Merge branch 'LYN-8025_PipeEditorServerLogsToEditor' into LYN-8514_AutomatedReviewServerLogChecks

This commit is contained in:
Gene Walters
2021-11-29 18:27:40 -08:00
2 changed files with 6 additions and 6 deletions
@@ -156,6 +156,7 @@ namespace Multiplayer
[[fallthrough]];
case eNotify_OnEndGameMode:
// Kill the configured server if it's active
AZ::TickBus::Handler::BusDisconnect();
if (m_serverProcessWatcher)
{
m_serverProcessWatcher->TerminateProcess(0);
@@ -168,9 +169,7 @@ namespace Multiplayer
m_serverProcessWatcher = nullptr;
m_serverProcessTracePrinter = nullptr;
}
AZ::TickBus::Handler::BusDisconnect();
if (INetworkInterface* editorNetworkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MpEditorInterfaceName)))
{
editorNetworkInterface->Disconnect(m_editorConnId, AzNetworking::DisconnectReason::TerminatedByClient);
@@ -247,10 +246,12 @@ namespace Multiplayer
// Stop the previous server if one exists
if (m_serverProcessWatcher)
{
AZ::TickBus::Handler::BusDisconnect();
m_serverProcessWatcher->TerminateProcess(0);
}
m_serverProcessWatcher.reset(outProcess);
m_serverProcessTracePrinter = AZStd::make_unique<ProcessCommunicatorTracePrinter>(m_serverProcessWatcher->GetCommunicator(), "EditorServer");
AZ::TickBus::Handler::BusConnect();
}
void MultiplayerEditorSystemComponent::OnGameEntitiesStarted()
@@ -311,7 +312,6 @@ namespace Multiplayer
// Launch the editor-server
LaunchEditorServer();
AZ::TickBus::Handler::BusConnect();
}
else
{