel>
|
||||
#include <QSortFilterProxyModel>
|
||||
|
||||
#include <AzCore/EBus/EBus.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
|
||||
#include <AzCore/Component/EntityId.h>
|
||||
#include <AzCore/std/containers/set.h>
|
||||
#include <AzCore/std/containers/vector.h>
|
||||
|
||||
#include <AzQtComponents/Buses/DragAndDrop.h>
|
||||
#endif
|
||||
|
||||
namespace ComponentDataUtilities
|
||||
{
|
||||
// Given a list of selected components, use the provided model to get the components to add to any selected entities.
|
||||
void AddComponentsToSelectedEntities(const QModelIndexList& selectedComponents, QAbstractItemModel* model);
|
||||
}
|
||||
|
||||
class CViewport;
|
||||
|
||||
//! ComponentDataModel
|
||||
//! Holds the data required to display components in a table, this includes component name, categories, icons.
|
||||
class ComponentDataModel
|
||||
: public QAbstractTableModel
|
||||
, protected AzQtComponents::DragAndDropEventsBus::Handler // its okay if more than one of these is installed, the first one gets it.
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
AZ_CLASS_ALLOCATOR(ComponentDataModel, AZ::SystemAllocator, 0);
|
||||
|
||||
using ComponentClassList = AZStd::vector<const AZ::SerializeContext::ClassData*>;
|
||||
using ComponentCategorySet = AZStd::set<AZStd::string>;
|
||||
using ComponentClassMap = AZStd::unordered_map<AZStd::string, AZStd::vector<const AZ::SerializeContext::ClassData*>>;
|
||||
using ComponentIconMap = AZStd::unordered_map<AZ::Uuid, QIcon>;
|
||||
|
||||
enum ColumnIndex
|
||||
{
|
||||
Icon,
|
||||
Category,
|
||||
Name,
|
||||
Count
|
||||
};
|
||||
|
||||
enum CustomRoles
|
||||
{
|
||||
ClassDataRole = Qt::UserRole + 1
|
||||
};
|
||||
|
||||
ComponentDataModel(QObject* parent = nullptr);
|
||||
~ComponentDataModel() override;
|
||||
|
||||
QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const override;
|
||||
QModelIndex parent(const QModelIndex &child) const override;
|
||||
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
|
||||
int columnCount(const QModelIndex &parent = QModelIndex()) const override;
|
||||
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
|
||||
|
||||
Qt::ItemFlags flags(const QModelIndex &index) const override;
|
||||
|
||||
QMimeData* mimeData(const QModelIndexList& indexes) const override;
|
||||
|
||||
const AZ::SerializeContext::ClassData* GetClassData(const QModelIndex&) const;
|
||||
|
||||
AZ::EntityId NewEntityFromSelection(const QModelIndexList& selection);
|
||||
|
||||
static const char* GetCategory(const AZ::SerializeContext::ClassData* classData);
|
||||
|
||||
ComponentClassList& GetComponents() { return m_componentList; }
|
||||
ComponentCategorySet& GetCategories() { return m_categories; }
|
||||
|
||||
protected:
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// AzQtComponents::DragAndDropEventsBus::Handler
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void DragEnter(QDragEnterEvent* event, AzQtComponents::DragAndDropContextBase& context) override;
|
||||
void DragMove(QDragMoveEvent* event, AzQtComponents::DragAndDropContextBase& context) override;
|
||||
void DragLeave(QDragLeaveEvent* event) override;
|
||||
void Drop(QDropEvent* event, AzQtComponents::DragAndDropContextBase& context) override;
|
||||
bool CanAcceptDragAndDropEvent(QDropEvent* event, AzQtComponents::DragAndDropContextBase& context) const;
|
||||
|
||||
ComponentClassList m_componentList;
|
||||
ComponentClassMap m_componentMap;
|
||||
ComponentIconMap m_componentIcons;
|
||||
ComponentCategorySet m_categories;
|
||||
};
|
||||
|
||||
//! ComponentDataProxyModel
|
||||
//! FilterProxy for the ComponentDataModel is used along with the search criteria to filter the
|
||||
//! list of components based on tags and/or selected category.
