Avoid looking for an entry in a map that doesn't exist (#1980)
Signed-off-by: Chris Burel <burelc@amazon.com>
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@@ -428,16 +428,16 @@ namespace AZ
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{
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const auto& jobParameters = request.m_jobDescription.m_jobParameters;
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if (jobParameters.find(ShaderVariantLoadErrorParam) != jobParameters.end())
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if (jobParameters.contains(ShaderVariantLoadErrorParam))
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{
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AZ_Error(ShaderVariantAssetBuilderName, false, "Error during CreateJobs: %s", jobParameters.at(ShaderVariantLoadErrorParam).c_str());
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response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Failed;
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return;
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}
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if (jobParameters.find(ShouldExitEarlyFromProcessJobParam) != jobParameters.end())
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if (jobParameters.contains(ShouldExitEarlyFromProcessJobParam))
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{
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AZ_TracePrintf(ShaderVariantAssetBuilderName, "Doing nothing on behalf of [%s] because it's been overridden by game project.", jobParameters.at(ShaderVariantLoadErrorParam).c_str());
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AZ_TracePrintf(ShaderVariantAssetBuilderName, "Doing nothing on behalf of [%s] because it's been overridden by game project.", jobParameters.at(ShouldExitEarlyFromProcessJobParam).c_str());
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response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
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return;
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}
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