[redcode/crythread-2nd-pass] removed unused CryConditionVariable in CryEdit
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
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@@ -892,7 +892,6 @@ CCrySingleDocTemplate::Confidence CCrySingleDocTemplate::MatchDocType(LPCTSTR lp
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namespace
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namespace
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{
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{
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CryMutex g_splashScreenStateLock;
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CryMutex g_splashScreenStateLock;
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CryConditionVariable g_splashScreenStateChange;
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enum ESplashScreenState
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enum ESplashScreenState
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{
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{
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eSplashScreenState_Init, eSplashScreenState_Started, eSplashScreenState_Destroy
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eSplashScreenState_Init, eSplashScreenState_Started, eSplashScreenState_Destroy
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@@ -932,7 +931,6 @@ void CCryEditApp::ShowSplashScreen(CCryEditApp* app)
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g_splashScreenState = eSplashScreenState_Started;
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g_splashScreenState = eSplashScreenState_Started;
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g_splashScreenStateLock.Unlock();
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g_splashScreenStateLock.Unlock();
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g_splashScreenStateChange.Notify();
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splashScreen->show();
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splashScreen->show();
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// Make sure the initial paint of the splash screen occurs so we dont get stuck with a blank window
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// Make sure the initial paint of the splash screen occurs so we dont get stuck with a blank window
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