diff --git a/Code/Editor/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/CategoriesList.cpp b/Code/Editor/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/CategoriesList.cpp deleted file mode 100644 index cd157fe838..0000000000 --- a/Code/Editor/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/CategoriesList.cpp +++ /dev/null @@ -1,97 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#include "CategoriesList.h" - -ComponentCategoryList::ComponentCategoryList(QWidget* parent /*= nullptr*/) - : QTreeWidget(parent) -{ -} - -void ComponentCategoryList::Init() -{ - setColumnCount(1); - setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); - setDragDropMode(QAbstractItemView::DragDropMode::DragOnly); - setDragEnabled(true); - setSelectionMode(QAbstractItemView::ExtendedSelection); - setAllColumnsShowFocus(true); - setStyleSheet("QTreeWidget { selection-background-color: rgba(255,255,255,0.2); }"); - - QStringList headers; - headers << tr("Categories"); - setHeaderLabels(headers); - - const QString parentCategoryIconPath = QString("Icons/PropertyEditor/Browse_on.png"); - const QString categoryIconPath = QString("Icons/PropertyEditor/Browse.png"); - - QTreeWidgetItem* allCategory = new QTreeWidgetItem(this); - allCategory->setText(0, "All"); - allCategory->setIcon(0, QIcon(categoryIconPath)); - - // Need this briefly to collect the list of available categories. - ComponentDataModel dataModel(this); - for (const auto& cat : dataModel.GetCategories()) - { - QString categoryString = QString(cat.c_str()); - QStringList categories = categoryString.split('/', Qt::SkipEmptyParts); - - QTreeWidgetItem* parent = nullptr; - QTreeWidgetItem* categoryWidget = nullptr; - - for (const auto& categoryName : categories) - { - if (parent) - { - categoryWidget = new QTreeWidgetItem(parent); - categoryWidget->setIcon(0, QIcon(categoryIconPath)); - - // Store the full category path in a user role because we'll need it to locate the actual category - categoryWidget->setData(0, Qt::UserRole, QVariant::fromValue(categoryString)); - } - else - { - auto existingCategory = findItems(categoryName, Qt::MatchExactly); - if (existingCategory.empty()) - { - categoryWidget = new QTreeWidgetItem(this); - categoryWidget->setIcon(0, QIcon(parentCategoryIconPath)); - } - else - { - categoryWidget = static_cast(existingCategory.first()); - categoryWidget->setIcon(0, QIcon(parentCategoryIconPath)); - } - } - - parent = categoryWidget; - - categoryWidget->setText(0, categoryName); - } - } - - expandAll(); - - connect(this, &QTreeWidget::itemClicked, this, &ComponentCategoryList::OnItemClicked); -} - -void ComponentCategoryList::OnItemClicked(QTreeWidgetItem* item, int /*column*/) -{ - QVariant userData = item->data(0, Qt::UserRole); - if (userData.isValid()) - { - // Send in the full category path, not just the child category name - emit OnCategoryChange(userData.value().toStdString().c_str()); - } - else - { - emit OnCategoryChange(item->text(0).toStdString().c_str()); - } -} - -#include diff --git a/Code/Editor/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/CategoriesList.h b/Code/Editor/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/CategoriesList.h deleted file mode 100644 index 76a955ea76..0000000000 --- a/Code/Editor/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/CategoriesList.h +++ /dev/null @@ -1,39 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#pragma once - -#if !defined(Q_MOC_RUN) -#include "ComponentDataModel.h" -#include -#endif - -//! ComponentCategoryList -//! Provides a list of all reflected categories that users can select for quick -//! filtering the filtered component list. -class ComponentCategoryList : public QTreeWidget -{ - Q_OBJECT - -public: - - AZ_CLASS_ALLOCATOR(ComponentCategoryList, AZ::SystemAllocator, 0); - - explicit ComponentCategoryList(QWidget* parent = nullptr); - - void Init(); - -Q_SIGNALS: - void OnCategoryChange(const char* category); - -protected: - - // Will emit OnCategoryChange signal - void OnItemClicked(QTreeWidgetItem* item, int column); - -}; diff --git a/Code/Editor/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/ComponentDataModel.cpp b/Code/Editor/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/ComponentDataModel.cpp deleted file mode 100644 index dcae6abfeb..0000000000 --- a/Code/Editor/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/ComponentDataModel.cpp +++ /dev/null @@ -1,547 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#include "ComponentDataModel.h" - -#include "Include/IObjectManager.h" -#include "Objects/SelectionGroup.h" - -#include -#include -#include -#include - -#include -#include -#include -#include -#include -#include -#include - -#include -#include -#include -#include - -#include - -#include - -namespace -{ - // This is a helper function that given an object that derives from QAbstractItemModel, - // it will request the model's "ClassDataRole" class data for an entry and use that - // information to create a new entity with the selected components. - AZ::EntityId CreateEntityFromSelection(const QModelIndexList& selection, QAbstractItemModel* model) - { - AZ::Vector3 position = AZ::Vector3::CreateZero(); - CViewport *view = GetIEditor()->GetViewManager()->GetGameViewport(); - int width, height; - view->GetDimensions(&width, &height); - position = LYVec3ToAZVec3(view->ViewToWorld(QPoint(width / 2, height / 2))); - - AZ::EntityId newEntityId; - EBUS_EVENT_RESULT(newEntityId, AzToolsFramework::EditorRequests::Bus, CreateNewEntityAtPosition, position, AZ::EntityId()); - if (newEntityId.IsValid()) - { - // Add all the selected components. - AZ::ComponentTypeList componentsToAdd; - for (auto index : selection) - { - // We only need to consider the first column, it's important that the data() function that - // returns ComponentDataModel::ClassDataRole also does so for the first column. - if (index.column() != 0) - { - continue; - } - - QVariant classDataVariant = model->data(index, ComponentDataModel::ClassDataRole); - if (classDataVariant.isValid()) - { - const AZ::SerializeContext::ClassData* classData = reinterpret_cast(classDataVariant.value()); - componentsToAdd.push_back(classData->m_typeId); - } - } - - AzToolsFramework::EntityCompositionRequestBus::Broadcast(&AzToolsFramework::EntityCompositionRequests::AddComponentsToEntities, AzToolsFramework::EntityIdList{ newEntityId }, componentsToAdd); - - return newEntityId; - } - - return AZ::EntityId(); - } -} - -namespace ComponentDataUtilities -{ - // This is a helper function to add the specified components to the selected entities, it relies on the provided - // QAbstractItemModel to determine the appropriate ClassData to use to create the components (given that some widgets - // may provide proxy models that alter the order). - void AddComponentsToSelectedEntities(const QModelIndexList& selectedComponents, QAbstractItemModel* model) - { - AzToolsFramework::EntityIdList selectedEntities; - AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(selectedEntities, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities); - if (selectedEntities.empty()) - { - return; - } - - // Add all the selected components. - AZ::ComponentTypeList componentsToAdd; - for (auto index : selectedComponents) - { - // We only need to consider the first column, it's important that the data() function that - // returns ComponentDataModel::ClassDataRole also does so for the first column. - if (index.column() != 0) - { - continue; - } - - QVariant classDataVariant = model->data(index, ComponentDataModel::ClassDataRole); - if (classDataVariant.isValid()) - { - const AZ::SerializeContext::ClassData* classData = reinterpret_cast(classDataVariant.value()); - componentsToAdd.push_back(classData->m_typeId); - } - } - - AzToolsFramework::EntityCompositionRequestBus::Broadcast(&AzToolsFramework::EntityCompositionRequests::AddComponentsToEntities, selectedEntities, componentsToAdd); - } -} - - -// ComponentDataModel -////////////////////////////////////////////////////////////////////////// - -ComponentDataModel::ComponentDataModel(QObject* parent) - : QAbstractTableModel(parent) -{ - AZ::SerializeContext* serializeContext = nullptr; - EBUS_EVENT_RESULT(serializeContext, AZ::ComponentApplicationBus, GetSerializeContext); - AZ_Assert(serializeContext, "Failed to acquire application serialize context."); - - serializeContext->EnumerateDerived([this](const AZ::SerializeContext::ClassData* classData, const AZ::Uuid&) -> bool - { - bool allowed = false; - bool hidden = false; - AZStd::string category = "Miscellaneous"; - - if (classData->m_editData) - { - for (const AZ::Edit::ElementData& element : classData->m_editData->m_elements) - { - if (element.m_elementId == AZ::Edit::ClassElements::EditorData) - { - AZStd::string iconPath; - AzToolsFramework::EditorRequestBus::BroadcastResult(iconPath, &AzToolsFramework::EditorRequests::GetComponentTypeEditorIcon, classData->m_typeId); - if (!iconPath.empty()) - { - m_componentIcons[classData->m_typeId] = QIcon(iconPath.c_str()); - } - - for (const AZ::Edit::AttributePair& attribPair : element.m_attributes) - { - if (attribPair.first == AZ::Edit::Attributes::AppearsInAddComponentMenu) - { - if (auto data = azdynamic_cast*>(attribPair.second)) - { - if (data->Get(nullptr) == AZ_CRC("Game")) - { - allowed = true; - } - } - } - else if (attribPair.first == AZ::Edit::Attributes::AddableByUser) - { - // skip this component if user is not allowed to add it directly - if (auto data = azdynamic_cast*>(attribPair.second)) - { - if (!data->Get(nullptr)) - { - hidden = true; - } - } - } - else if (attribPair.first == AZ::Edit::Attributes::Category) - { - if (auto data = azdynamic_cast*>(attribPair.second)) - { - category = data->Get(nullptr); - } - } - } - - break; - } - } - } - - if (allowed && !hidden) - { - m_componentList.push_back(classData); - m_componentMap[category].push_back(classData); - m_categories.insert(category); - } - - return true; - }); - - // we'd like viewport events - AzQtComponents::DragAndDropEventsBus::Handler::BusConnect(AzQtComponents::DragAndDropContexts::EditorViewport); -} - -ComponentDataModel::~ComponentDataModel() -{ - AzQtComponents::DragAndDropEventsBus::Handler::BusDisconnect(); -} - -Qt::ItemFlags ComponentDataModel::flags([[maybe_unused]] const QModelIndex &index) const -{ - return Qt::ItemFlags( - Qt::ItemIsEnabled | - Qt::ItemIsDragEnabled | - Qt::ItemIsDropEnabled | - Qt::ItemIsSelectable); -} - -const AZ::SerializeContext::ClassData* ComponentDataModel::GetClassData(const QModelIndex& index) const -{ - int row = index.row(); - if (row < 0 || row >= m_componentList.size()) - { - return nullptr; - } - - return m_componentList[row]; -} - -const char* ComponentDataModel::GetCategory(const AZ::SerializeContext::ClassData* classData) -{ - if (classData) - { - if (auto editorDataElement = classData->m_editData->FindElementData(AZ::Edit::ClassElements::EditorData)) - { - if (auto categoryAttribute = editorDataElement->FindAttribute(AZ::Edit::Attributes::Category)) - { - if (auto categoryData = azdynamic_cast*>(categoryAttribute)) - { - const char* result = categoryData->Get(nullptr); - if (result) - { - return result; - } - } - } - } - } - - return ""; -} - - -QModelIndex ComponentDataModel::index(int row, int column, const QModelIndex &parent /*= QModelIndex()*/) const -{ - if (row >= rowCount(parent) || column >= columnCount(parent)) - { - return QModelIndex(); - } - - return createIndex(row, column, (void*)(m_componentList[row])); -} - -QModelIndex ComponentDataModel::parent([[maybe_unused]] const QModelIndex &child) const -{ - return QModelIndex(); -} - -int ComponentDataModel::rowCount([[maybe_unused]] const QModelIndex &parent /*= QModelIndex()*/) const -{ - return static_cast(m_componentList.size()); -} - -int ComponentDataModel::columnCount([[maybe_unused]] const QModelIndex &parent /*= QModelIndex()*/) const -{ - return ColumnIndex::Count; -} - -QVariant ComponentDataModel::data(const QModelIndex &index, int role /*= Qt::DisplayRole*/) const -{ - if (index.isValid()) - { - const AZ::SerializeContext::ClassData* classData = m_componentList[index.row()]; - if (!classData) - { - return QVariant(); - } - - switch (role) - { - case ClassDataRole: - if (index.column() == 0) // Only get data for one column - { - return QVariant::fromValue(reinterpret_cast(const_cast(classData))); - } - break; - - case Qt::DisplayRole: - { - if (index.column() == ColumnIndex::Name) - { - return QVariant(classData->m_editData->m_name); - } - else - if (index.column() == ColumnIndex::Category) - { - if (auto editorDataElement = classData->m_editData->FindElementData(AZ::Edit::ClassElements::EditorData)) - { - if (auto categoryAttribute = editorDataElement->FindAttribute(AZ::Edit::Attributes::Category)) - { - if (auto categoryData = azdynamic_cast*>(categoryAttribute)) - { - return QVariant(categoryData->Get(nullptr)); - } - } - } - } - - } - break; - - case Qt::ToolTipRole: - { - return QVariant(classData->m_editData->m_description); - } - - case Qt::DecorationRole: - { - if (index.column() == ColumnIndex::Icon) - { - auto iconIterator = m_componentIcons.find(classData->m_typeId); - if (iconIterator != m_componentIcons.end()) - { - return iconIterator->second; - } - } - } - break; - - default: - break; - } - } - - return QVariant(); -} - -QMimeData* ComponentDataModel::mimeData(const QModelIndexList& indices) const -{ - QModelIndexList list; - - // Filter out