From c6d0887210c367f58b086d90f5f20759887d5e72 Mon Sep 17 00:00:00 2001 From: moudgils Date: Sun, 6 Jun 2021 10:24:42 -0700 Subject: [PATCH] Minor method name changes --- Gems/Atom/RHI/Metal/Code/Source/RHI/ArgumentBuffer.cpp | 8 ++++---- Gems/Atom/RHI/Metal/Code/Source/RHI/ArgumentBuffer.h | 4 ++-- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/Gems/Atom/RHI/Metal/Code/Source/RHI/ArgumentBuffer.cpp b/Gems/Atom/RHI/Metal/Code/Source/RHI/ArgumentBuffer.cpp index 1e2edc6520..5d6c275184 100644 --- a/Gems/Atom/RHI/Metal/Code/Source/RHI/ArgumentBuffer.cpp +++ b/Gems/Atom/RHI/Metal/Code/Source/RHI/ArgumentBuffer.cpp @@ -422,12 +422,12 @@ namespace AZ { if(RHI::CheckBitsAny(visMaskIt->second, RHI::ShaderStageMask::Compute)) { - ApplyUseResourceToCompute(commandEncoder, it.second, resourcesToMakeResidentCompute); + CollectResourcesForCompute(commandEncoder, it.second, resourcesToMakeResidentCompute); } else { AZ_Assert(RHI::CheckBitsAny(visMaskIt->second, RHI::ShaderStageMask::Vertex) || RHI::CheckBitsAny(visMaskIt->second, RHI::ShaderStageMask::Fragment), "The visibility mask %i is not set for Vertex or fragment stage", visMaskIt->second); - ApplyUseResourceToGraphic(commandEncoder, visMaskIt->second, it.second, resourcesToMakeResidentGraphics); + CollectResourcesForGraphics(commandEncoder, visMaskIt->second, it.second, resourcesToMakeResidentGraphics); } } } @@ -450,7 +450,7 @@ namespace AZ } } - void ArgumentBuffer::ApplyUseResourceToCompute(id encoder, const ResourceBindingsSet& resourceBindingDataSet, ComputeResourcesToMakeResidentMap& resourcesToMakeResidentMap) const + void ArgumentBuffer::CollectResourcesForCompute(id encoder, const ResourceBindingsSet& resourceBindingDataSet, ComputeResourcesToMakeResidentMap& resourcesToMakeResidentMap) const { for (const auto& resourceBindingData : resourceBindingDataSet) { @@ -477,7 +477,7 @@ namespace AZ } } - void ArgumentBuffer::ApplyUseResourceToGraphic(id encoder, RHI::ShaderStageMask visShaderMask, const ResourceBindingsSet& resourceBindingDataSet, GraphicsResourcesToMakeResidentMap& resourcesToMakeResidentMap) const + void ArgumentBuffer::CollectResourcesForGraphics(id encoder, RHI::ShaderStageMask visShaderMask, const ResourceBindingsSet& resourceBindingDataSet, GraphicsResourcesToMakeResidentMap& resourcesToMakeResidentMap) const { MTLRenderStages mtlRenderStages = GetRenderStages(visShaderMask); diff --git a/Gems/Atom/RHI/Metal/Code/Source/RHI/ArgumentBuffer.h b/Gems/Atom/RHI/Metal/Code/Source/RHI/ArgumentBuffer.h index 2434b8312d..06380162b6 100644 --- a/Gems/Atom/RHI/Metal/Code/Source/RHI/ArgumentBuffer.h +++ b/Gems/Atom/RHI/Metal/Code/Source/RHI/ArgumentBuffer.h @@ -128,8 +128,8 @@ namespace AZ using ComputeResourcesToMakeResidentMap = AZStd::unordered_map; using GraphicsResourcesToMakeResidentMap = AZStd::unordered_map, MetalResourceArray>; - void ApplyUseResourceToCompute(id encoder, const ResourceBindingsSet& resourceBindingData, ComputeResourcesToMakeResidentMap& resourcesToMakeResidentMap) const; - void ApplyUseResourceToGraphic(id encoder, RHI::ShaderStageMask visShaderMask, const ResourceBindingsSet& resourceBindingDataSet, GraphicsResourcesToMakeResidentMap& resourcesToMakeResidentMap) const; + void CollectResourcesForCompute(id encoder, const ResourceBindingsSet& resourceBindingData, ComputeResourcesToMakeResidentMap& resourcesToMakeResidentMap) const; + void CollectResourcesForGraphics(id encoder, RHI::ShaderStageMask visShaderMask, const ResourceBindingsSet& resourceBindingDataSet, GraphicsResourcesToMakeResidentMap& resourcesToMakeResidentMap) const; //! Use visibility information to call UseResource on all resources for this Argument Buffer void ApplyUseResource(id encoder, const ResourceBindingsMap& resourceMap,