Fix memory leak in multiplayer unit test
This commit is contained in:
@@ -97,6 +97,10 @@ namespace UnitTest
|
||||
m_mpComponent->OnConnect(&connMock2);
|
||||
|
||||
EXPECT_EQ(m_connectionAcquiredCount, 25);
|
||||
|
||||
// Clean up connection data
|
||||
m_mpComponent->OnDisconnect(&connMock1, AzNetworking::DisconnectReason::None, AzNetworking::TerminationEndpoint::Local);
|
||||
m_mpComponent->OnDisconnect(&connMock2, AzNetworking::DisconnectReason::None, AzNetworking::TerminationEndpoint::Local);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user