AtomLyIntegration
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -39,7 +39,7 @@ namespace AZ
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void Reset()
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{
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m_slotUsage = 0;
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m_currentCharacter = ~0;
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m_currentCharacter = std::numeric_limits<uint32_t>::max();
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m_horizontalAdvance = 0;
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m_characterWidth = 0;
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m_characterHeight = 0;
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@@ -46,7 +46,7 @@ namespace AZ
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void Reset()
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{
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m_usage = 0;
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m_currentCharacter = ~0;
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m_currentCharacter = std::numeric_limits<uint32_t>::max();
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m_characterWidth = 0;
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m_characterHeight = 0;
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@@ -19,7 +19,7 @@ namespace AZ
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{
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namespace Render
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{
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static const size_t DefaultMaterialSlotIndex = -1;
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static const size_t DefaultMaterialSlotIndex = std::numeric_limits<size_t>::max();
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//! Details for a single editable material assignment
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struct EditorMaterialComponentSlot final
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