Merge pull request #1499 from aws-lumberyard-dev/debugcascade
Small fix for debug cascades not working with bicubic pcf filtering
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@@ -427,6 +427,7 @@ float DirectionalLightShadow::SamplePcfBicubic()
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shadowCoord.y >= 0. && shadowCoord.y * size < size - PixelMargin &&
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shadowCoord.z < 1. - DepthMargin)
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{
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m_debugInfo.m_cascadeIndex = indexOfCascade;
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return SamplePcfBicubic(shadowCoord, indexOfCascade);
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}
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}
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