small fix for debug cascades not working with bicubic

This commit is contained in:
mriegger
2021-06-22 16:12:38 -07:00
parent cb2d64b205
commit 6557a14e36
@@ -427,6 +427,7 @@ float DirectionalLightShadow::SamplePcfBicubic()
shadowCoord.y >= 0. && shadowCoord.y * size < size - PixelMargin &&
shadowCoord.z < 1. - DepthMargin)
{
m_debugInfo.m_cascadeIndex = indexOfCascade;
return SamplePcfBicubic(shadowCoord, indexOfCascade);
}
}