Minor method name changes

This commit is contained in:
moudgils
2021-06-06 10:24:42 -07:00
parent 77b209d023
commit c6d0887210
2 changed files with 6 additions and 6 deletions
@@ -422,12 +422,12 @@ namespace AZ
{
if(RHI::CheckBitsAny(visMaskIt->second, RHI::ShaderStageMask::Compute))
{
ApplyUseResourceToCompute(commandEncoder, it.second, resourcesToMakeResidentCompute);
CollectResourcesForCompute(commandEncoder, it.second, resourcesToMakeResidentCompute);
}
else
{
AZ_Assert(RHI::CheckBitsAny(visMaskIt->second, RHI::ShaderStageMask::Vertex) || RHI::CheckBitsAny(visMaskIt->second, RHI::ShaderStageMask::Fragment), "The visibility mask %i is not set for Vertex or fragment stage", visMaskIt->second);
ApplyUseResourceToGraphic(commandEncoder, visMaskIt->second, it.second, resourcesToMakeResidentGraphics);
CollectResourcesForGraphics(commandEncoder, visMaskIt->second, it.second, resourcesToMakeResidentGraphics);
}
}
}
@@ -450,7 +450,7 @@ namespace AZ
}
}
void ArgumentBuffer::ApplyUseResourceToCompute(id<MTLCommandEncoder> encoder, const ResourceBindingsSet& resourceBindingDataSet, ComputeResourcesToMakeResidentMap& resourcesToMakeResidentMap) const
void ArgumentBuffer::CollectResourcesForCompute(id<MTLCommandEncoder> encoder, const ResourceBindingsSet& resourceBindingDataSet, ComputeResourcesToMakeResidentMap& resourcesToMakeResidentMap) const
{
for (const auto& resourceBindingData : resourceBindingDataSet)
{
@@ -477,7 +477,7 @@ namespace AZ
}
}
void ArgumentBuffer::ApplyUseResourceToGraphic(id<MTLCommandEncoder> encoder, RHI::ShaderStageMask visShaderMask, const ResourceBindingsSet& resourceBindingDataSet, GraphicsResourcesToMakeResidentMap& resourcesToMakeResidentMap) const
void ArgumentBuffer::CollectResourcesForGraphics(id<MTLCommandEncoder> encoder, RHI::ShaderStageMask visShaderMask, const ResourceBindingsSet& resourceBindingDataSet, GraphicsResourcesToMakeResidentMap& resourcesToMakeResidentMap) const
{
MTLRenderStages mtlRenderStages = GetRenderStages(visShaderMask);
@@ -128,8 +128,8 @@ namespace AZ
using ComputeResourcesToMakeResidentMap = AZStd::unordered_map<MTLResourceUsage, MetalResourceArray>;
using GraphicsResourcesToMakeResidentMap = AZStd::unordered_map<AZStd::pair<MTLResourceUsage,MTLRenderStages>, MetalResourceArray>;
void ApplyUseResourceToCompute(id<MTLCommandEncoder> encoder, const ResourceBindingsSet& resourceBindingData, ComputeResourcesToMakeResidentMap& resourcesToMakeResidentMap) const;
void ApplyUseResourceToGraphic(id<MTLCommandEncoder> encoder, RHI::ShaderStageMask visShaderMask, const ResourceBindingsSet& resourceBindingDataSet, GraphicsResourcesToMakeResidentMap& resourcesToMakeResidentMap) const;
void CollectResourcesForCompute(id<MTLCommandEncoder> encoder, const ResourceBindingsSet& resourceBindingData, ComputeResourcesToMakeResidentMap& resourcesToMakeResidentMap) const;
void CollectResourcesForGraphics(id<MTLCommandEncoder> encoder, RHI::ShaderStageMask visShaderMask, const ResourceBindingsSet& resourceBindingDataSet, GraphicsResourcesToMakeResidentMap& resourcesToMakeResidentMap) const;
//! Use visibility information to call UseResource on all resources for this Argument Buffer
void ApplyUseResource(id<MTLCommandEncoder> encoder,
const ResourceBindingsMap& resourceMap,