Used reserve instead of resize

This commit is contained in:
srikappa-amzn
2021-06-15 11:10:45 -07:00
parent 5b4333e4b1
commit 9f9c01e781
@@ -31,7 +31,7 @@ namespace Benchmark
// Create a vector to store spawnables so that they don't get destroyed immediately after construction.
AZStd::vector<AZStd::unique_ptr<AzFramework::Spawnable>> spawnables;
spawnables.resize(numSpawnables);
spawnables.reserve(numSpawnables);
auto& prefabDom = m_prefabSystemComponent->FindTemplateDom(instance->GetTemplateId());
for (auto _ : state)