Initial fix for geometry being intersected when not visible (#6473)
* initial fix for geometry being intersected when not visible Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add tests for shape intersection with helpers enabled/disabled Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * update moved cmake file after merge Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * updates following PR feedback Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
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@@ -72,7 +72,8 @@ namespace LmbrCentral
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bool EditorSelectionIntersectRayViewport(
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const AzFramework::ViewportInfo& viewportInfo,
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const AZ::Vector3& src, const AZ::Vector3& dir, float& distance) override;
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bool SupportsEditorRayIntersect() override { return true; }
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bool SupportsEditorRayIntersect() override;
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bool SupportsEditorRayIntersectViewport(const AzFramework::ViewportInfo& viewportInfo) override;
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// EditorComponentSelectionNotificationsBus overrides ...
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void OnAccentTypeChanged(AzToolsFramework::EntityAccentType accent) override;
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