Converts physx console commands from cry console to az console, fixes some bugs in the multiplayer gem
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@@ -634,45 +634,62 @@ namespace Multiplayer
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const float adjustedBlendFactor = 1.0f - (std::powf(0.2f, m_renderBlendFactor));
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AZLOG(NET_Blending, "Computed blend factor of %f", adjustedBlendFactor);
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AZ::Transform activeCameraTransform;
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Camera::Configuration activeCameraConfiguration;
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Camera::ActiveCameraRequestBus::BroadcastResult(activeCameraTransform, &Camera::ActiveCameraRequestBus::Events::GetActiveCameraTransform);
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Camera::ActiveCameraRequestBus::BroadcastResult(activeCameraConfiguration, &Camera::ActiveCameraRequestBus::Events::GetActiveCameraConfiguration);
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const AZ::ViewFrustumAttributes frustumAttributes
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(
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activeCameraTransform,
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activeCameraConfiguration.m_frustumHeight / activeCameraConfiguration.m_frustumWidth,
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activeCameraConfiguration.m_fovRadians,
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activeCameraConfiguration.m_nearClipDistance,
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activeCameraConfiguration.m_farClipDistance
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);
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const AZ::Frustum viewFrustum = AZ::Frustum(frustumAttributes);
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// Unfortunately necessary, as NotifyPreRender can update transforms and thus cause a deadlock inside the vis system
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AZStd::vector<NetBindComponent*> gatheredEntities;
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AzFramework::IEntityBoundsUnion* entityBoundsUnion = AZ::Interface<AzFramework::IEntityBoundsUnion>::Get();
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AZ::Interface<AzFramework::IVisibilitySystem>::Get()->GetDefaultVisibilityScene()->Enumerate(viewFrustum,
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[&gatheredEntities, entityBoundsUnion](const AzFramework::IVisibilityScene::NodeData& nodeData)
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if (Camera::ActiveCameraRequestBus::HasHandlers())
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{
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gatheredEntities.reserve(gatheredEntities.size() + nodeData.m_entries.size());
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for (AzFramework::VisibilityEntry* visEntry : nodeData.m_entries)
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// If there's a camera, update only what's visible
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AZ::Transform activeCameraTransform;
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Camera::Configuration activeCameraConfiguration;
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Camera::ActiveCameraRequestBus::BroadcastResult(activeCameraTransform, &Camera::ActiveCameraRequestBus::Events::GetActiveCameraTransform);
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Camera::ActiveCameraRequestBus::BroadcastResult(activeCameraConfiguration, &Camera::ActiveCameraRequestBus::Events::GetActiveCameraConfiguration);
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const AZ::ViewFrustumAttributes frustumAttributes
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(
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activeCameraTransform,
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activeCameraConfiguration.m_frustumHeight / activeCameraConfiguration.m_frustumWidth,
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activeCameraConfiguration.m_fovRadians,
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activeCameraConfiguration.m_nearClipDistance,
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activeCameraConfiguration.m_farClipDistance
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);
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const AZ::Frustum viewFrustum = AZ::Frustum(frustumAttributes);
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// Unfortunately necessary, as NotifyPreRender can update transforms and thus cause a deadlock inside the vis system
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AZStd::vector<NetBindComponent*> gatheredEntities;
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AzFramework::IEntityBoundsUnion* entityBoundsUnion = AZ::Interface<AzFramework::IEntityBoundsUnion>::Get();
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AZ::Interface<AzFramework::IVisibilitySystem>::Get()->GetDefaultVisibilityScene()->Enumerate(viewFrustum,
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[&gatheredEntities, entityBoundsUnion](const AzFramework::IVisibilityScene::NodeData& nodeData)
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{
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if (visEntry->m_typeFlags & AzFramework::VisibilityEntry::TypeFlags::TYPE_Entity)
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gatheredEntities.reserve(gatheredEntities.size() + nodeData.m_entries.size());
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for (AzFramework::VisibilityEntry* visEntry : nodeData.m_entries)
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{
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AZ::Entity* entity = static_cast<AZ::Entity*>(visEntry->m_userData);
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NetBindComponent* netBindComponent = entity->template FindComponent<NetBindComponent>();
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if (netBindComponent != nullptr)
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if (visEntry->m_typeFlags & AzFramework::VisibilityEntry::TypeFlags::TYPE_Entity)
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{
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gatheredEntities.push_back(netBindComponent);
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AZ::Entity* entity = static_cast<AZ::Entity*>(visEntry->m_userData);
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NetBindComponent* netBindComponent = entity->FindComponent<NetBindComponent>();
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if (netBindComponent != nullptr)
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{
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gatheredEntities.push_back(netBindComponent);
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}
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}
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}
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}
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});
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});
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for (NetBindComponent* netBindComponent : gatheredEntities)
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for (NetBindComponent* netBindComponent : gatheredEntities)
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{
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netBindComponent->NotifyPreRender(deltaTime, adjustedBlendFactor);
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}
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}
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else
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{
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netBindComponent->NotifyPreRender(deltaTime, adjustedBlendFactor);
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// If there's no camera, fall back to updating all net entities
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for (auto& iter : *(m_networkEntityManager.GetNetworkEntityTracker()))
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{
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AZ::Entity* entity = iter.second;
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NetBindComponent* netBindComponent = entity->FindComponent<NetBindComponent>();
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if (netBindComponent != nullptr)
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{
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netBindComponent->NotifyPreRender(deltaTime, adjustedBlendFactor);
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}
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}
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}
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}
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