From ee3f157fb8620e340f921a8b581b0273a2339c78 Mon Sep 17 00:00:00 2001 From: karlberg Date: Thu, 15 Apr 2021 20:41:08 -0700 Subject: [PATCH] Fix memory leak in multiplayer unit test --- Gems/Multiplayer/Code/Tests/MultiplayerSystemTests.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Gems/Multiplayer/Code/Tests/MultiplayerSystemTests.cpp b/Gems/Multiplayer/Code/Tests/MultiplayerSystemTests.cpp index 13adc6d774..c18c2ee5e3 100644 --- a/Gems/Multiplayer/Code/Tests/MultiplayerSystemTests.cpp +++ b/Gems/Multiplayer/Code/Tests/MultiplayerSystemTests.cpp @@ -97,6 +97,10 @@ namespace UnitTest m_mpComponent->OnConnect(&connMock2); EXPECT_EQ(m_connectionAcquiredCount, 25); + + // Clean up connection data + m_mpComponent->OnDisconnect(&connMock1, AzNetworking::DisconnectReason::None, AzNetworking::TerminationEndpoint::Local); + m_mpComponent->OnDisconnect(&connMock2, AzNetworking::DisconnectReason::None, AzNetworking::TerminationEndpoint::Local); } }