Remove unused file
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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struct ForwardPassOutput
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{
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float4 m_diffuseColor : SV_Target0; //!< RGB = Diffuse Lighting, A = Blend Alpha (for blended surfaces) OR A = special encoding of surfaceScatteringFactor, m_subsurfaceScatteringQuality, o_enableSubsurfaceScattering
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float4 m_specularColor : SV_Target1; //!< RGB = Specular Lighting, A = Unused
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float4 m_albedo : SV_Target2; //!< RGB = Surface albedo pre-multiplied by other factors that will be multiplied later by diffuse GI, A = specularOcclusion
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float4 m_specularF0 : SV_Target3; //!< RGB = Specular F0, A = roughness
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float4 m_normal : SV_Target4; //!< RGB10 = EncodeNormalSignedOctahedron(worldNormal), A2 = multiScatterCompensationEnabled
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};
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struct ForwardPassOutputWithDepth
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{
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// See above for descriptions of special encodings
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float4 m_diffuseColor : SV_Target0;
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float4 m_specularColor : SV_Target1;
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float4 m_albedo : SV_Target2;
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float4 m_specularF0 : SV_Target3;
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float4 m_normal : SV_Target4;
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float m_depth : SV_Depth;
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};
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