From f47b8b534ba7abb2b24cd6cf29bb0a025c8ce2c3 Mon Sep 17 00:00:00 2001 From: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com> Date: Mon, 9 Aug 2021 14:03:42 -0700 Subject: [PATCH] [redcode/crythread-2nd-pass] removed unused CryConditionVariable in CryEdit Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com> --- Code/Editor/CryEdit.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/Code/Editor/CryEdit.cpp b/Code/Editor/CryEdit.cpp index cd1dd4fe47..5a5b17f799 100644 --- a/Code/Editor/CryEdit.cpp +++ b/Code/Editor/CryEdit.cpp @@ -892,7 +892,6 @@ CCrySingleDocTemplate::Confidence CCrySingleDocTemplate::MatchDocType(LPCTSTR lp namespace { CryMutex g_splashScreenStateLock; - CryConditionVariable g_splashScreenStateChange; enum ESplashScreenState { eSplashScreenState_Init, eSplashScreenState_Started, eSplashScreenState_Destroy @@ -932,7 +931,6 @@ void CCryEditApp::ShowSplashScreen(CCryEditApp* app) g_splashScreenState = eSplashScreenState_Started; g_splashScreenStateLock.Unlock(); - g_splashScreenStateChange.Notify(); splashScreen->show(); // Make sure the initial paint of the splash screen occurs so we dont get stuck with a blank window