|
||||
class ComponentDataProxyModel : public QSortFilterProxyModel
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
AZ_CLASS_ALLOCATOR(ComponentDataProxyModel, AZ::SystemAllocator, 0);
|
||||
|
||||
ComponentDataProxyModel(QObject* parent = nullptr)
|
||||
: QSortFilterProxyModel(parent)
|
||||
{}
|
||||
|
||||
// Creates a new entity and adds the selected components to it.
|
||||
// It is specialized here to ensure it uses the correct indices according to the sorted data.
|
||||
AZ::EntityId NewEntityFromSelection(const QModelIndexList& selection);
|
||||
|
||||
// Filters rows according to the specifed tags and/or selected category
|
||||
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const override;
|
||||
|
||||
// Set the category to filter by.
|
||||
void SetSelectedCategory(const AZStd::string& category);
|
||||
void ClearSelectedCategory();
|
||||
|
||||
protected:
|
||||
|
||||
AZStd::string m_selectedCategory;
|
||||
};
|
||||
-4
@@ -20,10 +20,6 @@ set(FILES
|
||||
UI/QComponentEntityEditorOutlinerWindow.cpp
|
||||
UI/AssetCatalogModel.h
|
||||
UI/AssetCatalogModel.cpp
|
||||
UI/ComponentPalette/CategoriesList.h
|
||||
UI/ComponentPalette/CategoriesList.cpp
|
||||
UI/ComponentPalette/ComponentDataModel.h
|
||||
UI/ComponentPalette/ComponentDataModel.cpp
|
||||
UI/ComponentPalette/ComponentPaletteSettings.h
|
||||
UI/Outliner/OutlinerDisplayOptionsMenu.h
|
||||
UI/Outliner/OutlinerDisplayOptionsMenu.cpp
|
||||
|
||||
@@ -1,455 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
/* BEGIN CONTENTS OF README.TXT -------------------------------------
|
||||
The ConvexDecomposition library was written by John W. Ratcliff mailto:jratcliffscarab@gmail.com
|
||||
|
||||
What is Convex Decomposition?
|
||||
|
||||
Convex Decomposition is when you take an arbitrarily complex triangle mesh and sub-divide it into
|
||||
a collection of discrete compound pieces (each represented as a convex hull) to approximate
|
||||
the original shape of the objet.
|
||||
|
||||
This is required since few physics engines can treat aribtrary triangle mesh objects as dynamic
|
||||
objects. Even those engines which can handle this use case incurr a huge performance and memory
|
||||
penalty to do so.
|
||||
|
||||
By breaking a complex triangle mesh up into a discrete number of convex components you can greatly
|
||||
improve performance for dynamic simulations.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
This code is released under the MIT license.
|
||||
|
||||
The code is functional but could use the following improvements:
|
||||
|
||||
(1) The convex hull generator, originally written by Stan Melax, could use some major code cleanup.
|
||||
|
||||
(2) The code to remove T-junctions appears to have a bug in it. This code was working fine before,
|
||||
but I haven't had time to debug why it stopped working.
|
||||
|
||||
(3) Island generation once the mesh has been split is currently disabled due to the fact that the
|
||||
Remove Tjunctions functionality has a bug in it.
|
||||
|
||||
(4) The code to perform a raycast against a triangle mesh does not currently use any acceleration
|
||||
data structures.
|
||||
|
||||
(5) When a split is performed, the surface that got split is not 'capped'. This causes a problem
|
||||
if you use a high recursion depth on your convex decomposition. It will cause the object to
|
||||
be modelled as if it had a hollow interior. A lot of work was done to solve this problem, but
|
||||
it hasn't been integrated into this code drop yet.
|
||||
|
||||
|
||||
*/// ---------- END CONTENTS OF README.TXT ----------------------------
|
||||
|
||||
|
||||
// a set of routines that let you do common 3d math
|
||||
// operations without any vector, matrix, or quaternion
|
||||
// classes or templates.
|
||||
//
|
||||
// a vector (or point) is a 'NxF32 *' to 3 floating point numbers.
|
||||
// a matrix is a 'NxF32 *' to an array of 16 floating point numbers representing a 4x4 transformation matrix compatible with D3D or OGL
|
||||
// a quaternion is a 'NxF32 *' to 4 floats representing a quaternion x,y,z,w
|
||||
//
|
||||
//
|
||||
/*!