columns we are not interested in. - for (const QModelIndex& index : indices) - { - if (index.column() == 0) - { - list.push_back(index); - } - } - - AZStd::vector sortedList; - for (QModelIndex index : list) - { - QVariant classDataVariant = index.data(ComponentDataModel::ClassDataRole); - if (classDataVariant.isValid()) - { - const AZ::SerializeContext::ClassData* classData = reinterpret_cast(classDataVariant.value()); - sortedList.push_back(classData); - } - } - - QMimeData* mimeData = nullptr; - if (!sortedList.empty()) - { - mimeData = AzToolsFramework::ComponentTypeMimeData::Create(sortedList).release(); - } - - return mimeData; -} - -bool ComponentDataModel::CanAcceptDragAndDropEvent(QDropEvent* event, AzQtComponents::DragAndDropContextBase& context) const -{ - using namespace AzToolsFramework; - using namespace AzQtComponents; - - // if a listener with a higher priority already claimed this event, do not touch it. - if ((!event) || (event->isAccepted()) || (!event->mimeData())) - { - return false; - } - - ViewportDragContext* contextVP = azrtti_cast(&context); - if (!contextVP) - { - // not a viewport event. This is for some other GUI such as the main window itself. - return false; - } - - AZStd::vector componentClassDataList; - return AzToolsFramework::ComponentTypeMimeData::Get(event->mimeData(), componentClassDataList); -} - -void ComponentDataModel::DragEnter(QDragEnterEvent* event, AzQtComponents::DragAndDropContextBase& context) -{ - if (CanAcceptDragAndDropEvent(event, context)) - { - event->setDropAction(Qt::CopyAction); - event->setAccepted(true); - // opportunities to show special highlights, or ghosted entities or previews here. - } -} - -void ComponentDataModel::DragMove(QDragMoveEvent* event, AzQtComponents::DragAndDropContextBase& context) -{ - if (CanAcceptDragAndDropEvent(event, context)) - { - event->setDropAction(Qt::CopyAction); - event->setAccepted(true); - // opportunities to update special highlights, or ghosted entities or previews here. - } -} - -void ComponentDataModel::DragLeave(QDragLeaveEvent* /*event*/) -{ - // opportunities to remove ghosted entities or previews here. -} - -void ComponentDataModel::Drop(QDropEvent* event, AzQtComponents::DragAndDropContextBase& context) -{ - using namespace AzToolsFramework; - using namespace AzQtComponents; - - // ALWAYS CHECK - you are not the only one connected to this bus, and someone else may have already - // handled the event or accepted the drop - it might not contain types relevant to you. - // you still get informed about the drop event in case you did some stuff in your gui and need to clean it up. - if (!CanAcceptDragAndDropEvent(event, context)) - { - return; - } - - // note that the above call already checks all the pointers such as event, or whether context is a VP context, mimetype, etc - ViewportDragContext* contextVP = azrtti_cast(&context); - - // we don't get given this action by Qt unless we already returned accepted from one of the other ones (such as drag move of drag enter) - event->setDropAction(Qt::CopyAction); - event->setAccepted(true); - - AzToolsFramework::ScopedUndoBatch undo("Create entity from components"); - const AZStd::string name = AZStd::string::format("Entity%d", GetIEditor()->GetObjectManager()->GetObjectCount()); - - AZ::Entity* newEntity = aznew AZ::Entity(name.c_str()); - if (newEntity) - { - AzToolsFramework::EditorEntityContextRequestBus::Broadcast(&AzToolsFramework::EditorEntityContextRequests::AddRequiredComponents, *newEntity); - auto* transformComponent = newEntity->FindComponent(); - if (transformComponent) - { - transformComponent->SetWorldTM(AZ::Transform::CreateTranslation(contextVP->m_hitLocation)); - } - - // Add the entity to the editor context, which activates it and creates the sandbox object. - AzToolsFramework::EditorEntityContextRequestBus::Broadcast(&AzToolsFramework::EditorEntityContextRequests::AddEditorEntity, newEntity); - - // Prepare undo command last so it captures the final state of the entity. - AzToolsFramework::EntityCreateCommand* command = aznew AzToolsFramework::EntityCreateCommand(static_cast(newEntity->GetId())); - command->Capture(newEntity); - command->SetParent(undo.GetUndoBatch()); - - // Only need to add components to the new entity - AzToolsFramework::EntityIdList entities = { newEntity->GetId() }; - - AZStd::vector componentClassDataList; - AzToolsFramework::ComponentTypeMimeData::Get(event->mimeData(), componentClassDataList); - - AZ::ComponentTypeList