[redcode/crythread-2nd-pass] removed unused CryConditionVariable in CryEdit

Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
This commit is contained in:
AMZN-ScottR
2021-08-09 14:03:42 -07:00
parent 2e2bbe80b1
commit f47b8b534b
-2
View File
@@ -892,7 +892,6 @@ CCrySingleDocTemplate::Confidence CCrySingleDocTemplate::MatchDocType(LPCTSTR lp
namespace
{
CryMutex g_splashScreenStateLock;
CryConditionVariable g_splashScreenStateChange;
enum ESplashScreenState
{
eSplashScreenState_Init, eSplashScreenState_Started, eSplashScreenState_Destroy
@@ -932,7 +931,6 @@ void CCryEditApp::ShowSplashScreen(CCryEditApp* app)
g_splashScreenState = eSplashScreenState_Started;
g_splashScreenStateLock.Unlock();
g_splashScreenStateChange.Notify();
splashScreen->show();
// Make sure the initial paint of the splash screen occurs so we dont get stuck with a blank window