Merge branch 'stabilization/2106' into Atom/guthadam/ATOM-15748_fixing_material_editor_launch_failure_for_new_projects

This commit is contained in:
guthadam
2021-06-09 11:58:13 -05:00
4 changed files with 54 additions and 11 deletions
@@ -901,7 +901,13 @@ namespace AzToolsFramework
return AZ::Failure(AZStd::string("No entities to duplicate."));
}
if (!EntitiesBelongToSameInstance(entityIds))
const EntityIdList entityIdsNoLevelInstance = GenerateEntityIdListWithoutLevelInstance(entityIds);
if (entityIdsNoLevelInstance.empty())
{
return AZ::Failure(AZStd::string("No entities to duplicate because only instance selected is the level instance."));
}
if (!EntitiesBelongToSameInstance(entityIdsNoLevelInstance))
{
return AZ::Failure(AZStd::string("Cannot duplicate multiple entities belonging to different instances with one operation."
"Change your selection to contain entities in the same instance."));
@@ -909,7 +915,7 @@ namespace AzToolsFramework
// We've already verified the entities are all owned by the same instance,
// so we can just retrieve our instance from the first entity in the list.
AZ::EntityId firstEntityIdToDuplicate = entityIds[0];
AZ::EntityId firstEntityIdToDuplicate = entityIdsNoLevelInstance[0];
InstanceOptionalReference commonOwningInstance = GetOwnerInstanceByEntityId(firstEntityIdToDuplicate);
if (!commonOwningInstance.has_value())
{
@@ -929,7 +935,7 @@ namespace AzToolsFramework
// This will cull out any entities that have ancestors in the list, since we will end up duplicating
// the full nested hierarchy with what is returned from RetrieveAndSortPrefabEntitiesAndInstances
AzToolsFramework::EntityIdSet duplicationSet = AzToolsFramework::GetCulledEntityHierarchy(entityIds);
AzToolsFramework::EntityIdSet duplicationSet = AzToolsFramework::GetCulledEntityHierarchy(entityIdsNoLevelInstance);
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
@@ -1004,17 +1010,19 @@ namespace AzToolsFramework
PrefabOperationResult PrefabPublicHandler::DeleteFromInstance(const EntityIdList& entityIds, bool deleteDescendants)
{
if (entityIds.empty())
const EntityIdList entityIdsNoLevelInstance = GenerateEntityIdListWithoutLevelInstance(entityIds);
if (entityIdsNoLevelInstance.empty())
{
return AZ::Success();
}
if (!EntitiesBelongToSameInstance(entityIds))
if (!EntitiesBelongToSameInstance(entityIdsNoLevelInstance))
{
return AZ::Failure(AZStd::string("Cannot delete multiple entities belonging to different instances with one operation."));
}
AZ::EntityId firstEntityIdToDelete = entityIds[0];
AZ::EntityId firstEntityIdToDelete = entityIdsNoLevelInstance[0];
InstanceOptionalReference commonOwningInstance = GetOwnerInstanceByEntityId(firstEntityIdToDelete);
// If the first entity id is a container entity id, then we need to mark its parent as the common owning instance because you
@@ -1025,7 +1033,7 @@ namespace AzToolsFramework
}
// Retrieve entityList from entityIds
EntityList inputEntityList = EntityIdListToEntityList(entityIds);
EntityList inputEntityList = EntityIdListToEntityList(entityIdsNoLevelInstance);
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
@@ -1081,7 +1089,7 @@ namespace AzToolsFramework
}
else
{
for (AZ::EntityId entityId : entityIds)
for (AZ::EntityId entityId : entityIdsNoLevelInstance)
{
InstanceOptionalReference owningInstance = m_instanceEntityMapperInterface->FindOwningInstance(entityId);
// If this is the container entity, it actually represents the instance so get its owner
@@ -1437,6 +1445,22 @@ namespace AzToolsFramework
return (outEntities.size() + outInstances.size()) > 0;
}
EntityIdList PrefabPublicHandler::GenerateEntityIdListWithoutLevelInstance(
const EntityIdList& entityIds) const
{
EntityIdList outEntityIds;
outEntityIds.reserve(entityIds.size()); // Actual size could be smaller.