componentsToAdd; - for (auto classData : componentClassDataList) - { - if (!classData) - { - continue; - } - - componentsToAdd.push_back(classData->m_typeId); - } - - AzToolsFramework::EntityCompositionRequests::AddComponentsOutcome addedComponentsResult = AZ::Failure(AZStd::string("Failed to call AddComponentsToEntities on EntityCompositionRequestBus")); - AzToolsFramework::EntityCompositionRequestBus::BroadcastResult(addedComponentsResult, &AzToolsFramework::EntityCompositionRequests::AddComponentsToEntities, entities, componentsToAdd); - - ToolsApplicationRequests::Bus::Broadcast(&ToolsApplicationRequests::AddDirtyEntity, newEntity->GetId()); - AzToolsFramework::ToolsApplicationRequestBus::Broadcast(&AzToolsFramework::ToolsApplicationRequests::SetSelectedEntities, entities); - } -} - -AZ::EntityId ComponentDataProxyModel::NewEntityFromSelection(const QModelIndexList& selection) -{ - return CreateEntityFromSelection(selection, this); -} - -AZ::EntityId ComponentDataModel::NewEntityFromSelection(const QModelIndexList& selection) -{ - return CreateEntityFromSelection(selection, this); -} - -bool ComponentDataProxyModel::filterAcceptsRow(int sourceRow, [[maybe_unused]] const QModelIndex &sourceParent) const -{ - if (m_selectedCategory.empty() && !filterRegExp().isValid()) - return true; - - ComponentDataModel* dataModel = static_cast(sourceModel()); - if (sourceRow < 0 || sourceRow >= dataModel->GetComponents().size()) - { - return false; - } - - const AZ::SerializeContext::ClassData* classData = dataModel->GetComponents()[sourceRow]; - if (!classData) - { - return false; - } - - // Get Category - if (!m_selectedCategory.empty()) - { - AZStd::string currentCateogry = ComponentDataModel::GetCategory(classData); - - if (AzFramework::StringFunc::Find(currentCateogry.c_str(), m_selectedCategory.c_str())) - { - return false; - } - } - - if (filterRegExp().isValid()) - { - QString componentName = QString::fromUtf8(classData->m_editData->m_name); - return componentName.contains(filterRegExp()); - } - - return true; -} - -void ComponentDataProxyModel::SetSelectedCategory(const AZStd::string& category) -{ - m_selectedCategory = category; - invalidate(); -} - -void ComponentDataProxyModel::ClearSelectedCategory() -{ - m_selectedCategory.clear(); - invalidate(); -} - -#include "UI/ComponentPalette/moc_ComponentDataModel.cpp" diff --git a/Code/Editor/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/ComponentDataModel.h b/Code/Editor/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/ComponentDataModel.h deleted file mode 100644 index 2c9cd27a5f..0000000000 --- a/Code/Editor/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/ComponentDataModel.h +++ /dev/null @@ -1,128 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#pragma once - -#if !defined(Q_MOC_RUN) -#include -#include - -#include -#include - -#include -#include -#include - -#include -#endif - -namespace ComponentDataUtilities -{ - // Given a list of selected components, use the provided model to get the components to add to any selected entities. - void AddComponentsToSelectedEntities(const QModelIndexList& selectedComponents, QAbstractItemModel* model); -} - -class CViewport; - -//! ComponentDataModel -//! Holds the data required to display components in a table, this includes component name, categories, icons. -class ComponentDataModel - : public QAbstractTableModel - , protected AzQtComponents::DragAndDropEventsBus::Handler // its okay if more than one of these is installed, the first one gets it. -{ - Q_OBJECT - -public: - AZ_CLASS_ALLOCATOR(ComponentDataModel, AZ::SystemAllocator, 0); - - using ComponentClassList = AZStd::vector; - using ComponentCategorySet = AZStd::set; - using ComponentClassMap = AZStd::unordered_map>; - using ComponentIconMap = AZStd::unordered_map; - - enum ColumnIndex - { - Icon, - Category, - Name, - Count - }; - - enum CustomRoles - { - ClassDataRole = Qt::UserRole + 1 - }; - - ComponentDataModel(QObject* parent = nullptr); - ~ComponentDataModel() override; - - QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const override; - QModelIndex parent(const QModelIndex &child) const override; - int rowCount(const QModelIndex &parent = QModelIndex()) const override; - int columnCount(const QModelIndex &parent = QModelIndex()) const override; - QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override; - - Qt::ItemFlags flags(const QModelIndex &index) const override; - - QMimeData* mimeData(const QModelIndexList& indexes) const