|
||||
**
|
||||
** Copyright (c) 2009 by John W. Ratcliff mailto:jratcliffscarab@gmail.com
|
||||
**
|
||||
** Portions of this source has been released with the PhysXViewer application, as well as
|
||||
** Rocket, CreateDynamics, ODF, and as a number of sample code snippets.
|
||||
**
|
||||
** If you find this code useful or you are feeling particularily generous I would
|
||||
** ask that you please go to http://www.amillionpixels.us and make a donation
|
||||
** to Troy DeMolay.
|
||||
**
|
||||
** DeMolay is a youth group for young men between the ages of 12 and 21.
|
||||
** It teaches strong moral principles, as well as leadership skills and
|
||||
** public speaking. The donations page uses the 'pay for pixels' paradigm
|
||||
** where, in this case, a pixel is only a single penny. Donations can be
|
||||
** made for as small as $4 or as high as a $100 block. Each person who donates
|
||||
** will get a link to their own site as well as acknowledgement on the
|
||||
** donations blog located here http://www.amillionpixels.blogspot.com/
|
||||
**
|
||||
** If you wish to contact me you can use the following methods:
|
||||
**
|
||||
** Skype ID: jratcliff63367
|
||||
** Yahoo: jratcliff63367
|
||||
** AOL: jratcliff1961
|
||||
** email: jratcliffscarab@gmail.com
|
||||
**
|
||||
**
|
||||
** The MIT license:
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
** copies of the Software, and to permit persons to whom the Software is furnished
|
||||
** to do so, subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included in all
|
||||
** copies or substantial portions of the Software.
|
||||
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
** WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
** CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
*/
|
||||
|
||||
class TVec
|
||||
{
|
||||
public:
|
||||
TVec(NxF64 _x, NxF64 _y, NxF64 _z) { x = _x; y = _y; z = _z; };
|
||||
TVec(void) { };
|
||||
|
||||
NxF64 x;
|
||||
NxF64 y;
|
||||
NxF64 z;
|
||||
};
|
||||
|
||||
|
||||
class CTriangulator
|
||||
{
|
||||
public:
|
||||
/// Default constructor
|
||||
CTriangulator();
|
||||
|
||||
/// Default destructor
|
||||
virtual ~CTriangulator();
|
||||
|
||||
/// Returns the given point in the triangulator array
|
||||
inline TVec get(const TU32 id) { return mPoints[id]; }
|
||||
|
||||
virtual void reset(void)
|
||||
{
|
||||
mInputPoints.clear();
|
||||
mPoints.clear();
|
||||
mIndices.clear();
|
||||
}
|
||||
|
||||
virtual void addPoint(NxF64 x, NxF64 y, NxF64 z)
|
||||
{
|
||||
TVec v(x, y, z);
|
||||
// update bounding box...
|
||||
if (mInputPoints.empty())
|
||||
{
|
||||
mMin = v;
|
||||
mMax = v;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x < mMin.x)
|
||||
{
|
||||
mMin.x = x;
|
||||
}
|
||||
if (y < mMin.y)
|
||||
{
|
||||
mMin.y = y;
|
||||
}
|
||||
if (z < mMin.z)
|
||||
{
|
||||
mMin.z = z;
|
||||
}
|
||||
|
||||
if (x > mMax.x)
|
||||
{
|
||||
mMax.x = x;
|
||||
}
|
||||
if (y > mMax.y)
|
||||
{
|
||||
mMax.y = y;
|
||||
}
|
||||
if (z > mMax.z)
|
||||
{
|
||||
mMax.z = z;
|
||||
}
|
||||
}
|
||||
mInputPoints.push_back(v);
|
||||
}
|
||||
|
||||
// Triangulation happens in 2d. We could inverse transform the polygon around the normal direction, or we just use the two most signficant axes
|
||||
// Here we find the two longest axes and use them to triangulate. Inverse transforming them would introduce more doubleing point error and isn't worth it.
