diff --git a/Gems/Atom/Asset/Shader/Code/Source/Editor/ShaderVariantAssetBuilder.cpp b/Gems/Atom/Asset/Shader/Code/Source/Editor/ShaderVariantAssetBuilder.cpp index 99aed41502..5f195d1787 100644 --- a/Gems/Atom/Asset/Shader/Code/Source/Editor/ShaderVariantAssetBuilder.cpp +++ b/Gems/Atom/Asset/Shader/Code/Source/Editor/ShaderVariantAssetBuilder.cpp @@ -428,16 +428,16 @@ namespace AZ { const auto& jobParameters = request.m_jobDescription.m_jobParameters; - if (jobParameters.find(ShaderVariantLoadErrorParam) != jobParameters.end()) + if (jobParameters.contains(ShaderVariantLoadErrorParam)) { AZ_Error(ShaderVariantAssetBuilderName, false, "Error during CreateJobs: %s", jobParameters.at(ShaderVariantLoadErrorParam).c_str()); response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Failed; return; } - if (jobParameters.find(ShouldExitEarlyFromProcessJobParam) != jobParameters.end()) + if (jobParameters.contains(ShouldExitEarlyFromProcessJobParam)) { - AZ_TracePrintf(ShaderVariantAssetBuilderName, "Doing nothing on behalf of [%s] because it's been overridden by game project.", jobParameters.at(ShaderVariantLoadErrorParam).c_str()); + AZ_TracePrintf(ShaderVariantAssetBuilderName, "Doing nothing on behalf of [%s] because it's been overridden by game project.", jobParameters.at(ShouldExitEarlyFromProcessJobParam).c_str()); response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success; return; }