override; - - const AZ::SerializeContext::ClassData* GetClassData(const QModelIndex&) const; - - AZ::EntityId NewEntityFromSelection(const QModelIndexList& selection); - - static const char* GetCategory(const AZ::SerializeContext::ClassData* classData); - - ComponentClassList& GetComponents() { return m_componentList; } - ComponentCategorySet& GetCategories() { return m_categories; } - -protected: - ////////////////////////////////////////////////////////////////////////// - // AzQtComponents::DragAndDropEventsBus::Handler - ////////////////////////////////////////////////////////////////////////// - void DragEnter(QDragEnterEvent* event, AzQtComponents::DragAndDropContextBase& context) override; - void DragMove(QDragMoveEvent* event, AzQtComponents::DragAndDropContextBase& context) override; - void DragLeave(QDragLeaveEvent* event) override; - void Drop(QDropEvent* event, AzQtComponents::DragAndDropContextBase& context) override; - bool CanAcceptDragAndDropEvent(QDropEvent* event, AzQtComponents::DragAndDropContextBase& context) const; - - ComponentClassList m_componentList; - ComponentClassMap m_componentMap; - ComponentIconMap m_componentIcons; - ComponentCategorySet m_categories; -}; - -//! ComponentDataProxyModel -//! FilterProxy for the ComponentDataModel is used along with the search criteria to filter the -//! list of components based on tags and/or selected category. -class ComponentDataProxyModel : public QSortFilterProxyModel -{ - Q_OBJECT - -public: - AZ_CLASS_ALLOCATOR(ComponentDataProxyModel, AZ::SystemAllocator, 0); - - ComponentDataProxyModel(QObject* parent = nullptr) - : QSortFilterProxyModel(parent) - {} - - // Creates a new entity and adds the selected components to it. - // It is specialized here to ensure it uses the correct indices according to the sorted data. - AZ::EntityId NewEntityFromSelection(const QModelIndexList& selection); - - // Filters rows according to the specifed tags and/or selected category - bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const override; - - // Set the category to filter by. - void SetSelectedCategory(const AZStd::string& category); - void ClearSelectedCategory(); - -protected: - - AZStd::string m_selectedCategory; -}; diff --git a/Code/Editor/Plugins/ComponentEntityEditorPlugin/componententityeditorplugin_files.cmake b/Code/Editor/Plugins/ComponentEntityEditorPlugin/componententityeditorplugin_files.cmake index b5a8b00855..28f96de862 100644 --- a/Code/Editor/Plugins/ComponentEntityEditorPlugin/componententityeditorplugin_files.cmake +++ b/Code/Editor/Plugins/ComponentEntityEditorPlugin/componententityeditorplugin_files.cmake @@ -20,10 +20,6 @@ set(FILES UI/QComponentEntityEditorOutlinerWindow.cpp UI/AssetCatalogModel.h UI/AssetCatalogModel.cpp - UI/ComponentPalette/CategoriesList.h - UI/ComponentPalette/CategoriesList.cpp - UI/ComponentPalette/ComponentDataModel.h - UI/ComponentPalette/ComponentDataModel.cpp UI/ComponentPalette/ComponentPaletteSettings.h UI/Outliner/OutlinerDisplayOptionsMenu.h UI/Outliner/OutlinerDisplayOptionsMenu.cpp diff --git a/Code/Editor/Util/Contrib/NvFloatMath.inl b/Code/Editor/Util/Contrib/NvFloatMath.inl deleted file mode 100644 index 6bd3b9f7c5..0000000000 --- a/Code/Editor/Util/Contrib/NvFloatMath.inl +++ /dev/null @@ -1,455 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ -/* BEGIN CONTENTS OF README.TXT ------------------------------------- -The ConvexDecomposition library was written by John W. Ratcliff mailto:jratcliffscarab@gmail.com - -What is Convex Decomposition? - -Convex Decomposition is when you take an arbitrarily complex triangle mesh and sub-divide it into -a collection of discrete compound pieces (each represented as a convex hull) to approximate -the original shape of the objet. - -This is required since few physics engines can treat aribtrary triangle mesh objects as dynamic -objects. Even those engines which can handle this use case incurr a huge performance and memory -penalty to do so. - -By breaking a complex triangle mesh up into a discrete number of convex components you can greatly -improve performance for dynamic simulations. - --------------------------------------------------------------------------------- - -This code is released under the MIT license. - -The code is functional but could use the following improvements: - -(1) The convex hull generator, originally written by Stan Melax, could use some major code cleanup. - -(2) The code to remove T-junctions appears to have