|
||||
virtual NxU32* triangulate(NxU32& tcount, NxF64 epsilon)
|
||||
{
|
||||
NxU32* ret = 0;
|
||||
tcount = 0;
|
||||
mEpsilon = epsilon;
|
||||
|
||||
if (!mInputPoints.empty())
|
||||
{
|
||||
mPoints.clear();
|
||||
|
||||
NxF64 dx = mMax.x - mMin.x; // locate the first, second and third longest edges and store them in i1, i2, i3
|
||||
NxF64 dy = mMax.y - mMin.y;
|
||||
NxF64 dz = mMax.z - mMin.z;
|
||||
|
||||
NxU32 i1, i2, i3;
|
||||
|
||||
if (dx > dy && dx > dz)
|
||||
{
|
||||
i1 = 0;
|
||||
if (dy > dz)
|
||||
{
|
||||
i2 = 1;
|
||||
i3 = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
i2 = 2;
|
||||
i3 = 1;
|
||||
}
|
||||
}
|
||||
else if (dy > dx && dy > dz)
|
||||
{
|
||||
i1 = 1;
|
||||
if (dx > dz)
|
||||
{
|
||||
i2 = 0;
|
||||
i3 = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
i2 = 2;
|
||||
i3 = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
i1 = 2;
|
||||
if (dx > dy)
|
||||
{
|
||||
i2 = 0;
|
||||
i3 = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
i2 = 1;
|
||||
i3 = 0;
|
||||
}
|
||||
}
|
||||
|
||||
NxU32 pcount = (NxU32)mInputPoints.size();
|
||||
const NxF64* points = &mInputPoints[0].x;
|
||||
for (NxU32 i = 0; i < pcount; i++)
|
||||
{
|
||||
TVec v(points[i1], points[i2], points[i3]);
|
||||
mPoints.push_back(v);
|
||||
points += 3;
|
||||
}
|
||||
|
||||
mIndices.clear();
|
||||
triangulate(mIndices);
|
||||
tcount = (NxU32)mIndices.size() / 3;
|
||||
if (tcount)
|
||||
{
|
||||
ret = &mIndices[0];
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
virtual const NxF64* getPoint(NxU32 index)
|
||||
{
|
||||
return &mInputPoints[index].x;
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
NxF64 mEpsilon;
|
||||
TVec mMin;
|
||||
TVec mMax;
|
||||
TVecVector mInputPoints;
|
||||
TVecVector mPoints;
|
||||
TU32Vector mIndices;
|
||||
|
||||
/// Tests if a point is inside the given triangle
|
||||
bool _insideTriangle(const TVec& A, const TVec& B, const TVec& C, const TVec& P);
|
||||
|
||||
/// Returns the area of the contour
|
||||
NxF64 _area();
|
||||
|
||||
bool _snip(NxI32 u, NxI32 v, NxI32 w, NxI32 n, NxI32* V);
|
||||
|
||||
/// Processes the triangulation
|
||||
void _process(TU32Vector& indices);
|
||||
/// Triangulates the contour
|
||||
void triangulate(TU32Vector& indices);
|
||||
};
|
||||
|
||||
/// Default constructor
|
||||
CTriangulator::CTriangulator(void)
|
||||
{
|
||||
}
|
||||
|
||||
/// Default destructor
|
||||
CTriangulator::~CTriangulator()
|
||||
{
|
||||
}
|
||||
|
||||
/// Triangulates the contour
|
||||
void CTriangulator::triangulate(TU32Vector& indices)
|
||||
{
|
||||
_process(indices);
|
||||
}
|
||||
|
||||
/// Processes the triangulation
|
||||
void CTriangulator::_process(TU32Vector& indices)
|
||||
{
|
||||
const NxI32 n = (const NxI32)mPoints.size();
|
||||
if (n < 3)
|
||||
{
|
||||
return;
|
||||
}
|
||||
NxI32* V = (NxI32*)MEMALLOC_MALLOC(sizeof(NxI32) * n);
|
||||
|
||||
bool flipped = false;
|
||||
|
||||
if (0.0f < _area())
|
||||
{
|
||||
for (NxI32 v = 0; v < n; v++)
