From b52388f5ebfb5af09505a99fe1e416ae12907dd0 Mon Sep 17 00:00:00 2001 From: antonmic Date: Wed, 12 May 2021 11:11:45 -0700 Subject: [PATCH] Remove unused file --- .../PBR/LowEndForwardPassOutput.azsli | 32 ------------------- 1 file changed, 32 deletions(-) delete mode 100644 Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/LowEndForwardPassOutput.azsli diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/LowEndForwardPassOutput.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/LowEndForwardPassOutput.azsli deleted file mode 100644 index acc215f1c9..0000000000 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/LowEndForwardPassOutput.azsli +++ /dev/null @@ -1,32 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -struct ForwardPassOutput -{ - float4 m_diffuseColor : SV_Target0; //!< RGB = Diffuse Lighting, A = Blend Alpha (for blended surfaces) OR A = special encoding of surfaceScatteringFactor, m_subsurfaceScatteringQuality, o_enableSubsurfaceScattering - float4 m_specularColor : SV_Target1; //!< RGB = Specular Lighting, A = Unused - float4 m_albedo : SV_Target2; //!< RGB = Surface albedo pre-multiplied by other factors that will be multiplied later by diffuse GI, A = specularOcclusion - float4 m_specularF0 : SV_Target3; //!< RGB = Specular F0, A = roughness - float4 m_normal : SV_Target4; //!< RGB10 = EncodeNormalSignedOctahedron(worldNormal), A2 = multiScatterCompensationEnabled -}; - -struct ForwardPassOutputWithDepth -{ - // See above for descriptions of special encodings - - float4 m_diffuseColor : SV_Target0; - float4 m_specularColor : SV_Target1; - float4 m_albedo : SV_Target2; - float4 m_specularF0 : SV_Target3; - float4 m_normal : SV_Target4; - float m_depth : SV_Depth; -};