Merge pull request #7031 from aws-lumberyard-dev/LYN-9321_RequestNetSpawnableErrorFix

Fix Editor Play-Mode RequestNetSpawnable Error
This commit is contained in:
Gene Walters
2022-01-25 09:52:00 -08:00
committed by GitHub
13 changed files with 1072 additions and 7 deletions
@@ -49,7 +49,7 @@ namespace AZ
return m_entity->GetId();
}
AZ_Warning("System", false, "Can't get component %p entity ID as it is not attached to an entity yet!", this);
AZ_Warning("System", false, "Can't get component (type: %s, addr: %p) entity ID as it is not attached to an entity yet!", RTTI_GetTypeName(), this);
return EntityId();
}
@@ -60,7 +60,7 @@ namespace AZ
return NamedEntityId(m_entity->GetId(), m_entity->GetName());
}
AZ_Warning("System", false, "Can't get component %p entity ID as it is not attached to an entity yet!", this);
AZ_Warning("System", false, "Can't get component (type: %s, addr: %p) entity ID as it is not attached to an entity yet!", RTTI_GetTypeName(), this);
return NamedEntityId();
}
@@ -230,7 +230,7 @@ namespace AZ
EBUS_EVENT_ID(m_id, EntityBus, OnEntityDeactivated, m_id);
EBUS_EVENT(EntitySystemBus, OnEntityDeactivated, m_id);
AZ_Assert(m_state == State::Active, "Component should be in Active state to br Deactivated!");
AZ_Assert(m_state == State::Active, "Component should be in Active state to be Deactivated!");
SetState(State::Deactivating);
for (ComponentArrayType::reverse_iterator it = m_components.rbegin(); it != m_components.rend(); ++it)