for (const AZ::EntityId& entityId : entityIds)
{
if (!IsLevelInstanceContainerEntity(entityId))
{
outEntityIds.emplace_back(entityId);
}
}
return outEntityIds;
}
bool PrefabPublicHandler::EntitiesBelongToSameInstance(const EntityIdList& entityIds) const
{
if (entityIds.size() <= 1)
@@ -70,6 +70,7 @@ namespace AzToolsFramework
PrefabOperationResult DeleteFromInstance(const EntityIdList& entityIds, bool deleteDescendants);
bool RetrieveAndSortPrefabEntitiesAndInstances(const EntityList& inputEntities, Instance& commonRootEntityOwningInstance,
EntityList& outEntities, AZStd::vector<Instance*>& outInstances) const;
EntityIdList GenerateEntityIdListWithoutLevelInstance(const EntityIdList& entityIds) const;
InstanceOptionalReference GetOwnerInstanceByEntityId(AZ::EntityId entityId) const;
bool EntitiesBelongToSameInstance(const EntityIdList& entityIds) const;
@@ -13,6 +13,7 @@
#include <PhysX_precompiled.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzCore/std/parallel/scoped_lock.h>
#include <AzFramework/Physics/PhysicsScene.h>
#include <AzFramework/Physics/PhysicsSystem.h>
#include <AzFramework/Physics/SystemBus.h>
@@ -40,6 +41,8 @@ namespace PhysX
} // namespace Internal
// PhysX::Ragdoll
/*static*/ AZStd::mutex Ragdoll::m_sceneEventMutex;
void Ragdoll::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
@@ -114,7 +117,10 @@ namespace PhysX
Ragdoll::~Ragdoll()
{
m_sceneStartSimHandler.Disconnect();
{
AZStd::scoped_lock lock(m_sceneEventMutex);
m_sceneStartSimHandler.Disconnect();
}
m_nodes.clear(); //the nodes destructor will remove the simulated body from the scene.
}
@@ -212,7 +218,13 @@ namespace PhysX
}
}
sceneInterface->RegisterSceneSimulationStartHandler(m_sceneOwner, m_sceneStartSimHandler);
// the handler is also connected in EnableSimulationQueued(),
// which will call this function, so if called from that path dont connect here.
if (!m_sceneStartSimHandler.IsConnected())
{
AZStd::scoped_lock lock(m_sceneEventMutex);
sceneInterface->RegisterSceneSimulationStartHandler(m_sceneOwner, m_sceneStartSimHandler);
}
sceneInterface->EnableSimulationOfBody(m_sceneOwner, m_bodyHandle);
}
@@ -225,6 +237,7 @@ namespace PhysX
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
{
AZStd::scoped_lock lock(m_sceneEventMutex);
sceneInterface->RegisterSceneSimulationStartHandler(m_sceneOwner, m_sceneStartSimHandler);
}
@@ -244,7 +257,10 @@ namespace PhysX
return;
}
m_sceneStartSimHandler.Disconnect();
{
AZStd::scoped_lock lock(m_sceneEventMutex);
m_sceneStartSimHandler.Disconnect();
}
physx::PxScene* pxScene = Internal::GetPxScene(m_sceneOwner);
const size_t numNodes = m_nodes.size();
@@ -12,6 +12,7 @@
#pragma once
#include <AzCore/std/parallel/mutex.h>
#include <AzFramework/Physics/RagdollPhysicsBus.h>
#include <AzFramework/Physics/Ragdoll.h>
#include <AzFramework/Physics/Common/PhysicsEvents.h>
@@ -84,5 +85,6 @@ namespace PhysX
bool m_queuedDisableSimulation = false;
AzPhysics::SceneEvents::OnSceneSimulationStartHandler m_sceneStartSimHandler;
static AZStd::mutex m_sceneEventMutex;
};
} // namespace PhysX