|
||||
{
|
||||
V[v] = v;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
flipped = true;
|
||||
for (NxI32 v = 0; v < n; v++)
|
||||
{
|
||||
V[v] = (n - 1) - v;
|
||||
}
|
||||
}
|
||||
|
||||
NxI32 nv = n;
|
||||
NxI32 count = 2 * nv;
|
||||
for (NxI32 m = 0, v = nv - 1; nv > 2; )
|
||||
{
|
||||
if (0 >= (count--))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
NxI32 u = v;
|
||||
if (nv <= u)
|
||||
{
|
||||
u = 0;
|
||||
}
|
||||
v = u + 1;
|
||||
if (nv <= v)
|
||||
{
|
||||
v = 0;
|
||||
}
|
||||
NxI32 w = v + 1;
|
||||
if (nv <= w)
|
||||
{
|
||||
w = 0;
|
||||
}
|
||||
|
||||
if (_snip(u, v, w, nv, V))
|
||||
{
|
||||
NxI32 a, b, c, s, t;
|
||||
a = V[u];
|
||||
b = V[v];
|
||||
c = V[w];
|
||||
if (flipped)
|
||||
{
|
||||
indices.push_back(a);
|
||||
indices.push_back(b);
|
||||
indices.push_back(c);
|
||||
}
|
||||
else
|
||||
{
|
||||
indices.push_back(c);
|
||||
indices.push_back(b);
|
||||
indices.push_back(a);
|
||||
}
|
||||
m++;
|
||||
for (s = v, t = v + 1; t < nv; s++, t++)
|
||||
{
|
||||
V[s] = V[t];
|
||||
}
|
||||
nv--;
|
||||
count = 2 * nv;
|
||||
}
|
||||
}
|
||||
|
||||
MEMALLOC_FREE(V);
|
||||
}
|
||||
|
||||
/// Returns the area of the contour
|
||||
NxF64 CTriangulator::_area()
|
||||
{
|
||||
NxI32 n = (NxU32)mPoints.size();
|
||||
NxF64 A = 0.0f;
|
||||
for (NxI32 p = n - 1, q = 0; q < n; p = q++)
|
||||
{
|
||||
const TVec& pval = mPoints[p];
|
||||
const TVec& qval = mPoints[q];
|
||||
A += pval.x * qval.y - qval.x * pval.y;
|
||||
}
|
||||
A *= 0.5f;
|
||||
return A;
|
||||
}
|
||||
|
||||
bool CTriangulator::_snip(NxI32 u, NxI32 v, NxI32 w, NxI32 n, NxI32* V)
|
||||
{
|
||||
NxI32 p;
|
||||
|
||||
const TVec& A = mPoints[V[u]];
|
||||
const TVec& B = mPoints[V[v]];
|
||||
const TVec& C = mPoints[V[w]];
|
||||
|
||||
if (mEpsilon > (((B.x - A.x) * (C.y - A.y)) - ((B.y - A.y) * (C.x - A.x))))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (p = 0; p < n; p++)
|
||||
{
|
||||
if ((p == u) || (p == v) || (p == w))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
const TVec& P = mPoints[V[p]];
|
||||
if (_insideTriangle(A, B, C, P))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Tests if a point is inside the given triangle
|
||||
bool CTriangulator::_insideTriangle(const TVec& A, const TVec& B, const TVec& C, const TVec& P)
|
||||
{
|
||||
NxF64 ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy;
|
||||
NxF64 cCROSSap, bCROSScp, aCROSSbp;
|
||||
|
||||
ax = C.x - B.x;
|
||||
ay = C.y - B.y;
|
||||
bx = A.x - C.x;
|
||||
by = A.y - C.y;
|
||||
cx = B.x - A.x;
|
||||
cy = B.y - A.y;
|
||||
apx = P.x - A.x;
|
||||
apy = P.y - A.y;
|
||||
bpx = P.x - B.x;
|
||||
bpy = P.y - B.y;
|
||||
cpx = P.x - C.x;
|
||||
cpy = P.y - C.y;
|
||||
|
||||
aCROSSbp = ax * bpy - ay * bpx;
|
||||
cCROSSap = cx * apy - cy * apx;
|
||||
bCROSScp = bx * cpy - by * cpx;
|
||||
|
||||
return ((aCROSSbp >= 0.0f) && (bCROSScp >= 0.0f) && (cCROSSap >= 0.0f));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user