Fix memory leak in multiplayer unit test

This commit is contained in:
karlberg
2021-04-15 20:41:08 -07:00
parent 8074e0fb18
commit ee3f157fb8
@@ -97,6 +97,10 @@ namespace UnitTest
m_mpComponent->OnConnect(&connMock2);
EXPECT_EQ(m_connectionAcquiredCount, 25);
// Clean up connection data
m_mpComponent->OnDisconnect(&connMock1, AzNetworking::DisconnectReason::None, AzNetworking::TerminationEndpoint::Local);
m_mpComponent->OnDisconnect(&connMock2, AzNetworking::DisconnectReason::None, AzNetworking::TerminationEndpoint::Local);
}
}