a bug in it. This code was working fine before, -but I haven't had time to debug why it stopped working. - -(3) Island generation once the mesh has been split is currently disabled due to the fact that the -Remove Tjunctions functionality has a bug in it. - -(4) The code to perform a raycast against a triangle mesh does not currently use any acceleration -data structures. - -(5) When a split is performed, the surface that got split is not 'capped'. This causes a problem -if you use a high recursion depth on your convex decomposition. It will cause the object to -be modelled as if it had a hollow interior. A lot of work was done to solve this problem, but -it hasn't been integrated into this code drop yet. - - -*/// ---------- END CONTENTS OF README.TXT ---------------------------- - - -// a set of routines that let you do common 3d math -// operations without any vector, matrix, or quaternion -// classes or templates. -// -// a vector (or point) is a 'NxF32 *' to 3 floating point numbers. -// a matrix is a 'NxF32 *' to an array of 16 floating point numbers representing a 4x4 transformation matrix compatible with D3D or OGL -// a quaternion is a 'NxF32 *' to 4 floats representing a quaternion x,y,z,w -// -// -/*! -** -** Copyright (c) 2009 by John W. Ratcliff mailto:jratcliffscarab@gmail.com -** -** Portions of this source has been released with the PhysXViewer application, as well as -** Rocket, CreateDynamics, ODF, and as a number of sample code snippets. -** -** If you find this code useful or you are feeling particularily generous I would -** ask that you please go to http://www.amillionpixels.us and make a donation -** to Troy DeMolay. -** -** DeMolay is a youth group for young men between the ages of 12 and 21. -** It teaches strong moral principles, as well as leadership skills and -** public speaking. The donations page uses the 'pay for pixels' paradigm -** where, in this case, a pixel is only a single penny. Donations can be -** made for as small as $4 or as high as a $100 block. Each person who donates -** will get a link to their own site as well as acknowledgement on the -** donations blog located here http://www.amillionpixels.blogspot.com/ -** -** If you wish to contact me you can use the following methods: -** -** Skype ID: jratcliff63367 -** Yahoo: jratcliff63367 -** AOL: jratcliff1961 -** email: jratcliffscarab@gmail.com -** -** -** The MIT license: -** -** Permission is hereby granted, free of charge, to any person obtaining a copy -** of this software and associated documentation files (the "Software"), to deal -** in the Software without restriction, including without limitation the rights -** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -** copies of the Software, and to permit persons to whom the Software is furnished -** to do so, subject to the following conditions: -** -** The above copyright notice and this permission notice shall be included in all -** copies or substantial portions of the Software. - -** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -** WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -** CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -*/ - -class TVec -{ -public: - TVec(NxF64 _x, NxF64 _y, NxF64 _z) { x = _x; y = _y; z = _z; }; - TVec(void) { }; - - NxF64 x; - NxF64 y; - NxF64 z; -}; - - -class CTriangulator -{ -public: - /// Default constructor - CTriangulator(); - - /// Default destructor - virtual ~CTriangulator(); - - /// Returns the given point in the triangulator array - inline TVec get(const TU32 id) { return mPoints[id]; } - - virtual void reset(void) - { - mInputPoints.clear(); - mPoints.clear(); - mIndices.clear(); - } - - virtual void addPoint(NxF64 x, NxF64 y, NxF64 z) - { - TVec v(x, y, z); - // update bounding box... - if (mInputPoints.empty()) - { - mMin = v; - mMax = v; - } - else - { - if (x < mMin.x) - { - mMin.x = x; - } - if (y < mMin.y) - { - mMin.y = y; - } - if (z < mMin.z) - { - mMin.z = z; - } - - if (x > mMax.x) - { - mMax.x = x; - } - if (y > mMax.y) - { - mMax.y = y; - } - if (z > mMax.z) - { - mMax.z = z; - } - } - mInputPoints.push_back(v); - } - - // Triangulation happens in 2d. We could inverse transform the polygon around the normal direction, or we just use the two most signficant axes - // Here we find the two longest axes and use them to triangulate. Inverse transforming them would introduce more doubleing point error and isn't worth it. - virtual NxU32* triangulate(NxU32& tcount, NxF64 epsilon) - { - NxU32* ret = 0; - tcount = 0; - mEpsilon = epsilon; - - if (!mInputPoints.empty()) - { - mPoints.clear(); - - NxF64 dx = mMax.x - mMin.x; // locate the first, second and third longest edges and store them in i1, i2, i3 - NxF64 dy = mMax.y - mMin.y; - NxF64 dz = mMax.z - mMin.z; - - NxU32 i1, i2, i3; - - if (dx > dy && dx > dz) - { - i1 = 0; - if (dy > dz) - { - i2 = 1; - i3 = 2; - } - else - { - i2 = 2; - i3 = 1; - } - } - else if (dy > dx && dy > dz) - { - i1 = 1; - if (dx > dz) - { - i2 = 0; - i3 = 2; - } - else - { - i2 = 2; - i3 = 0; - } - } - else - { - i1 = 2; - if (dx > dy) - { - i2 = 0; - i3 = 1; - } - else - { - i2 = 1; - i3 = 0; - } - } - - NxU32 pcount = (NxU32)mInputPoints.size(); - const NxF64* points = &mInputPoints[0].x; - for (NxU32 i = 0; i < pcount; i++) - { - TVec v(points[i1], points[i2], points[i3]); - mPoints.push_back(v); - points += 3; - } - - mIndices.clear(); - triangulate(mIndices); - tcount = (NxU32)mIndices.size() / 3; - if (tcount) - { - ret = &mIndices[0]; - } - } - return ret; - } - - virtual const NxF64* getPoint(NxU32 index) - { - return &mInputPoints[index].x; - } - - -private: - NxF64 mEpsilon; - TVec mMin; - TVec mMax; - TVecVector mInputPoints; - TVecVector mPoints; - TU32Vector mIndices; - - /// Tests if a point is inside the given triangle - bool _insideTriangle(const TVec& A, const TVec& B, const TVec& C, const TVec& P); - - /// Returns the area of the contour - NxF64 _area(); - - bool _snip(NxI32 u, NxI32 v, NxI32 w, NxI32 n, NxI32* V); - - /// Processes the triangulation - void _process(TU32Vector& indices); - /// Triangulates the contour - void triangulate(TU32Vector& indices); -}; - -/// Default constructor -CTriangulator::CTriangulator(void) -{ -} - -/// Default destructor -CTriangulator::~CTriangulator() -{ -} - -/// Triangulates the contour -void CTriangulator::triangulate(TU32Vector& indices) -{ - _process(indices); -} - -/// Processes the triangulation -void CTriangulator::_process(TU32Vector& indices) -{ - const NxI32 n = (const NxI32)mPoints.size(); - if (n < 3) - { - return; - } - NxI32* V = (NxI32*)MEMALLOC_MALLOC(sizeof(NxI32) * n); - - bool flipped = false; - - if (0.0f < _area()) - { - for (NxI32 v = 0; v < n; v++) - { - V[v] = v; - } - } - else - { - flipped = true; - for (NxI32 v = 0; v < n; v++) - { - V[v] = (n - 1) - v; - } - } - - NxI32 nv = n; - NxI32 count = 2 * nv; - for (NxI32 m = 0, v = nv - 1; nv > 2; ) - { - if (0 >= (count--)) - { - return; - } - - NxI32 u = v; - if (nv <= u) - { - u = 0; - } - v = u + 1; - if (nv <= v) - { - v = 0; - } - NxI32 w = v + 1; - if (nv <= w) - { - w = 0; - } - - if (_snip(u, v, w, nv, V)) - { - NxI32 a, b, c, s, t; - a = V[u]; - b = V[v]; - c = V[w]; - if (flipped) - { - indices.push_back(a); - indices.push_back(b); - indices.push_back(c); - } - else - { - indices.push_back(c); - indices.push_back(b); - indices.push_back(a); - } - m++; - for (s = v, t = v + 1; t < nv; s++, t++) - { - V[s] = V[t]; - } - nv--; - count = 2 * nv; - } - } - - MEMALLOC_FREE(V); -} - -/// Returns the area of the contour -NxF64 CTriangulator::_area() -{ - NxI32 n = (NxU32)mPoints.size(); - NxF64 A = 0.0f; - for (NxI32 p = n - 1, q = 0; q < n; p = q++) - { - const TVec& pval = mPoints[p]; - const TVec& qval = mPoints[q]; - A += pval.x * qval.y - qval.x * pval.y; - } - A *= 0.5f; - return A; -} - -bool CTriangulator::_snip(NxI32 u, NxI32 v, NxI32 w, NxI32 n, NxI32* V) -{ - NxI32 p; - - const TVec& A = mPoints[V[u]]; - const TVec& B = mPoints[V[v]]; - const TVec& C = mPoints[V[w]]; - - if (mEpsilon > (((B.x - A.x) * (C.y - A.y)) - ((B.y - A.y) * (C.x - A.x)))) - { - return false; - } - - for (p = 0; p < n; p++) - { - if ((p == u) || (p == v) || (p == w)) - { - continue; - } - const TVec& P = mPoints[V[p]]; - if (_insideTriangle(A, B, C, P)) - { - return false; - } - } - return true; -} - -/// Tests if a point is inside the given triangle -bool CTriangulator::_insideTriangle(const TVec& A, const TVec& B, const TVec& C, const TVec& P) -{ - NxF64 ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy; - NxF64 cCROSSap, bCROSScp, aCROSSbp; - - ax = C.x - B.x; - ay = C.y - B.y; - bx = A.x - C.x; - by = A.y - C.y; - cx = B.x - A.x; - cy = B.y - A.y; - apx = P.x - A.x; - apy = P.y - A.y; - bpx = P.x - B.x; - bpy = P.y - B.y; - cpx = P.x - C.x; - cpy = P.y - C.y; - - aCROSSbp = ax * bpy - ay * bpx; - cCROSSap = cx * apy - cy * apx; - bCROSScp = bx * cpy - by * cpx; - - return ((aCROSSbp >= 0.0f) && (bCROSScp >= 0.0f) && (cCROSSap >= 0.0f)); -} -